# Monkey Island

By [cryptixis.eth](https://paragraph.com/@cryptixis) · 2023-04-13

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**_Monkey Island_** is a [series](https://en.wikipedia.org/wiki/Video_game_series) of [adventure games](https://en.wikipedia.org/wiki/Adventure_game). The first four games in the series were produced and published by [LucasArts](https://en.wikipedia.org/wiki/LucasArts), earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by [Telltale Games](https://en.wikipedia.org/wiki/Telltale_Games) in collaboration with LucasArts. A sixth game was developed by Terrible Toybox in cooperation with Lucasfilm Games and [Devolver Digital](https://en.wikipedia.org/wiki/Devolver_Digital).

The games follow the misadventures of the hapless [Guybrush Threepwood](https://en.wikipedia.org/wiki/Guybrush_Threepwood) as he struggles to become the most notorious [pirate](https://en.wikipedia.org/wiki/Piracy) in the [Caribbean](https://en.wikipedia.org/wiki/Caribbean), defeat the plans of the evil undead pirate [LeChuck](https://en.wikipedia.org/wiki/LeChuck) and win the heart of Governor [Elaine Marley](https://en.wikipedia.org/wiki/Elaine_Marley). Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets.

The first game in the series was created by [Ron Gilbert](https://en.wikipedia.org/wiki/Ron_Gilbert), [Tim Schafer](https://en.wikipedia.org/wiki/Tim_Schafer) and [Dave Grossman](https://en.wikipedia.org/wiki/Dave_Grossman_\(game_developer\)). Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, enjoyed success on other games before they both left LucasArts. The rights to _Monkey Island_ remained with LucasArts, and the third and fourth games were created without direct involvement from the original writing staff. Dave Grossman was the project leader of the fifth game in the series and Gilbert was involved with the first design of the game. Gilbert's studio developed the sixth game, _Return to Monkey Island_, with Grossman assisting.

Background
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[Ron Gilbert](https://en.wikipedia.org/wiki/Ron_Gilbert)'s two main inspirations for the story were [Disneyland](https://en.wikipedia.org/wiki/Disneyland_Park_\(Anaheim\))'s [Pirates of the Caribbean ride](https://en.wikipedia.org/wiki/Pirates_of_the_Caribbean_\(attraction\)) and [Tim Powers](https://en.wikipedia.org/wiki/Tim_Powers)' book [_On Stranger Tides_](https://en.wikipedia.org/wiki/On_Stranger_Tides).[\[1\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-1) The book was the inspiration for the story and characters, while the ride was the inspiration for the ambiance. Gilbert said in interview that "\[the POTC Ride\] keeps you moving through the adventure but I've always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships. So with _The Secret of Monkey Island_ I wanted to create a game that had the same flavor, but where you could step off the boat and enter that whole storybook world".[\[2\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-2)

Media
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### Games

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Release timeline1990\*[The Secret of Monkey Island](https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island)_1991_[Monkey Island 2: LeChuck's Revenge](https://en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck%27s_Revenge)_1992–19961997_[The Curse of Monkey Island](https://en.wikipedia.org/wiki/The_Curse_of_Monkey_Island)_1998–19992000_[Escape from Monkey Island](https://en.wikipedia.org/wiki/Escape_from_Monkey_Island)_2001–20082009_[Tales of Monkey Island](https://en.wikipedia.org/wiki/Tales_of_Monkey_Island)[The Secret of Monkey Island: Special Edition](https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island:_Special_Edition)_2010_[Monkey Island 2: LeChuck's Revenge: Special Edition](https://en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck%27s_Revenge#Special_edition)_2011–20212022_[Return to Monkey Island](https://en.wikipedia.org/wiki/Return_to_Monkey_Island)\*

#### The Secret of Monkey Island

_Main article:_ [_The Secret of Monkey Island_](https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island)

The series debuted in 1990 with _The Secret of Monkey Island_ on the [Amiga](https://en.wikipedia.org/wiki/Amiga), [MS-DOS](https://en.wikipedia.org/wiki/MS-DOS), [Atari ST](https://en.wikipedia.org/wiki/Atari_ST) and [Macintosh](https://en.wikipedia.org/wiki/Macintosh) platforms; the game was later ported to [FM Towns](https://en.wikipedia.org/wiki/FM_Towns) and [Mega-CD](https://en.wikipedia.org/wiki/Mega-CD) (1993). A remake version with updated graphics and new voiceovers was released for [PlayStation Network](https://en.wikipedia.org/wiki/PlayStation_Network), [PC Windows](https://en.wikipedia.org/wiki/Microsoft_Windows), [Xbox Live Arcade](https://en.wikipedia.org/wiki/Xbox_Live_Arcade)[\[3\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-3) and [OS X](https://en.wikipedia.org/wiki/OS_X). An [iPhone](https://en.wikipedia.org/wiki/IPhone) version was also released on July 23, 2009.

The game starts off with the main character Guybrush Threepwood stating "I want to be a pirate!" To do so, he must prove himself to three old pirate captains. During the perilous pirate trials, he meets the beautiful governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his eyes on her. When Elaine is kidnapped, Guybrush procures crew and ship to track LeChuck down, defeat him and rescue his love.

_Main article:_ [_Monkey Island 2: LeChuck's Revenge_](https://en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck%27s_Revenge)

The second game, _Monkey Island 2: LeChuck's Revenge_ from 1991, was available for fewer platforms; it was only released for [PC MS-DOS](https://en.wikipedia.org/wiki/MS-DOS), [Amiga](https://en.wikipedia.org/wiki/Amiga), [Macintosh](https://en.wikipedia.org/wiki/Macintosh), and later for [FM Towns](https://en.wikipedia.org/wiki/FM_Towns). A Special Edition version, in a similar style as _The Secret of Monkey Island: Special Edition_, was released in July 2010 for iPhone, iPad, iPod Touch, Mac, PC, PS3 and Xbox 360.

As Guybrush, with a [treasure chest](https://en.wikipedia.org/wiki/Treasure_chest) in hand, and Elaine hang onto ropes in a void, he tells her the story of the game. He has decided to find the greatest of all [treasures](https://en.wikipedia.org/wiki/Treasure), that of Big Whoop. Unwittingly he helps revive LeChuck, who is now in zombie form. Guybrush is eventually captured by his nemesis, but escapes with help from Wally and finds the treasure only to find himself dangling from a rope, as depicted at the beginning of the game. As Guybrush concludes his story, his rope breaks and he finds himself facing LeChuck, whom he finally defeats using voodoo. The surrealistic ending is open to a number of interpretations. In the manual of [_The Curse of Monkey Island_](https://en.wikipedia.org/wiki/The_Curse_of_Monkey_Island), it is stated that Guybrush falls victim to a hex implemented by LeChuck.

#### The Curse of Monkey Island

_Main article:_ [_The Curse of Monkey Island_](https://en.wikipedia.org/wiki/The_Curse_of_Monkey_Island)

_The Curse of Monkey Island_, the third in the series, was exclusively available for [PC Windows](https://en.wikipedia.org/wiki/Microsoft_Windows) in 1997 after a 6-year hiatus. _The Curse of Monkey Island_ was released after what could be said to be the biggest technological change in the gaming industry. This new era saw the advent of digital audio, CD-ROM technology, and advancements in graphics.

_Monkey Island I_ and _II_ were originally released on floppy discs with text dialog only. The visuals of the third installment was also an advance over the old game, using a [cel animation](https://en.wikipedia.org/wiki/Traditional_animation) style. _The Curse of Monkey Island_ is the only game in the series to feature this style of animation; subsequent games used 3D polygon animation.

Guybrush unwittingly turns Elaine into a gold statue with a cursed ring, and she is soon stolen by pirates. He tracks her down before searching for a ring that can lift the curse. LeChuck appears in a fiery demon form, and is on the heels of Guybrush until a stand-off in LeChuck's amusement park ride, Monkey Mountain.

#### Escape from Monkey Island

_Main article:_ [_Escape from Monkey Island_](https://en.wikipedia.org/wiki/Escape_from_Monkey_Island)

_Escape from Monkey Island_, the fourth installment, was released in 2000 for [PC Windows](https://en.wikipedia.org/wiki/Microsoft_Windows), and in 2001 for [Macintosh](https://en.wikipedia.org/wiki/Macintosh) and [PlayStation 2](https://en.wikipedia.org/wiki/PlayStation_2).

When Guybrush Threepwood and Elaine Marley return from their honeymoon, they find that Elaine has been declared officially dead, her mansion is under a destruction order, and her position as governor is up for election. Guybrush investigates and unearths a conspiracy by LeChuck and evil real estate developer Ozzie Mandrill to use a voodoo talisman, "The Ultimate Insult", to make all pirates docile in order to turn the Caribbean into a center of tourism.

#### Tales of Monkey Island

_Main article:_ [_Tales of Monkey Island_](https://en.wikipedia.org/wiki/Tales_of_Monkey_Island)

_Tales of Monkey Island_ is the fifth installment within the series, co-developed by [Telltale Games](https://en.wikipedia.org/wiki/Telltale_Games) and LucasArts, with a simultaneous release both on [WiiWare](https://en.wikipedia.org/wiki/WiiWare) and [PC](https://en.wikipedia.org/wiki/Personal_Computer). Unlike other installments, _Tales_ is an episodic adventure consisting of five different episodes. The first episode was released on July 7, with the last one released on December 8, 2009.[\[4\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-4)

During a heated battle with his nemesis, the evil pirate LeChuck, Guybrush unwittingly unleashes an insidious pox that rapidly spreads across the Caribbean, turning pirates into zombie-like monsters. The Voodoo Lady sends Guybrush in search of a legendary sea sponge to stem the epidemic, but this seemingly straightforward quest has surprises around every corner.[\[5\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-5) _Tales of Monkey Island_ was also released on [PlayStation Network](https://en.wikipedia.org/wiki/PlayStation_Network) as a bundle for US$20.00.

In November 2011, when CEO of Telltale games Dan Conners was asked a question about another season of _Monkey Island_, he replied: "I wish we had the rights to do more _Monkey_ but we don't. Right now what I gather is LA is focused on building AAA titles internally but honestly we don't talk much these days".[\[6\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-6)

There had also been some speculation on Telltale Games forums about a possible sequel to _Tales of Monkey Island_, although this was dismissed by Gilbert, who stated: "Basically, when we were working on _Tales_, I understood that ... I'm too old for that job now" in an interview with [_Edge_](https://en.wikipedia.org/wiki/Edge_\(magazine\)) in March 2010. The _Tales_ team claims that, despite a considerably increasing fanbase since 2009–10, there were not any plans to continue the series within the next five-year interval.[\[7\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-7) In 2018 Telltale Games closed down.[\[8\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-8)[\[9\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-9)

#### Return to Monkey Island

_Main article:_ [_Return to Monkey Island_](https://en.wikipedia.org/wiki/Return_to_Monkey_Island)

With the purchase of LucasArts by [the Walt Disney Company](https://en.wikipedia.org/wiki/The_Walt_Disney_Company) in 2012, the rights to the franchise are now property of Disney.[\[10\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-10) In the second half of 2010s, Disney Interactive ceased the production on gaming and transitioned to a licensing model. Gilbert wrote on Twitter that he was interested in buying the _Monkey Island_ and _Maniac Mansion_ properties.[\[11\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-11) Fans of the series launched an online petition asking Disney to sell the franchise to Gilbert; by December 2021, the petition had gathered about 29,000 signatures.[\[12\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-12)

_Return to Monkey Island_, the sixth _Monkey Island_ installment, was released on September 19, 2022 on the Nintendo Switch and Windows, coming to other formats later.[\[13\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-Verge_2022-13) It is a collaboration between Gilbert's Terrible Toybox studio and [Lucasfilm Games](https://en.wikipedia.org/wiki/Lucasfilm_Games), and published by [Devolver Digital](https://en.wikipedia.org/wiki/Devolver_Digital).[\[13\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-Verge_2022-13) A [frame story](https://en.wikipedia.org/wiki/Frame_story) in the game serves to explain and continue from the ending of _LeChuck's Revenge_, while the main narrative takes place after the other games in the series.[\[13\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-Verge_2022-13) Ron Gilbert has expressed his desire to tell a simple and focused pirate story in the game, whilst also redefining the adventure game user interface and incorporating an increased emphasis of meat pies into the greater lore. In addition to Gilbert, Grossman returns as co-writer, with music from veteran series composers [Michael Land](https://en.wikipedia.org/wiki/Michael_Land), [Peter McConnell](https://en.wikipedia.org/wiki/Peter_McConnell), and [Clint Bajakian](https://en.wikipedia.org/wiki/Clint_Bajakian), and [Dominic Armato](https://en.wikipedia.org/wiki/Dominic_Armato), [Alexandra Boyd](https://en.wikipedia.org/wiki/Alexandra_Boyd), and [Denny Delk](https://en.wikipedia.org/wiki/Denny_Delk) reprising their roles as Guybrush, Elaine, and Murray.[\[14\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-14)[\[13\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-Verge_2022-13) [Jess Harnell](https://en.wikipedia.org/wiki/Jess_Harnell) replaces the retired [Earl Boen](https://en.wikipedia.org/wiki/Earl_Boen) as the voice of LeChuck.[\[15\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-15)[\[16\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-16)

#### Other appearances

In [_Indiana Jones and the Infernal Machine_](https://en.wikipedia.org/wiki/Indiana_Jones_and_the_Infernal_Machine), Guybrush can be accessed as a playable character via a [cheat code](https://en.wikipedia.org/wiki/Cheat_code); in addition, a _Monkey Island_\-themed secret room can be found in the game's final level.[\[17\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-17) Guybrush also appears in [_Star Wars: The Force Unleashed II_](https://en.wikipedia.org/wiki/Star_Wars:_The_Force_Unleashed_II) as a playable skin for [Starkiller](https://en.wikipedia.org/wiki/Starkiller) named "Guybrush Threepkiller".[\[18\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-18)

Guybrush is paid homage in the [Naughty Dog](https://en.wikipedia.org/wiki/Naughty_Dog) video game [_Uncharted 4: A Thief's End_](https://en.wikipedia.org/wiki/Uncharted_4:_A_Thief%27s_End), where a pirate with major similarities to Guybrush is featured as one of the twelve pirate captains that founded Libertalia. Although he remains unnamed throughout the game, the resemblance is uncanny and his [sigil](https://en.wikipedia.org/wiki/Jolly_Roger) is represented by a monkey. His portrait can be seen in the Libertalia treasury with the other founders and though his name is partly scratched out, the letters still visible spell out the truncated name "Guy Wood".[\[19\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-19)

Several elements from the _Monkey Island_ series appear in [_Sea of Thieves_](https://en.wikipedia.org/wiki/Sea_of_Thieves) as part of its June 2021 "A Pirate's Life" update. Developed in collaboration with Disney and primarily themed after _Pirates of the Caribbean_, multiple references to the characters and locales from the Monkey Island franchise can be found in journals by Kate Capsize scattered around the wreckage of The Headless Monkey during the update's first Tall Tale, accompanied by an original arrangement of the Monkey Island theme. According to the journals, Guybrush and Elaine Threepwood are celebrating their honeymoon somewhere upon the Sea of Thieves.[\[20\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-20)

In an update to [_Hitman 3_](https://en.wikipedia.org/wiki/Hitman_3), a new pirate-themed map was added, which featured an Easter Egg referencing _Monkey Island_ in the form of a gravestone in the environment reading "G Threepwood, Mighty Pirate", a clear reference to Guybrush.[\[21\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-21)

Stan's used coffins is also referred to in one of the levels of the game "Outlaws", also by Lucasarts.

### Cancelled film

Shortly after [Pixar](https://en.wikipedia.org/wiki/Pixar), a spinout from Lucasfilm, found success with the first [_Toy Story_](https://en.wikipedia.org/wiki/Toy_Story) film in 1995, there had been a push across Hollywood for more digitally animated films. Lucasfilm's [Industrial Light & Magic](https://en.wikipedia.org/wiki/Industrial_Light_%26_Magic) (ILM), in the midst of transitioning from practical to digital effects, offered its services for producing these films to other studios. One of the first projects they tried to work on was with [Universal Pictures](https://en.wikipedia.org/wiki/Universal_Pictures) to revive the [Universal Classic Monsters](https://en.wikipedia.org/wiki/Universal_Classic_Monsters) line with a film called _Frankenstein and the Wolfman_. While several scripts and preliminary art was produced for this film, shake-ups at Universal due to the financial failure of [_Babe: Pig in the City_](https://en.wikipedia.org/wiki/Babe:_Pig_in_the_City) led to changes in leadership for the film and ultimately its cancellation.[\[22\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-polygon_film-22)

David Carson, who had been set to direct _Frankenstein and the Wolfman_ but left after the Universal shake-up, came back to ILM with the idea of an animated film based on the first _Monkey Island_ game around 2000. With initial support from ILM, Carson worked an initial script with Corey Rosen and Scott Leberecht as to pitch the idea to [Amblin Entertainment](https://en.wikipedia.org/wiki/Amblin_Entertainment), the production company owned by [Steven Spielberg](https://en.wikipedia.org/wiki/Steven_Spielberg). Spielberg had told Carson that he had previously told [George Lucas](https://en.wikipedia.org/wiki/George_Lucas) that he should have made a _Monkey Island_ movie years before, and other meetings with Amblin went well to proceed to further screenwriting work. The rest of ILM's story department was brought in to help write, including [Steve Purcell](https://en.wikipedia.org/wiki/Steve_Purcell), but this team worked separately from the writers that were developing the actual games, creating a disconnect between story the film was going with and the narrative already established in the video game series. As they continued to work out the screenplay, the direction of the film continued to veer further from the video game series, including at one point where Spielberg had suggested the game be about the monkeys on Monkey Island instead of the pirates. According to Carson, the lack of a creative direction at this point led to the film being shelved at ILM.[\[22\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-polygon_film-22)

Details about the film were first revealed publicly in 2011 as part of the _Monkey Island Special Edition Collection_ which included some of the film's concept art, storyboards, and scripts.[\[22\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-polygon_film-22)[\[23\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-RetroGamer-70-23)

It had been rumored that [Ted Elliott](https://en.wikipedia.org/wiki/Ted_Elliott_\(screenwriter\)) and [Terry Rossio](https://en.wikipedia.org/wiki/Terry_Rossio) had been involved in the writing of the _Monkey Island_ script which they subsequently used as the basis for the first [_Pirates of the Caribbean_](https://en.wikipedia.org/wiki/Pirates_of_the_Caribbean) film. Both Elliott and Rossio had been to ILM and were shown parts of the _Monkey Island_ script, around the same time they were working on their script for _Pirates_. When _Pirates_ was released, many fans of the _Monkey Island_ series made comparisons of parts of the film to the games, and when news of the cancelled film first arose in 2011, the potential connection of Elliott and Rossio to the _Monkey Island_ script started. Both Carson and Rossio stated that many of the tropes in both _Monkey Island_ and _Pirates_ are based on the classic pirate movies and that there was no direct reuse of the cancelled _Monkey Island_ film in _Pirates_.[\[22\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-polygon_film-22)

The Secret of Monkey Island
---------------------------

None of the first five games explicitly reveal the "Secret of Monkey Island". The team behind _Escape from Monkey Island_ attempted to resolve the issue by showing that the Giant Monkey Head was actually the control room of a Giant Monkey Robot. The cut-scene in which the revelation was made is called "The Real Secret of Monkey Island".[\[24\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-IGN-24)

Gilbert stated that he never told anyone what the true secret of Monkey Island is.[\[25\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-GamespotInterview-25)[\[26\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-26) Gilbert stated in a 2004 interview that when the game was originally conceived it was considered "too big", so they split it into three parts. He added that he "knows what the third \[part\] is" and "how the story's supposed to end", indicating that he had a definite concept of the secret and a conclusive third game.[\[27\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-27)

The true nature of the secret acts as the focus of _Return to Monkey Island_, with several characters competing with one another to find "the Secret" and debating as to its nature. The game's conclusion reveals the secret to be a novelty T-shirt earned as a prize at a pirate-themed amusement park, which has acted as the setting for all of Guybrush's previous adventures. Guybrush, as the game's narrator, is intentionally ambiguous as to whether this is the actual secret, suggesting that the secret is different things to different people, and putting forth the notion that the story of the journey and the joy of speculating about the secret with others is more valuable than the reward itself.

After the release of "Return to Monkey Island," Ron Gilbert stated in a successive interview that the true secret, as conceived during development of the first installment of the series, was that Guybrush was in fact in a pirate-themed amusement park.[\[28\]](https://en.wikipedia.org/wiki/Monkey_Island#cite_note-28)

[https://opensea.io/assets/0xf0e178a6B3e300B15dd8FFc344a970353a84A6b9/2](https://opensea.io/assets/0xf0e178a6B3e300B15dd8FFc344a970353a84A6b9/2)

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*Originally published on [cryptixis.eth](https://paragraph.com/@cryptixis/monkey-island)*
