# Halo 3 MLG Settings

By [Fishman](https://paragraph.com/@fishmvn) · 2021-12-22

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3-4 players per team, max party size of 4.

### Maps

*   MLG [Construct](https://www.halopedia.org/Construct_\(Level\))
    
*   MLG [Guardian](https://www.halopedia.org/Guardian_\(map\))
    
*   MLG [The Pit](https://www.halopedia.org/The_Pit)
    
*   MLG [Narrows](https://www.halopedia.org/Narrows)
    
*   MLG [Heretic](https://www.halopedia.org/Heretic)
    
*   MLG Amplified ([Foundry](https://www.halopedia.org/Foundry) variant)
    
*   MLG Onslaught (Foundry variant)
    

### Gametypes

All games have a 15-minute time limit in matchmaking. However, CTF matches at MLG tournaments have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death.

*   MLG [Team Slayer](https://www.halopedia.org/Team_Slayer) (Amplified, Construct, Narrows, Heretic, The Pit)
    
    *   All Team Slayer games go to 50 kills.
        
*   MLG [Team Oddball](https://www.halopedia.org/Oddball) (Guardian)
    
    *   Team Oddball has a maximum score of 250 points.
        
*   MLG [Team King](https://www.halopedia.org/King_of_the_Hill) (Construct)
    
    *   Team King has a maximum score of 250 points.
        
*   MLG [Multi Flag](https://www.halopedia.org/Multi_Flag_CTF) (Heretic, Narrows, Onslaught and The Pit)
    
*   CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.
    

### Settings

*   Players start with a [Battle Rifle](https://www.halopedia.org/BR55HB_SR_Battle_Rifle) and two [Frag Grenades](https://www.halopedia.org/M9_High-Explosive_Dual-Purpose_Grenade).
    
*   Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%.
    
*   [Motion tracker](https://www.halopedia.org/Motion_tracker) is disabled.
    

### Weaponry

MLG gametypes removed a large amount of weapons and all the equipment.

*   [Battle Rifle](https://www.halopedia.org/BR55HB_SR_Battle_Rifle), 10 seconds respawn.
    
*   [Frag Grenades](https://www.halopedia.org/M9_High-Explosive_Dual-Purpose_Grenade), 10 seconds respawn.
    
*   [Plasma Grenades](https://www.halopedia.org/Type-1_Antipersonnel_Grenade), 30 seconds respawn.
    
*   [Plasma Pistol](https://www.halopedia.org/Type-25_Directed_Energy_Pistol), 60 seconds respawn.
    
*   [Covenant Carbine](https://www.halopedia.org/Type-51_Carbine), 90 seconds respawn.
    
*   [Mauler](https://www.halopedia.org/Type-52_Pistol), 150 seconds respawn. (Guardian uses a drop-spawn)
    
*   [Sniper Rifle](https://www.halopedia.org/Sniper_Rifle_System_99D-S2_Anti-Mat%C3%A9riel), 150 seconds respawn, drop spawn.
    
*   [Rocket Launcher](https://www.halopedia.org/M41_SSR_MAV/AW), 180 seconds respawn, drop spawn.
    

### Power-ups

All Powerups spawn after 120 seconds.

*   [**Custom Power-up**](https://www.halopedia.org/Custom_Powerup): There are two versions of the Custom Power-up.
    
    *   On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3× overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.
        
    *   For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play.
        
    *   For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
        
*   [**Active Camouflage**](https://www.halopedia.org/Active_Camouflage)**:** The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.)

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*Originally published on [Fishman](https://paragraph.com/@fishmvn/halo-3-mlg-settings)*
