How do brands engage a young audience? In 2030 global market of augmented and virtual reality is expected to be worth $451.5 billion and Metaverse $5 Trillion by 2030. About half of Roblox’s 60 million daily users are under 13. Last year children ages 12 to 17 spent $92 a month online. Traditionally the way to reach children was through an advert. Now they wish for virtual outfits for characters in Fortnite or Roblox. It gives them pleasure. It’s time to embrace virtual platforms like Roblox,...