# Editor Alpha v0.5.1 Release Notes

By [Project Twelve](https://paragraph.com/@p12) · 2022-06-27

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![](https://storage.googleapis.com/papyrus_images/d888eb56eb22577d371c74b68d8e71492fec0f037d53328329e7a3015f101010.png)

Bugfix
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*   Fixed the bug that objects in the scene that did not need to be synchronized hadn't been marked as static or single-sided.
    
*   Fixed the bug that the UI was not triggered when approaching the paper plane.
    
*   Fixed the bug that the player would remain standing after being killed on the paper plane.
    
*   Fixed the bug that the character was still lying on the ground when clicking resurrect after death.
    
*   Fixed the bug that the default character would pop up first when entering the game, and then the UI would load out to overwrite the character.
    
*   Fixed the bug that some special effects were displayed incorrectly when the character was in running status.
    
*   Fixed the bug of UI error for all players entering the game on the sixth and thereafter.
    
*   Fixed the bug that the real-time battle results in the game did not show the players who had already entered.
    
*   Fixed the bug that clicking the accelerate button would trigger the shoot button.
    
*   Fixed the bug that when a character was killed while shooting, the act of shooting would not be terminated.
    
*   Fixed the bug that the gun stayed in the room after the player had exited the room.
    
*   Fixed the bug that the paper plane could not fly.
    
*   Fixed the bug that when entering the game, there was a probability of getting stuck in the loading screen and not being able to enter the game.
    
*   Fixed the bug that the jump height was incorrect when jumping on mushrooms.
    
*   Fixed the bug that there was a probability that the character could not be resurrected after death.
    
*   Fixed the bug that players were occasionally unable to shoot during the shooting action.
    
*   Fixed the bug that the dots of the location were concentrated on the top left corner after zooming in on the mini-map.
    
*   Fixed the bug that the stronghold UI was not displayed in the corresponding direction.
    
*   Fixed the bug that the rifle change configuration did not match the actual magazine capacity.
    
*   Fixed the bug that when a character entered the game, there was a probability that the camera was facing the ground.
    
*   Fixed the bug that the sound of shooting disappeared on the mobile side.
    
*   Fixed the bug that the battle settlement was not accessed after the countdown ended.
    
*   Fixed the bug that when a character was killed during the bullet change, the character would complete the bullet change action before falling to the ground and dying.
    
*   Fixed the bug that occurred during the movement of the small train on the mobile side.
    
*   Fixed the bug that the UI of the plane could not be triggered when approaching the paper plane after disguising.
    
*   Fixed the bug that the crouching action of the character would not take effect.
    
*   Fixed the bug that the material of the paper plane could only be seen by one person.
    
*   Fixed the bug that shooting the floor would not trigger the hit effect.
    
*   Fixed the bug that players who entered later would see the characters of players who entered earlier displayed as default bot characters.
    
*   Fixed the bug that the game would lag badly after about 30 minutes of normal operation.
    
*   Fixed the bug of missing death loop animation.
    
*   Fixed the bug that certain weapons would not cause damage when hit.

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*Originally published on [Project Twelve](https://paragraph.com/@p12/editor-alpha-v0-5-1-release-notes)*
