# P12 Editor Alpha V0.26.0.0 Release Note

By [Project Twelve](https://paragraph.com/@p12) · 2023-08-11

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![](https://storage.googleapis.com/papyrus_images/88e528bba521979c7b0861e2bbd7ec8bcc03264bc20e18fdd024ecccaf34864e.png)

*   \[New\] Added Profiler performance monitoring tool: a new "Performance" view is added to the bottom right panel in the editor, displaying performance data and object statistics in edit mode.
    
*   \[New\] The original Blocking Area object and related interfaces are deprecated; it is replaced by the Blocking Volume object instead.
    
*   \[Optimization\] Post-processing has been moved to world objects and the logic object resources have been removed from the asset library.
    
*   \[New\] You can locate files using keyboard shortcuts when searching project content.
    
*   \[New\] You can now right-click on objects in the Object Manager to add objects to the priority loading queue.
    
*   \[New\] Added guidelines to Mover objects to help visualize motions during editing.
    
*   \[New\] Added Motion Type property to movers, which can be set to local or world coordinates.
    
*   \[New\] You can now send messages to the chat box.
    
*   \[New\] New material editor, you can now preview material effects on models in real-time.
    
*   \[New\] Adjusted character capsule position API.
    
*   \[New\] Added render layers for effects and world UI.
    
*   \[Optimization\] Improved NPC logic object functions.
    
*   \[Optimization\] Improved auto backup.
    
*   \[Optimization\] World UI is now rendered as Mesh in scenes.
    
*   \[Optimization\] Optimized sending custom data types via RPC.
    
*   \[Optimization\] Optimized physics properties in the model property panel.
    
*   \[Optimization\] Improved asset library download strategy
    
*   \[Optimization\] Improved game language localization features

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*Originally published on [Project Twelve](https://paragraph.com/@p12/p12-editor-alpha-v0-26-0-0-release-note)*
