# PGE Tutorial: How to Remove Character’s Name Display?

By [Project Twelve](https://paragraph.com/@p12) · 2024-02-24

---

> P12 is building the first and only GUI Onchain Engine for onchain games and autonomous worlds.

* * *

When creating scenes and videos with the P12 GPark Editor, the default name above the main character can be distracting.

Thankfully, a simple script can easily remove it!

![](https://storage.googleapis.com/papyrus_images/214a6c5927d77e8d54e3addb7d4664823cd10faee221cb4908ef572aca85fce8.png)

* * *

**Step 1: Download Script**
---------------------------

Download👉 [https://project-twelve.notion.site/How-to-Remove-Character-s-Name-Display-d5b865d04fd14c7fae600c8347f43f38](https://project-twelve.notion.site/How-to-Remove-Character-s-Name-Display-d5b865d04fd14c7fae600c8347f43f38?pvs=4)

![Download Script from the Notion Page](https://storage.googleapis.com/papyrus_images/eb9a5ec2874b939e3e3fcd21ccdc12cc715866435be2b4b7622e9485f15b32fc.png)

Download Script from the Notion Page

Step 2: Import the Script
-------------------------

*   Enter your project
    
*   Project Content → Import Script → Choose the “RemoveTitle Name.ts” from your files
    
*   Refresh the tab, the new script has been successfully imported.
    

![](https://storage.googleapis.com/papyrus_images/33f351c3f5756f29196921d71e16106810a5541165daf2a745bfea9685140ab4.png)

Step 3: Add the Script to the Project
-------------------------------------

*   Click on the third bar on the left → Gameplay Objects → Anchor
    
*   Drag the Anchor into your scenes (can be placed anywhere)
    
*   Drag the “RemoveTitleName” script onto the Anchor
    

![](https://storage.googleapis.com/papyrus_images/ac2a73f643dfe2d4bf5215969e4c8c86710a1e2bee3294d3c2cf915f4895c5b3.png)

Done! Re-run your project, the character's overhead name disappears!

* * *

How to Delete Other NPC’s Displayed Name
----------------------------------------

You can quickly remove this by deleting "defaultName" from each NPC's Display Name attribute.

![](https://storage.googleapis.com/papyrus_images/0aa7f63eac8805696a1c7f2a1dc4064be4b8f6a2e689d1bdec79ccc3b28848fd.png)

![](https://storage.googleapis.com/papyrus_images/0582224ddab5d1c5e5e9ce07a03e26c47897793917e491bcd804e34f07147615.png)

* * *

**_Join P12 Community_**

[_Website_](https://p12.network/) _|_ [_Gallery_](https://arcana.p12.games/) _|_ [_Assets_](https://assets.p12.games/) _|_ [_Twitter_](https://twitter.com/_p12_) _|_ [_Discord_](https://discord.gg/p12) _|_ [_YouTube_](https://www.youtube.com/@_p12_)

**_About P12_**

[_P12_](https://p12.network/) _is building the first and only GUI Onchain Engine for onchain games and autonomous worlds. P12 Editor integrates with onchain frameworks like_ [_MUD_](https://mud.dev/introduction) _and_ [_Dojo_](https://book.dojoengine.org/theory/what-is-dojo.html)_, and simplifies gaming development primitives using prefabs and templates. P12 Editor empowers developers to achieve composable games creation, seamless assets deployment and permissionless open economies. P12 raised 8 million USD from investors including Primavera, Galxe, CyberConnect and CCV._

---

*Originally published on [Project Twelve](https://paragraph.com/@p12/pge-tutorial-how-to-remove-character-s-name-display)*
