# BIG UPDATE ANNOUNCEMENT **Published by:** [Nekoverse](https://paragraph.com/@nekoverse/) **Published on:** 2023-12-05 **URL:** https://paragraph.com/@nekoverse/big-update-announcement ## Content Hey guys, It’s been a crazy month for us all. In the past month, we released the game to the public and pushed the development progress extremely fast, based on game data & feedback of players, to make various quick balancing updates, UI/UX optimization & release new features. 3 weeks ago, I mentioned the upcoming LiveOps features in my mega thread about City of Greed: I’m very excited to announce that all of the features above are now completed. Therefore, starting tomorrow, we’re going to execute a long maintenance to implement and test those features on mainnet. After so many quick updates and the amount of new features implemented in this update, a long maintenance is due to ensure everything operates as intended, Schedule: 12/6 (8AM UTC) till 15/12 (3AM UTC) (9 days) The following new features will be live after the update: Onboarding Quests: New players can easily complete the quests to earn rewards (including valuable potions). Invite Friends: Players can invite their friends to the game with invite links to earn potions. Player Hub: Complete upgrade of the assets management UX of the game (token & stash). Think of this as an account system for each player. In-game Land Mint: Players can now mint land right within the game. Land Mint & Deposit transaction will be bundled together to save gas fees. Big Overall Rebalancing: As mentioned before, we’re collecting data to do a big overall gameplay update, including both balancing and richness systems. After many small updates, an overall rebalancing is highly needed. I’ll share more about the gameplay update direction below. Second thing, here’s the maintenance details: Land Mint is paused: to upgrade & test the smart contract to handle land mint logic in-game, we also need to pause Land Mint during the maintenance period. Training mode is still open as normal: To keep our user acquisition initiatives rolling, the training mode is still open so new players can still join and experience the game during the maintenance period. Play-to-earn is paused: Within the maintenance period, playing with lands will be paused for maintenance. Functions related to lands will also be paused (Upgrade, using potions on Lands). As a token of appreciation for your patience, all Lands currently deposited to the game will receive full richness when the update is done. Asset Management function will operate normally: Players can withdraw/deposit their lands/ASG normally. Zealy Quests will still be open during the maintenance, you can join the quest by playing in the Training mode, so it will be a good time to accumulate your potions. Thirdly: about the overall direction of the gameplay update: Overall Rebalancing: In terms of balancing, all land levels will be rebalanced. The current balancing makes it easy for players to play level 1, but at the same time makes it difficult for higher land levels. So overall balancing is needed to adjust resources & item payout/availability & tax across all land levels. Level 1 is designed as a quick stepping stone for players when they first join the game where they can earn a bit of ASG to upgrade to level 2 and experience more mechanics in the game. With the new balancing, and onboarding quests, we aim to adjust the player’s progression to this original intention. Richness System Rework: The original design of the richness system was to reward our Neko holders with lands that have clear advantages compared to the newly minted lands. Compared to common/uncommon land, epic & rare lands have 2x-3x more plays for every potion purchased, significantly increasing the profits for players who own those lands. Our data shows that epic & legendary land owners, on average, have made nice profits, way more than the cost they spend on purchasing them on OS and gas fees when claimed & deposited them into the game. Many of those lands have been used to farm the game on level 1 repeatedly. This is unsustainable in the long run, so in this update, richness points of all land levels are going to be reworked as well, with more emphasis placed on newly minted lands (Common, Uncommon, Rare) to onboard new players. Rarer land will still has an edge, but it will be more minor in lower land levels, and increase more significantly at higher land levels. Details of the changes with the gameplay update will be published once the update is done. And finally, I’m also excited to share the good news: Within this month, $ASG rev share for $ASG holder will be launched. You will have access to a token dashboard to claim the rev share in ETH. As stated in our docs, $ASG holders will receive half of the revenue-sharing allocation, so it’s 1% of the trading tax. It will be a nice addition to our diamond hand $ASG holders. Beam expansion will be executed within December & January. It is crucial for us to get the LiveOps features ready before chain expansion. With this update, those features will be live, and we can start the expansion process. Surely you’ll see more activities between us & Beam network in the upcoming month. With this update, it can also be considered that we’re entering phase 2 of the game. Phase 3 production will also start, with the most important update that will change how you play City of Greed: Boss Fight & ETH drops. I’m just gonna leave this a mystery for now, so don’t ask me for more alpha haha. ## Publication Information - [Nekoverse](https://paragraph.com/@nekoverse/): Publication homepage - [All Posts](https://paragraph.com/@nekoverse/): More posts from this publication - [RSS Feed](https://api.paragraph.com/blogs/rss/@nekoverse): Subscribe to updates - [Twitter](https://twitter.com/nekoverse_gg): Follow on Twitter