# Equatorial Guinea

By [DrydenCecil](https://paragraph.com/@drydencecil-2) · 2023-05-08

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Distinguished callers: we will be able to update the full-clip service version at 5-11 a.m. on 19 July 2016 (due to delays in working hours or advance), during which you will not be able to access the games.

Suspension: all regions

Reason for the suspension: update

This new edition is a great deal, and everything is good everywhere. Since the changes are too broad to be described through a single presentation, we will try to highlight the focus of this change. Let us start from the update of Ryan. He was given all new recruits, so he could not be surprised if your enemy had gone a long way towards Lord Nash and took away your ultraviolet buff. Now, this is what Swez can do! In addition, interested players could read his update to better read. Let us continue to talk about distorting the bush. Recent seasonal changes have panded 3V3 ecosystems, as in the case of elephants in the first quarter of the century, when heroes were updated. We need to act to cope with these changes, so we have made substantial adjustments to distorting jungle equipment (invariably, \[blooded\]). Finally, returning to our list of themes, and following the commitment of version 6.13 to provide a more satisfactory form of play for support, we continue to place the line above娑 and René. Skills window time is both a problem: Once they have completed the first round of their first skills, they have started a periphery model until they are too cold. We gave her a new mission after we completed her first hand, and while Brunei was doing its previous business, it was quicker. We have allowed you to listen for a long time, so that you can do so!

Hero

Wirtschaftsprüfer

Swez, the English-speaking teacher, will be in the new version of the new version!

• Heromy

• The heroic background story

Mary

Q is time-consuming. E. Time-barred increase. R hurts down. R has gained a new reactive effect.

There are two things that will arise in our minds: the Sun and the effects of control. The success of René has been derived from the exercise of control skills to enable her team friends to ignite heroes. But when the enemy is locked, what is happening in Aina? In a higher level of competition, Maina has always lost sight because, compared with other tank heroes, they have provided real value in the battle, not just when the war began (i.e., you, Blog, Alysta). The control capacity of Graham may be strong in low-level competitions to lead team friends towards victory, but the stronger enemy knows how best to punish her (and her team) in a state of cooling of the skills of the company. The use of the fragile moments of adversity is indeed the way in which the heroic coalitions are properly conducted, but such punishments are too frequent as the skills are rapidly consuming in Reiona. In order to repair the problem, we have embraced all the new dawns for Granona, allowing her to do more in the battle by giving all new reactiveness to \[days of hot spots\]. In addition, changes in Q and E mean that the enemy has fewer opportunities to find slips in the face of the Graham offensive. (Summary endnotes, ranges \[understandable guilders\], and cut-off times \[of the top of the sky\], have been unanticipated in the previous version. Apologize, heroes outside Granona!

Passive-day light

Injuries: 20-140 (at grades 1-18) 20-105 (at levels 1-18)

Q know-how

Injuries: 40/70/100/130/160 ⇒ 30/55/80/105/130

Time: 11/10/9/8/7 seconds 9/8/7/6/5 seconds

Additional distance: 30 ⇒ 50

One BUG was rehabilitated, which had led to a longer waiting period for \[know guilders\] than expected. Time and text references are now matched (one second rather than 1.25 seconds)

W Day

Injuries: 60/110/1 60/210/260 ⇒ 60/100/140/180/220

E ceiling

Timing: 0.25 ⇒ 0.5 seconds

Rdayitis

Injuries: 150/250/350 ⇒ 100/175/250

High play: passive, Q, W and R have reduced injury and reduced a set of second-speed injuries, but the new effect of post-step R can compensate for partial harm. At a later stage, the control capacity of Q and E has increased slightly, and at a later stage, the responsibility for control and tanks has been primarily assumed by René.

Ms. Innocenti

R reduces QWE’s cooling time and is no longer an enhanced photolysis effect. There were other new changes. Believing us, we have tried.

In the past few senatories, the performance of Hina has been calm, so that this considerable change may be somewhat intimidating. In fact, these changes are intended to be a simple goal: “Making the thorium more lucrative.” Let us start. Nina shares a common problem with other aids: even if she is going to do more, it is not doing anything. To deal with this issue, we must come to her for a unique music strengthening. The following is the rationale for our change: at the beginning of the fighting, Hina is circulating a tempo of skills to provide a boost for friends. Skills will act \[energy and dominance\] and offer a choice to stifle the enemy. These advantages provide flexibility for the Nangara expert in protracted fighting. Below is the problem of feeling poor: the musical tempo of Nana is too slow to support her dream of play. There are slots in the ranges of photocyclical effects and \[energy and docket\], leaving the lindane without business. As a result of the escalation of 娑na, a completely new \[a dancing chapter\] has been reactively addressed, and in collaboration with the cooling down, it has become more possible to halve the basic skills of lining up to 67 per cent. It is understandable that I have adjusted the remaining mechanisms in Brunei to ensure that she will not leave the established orbit. Overall, Brunei has been left with a clearer goal: with it:

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*Originally published on [DrydenCecil](https://paragraph.com/@drydencecil-2/equatorial-guinea)*
