# New Gamefi project intro: RaidParty 

By [CXF](https://paragraph.com/@cxf) · 2022-02-27

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![](https://storage.googleapis.com/papyrus_images/317c8de2d3b6c5d5eff849e316a4fbcdb4320ea5606c03cb715e4695afc7d120.png)

2022.2.27

Reading time: About 20 minutes

Reading Guide:

1.  Reasons for recommending RaidParty
    
2.  Game introduction
    
3.  Game details
    
4.  NFT asset analysis
    
5.  Economic model of RaidParty
    
6.  The game popularity
    
7.  Potential risk
    
8.  Investment suggestion
    

Reasons for recommending raid party
===================================

There are **3 reasons** that we believe this game are worthy of attention:

1.  It has a **comparable high social popularity**: 107.6k twitter followers, 130.7k discord members. Details are shown in the “the game popularity” part
    
2.  Competitive advantages in current Gamefi market: **A creative economic model**\-Active supply model, it is used to solve the price cliff risk problem, which is expected to provide **a more stable play to earn experience**
    
3.  The games have **various playing styles**, players could spend hours per day on it for fun and return, they are also allowed to stake NFT to earn passive token revenue, without too much time consumed
    
    Above reasons will be explained in detail in the following parts
    

Game introduction
=================

Raid party **is built on Ethereum chain**, the game is a fit for different group of players. Players could earn passive token revenue by staking the NFT, or spending 10 hours a day to actively participate in.

The official game website: [https://raid.party/](https://raid.party/)

Team information: [https://raid.party/about](https://raid.party/about)

From the official medium, **the game is planned to be launched on 2022.2.19**

Game details
============

**Early available game version**

**Dungeons adventure**. Players could form their own party (with one hero + limited fighters), then all players would enter into one dungeon, and there would be one single boss, after they beat the boss, the token provided would be based on their damage proportional contribution on the boss. **The game token is CFTI**. (CFTI could be used to strength their heroes and fighters); The roadmap points out that, the dungeons would be divided into three levels, to balance the difference level of players

**Later game version listed on the roadmap**

The team also plans to provide **mini dungeon owned by players**, similar to the land NFT property, can help owners to earn passive token revenue

![](https://storage.googleapis.com/papyrus_images/5a4636830cbe7709aaf8b6d5b8ef16b3c25bed7f8ff9a90e32526203581ef05f.png)

1.  Roadmap plan: **Mercenaries**: Allowing players to rent the heroes and fighters
    
2.  Roadmap plan: **Raid party bank**: Allowing players to stake their NFT and borrow ETH.
    
3.  Roadmap plan: **Raid party pets**
    
4.  Fighting pircture
    

![](https://storage.googleapis.com/papyrus_images/f564a047bf22b499aeb63e92f1c001090d3ed4e66ca0bd0d74901378d11e7015.png)

**Enhancements of Fighters and Heroes**

Enhancement is the main way of level players up in RaidParty, allowing players to increase the DPS of their party by empowering both their Heroes and Fighters

**Firstly: For heroes**

The higher level the hero is in, the more expensive it cost to enhance and the lower probability it has to succeed as follows.

![](https://storage.googleapis.com/papyrus_images/9035b3b80d860cbbfc1706c006744276a49c32ff3929de5ced9696ccd966bcdf.png)

**Secondly: For fighters**

The purpose of Fighter Enhancement (other than Utility Token Spent) is to infinitely increase the cap of gameplay. Fighter Enhancement will increase (additive or multiplicative, undecided) base DPS of a unit. More details about fighter enhancements can be seen below:

![](https://storage.googleapis.com/papyrus_images/4692f1c11a53d6f2e6b980927ce9144d309a340c7b5851b03bcc8bc7374e9cd8.png)

**Players are able to set up guilds**

1.  **It costs $CFTI to create guilds**, and scale with the player count inflationary mechanic.
    
2.  Guilds start with a maximum member capacity of 10.
    
3.  $CFTI can be burned for $gCFTI at a 50-1 ratio. (This will be done **for a guild**, since $gCFTI is not an erc20 token and is non-transferrable)
    
4.  Two ways to earn $gCFTI
    
    **Passive Guild Income**: When in a guild, 5% of a player's earned $CFTI is minted to the Guild Vault as $gCFTI. (This does not take away 5% of the player's $CFTI, just sending a proportionate 5% amount of $gCFTI.) $gCFTIis non-transferrable out of the Guild.
    
    **The Guild Raid dungeon** is a clone of the main single Raid dungeon, except Guilds take place of the Heroes. "Party Size" in the main raid dungeon is replaced by "Guild Size" in the Guild Raid. Each member of a Guild has a single Fighter slot to fill the Guild Raid Party. The only difference is that while $CFTI is distributed to players in the main raid dungeon, **$gCFTI is distributed to guilds in the Guild Raid Dungeon**. $gCFTI is distributed similarly to the Main Dungeon distributes $gCFTI except at a 10% rate, as the currency rates or mechanic spend are different between the two. This is also effectively a Guild Leaderboard, and we can distribute proportional rewards to this leaderboard.
    
5.  $gCFTI Spending Mechanisms: There are three ways for a guild to spend its $gCFTI;
    
    **Increasing Guild Size**
    
    **gBlessings(Guild Blressings)**
    
    gBlessings are permanent effects to all guild members, and will persist as long as the member is within the guild.
    
    **gBuffs (Guild Buffs.)**
    
    gBuffs are temporary buffs to all guild members for a specified amount of time.
    
    The following cost estimations are assuming the following variables from a 24h CFTI Distribution simulation:
    
    a)      1 player in the 50th (median) percentile of damage accrues 144.88 CFTI a day
    
    b)      A Guild with 10 50th percentile players will accrue 144.88 gCFTI a day. ((144.88\*10)/\*.10)
    

![](https://storage.googleapis.com/papyrus_images/5dea6874b9dc8cefd1cb546e47ce57559b83805ed6669da4133e43951e547974.png)

NFT asset analysis
==================

There are totally three types of NFT in this game:

**Hero**

![](https://storage.googleapis.com/papyrus_images/1b99f40f709999defe0ce695eabd485ba88bbbecc06f10799279a284a159e441.png)

1.  It is more expensive than fighters
    
2.  There would be 1111 genesis heroes, and the total heroes available amount is 22222
    
3.  The genesis heroes would have following benefits:
    
    Decreased sacrifice price when summoning new Heroes (20 Fighters to 15 Fighters)
    
    18h Hero summoning cooldown (As compared to 24h)
    
4.  The hero meta data includes: (The rarity would base on these data)
    
    Party Damage Multiplier: Genesis heroes are bottom at 1.3 and top at 1.7,  the normal heroes are bottom at 1.2\*, top at 1.7\*
    
    Base Party Limit; Genesis heroes are 6, the normal range is between 4-6.
    
    Enhancement Level: Players can spend CFTI to improve the levels
    

**Fighters**

It is similar to heroes. They would be the units that do damage and are staked to earn yield.

![](https://storage.googleapis.com/papyrus_images/90e56eb1a5b86c25a2eb61d5995398b86a03ba1490c85102d60ff182a13bcd75.png)

1.  The fighter meta data includes: (The rarity would base on these data)
    
    Base DPS, bottom at 800, top at 1400
    
    Enhancement Level
    
2.  Players will be able to spend a base 100 $CFTI to mint or "Summon" new RaidParty Fighters
    
3.  Players will also be able to spend 100 $CFTI and sacrifice 20 RaidParty Fighters to mint a RaidParty Hero. For regular Hero tokens, this will enact a 24h cooldown between sacrifices. Genesis Hero Tokens have a shorter cooldown at 18h. Genesis Hero Tokens also require fewer Fighters to be sacrificed to mint a new Hero, needing only 15 instead of 20
    

**Other NFT items in RaidParty**

Items intend to add more variance within the RaidParty game itself, along with further layers of progression for the player. There are three main categories of items. Equipment, Consumables, and Relics. Each item has its own rarity level, Common → Uncommon → Epic → Mythic → Legendary → Godly (similar to enemy tiers). Items are ERC-1155 tokens.

Economic model of Raid party
============================

**To solve the problem of price cliffs**, the game use **active supply model**. That means, the cost spend in the game would be varied, basing on two factors:

**First factor**: The count of players in the game. The cost include: burning/enhancing/hero-minting, etc. If more players enter, the cost would be higher, to make the token price being balanced, if players become less, the cost would be lower, to promote players spend more token in the game, and keep the token price in a normal level.

Player count (Incremented by every unique address that has a Hero staked to the contract)

![](https://storage.googleapis.com/papyrus_images/400015a6c24cb19c15d9dfd32faf00c83e976ab205f0fd382314869feeb73b00.png)

![](https://storage.googleapis.com/papyrus_images/44eed9b532f1b012321adbdfe780202ae203472dbcbd9c350a1770f816e83ca2.png)

**Second factor**: **Maximum Active Supply** basing on the heroes and fighters minted amount

_The current Maximum Active Supplies are 22,222 Heroes and 77,777 Fighters_.

For example, if we are at the Hero supply maximum, the next hero enhancement will cost 50% less $CFTI than usual, and the 50% discount would be proportional to where the active supply is relative to the max.

![](https://storage.googleapis.com/papyrus_images/e03a58c096401db599fbbad19ca13bfc345fb1097e4d436b9b9f05c97f5d1373.png)

![](https://storage.googleapis.com/papyrus_images/c253c808a793026ebca2b1cf7730f23dc9fee725bf90fd2c9d708a5555b4117a.png)

The CFTI spent by the users will be distributed as follows: **80% $CFTI Burned, 20% $CFTI unlocked to the team linearly across a 6 month period**.

The game popularity
===================

Twitter: Follower number: 105.7k

![](https://storage.googleapis.com/papyrus_images/20df96255b3418b9fb75c2ef5faead2578696ec8c8505f722480b155b7aac8b8.png)

Discord: Members: 108.2k

![](https://storage.googleapis.com/papyrus_images/3a2514b782dfb9c57cf2a5a0090b7c82541b36aa1f4758f41a9ffd72120afdfc.png)

**Until 2022.2.27, the data from Opensea and NFTgo**

**Heroes**

The heroes NFT market capitalization: **17.16 million dollars, showing a smooth trend**

NFT sales+holders analyze from Feb 21th to Feb 27th

1.  Current floor price: 0.92eth, the total volume traded is 10.4k eth, showing a smooth decreasing trend
    
2.  The hero NFT holders’ number are around 3.1k+, around 70.67% of holders only have one NFT
    
3.  The whales addresses are range between 20-21
    
4.  Over 94% of holders have a NFT holding period of 7-30days. Note: The first mint date is 2022.1.29
    

![](https://storage.googleapis.com/papyrus_images/47fa184591cca13e06d3bfffdd3b6851421e976c68dc365eb94e729e3cc4ac99.png)

![](https://storage.googleapis.com/papyrus_images/81be5301a3202cdbcf5232d315b7e73f7eab07f7be9c1d234646d730bd397d68.png)

![](https://storage.googleapis.com/papyrus_images/1c01627539d21d411e205978c013dafbabafb6f2b36a8409e87388cb2b89592f.png)

![](https://storage.googleapis.com/papyrus_images/cbbd451c27a087c31e1f53175ce52d29528c4c6be48a8b94d3bea3a7a21189bd.png)

**Fighters**

The fighters NFT market capitalization: **9.54 million dollars. showing an smooth increase trend**

NFT sales+holders analyze from Feb 21th to Feb 27th

1.  Current floor price: 0.49 eth, the total volume traded is 6.1k eth, currently showing an increase trend
    
2.  The fighter NFT holders’ number are decreasing from 2853 to 2775, around 39.2% of holders only have one NFT, 28.11% holders have 2-3 NFT, 28.83% holders have 4-10 NFT, 3.85% holders have 11-50 NFT.
    
3.  The whale’s number are range between 19-20
    
4.  Over 94% of holders have a NFT holding period of 7-30days.
    

![](https://storage.googleapis.com/papyrus_images/ca810ab3c4aa71249851aadb04732c0895f720b0e4b9acb56c4ad8a7e1e7c39f.png)

![](https://storage.googleapis.com/papyrus_images/2c8856abc90d7991064a5debdce2e6a45b1b0a110c737c36b121b328875f78e4.png)

![](https://storage.googleapis.com/papyrus_images/ce07c26a0a6088d573ef5ff2874bb77b08d71bc47b2cdd4255c7fb37bc1a3090.png)

![](https://storage.googleapis.com/papyrus_images/b8e6feb3daa6ced39803368c935f302c39a8627a00b4a2025e0c3a03de9b4ceb.png)

Potential risk
==============

**Price**

Firstly, from the official discord information, the mint price of a genesis hero is 0.2eth, and now the floor hero price on Opensea is 0.92 eth, **there already exist 4 times increase** of the original pre-sale price.

![](https://storage.googleapis.com/papyrus_images/41bb60a761e602f36a43797d41438c2489e3b2f69c5ef41010e38e2db0c2588d.png)

Secondly, From the mint process, assume if a player has a Genesis hero, he/she could burn 100 $CFTI  15 fighters to mint hero, therefore, we could expect that a normal hero price should be 1/15 of the hero, but from the data, the fighter floor price is 0.4eth, and hero is 0.92, **the price of fighters seems higher than the expectation**. There may exist a risk that the fighter NFT price may decrease, or both heroes and fighters NFT price would decrease, and fighters decline more.

**Game**

Currently, the game only has the “**Dungeons adventure”** mode, and the adventure return is distributed proportionally, basing on the damage created by players, they need to **consider whether there exist a extreme strong player who has the ability to obtain most of the adventure return**. In the future, team has pointed out would divide players into different dungeons adventures levels to make a balance.

Investment suggestion
=====================

The game is currently having a hot popularity, and the economic model is also set reasonably, also by considering the whitepaper description, community scale and the team, it is worth playing.

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*Originally published on [CXF](https://paragraph.com/@cxf/new-gamefi-project-intro-raidparty)*
