# Carrot Collector

By [ajhbhj5.eth](https://paragraph.com/@ajhbhj5) · 2025-01-11

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### **1\. Game Overview**

*   **Name**: Carrot Collector
    
*   **Genre**: 2D Endless Runner / Collector
    
*   **Platform**: Web-based, playable on Google Chrome and Mobile
    
*   **NFT Integration**: Playable only with Bunny NFTs. Players link their wallet to access their Bunny avatars.
    
*   **Goal**: Collect as many carrots as possible while avoiding obstacles to earn in-game rewards and climb the leaderboard.
    

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### **2\. Core Gameplay Mechanics**

#### **Controls**

*   **Desktop**:
    
    *   Arrow keys for movement (left, right, up, down).
        
    *   Spacebar to fire weapons.
        
    *   Optional: Mouse click and drag for direction control.
        
*   **Mobile**:
    
    *   Swipe gestures to move the bunny.
        
    *   Tap to fire weapons.
        

#### **Game Objective**

*   The player controls a bunny character, navigating a pixelated map to collect carrots while avoiding obstacles.
    
*   Points are earned for each carrot collected. Golden carrots provide bonus points.
    

#### **Game Flow**

1.  **Start Screen**:
    
    *   Players log in using a wallet (e.g., MetaMask).
        
    *   NFT Bunny avatars are loaded for eligible players.
        
2.  **Gameplay**:
    
    *   Bunny moves through a grassy meadow (default map).
        
    *   Carrots spawn randomly on the screen.
        
    *   Obstacles such as foxes, rocks, and holes, frogs appear as the level progresses.
        
    *   Weapons add a layer of strategy as players shoot obstacles while managing limited ammo.
        
3.  **Dynamic Difficulty Scaling**:
    
    *   Difficulty adjusts based on player performance:
        
        *   High scores lead to faster obstacles or reduced power-up spawns.
            
        *   Lower scores result in more carrots or fewer obstacles to keep gameplay balanced and fun.
            
4.  **End of Game**:
    
    *   The game ends when the player hits an obstacle **3 times**.
        
    *   Final score is calculated and saved to the leaderboard.
        

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### **3\. Game Elements**

#### **Collectibles**

*   **Carrot**: +1 carrot point or 1
    
*   **Golden Carrot**: +10 carro points (rare spawn).
    

#### **Obstacles**

*   **Rocks**: Static obstacles that block paths.
    
*   **Foxes**: Move horizontally or vertically, requiring quick reactions.
    
*   **Holes**: Appear randomly; falling into one ends the game.
    
*   Frogs: They stick out their tongue either horizontally or vertically.
    

#### **Power-Ups**

*   **Magnet**: Attracts nearby carrots for 10 seconds.
    
*   **Speed Boost**: Increases movement speed temporarily.
    
*   **Shield**: Absorbs one obstacle hit.
    
*   **Carrot Multiplier**: Temporarily boosts carrot collection by up to 25%.
    

#### **Weapons ( Will be purchased $CARROT token)**

*   **Carrot Launcher**: Fires single carrots at obstacles. Collectible "Carrot Ammo" replenishes shots.
    
*   **Bunny Blaster**: Fires glowing projectiles automatically at nearby obstacles, using energy from collected carrots.
    
*   **Veggie Gun**: Fires a mix of projectiles with unique effects:
    
    *   **Hat red pepper**: Normal damage with red color.
        
    *   **Peas**: Rapid-fire but weaker damage.
        
    *   **Broccoli**: Explodes on impact, damaging multiple obstacles.
        
*   **Fox-Freezer**: Freezes moving obstacles for 5 seconds, with limited energy that recharges over time.
    
*   **Explosive Egg Launcher**: Shoots explosive projectiles that clear nearby obstacles.
    
*   **Magic Carrot Wand**: Shoots magical energy bolts that chain between obstacles or explode on impact.
    

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#### **Carrot Gamble - Risk Mechanism**

*   Players can risk their **$CARROT tokens** for a chance to multiply rewards:
    
    *   Example: Stake tokens for a 50% chance to earn 2x more tokens or lose the staked amount.
        
    *   Burned tokens are split: All of them go to a **project chest** for future community rewards.
        
    *     
        

#### **Access to Premium Features by $CARROT token**

*   Players use **$CARROT tokens** to unlock:
    
    *   Premium skins for Bunny avatars.
        
    *   Buying Weapons.
        

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### **5\. Player Progression**

#### **High Score Tracking**:

*   Weekly leaderboard highlights top players.
    

#### **Achievements**:

*   Unlockable achievements with visual badges:
    
    *   Example: “Collect 10/50/100 Golden Carrots.”
        
    *   Progressive achievements encourage both casual and competitive play.
        

#### **Daily Rewards**:

*   Players complete daily tasks, such as:
    
    *   Social engagement: liking, replying, or retweeting Bunny Universe tweets.
        
    *   Joining community raids ( Speacial tweets that we show)
        
    *   Rewards: **$CARROT point** , gameplay boosts, or leaderboard advantages.
        

#### **Time-Limited Challenges**:

*   Add mid-game challenges to keep gameplay engaging:
    
    *   Examples:
        
        *   “Collect 3 Golden Carrots in 30 seconds.”
            
        *   “Avoid all obstacles for 20 seconds.”
            
    *   Successful completion rewards bonus points
        

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### **6\. Additional Addictive Features (after complated the basic elements)**

#### **Unlockable Skills**:

*   Introduce skills players can unlock over time using points or **$CARROTSHARD**:
    
    *   **Dash Ability**: Temporarily avoid obstacles.
        
    *   **Jump Boost**: Leap over holes or rocks.
        
    *   **Longer Power-Up Duration**: Extend active time for magnets or shields.
        

#### **Random Surprises**:

*   Include unexpected events during gameplay:
    
    *   **Carrot Storm**: A sudden burst of carrots for 10 seconds.
        
    *   **Mystery Box**: Grants a random reward (e.g., points, tokens, or a power-up).
        

#### **Rotating Game Modes**:

*   Add variety with modes like:
    
    *   **Endless Mode**: The current format with infinite play.
        
    *   **Timed Mode**: Score as many points as possible within 3 minutes.
        
    *   **Hardcore Mode**: More obstacles and fewer power-ups.
        

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### **7\. Visual Design**

#### **Enhanced Visual/Audio Feedback**

*   Add rewarding visual/audio effects:
    
    *   Glowing trails for carrot combos.
        
    *   Unique sounds for power-ups or golden carrots.
        
    *   Vibrations or screen shake (mobile) when hitting obstacles.
        

#### **Art Style**

*   Retro pixel art with vibrant colors.
    
*   A playful and lighthearted theme, aligning with Bunny Universe’s identity.
    

#### **Environments**

*   Default: Grassy meadow with flowers and clouds.
    
*   Seasonal Themes: Rotate for variety: Spring (blooming flowers), Autumn (fall leaves), Winter (snowy landscapes).

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*Originally published on [ajhbhj5.eth](https://paragraph.com/@ajhbhj5/carrot-collector)*
