#  ShapesXR First Impression 

By [Meta East](https://paragraph.com/@mattheweastman) · 2022-04-11

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What better way to learn a tool than to just dive in… and well sink or swim! for this exercise, I decided to remake my 2D logo into a metaverse 3D logo (Logo is featured in another entry).

![](https://storage.googleapis.com/papyrus_images/d81f150bd2f1938be84d0bbc32cee5b0466e61a714f2deb7b0dc5cd6769b3df3.jpg)

In terms of swimming or sinking, I think I kind of floated for a bit, the lifeguard had to save me, and then I figured out how to doggy paddle by the end of 2 hours of tutorials (aka the shallow end). My media production and UX design background came in handy here as a lot of the tools/icons are similar to After Effects and photoshop tools. Though, I do need to figure out how to not get nauseous using these tools.

![](https://storage.googleapis.com/papyrus_images/f4ed2af6675080376e8c467d346f2116daf972ca812bbe33d3e00aa87fea8f22.jpg)

### ShapesXR Impressed me by:

*   The Tutorials were very helpful and well laid out
    

![](https://storage.googleapis.com/papyrus_images/ed75a79d5b6c1522e4a712bb653a8b597ea11cdd2e1357d4d7aad2ff641725b6.jpg)

*   Liked how they are set up to stage a prototype with scenes, also a good way to duplicate instances of a project
    

![](https://storage.googleapis.com/papyrus_images/2bc2b969a2ff7ec51480bb6660af8068590fa2556af8afec65159476d6c9956d.jpg)

*   I like all the customization settings to set up your editing view + the pass-through capabilities
    
*   You can share workspaces like you can with other tools
    
*   Exporting and Importing was fairly easy with the Shapes.app
    

![](https://storage.googleapis.com/papyrus_images/004fc3da917f30c9db5a7498d8d21fe2a7c01476511544c4bd29910a167d7d23.png)

*   **Not impressed by:**
    
    *   The snapping tool was not as great as I thought it might be. I felt I was left with polygons not lining up. These types of projects should probably be done in unity but it’s nice to have a meta tool that can get the job done as well.
        
        *   However I did like the local snapping vs world snapping option
            
    *   Doesn’t integrate with horizon which was a big letdown, this isn’t shapesXR fault but hopefully one day it will.
        
    
    ### Shapes XR Potential deliverables/things to learn
    
    *   **Re-build my ME logo in ShapesXR -- Done**
        
    *   Set up Shapes.app and become familiar, look into pre-rendered libraries for common objects -- Done
        
    *   Build a few simple things in unity and export it to Shapes XR
        
    *   Export shapesXR item into horizon world if possible -- not possible
        
    *   Set up a shapesXR meeting and learn -- Done

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*Originally published on [Meta East](https://paragraph.com/@mattheweastman/shapesxr-first-impression)*
