# P12 Editor Alpha v0.7.0.3 Release Notes  

By [Project Twelve](https://paragraph.com/@p12) · 2022-09-07

---

![](https://storage.googleapis.com/papyrus_images/f49ed00db78bb5913c8379ab028434e7841db77a5fc11d516720e2b6bfe248f1.png)

Mobile：v0.7.0.3.20220127010800

**Download Link** \\172.24.128.61\\bigcat\\Meta Version\\01.26.2022 Version number: Editor：v0.7.0.3.20220126232318

DS：v0.7.0.3.20220126233131

Mobile：v0.7.0.3.20220127010800

**Update Log**

1.  Fixed server memory leak
    
2.  Added Editor selection whether to enable MGS function
    
3.  Added character sockets 25-29 Example： @MWCore.MWClass export default class SpawnGO extends MWCore.MWScript{
    
            @MWCore.MWProperty()
            preloadAssets = "15777"<pre><code>OnStart():void{
        
            if(GamePlay.IsBoxTrigger(this.gameObject)){
                let trigger = GamePlay.GetBoxTrigger(this.gameObject);
        
                //When the character enters the square trigger, the hand socket is equipped with a weapon
                trigger.OnEnter.Add((chara:GamePlay.Character) => {
                    if(chara){
        
                        let personhandSocket = MWCore.GameObject.SpawnGameObject("15777",true);
        
                        personhandSocket.SetCollision(Type.PropertyStatus.Off, false); 
                        chara.AttachGameObjectToCharacter(personhandSocket,25);
        
                    }
                });
        
                //When the character leaves the square trigger
                trigger.OnLeave.Add((chara:GamePlay.Character) => {
                    if(chara){
        
                    }
                });                
            }
        }</code></pre>}
        
    
4.  Fixed the problem in which element items exceed the room limit leading to a potential crash (wild pointer)
    
5.  Fixed the problem where punk disconnect can lead to a potential crash
    
6.  Fixed occasional loss of initial time problem during event tracking loading time
    
7.  Fixed occasional UI container space expectation size calculation error when continuously adding container controls
    
8.  Rolled back the resources to solve the problem due to the packaging script updating the latest parent material
    

**P0 To be fixed：**

1.  Potential loss of individual materials after first-time dynamic loading into the game
    
2.  Mobile end UI loading time optimization
    
3.  Hanako: TS scripts are sometimes not executed when joining a room
    

**Launcher Version Update：**

1.1.20.17

**Updated Content：** Different Env directories are now stored separately.

---

*Originally published on [Project Twelve](https://paragraph.com/@p12/p12-editor-alpha-v0-7-0-3-release-notes)*
