# Web3 Gaming Paradigm 2024

By [CommandoMeta](https://paragraph.com/@commandometa) · 2023-10-26

---

**_Striving for a structured and robust development_**

It can be said that there are 2 categories of gaming: PC/Console and Mobile. PC/Console generated over $80 Billion revenue in 2022, while Mobile Gaming generated approximately $92.2 billion. Some factors in favor of Mobile Games (MG) “almost everyone has a phone, the games are theoretically easier and mobile gamers adopt micro-transactions much easier” creating and developing a good game takes at least 3 to 5 years of development.

If web3 games basically started in 2019, it is from now on that we could begin to see higher quality games that narrow the gap between the visual and playability superiority of PC/Console over MG. Along these lines there are examples such as [Off the Grid](https://gameoffthegrid.com/#about) by Gonzilla (they have the support of the largest streamers in the world), [Citizen Conflict](https://citizenconflict.com/) that incorporates NTFs and is focused on the Esports sector, while Epic Games will launch [Shrapnel](https://store.epicgames.com/en-US/p/shrapnel-e59542) categorised as Triple A.

The playability and quality of the game must go hand in hand, if traditional PC/Console gamers move away from Web3 gaming mainly due to the underlying financial complexity in addition to the lack of quality of the games already mentioned. It is imperative to focus on the creation of AAA games to provide them with a robust token economy that seeks game monetization and balance beyond fleeting performance, thus mitigating and rebalancing the financial speculation that surrounds web3 gaming. In this way, an industry that by numbers has great strength and represents even greater potential could be developed on a large scale.

Furthermore, as we are seeing with the upcoming titles, the quality and playability is increasing considerably, the only thing left is for the user experience in terms of micro-transactions and monetisation to be transformed into something dynamic and easy like creating an email account. , it is therefore in this part that tokenomics developers must structure their work focus and game directors must accommodate their operations and narratives.

The last part of this conglomerate would be completed by community managers and educators to try to bring the voice and information to those traditional gamers and new potential users. If you look at the numbers and the cash flow entering the ecosystem through VCs crypto-gaming seems to be very well positioned to grow despite the global recession that the world's economies are facing. VCs bring speculation and can sometimes be the cause of non-maturation of games in this case or fleeting growth, however it is important to recognise their role in bringing capital to the industry and supporting development even if only in its initial stage. Here is a good point to discuss when creating more sustainable financing systems (vesting) without scaring away VCs and without lowering profit expectations too much, perhaps here the operation of quadratic voting through web3 platforms that manage grants for projects it is a very good complementary solution to VCs.

On paper, more money, better games with higher quality and playability with a robust economy all supported by marketing and a powerful narrative seems to be a winning formula. Very easy to say but complex to put into practice. However, the potential is clearly great and the growth prospects high.

When we talk about attracting traditional gamers and creating fundamental narratives and uses for the tokens generated in the game, full composability between games within a particular brand could be something relatively important to mitigate the negative hoop of having to learn and operate with transactions and wallets. An example would be within PS or Xbox, NFTs and the monetization of competitions, tournaments or objectives through these or game tokens would be a general means of exchange to buy game marketing, game characters or others within the firm. , exchange them for other currencies, even use them to buy other games. On the antagonistic side it would be to see releases of triple A games on Epic Games or Steam.

In conclusion, the day we see these possibilities supported by AAA games, that day, all of us who are part of and enjoy gaming will be celebrating.

We do not know what the guys at Sky Mavis are doing regarding the growth of the playability and quality of their games, but we do know that they are references in terms of monetisation, community creation and champions of web3 gaming, as well as NFTs functions among many others things.

We at Commando Meta follow the narrative very closely supporting the Axie Infinity community, but very open and expectant to embark on other games in which we can contribute our grain of sand around the performance of assets using DeFi tools, supporting growth through through education and encouraging

---

*Originally published on [CommandoMeta](https://paragraph.com/@commandometa/web3-gaming-paradigm-2024)*
