# Play is an experience that I cannot replace in my life

By [Madison](https://paragraph.com/@madison-10) · 2023-05-30

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I very much like the short advertisement of Xbox Series X, which is probably the saying: “It is imaginative that you have the capacity to control each nightmare, to manipulate and experience 75 years of life within a short period of hours. You will certainly set the way to realize all your aspirations as a venture. Now, however, let us abandon control over the nightmare and take increasingly in-depth risk and gambling. Finally, your nightmare will position you now.”

Players rely on the belief that “manufacture and experience the nightmare”, which is the medium for the full exercise of the subjective dynamism of the players, and which is different from cinema, books and music. As agents, we are not watching a story line that has been given, but they have been left with little bit of immersion, usually the role we play is the story itself.

We are the staggering staggering of the middle century; the hunter who walks in natural econometrics; the villagers whose creeds are languishing in unmanned islands; and the colonizing gentle who use wild hearts and tactics.

Letters of worship - Odesai

The development of the game is only a few decades, and we seem to have moved slowly from the “to try to achieve all aspirations” to the “denunciation of control, in-depth gambling” stage, where the producers of the game strive to strike a balance between the sense of challenge and achievement, distributing games of different styles and meeting the different needs of different people.

It is in fact a great deal to recall its own games.

Before the University, I had little access to the game, which was a discomfort for boys. The game I understand is a black hole that takes all time and makes it more difficult for those who have not been able to focus, and I am afraid of them. In 2016, the sentence of Cogo, “You can fetch you in chapter I to eat for one week”, allowed me to come to “The dark Ecsta3”. Until today, Miyazaki remains my most loving producer.

I will still remember the day at the grey grave. I do not hesitate to presume a sword in the chest of Gudada, but only to see him strangling from the strangulations, dances that seem to have a heavy toll, stirring me to the ground and turning the screen into grey once. Table Co. reminds: “You have to analyse, what is being done? I have finally slowly moulded the fighting characteristics of the Ecstasy system, began to observe the direction of the attack, and to learn to steal the balloons with control and constant reminders against greed.

The site, which has been sealed by photos, is entirely blood, cemetery and waxes. The air is floating the mortuary and the sun is surrounded by the clouds, followed by the city of Fortunate, which is still severely crushed. I and this besieged heroism are replicating a dancing.

I and Guda

My minds have slowly accelerated, as if we see their victory, but have desperately entered the second form of Gounda. Its left arm turned into the same huge paradox, and let me feel a strong sense of oppression. After a long time, I finally ended the fighting with a victory, with the achievement of “flammatory fires” and as the first burner on my way to the games.

Some doors are no longer closed once they are opened. The world of the game has begun to be a staunch place for me.

Since then, I have also come into contact with a number of games, of which, of course, have not been classical. But it is not always possible to reach the hearts and minds entrusted to me by black Ecstasy 3. The history and rumours of those fragments, which are scattered over arms and helmets, are engulfed in the guise of NPC, painted in each of the scenes that I have taken, buried in the penitentiaries of the producer, and I drunk in everything. But hard-core combat systems and run-to-run models have forced me to abandon it halfway, and I feel very difficult, as those who face deep love are unable to come together.

In 2018, at the advice of my friends, I happily downloaded “Cypriot 2”. At that time, I excluded the rounds of games, which now became my most love.

This is a system that is very sensitive to the terrain and the environment, and each battle starts, you must give full consideration to the stationing of both members. For example, it would be a staggering choice for its own scrowers and magistrians to take high positions and gain access to strike distances and strength; it would be a staggering choice if their ranks were water magicists; and if they had not been geographically advantaged, you would have been able to call for a rain and call for a mine or ice, when all water octanes would be embarrassed or slipped.

This is a system of vibrancy, and all elemental chain reactions must be taken into account. The scholastic crime of 2 allowed a dying old tree to recur, and the old majority thought that the shattered round system was once again overstretched.

In addition to these individual games, I spent a great deal of time on several collaborative games.

Of these, the most daring, and my most loving, is the Hu Xiaodi kitchen and the two-member road. They are perhaps the type of game that has the highest need for configuration. You need a friend who is willing to fight for long periods and shoulder, forgiveness from each other’s failures, for reshaping tactics and trying again. This also requires that you not bury each other, but encourage each other and win the way in which the chaos prevails.

Together with friends, these days are my most cherished hour in the world of the game, and it is a purely joy.

Perhaps our kitchens ignited with a rushed cordon, probably my peers spent a great deal of time waiting for me to jump on a platform to seize a rope, but we are mired on our face with stuck. With constant encouragement and experimentation, we have finally called “what, we have finally done” and then we embrace each other, show behind each other and pay tribute to the other, “We are really too sticks”. Once again, there may be a common conviction in mind. We will listen to each other and stand behind each other and work together to overcome the difficulties.

As the game grows long, it is slowly being cooled, and it has not been as frequent in our lives. Only when some interesting news is seen or heard suddenly threw up and then took over the long-standing unutilization of electricity, and looked forward to a more aggressive journey.

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*Originally published on [Madison](https://paragraph.com/@madison-10/play-is-an-experience-that-i-cannot-replace-in-my-life)*
