# FARVAULT Strategy Guide > FARVAULT Strategy Guide (REMIX / formerly FARCADE)  **Published by:** [wakkin](https://paragraph.com/@wakkin/) **Published on:** 2025-08-15 **Categories:** remix, farcaster, farcade, base, rpg, game, code **URL:** https://paragraph.com/@wakkin/farvault-strategy-guide ## Content Remix (@farcade) on Farcasterhttps://remix.ggFarcasterFARVAULTSPlay. Create. Remix.FarcasterFirst of all, Remix is a platform where you can release a game and have it played by millions of people, even if you can’t easily write code. My own games have received over 100,000 plays and thousands of hours of playtime. Many thanks to the Remix team. Game Overview FARVAULT is a roguelike dungeon crawler where the map changes every time you play. Your goal is to fight monsters, collect experience points (EXP) and gold, upgrade your gear, and reach the deepest floor possible. Hunger management is crucial—when your HUNGER reaches 0, you lose HP every turn until you die.Basic RulesTurn-based: Every step you take, enemies take one step.Boss Floors: Every floor that’s a multiple of 3 has a boss near the stairs.Treasure Chests: Always 1 chest on even-numbered floors.Hunger System: When hunger hits 0, you lose HP every turn.Items per Floor: Always 3–6 items.Starting StatsStatValueHP (Health)100ATK (Attack)10DEF (Defense)10HUNGER100Level1EXP0EXP to Next Level100Gold0ItemsSpawn CountEach floor: 3–6 itemsItems never spawn on top of stairs or enemies.Types & Drop RatesTypeEffectChancePotion 🧪Restores 20–39 HP~30%WeaponIncreases ATK~35%ArmorIncreases DEF~35%Hamburger 🍔Restores 50 Hunger (50% chance to guarantee 1 per floor)SpecialGear & RarityWeapon Rarity & ConditionsRarityChanceConditionExamplesLegendary~0.8%Floor ≥ 5🌟Excalibur (ATK 50)Epic~2.3%Floor ≥ 3💎Crystal Sword (ATK 30)Rare~6.1%None🔥Flame Sword (ATK 18)CommonRestTier increases by floor🗡Rusty Sword (ATK 3) → 🗡Mythril Sword (ATK 22)Armor Rarity & ConditionsRarityChanceConditionExamplesLegendary~0.8%Floor ≥ 5👑Royal Plate (DEF 40)Epic~2.3%Floor ≥ 3💎Crystal Armor (DEF 25)Rare~6.1%None🔥Flame Mail (DEF 16)CommonRestTier increases by floor🛡Leather Armor (DEF 2) → 🛡Mythril Armor (DEF 16)Enemy TypesSlime (Normal / Strong) – Basic enemy. Strong variant appears from floor 2 onward.Zombie – Higher HP and DEF.Wizard – Ranged magic attacks.Golden Slime – Rare, runs away easily, drops huge rewards.Boss – Either a Zombie or Wizard, appears on boss floors (multiples of 3).Enemy RewardsNormal MonsterEXP: 10 + random number between 0–9 + current floorGold: current floorExample: Floor 5, random 5 → EXP = 20, Gold = 5BossEXP: 10 + random number between 0–9 + current floor → Multiply total by 2Gold: current floor × 2Example: Floor 5, random 5 → EXP = 40, Gold = 10Golden SlimeEXP: 10 + random number between 0–9 + current floor → Multiply total by 3Gold: current floor × 10Example: Floor 5, random 5 → EXP = 60, Gold = 50Treasure & GemsOne chest on every even-numbered floor.Chests contain gear or gems.There are 5 gem types. They are for collection purposes only (no direct score bonus). Final Score CalculationAt game over, your score =EXP Points: Current EXP + (Level − 1) × 100Floor Bonus: (Floor − 1) × 500Gold Earned: Current goldEquipment Bonus: (Weapon ATK × 50) + (Armor DEF × 50)Strategy TipsUpgrade Gear Early – Even common gear scales with floor level. Epic unlocks at floor 3.Prepare for Boss Floors – Find stairs first, clear nearby enemies, heal, then fight.Prioritize Golden Slimes – Huge EXP and gold boost.Manage Hunger – Always pick up hamburgers, especially before boss fights.Go Deep for Score – Floor bonus is large, but equipment bonus is equally important. From here on, this is the Japanese translation of the same content. FARVAULT 攻略ガイド(REMIX/旧FARCADE)ゲーム概要FARVAULTは、毎回マップ構造が変わるランダム生成型のダンジョン探索RPGです。 敵を倒して経験値とゴールドを集め、装備を強化し、できるだけ深い階層まで進むのが目的です。 空腹(HUNGER)が0になると毎ターンHPが減り続け、最終的にゲームオーバーになります。基本ルールターン制:1歩動くと敵も1歩動く3の倍数階はボス階:階段近くに強敵が出現偶数階には必ず宝箱空腹システム:HUNGERが0になるとHPが減少1フロアのアイテム数:必ず3〜6個初期ステータスステータス値HP(体力)100ATK(攻撃力)10DEF(防御力)10HUNGER(空腹)100レベル1経験値0次のレベルまでのEXP100ゴールド0アイテム配置数各階に3〜6個階段や敵と重ならない種類と出現率種類効果出現率ポーション(🧪)HPを20〜39回復約30%武器ATK上昇約35%防具DEF上昇約35%ハンバーガー(🍔)HUNGERを50回復(各階50%で1個保証)特殊枠装備とレアリティ武器レアリティ出現率条件例レジェンダリー約0.8%5階以上🌟Excalibur(ATK 50)エピック約2.3%3階以上💎Crystal Sword(ATK 30)レア約6.1%なし🔥Flame Sword(ATK 18)コモン残り階層でティア上昇🗡Rusty Sword(ATK3)〜🗡Mythril Sword(ATK22)防具レアリティ出現率条件例レジェンダリー約0.8%5階以上👑Royal Plate(DEF 40)エピック約2.3%3階以上💎Crystal Armor(DEF 25)レア約6.1%なし🔥Flame Mail(DEF 16)コモン残り階層でティア上昇🛡Leather Armor(DEF2)〜🛡Mythril Armor(DEF16)敵の種類スライム(通常/強化型)ゾンビウィザードゴールデンスライムボス(ゾンビ型 or ウィザード型)敵撃破時の報酬通常モンスターEXP:10 + 0〜9のランダムな数 + 現在の階数GOLD:現在の階数例:5階でランダムが5 → EXP=20、GOLD=5ボスEXP:10 + 0〜9のランダムな数 + 現在の階数 この合計を2倍GOLD:現在の階数 × 2例:5階でランダムが5 → EXP=40、GOLD=10ゴールデンスライムEXP:10 + 0〜9のランダムな数 + 現在の階数 この合計を3倍GOLD:現在の階数 × 10例:5階でランダムが5 → EXP=60、GOLD=50宝箱と宝石偶数階に必ず1個配置中身は装備や宝石宝石は全5種類(スコアには直接影響なし)最終スコア計算ゲームオーバー時の合計スコア=経験値ポイント:現在のEXP + (レベル−1)×100階層ボーナス:(階層−1)×500ゴールド:所持ゴールド装備ボーナス:(武器ATK×50)+(防具DEF×50)攻略アドバイス序盤は装備強化:3階でエピック、5階でレジェンダリー解禁ボス階は事前準備:階段位置を確認してから挑むゴールデンスライム優先:大幅なEXPとGOLD獲得ハンガー管理:ハンバーガーは必ず拾うスコア狙いは階層と装備:どちらもバランス良く伸ばす ## Publication Information - [wakkin](https://paragraph.com/@wakkin/): Publication homepage - [All Posts](https://paragraph.com/@wakkin/): More posts from this publication - [RSS Feed](https://api.paragraph.com/blogs/rss/@wakkin): Subscribe to updates