# Editor Alpha v0.4.11 Release Notes

By [Project Twelve](https://paragraph.com/@p12) · 2022-06-10

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![](https://storage.googleapis.com/papyrus_images/4097c51a7aceb7f02712a1f60b8f4502bd6950d389e95f82beb8ed5278305e94.png)

Features
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*   Added the Template.
    
*   Added the logic object of the swimming area.
    
*   Exposed physical properties of static model objects.
    
*   Initially implemented the humanoid object function.
    
*   Added volume size API interface for audio objects.
    
*   Added maximum standing angle API interface and friction interface to the character.
    
*   Added the API interface for determining whether the character is in a moving or jumping state.
    
*   Add ragdoll function to the character.
    
*   Resolved the problem of WR/TS/Character timing.
    
*   Support triggering interactive objects from the server.
    
*   Support the synchronization of dressing up.
    

Bugfix
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*   Fixed the bug that the visual data of the script in the editor under the meta environment was lost.
    
*   Fixed the bug that when clicking on the cancel button after running the game, the game ran still even though it was displayed as being cancelled.
    
*   Fixed the bug that autosave was defaulted to false.
    
*   Fixed the bug that the objects in the scene would be messed up after the project was saved and reopened.
    
*   Fixed the bug that the scene was rather dark after running the game.
    
*   Fixed the bug that activating interactions in the client would not be synchronized.
    
*   Fixed the bug that the PIE viewports would not overlap after running the project with different resolution settings.
    
*   Fixed the bug that would cause a crash when clicking on the button for exiting the room after entering the scene on mobile.
    
*   Fixed the bug that the editor would crash when clicking on the locked item after multiple objects had been selected.
    
*   Fixed the bug that the project would directly crash when adding items to objects in the editor.
    
*   Fixed the bug that renaming the object in the main viewport would cause a crash when the object manager was in the state of searching for something that did not have corresponding content.
    
*   Fixed the bug that the modification of child objects was not instanced.

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*Originally published on [Project Twelve](https://paragraph.com/@p12/editor-alpha-v0-4-11-release-notes)*
