# Create Your L2 Space

By [Hangout](https://paragraph.com/@hangout) · 2022-07-25

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Map Component Drawing
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· Necessity of component output
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In order to load the map smoothly, try to store the repeated components in the map (such as the floor) in the file in the form of 32\*32px. Providing only a single map file does not guarantee to run operation.

· Component drawing requirements
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1.  **Mandatory requirements** The floor must use a 32\*32px repeatable pattern.
    
2.  **Recommended Specifications** The wall height is recommended to be 160px. Item size is recommended not to exceed 128\*128px. _Example is as follows._
    

![](https://storage.googleapis.com/papyrus_images/734df00152029d74be073392ff08c1a0b04cb2e3f9d44af81fbc34c005512460.png)

· Save the components
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Save all the components in a PNG format image, and try to arrange them neatly in units of 32px.

_Example is as follows._

![](https://storage.googleapis.com/papyrus_images/def59d56a40650f1d8f2f0fd423509a14cb68d7ab288bf62fd54829af86732b2.png)

Advanced configuration
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The configuration of block and teleportation point will be introduced here. The configuration of block and teleportation point is not mandatory. It does not matter if you don't draw it. We will help you complete this part.

· Block
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Use 32\*32px red transparent squares to represent the inaccessible parts of the map.

Please note that the placement of the block must be consistent with the coordinate system of the floor placement.

_Example is as follows._

![Block](https://storage.googleapis.com/papyrus_images/9743d4dee29e0a1ba39f59da4622369b2850faff62a91682d70cffc77be70d60.png)

Block

· Teleportation point
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1.  **Birth point**
    
    The birth point is the position where the player first appears when entering the space. The recommended size is 96\*128px, which can be marked on the schematic diagram.
    
2.  **Teleportation point**
    
    The teleportation point is the position that the player needs to move to when leaving the space. The recommended size is 64\*128px, which can be marked on the schematic diagram.
    

_Example is as follows._

![](https://storage.googleapis.com/papyrus_images/6a95b02cd2fcd4d46ee2caed03780ef003304c0d6b0e7cb891f8ece93410afca.png)

· NPC Configuration
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NPC configuration is not mandatory. If you need to configure NPC, you can put the avatar in the correct position in the schematic diagram, indicate the name of the NPC and the name of the avatar file. We will help you complete the subsequent configuration.

Note that the orientation of the NPC is the same as the default orientation of the character in the avatar file you create.

_Example is as follows._

![](https://storage.googleapis.com/papyrus_images/0c3db77ce9dd201eb8318db2056bbf9a7decae5f9cac353e4b6344ab85bfe0b8.png)

· Schematic Diagram Drawing
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After the work is completed, output a schematic diagram that best matches your vision of the room.

_Examples are as follows._

![](https://storage.googleapis.com/papyrus_images/7ded2d857ccb29a8b84d30bf68809ce0a7804c1041d1eeec644b97f4c27bd7f7.png)

![](https://storage.googleapis.com/papyrus_images/0f6112cd8c9355091162cf3a900a08de40c084ac02a3838f2cfe1974fcfeee0f.png)

· File Arrangement
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Put your prepared files into one folder named map.

Fill in the name of the map you want into excel.

**Contact Us:**

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[**Email**](https://info@hangout.game)

[**Website**](https://hangout.game/)

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*Originally published on [Hangout](https://paragraph.com/@hangout/create-your-l2-space)*
