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            <title><![CDATA[Eternal World研报]]></title>
            <link>https://paragraph.com/@an-elf/eternal-world-2</link>
            <guid>Lt7YjuOu6qaXQX50O5it</guid>
            <pubDate>Wed, 29 Jun 2022 12:00:31 GMT</pubDate>
            <description><![CDATA[前言 去年GameFi1.0大熱，由Axie所帶領的鏈狂潮、全球熱潮、RACA、傳奇、傳奇、西賽馬、星盤......雞毛，讓人感慨萬千，這遊戲賽場也用太快了。 WEB2.0，明明在WEB2.0，很多人都快跑到了web3.0的遊戲，怎麼玩到web3.0的遊戲了呢？ 總結一下GameFi1.0的一些問題： 1.所有有才華的遊戲玩家都在訴求購買遊戲，所以先有朋友在國內的回本求購 2. PVE的性太差，PVE的模式，變成了“挖寶”，簡單的跟遊戲娛樂、提、賣有什麼區別了； 3. 高級遊戲，能夠提升N次的降落場模型，子幣的降落場的下降死亡螺旋，形成“人買”的“快速進場” 4.在線玩家很喜歡不喜歡玩這款遊戲，即使是如日中天的Stepn玩家也出現了密密麻麻的人群（很多人群）。 它是一個玩家的 2，但我仍然看作為 20 年的好報遊戲，20 的遊戲帶，那些不是 Fi1.0。理念，看看能不能找到GameFi2.0的先河，超越傳奇4呢？遊戲介紹永恆世界/MMO一款永恆超大型開放世界的遊戲。和《傳奇4》遊戲的玩法，可以在遊戲中扮演角色，和其他玩家一起殺怪，探索，組建自己的角色通過其他國家的力量和勢力進行對...]]></description>
            <content:encoded><![CDATA[<p><strong><em>前言</em></strong></p><p>去年GameFi1.0大熱，由Axie所帶領的鏈狂潮、全球熱潮、RACA、傳奇、傳奇、西賽馬、星盤......雞毛，讓人感慨萬千，這遊戲賽場也用太快了。 WEB2.0，明明在WEB2.0，很多人都快跑到了web3.0的遊戲，怎麼玩到web3.0的遊戲了呢？</p><p>總結一下GameFi1.0的一些問題：</p><p>1.所有有才華的遊戲玩家都在訴求購買遊戲，所以先有朋友在國內的回本求購</p><p>2. PVE的性太差，PVE的模式，變成了“挖寶”，簡單的跟遊戲娛樂、提、賣有什麼區別了；</p><p>3. 高級遊戲，能夠提升N次的降落場模型，子幣的降落場的下降死亡螺旋，形成“人買”的“快速進場”</p><p>4.在線玩家很喜歡不喜歡玩這款遊戲，即使是如日中天的Stepn玩家也出現了密密麻麻的人群（很多人群）。</p><p>它是一個玩家的 2，但我仍然看作為 20 年的好報遊戲，20 的遊戲帶，那些不是 Fi1.0。理念，看看能不能找到GameFi2.0的先河，超越傳奇4呢？</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3a035a031fe956a50384298d6b407918353ecaad8089e9a6c1f808b8f8538bc4.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">遊戲介紹</h1><p>永恆世界/MMO一款永恆超大型開放世界的遊戲。和《傳奇4》遊戲的玩法，可以在遊戲中扮演角色，和其他玩家一起殺怪，探索，組建自己的角色通過其他國家的力量和勢力進行對抗，爭取國家物質和資源。通過爭取自己國家的其他成員的努力，成為一國最高的領軍人物，與整個國家的戰方，稱霸天下。</p><p>遊戲類型：MMORPG 遊戲平台：安卓、IOS、Windows 遊戲題材：東方玄幻、仙俠元宇宙 戰鬥類型：MOBA等玩家PK模式 核心玩法：大型國戰、GVG 用戶範圍：Web2.0以及Web3.0。 0數字世界玩家遊戲特色：開放性，開放性交易</p><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">主創團隊</h1><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fcba72d4eeab3257fb3fd8dad7d2419a19d036567b61e253ad79947bef9274d8.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d7f8198eab98ac50f8466837e26b7e4453bb71c0b137cef4a0e1940cfc1b2028.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>由上，多動組成員均來自育碧、遊戲雪暴視、吃睡遊戲、索尼等WEB2的大廠，參與過《烈火戰車》、《戰神》、《刺客條》、《MIR4》 、《LOST ARK》多款大型遊戲的製作，體驗豐富。</p><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">投資機構</h1><p>WestLabs、NFVentures、Monday Capital、HashVenture、GameFi Lbs、iZUMi、BlockloT等。</p><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">遊戲玩法</h1><p>永恆世界有20個職業上百張地圖、上千個NPC和上萬個任務、道具及遊戲類型。遊戲是沙盒探索，玩家在這個遊戲中，會遇到奇緣之間，暢遊任務的探索之旅。即使只是一個單純的玩家，你的遊戲也能給你帶來很好的體驗。</p><p><strong><em>創建角色</em></strong></p><p>永恆世界最有42個職業遊戲可供選擇職業，每個人可以同時擁有、元神三個，並且可以自己開始登陸，便可以自由切換。元神可以有選擇，化身有4個職業。而本、尊神化身一共1個職業，可以通過配置能力，獲得另外的10個職業。每個人在遊戲過程中，可以同時選擇0個職業。戰鬥定位。</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6e9bf6c54a995c19f77390260f26752058299fa635ff61b3cf8f7e5eceb4c6f8.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/01fccfc7e17f9b22c9d41649a9c0bc728d44bd581cb762bcd38ec32eea316378.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/eb85cbc6849b00385d79e6a57b2854eb9e58115463266ac5fbb9b53584868ba4.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/66621ef772b0659536806974554bb569032d2f32896438f371705c5c61715617.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong><em>選擇國家</em></strong></p><p>永恆存在著四個，由國家反對管理，上到國家到國民擁有不同的特權和不同的國家。在其他世界被當做人民可以追殺敵對國家。但獎勵殺死玩家的民族有很多的紅名。</p><p><strong><em>加入宗門</em></strong></p><p>永恆世界的每一位成員，都有四個門，一個服務器宗門有四個國家，也是國家中的十六個宗門成員。最基層的成員是入門子，再往下就是非核心成員。</p><p><strong><em>成为核心</em></strong></p><p>每个宗门又有核心和非核心成员之分。核心成员只有100人，超过100人的都是杂役。进入宗门的玩家需要通过提升战力，打败竞争对手才能进入核心层，只有核心成员才有参加黑金游戏活动。通过核心成员机制，可以有效地防止外挂、脚本机器人，保障游戏公平性和安全性。</p><p><strong><em>参加活动</em></strong></p><p>游戏中有两种类型的活动，一种活动只能获得单一的游戏收益，一种除了游戏收益之外，还可以获得黑金收益，通过黑金可以炼化成为ETL，获得黑金收益的活动不但需要核心成员的资格，还要大型GVG多人对抗。从而确保了获得黑金的安全性和合理性。</p><p><strong><em>游戏活动</em></strong></p><p>目前，能够产生黑金的活动，一共有六种。活动在进行20分钟之后，通过击杀怪物或杀死玩家随机掉落黑金。</p><p>黑金拍卖</p><p>当活动结束后，系统将会将黑金收到拍卖池。每个活动结束之后都会针对参与活动的人发生一起拍卖，只有出价最高者才最终拥有这枚黑金。</p><p>黑金兑换</p><p>黑金可以1:1兑换成Token。</p><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">经济 / 通证模型</h1><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/76df57b6998ab191aa90864cdd07297760de5b318922d2b86c7095a0f025f89b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>代币ETL总发行量：10亿</p><p>NFT质押挖矿产出15%(12个月释放)：1.5亿</p><p>游戏产出75%：7.5亿</p><p>市场流动性2%：0.2亿</p><p>机构投资8%：0.8亿</p><p>TGE价格：0.02U</p><p>通缩机制：游戏充值的ETL，85%销毁，15%注入发展基金</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5c6d1cdb524dab1f48a48011b7f7b40b2861feb9bccb4d13bca45233fa8cad8d.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>通过购买ETL充值，获得灵石——使用灵石可在游戏内参与活动获得黑金——黑金可以按1:1比例兑换ETL</p><p>这样一个完整的经济循环模型，加上极致的通缩机制。真正避免了GameFi1.0的链游项目“挖提卖“的死亡螺旋。</p><h1 id="h-nft" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">创世NFT玩法 / 权益</h1><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9bee3a3b24b270691ed6e3ee6e9d05e1ec6ab25809b350b811d70167ca55d64b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>NFT为Eternal world的创世令牌，3、4、5级NFT可质押挖矿（15%的TOKEN用于质押挖矿分配）。</p><p>NFT发行数量:300,000（团队自留20%）</p><p>NFT等级分类:1-5级，5级的只有通过合成才能获得（5级NFT限量3000）</p><p>NFT盲盒:可开出1--4级的令牌</p><p>首发盲盒价格：10U</p><p>合成玩法：需要一個22個等級的NFT去合成（比如2個1級可以合成2個等級的NFT），不同等級的有不同的不同。合成會保留一個NFT，對應一個NFT，這樣就形成了大量的通縮率，但同時更新率也很差。</p><p>設計很喜歡很好的加密玩家：但又看項目就可以選擇持有這款好玩的遊戲，而不是強制要求打金的這款遊戲。</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f480cf66e4a7c7f3ee1fd183d4bf86301e1c083db14c10f357c4b24fc83c4c41.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>各種等級的遊戲內的空盲及其他遊戲。</p><h1 id="h-" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">亮點遊戲解讀</h1><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e0e23bb6d0323ff78e333906e6a8a8fc535a1bec5fbf6ad79380ddecbc971941.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><ol><li><p>貨幣經濟，不同類型的，5通編碼，NFT的編碼環縮小。充ETL，85%的大小，1%的注入和生成令牌的價格。有動態。</p></li><li><p>雙通道模式，融合WEB2和WEB3的玩家在線充值，既可以選擇加密蘋果商店充值，也可以通過谷歌商店傳統充值時間的方式。</p></li><li><p>零擼模式，FREE TO EARN 0，無需在遊戲圈玩NFT，吸引大量web2進，真正實現破門。出來的裝備和玩家之間進行交易，FREE EARN。</p></li><li><p>專業的遊戲團隊，偵查的3A質，大的世界觀，共同就最極致的遊戲體驗，可玩性強目前來看，經典的網游模型是WEB2的遊俠，成熟的PK國戰，可玩性。</p></li><li><p>遊戲內的大量消耗，避免死亡循環驗證的經典網游模型，生命週期長，經濟系統穩定，實現死亡循環。</p></li><li><p>的社交系統，增強隱私的遊戲內有大量文字、聊天、群聊等社交系統，突破了GameFi1.0的社交。</p></li><li><p>沒有社區團隊設計也可以共同選擇 20%，NFT 的自留社區的好處是和共同發射。</p></li></ol><p>社區非常熱，今天，社區數據如下：</p><p>@DC：27800人</p><p>@TG：105806人</p><p>@推特：39500人</p><p>@TouTube：14000人</p><p>其中非常多的玩家，社區活躍，對於遊戲的期待值。</p><p>官方鏈接：</p><p>網址：<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://eternal-world.io/">https://eternal-world.io/</a> ‍Twitter： <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/EternalworldOL">https</a>: //twitter.com/EternalworldOL Discord： <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.com/invite/eternalworld">https://discord.com/invite/eternalworld</a>Telegram： Youtube： ： <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://t.me/EternalworldOL">https://t.me/EternalworldOL</a> <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.youtube.com/channel/UCbf_NwWu-IaDmKw1u8aMFHQ/featured">https ://www.youtube.com/channel/UCbf_NwWu-IaDmKw1u8aMFHQ/精選鏈接樹</a><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://linktr.ee/eternalworld">https://linktr.ee/eternalworld</a></p>]]></content:encoded>
            <author>an-elf@newsletter.paragraph.com (An Elf)</author>
        </item>
        <item>
            <title><![CDATA[Comprehensive Analysis of Eternal Word Project]]></title>
            <link>https://paragraph.com/@an-elf/comprehensive-analysis-of-eternal-word-project</link>
            <guid>lEB5Z9Ntk1zav1FFsDuA</guid>
            <pubDate>Thu, 09 Jun 2022 12:30:23 GMT</pubDate>
            <description><![CDATA[Object Oriented Blockchain Game Enthusiasts NFT Enthusiasts pinion Leaders in the Blockchain Field Investors looking for opportunities in the currency circle Background Analysis In 2021, experienced the earth dog coin Go to the Moon (to the moon) to the earth dog falling all over the sky, GameFi (chain game) P2E (play while earning) to make money to pit money, NFT (non-homogeneous token) brainless Mint (casting) picks up money, to the liver whitelist, to vomits blood, but is cut leeks, the ma...]]></description>
            <content:encoded><![CDATA[<p><strong>Object Oriented</strong></p><p>Blockchain Game Enthusiasts</p><p>NFT Enthusiasts</p><p>pinion Leaders in the Blockchain Field</p><p>Investors looking for opportunities in the currency circle</p><p>Background Analysis</p><p>In 2021, experienced the earth dog coin Go to the Moon (to the moon) to the earth dog falling all over the sky, GameFi (chain game) P2E (play while earning) to make money to pit money, NFT (non-homogeneous token) brainless Mint (casting) picks up money, to the liver whitelist, to vomits blood, but is cut leeks, the market becomes bloody, and the plate turns rapidly, a little careless, it will become leeks under the sickle.</p><p> With the collapse of Chain Games 1.0, the era of Chain Games 2.0 is about to come, and people will pursue high-quality game production and game experience even more</p><p>In next 5 years, there may come out about 1000 AAA crppto games on the market. Conservatively, 10% of these games will be successful, that is, 100 games will be successful, and each one will bring 1 million MAU (the average size of a decent F2P game), Conservatively there will be 100 million new crypto users, it&apos;s not complicated at all.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2fd2ebb2d7f56e9d8b4a072c77e9b8dd6aa681ac753cc5c185199ecdb87a37bc.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>3A Chain Game Layout of Top Crypto Investment Institutions</p><p>In the past year, crypto VCs have not stopped investing in this track because of the public&apos;s negative voices about chain games, and some project parties have begun to invest a lot of resources to create some &quot;3A chain games&quot;. Judging from the current situation, the investment scale of encrypted investment institutions in chain games next only to public chain infrastructure.</p><p>A16z, Paradigm, Three Arrows Capital (Three Arrows Capital), Binance Labs and FTX (Alameda Research), the top crypto investment institutions we are familiar with that have all deployed some AAA chain games. In addition, Animoca Brands, a game development company, has also frequently appears in the list of investment institutions for chain game projects.</p><p>For example, A16z deployed Forte, Dapper Labs, Yuga Labs &amp; Improbable, and Sky Mavis chain game teams, Paradigm deployed Sky Mavis and Parallel. Three Arrows Capital deployed Ultiverse and Ascenders, and Binance Labs deployed Sky Mavis And Ultiverse. FTX (Alameda Research) laid out Yuga Labs, Big Time and Star Atlas.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0434cdf8c4ca1b343114c19de57a8cb13701894bc620666f0f8b7cd37ba07ad5.jpg" alt="A" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">A</figcaption></figure><p><strong>Analysis purpose</strong></p><p>After participating in many blockchain games in the market, I found that most of them are so-called &quot;mining games&quot;, which only have the speculative attributes of drumming and passing flowers, and there is no real in-depth game experience.</p><p>Eternal World is the first 3A Xianxia metaverse game I found in the world. Since many capitals are laying out the chain game track, I will use the whole article to analyze Eternal World to see if it can be grasped in 2022, a hundredfold return, and open dual channels of entertainment and wealth</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fc7ae542c8a32d91032dcbe6a6c8529a48af790ef76905484faf17f63e500b68.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>Before that, sprite also read a lot of bloggers&apos; interpretations of web2 and web3 games. Many people will take the well-known King Glory as an example. King Glory players belong to consumption and pay to Tencent, but the money cannot be returned. In the eyes of people in the currency circle, there is no gold farming effect. But why does the King Glory live so well? The answer given by many bloggers is that it is fun and can bring spiritual enjoyment to people. I agree with this.</p><p>Next, these bloggers continued to give examples. If there is a 100% nano-replica web3 version of the King Glory, the gameplay is exactly the same as the glory of the king of web2, then now you spend 1,000 RMB to buy the skin, the skin first belongs to you, and then you can also slowly get pay back while playing. Most of this money is not given to Tencent, but is taken from players and used for players. So which would you choose?</p><p>The conclusion given by the bloggers is that everyone will prefer the Glory of the King of web3</p><p>But sprite don’t think so. At first glance, there is nothing wrong with it, but if you think about it carefully, you will find that there are many paradoxes in it.</p><p>I think it&apos;s more like a plate. People put money in first, and then get it back little by little over time. Even after getting the principal back, you can get more profits.</p><p>Isn&apos;t this the obvious plate play? The predecessors make money from the later players. Is this the so-called take from the players and use it for the players? Why don&apos;t the predecessors build the bridge, and the latter pay the bill?</p><p>I think everyone once defined the web3 game, don&apos;t forget the success of web2, there is its inevitability, we should not completely ignore the properties of web2 while thinking about web3</p><p>So what do I think a successful web3 game should look like?</p><p>There must be levels, and there must be big brothers! The big brother is the main consumer in the game. The charge money strength of the big brother in traditional games is beyond people&apos;s imagination. It does not mean that the big brother is a fat sheep, and the investment cannot be recovered. It&apos;s the big brother in the game, who usually buys time, efficiency, and sense of achievement with money.</p><p>They don&apos;t plan carefully, and how to operate will return the money faster. For the big brother in the game, they enjoy the pleasure of paying for the bill. The same time invested in the game to calculate the income, it is better to put it into their business and there will be a faster return. So big brother is here to buy pleasure with money</p><p>Last year, many chain games targeted those bosses and asked them to invest millions and tens of millions, claiming that they would pay back their money in a few days. That is pure nonsense. Will the real rich believe it? As a result, it collapsed, and some big brothers made money. Whose money did they make?</p><p>A big brother of who has millions of money may cut hundreds of ordinary players, or it may be another big brother. So we must return to human nature. The real big brother&apos;s position in the game is the consumer, and this is not the battlefield for them to make money. They come to the game to spend money to save time, improve efficiency and get pleasure! Don&apos;t listen to that nonsense that the more you invest, the more you get paid.</p><p>So why is there less and less big brother in web2 games now? Is the big brother unwilling to play games, or is the big brother old and no energy to play?</p><p>Actually no, games are an excellent field of spiritual pastime for modern people. With the opening of powerful social attributes, games have no age span. They are not children&apos;s play as we understand them. They have become the entry of major international capital running the track.</p><p>So does it mean that the current economic environment is poor, and the big brothers have no money? In fact, believe that sentence, the rich may have no money one day, but there will never be a shortage of rich people in this world. In fact, the real reason why the big brother is reluctant to continue playing the game is actually that he has less companionship. Big brother himself is in the game, there is no social interaction, no competition, no sense of honor, and naturally no desire to consume. Why is this?</p><p>Because a really fun game is often heavily involved, like the legends of web2, Paradise, and World of Warcraft in the past. Everyone needs to be immersed in games for a long time, but with the increasing pressure of life and the rapid development of the Internet era, in addition to games, other entertainment and pastimes have been born. For example, live broadcast is the most typical example. Now many people choose to watch live broadcast for spiritual entertainment in their free time. It may be easier to lie down and get pleasure than playing games.</p><p>So having said that, do we have a little inspiration? Why do games urgently switch from web2 to web3? Did the game project party Conscience discover it? Give back tens of millions of dollars in revenue to players every year?</p><p>NONONO, the cake of capital will not be easily cut out, they are more vicious than we imagined. The reason why we anxiously switch to WEB3 is because traditional web2 games cannot survive! The reason is that there is no accompany to play, anyway, they are not making money, there are too many channels for entertainment, no one wants to immerse in the game to get the pleasure.</p><p>So how do you get the player back into the game, money! Let&apos;s make money! Money is omnipotent, and money is the biggest driving force of people. Only by allowing us to truly earn money while playing games is the real web3 game.</p><p>In fact, here, everyone also understands that we ordinary people have a hidden identity in web3 games, that is, the accompany of the big brother. We play with it more, activate social interaction, increase game competition, and create a complete ecology with strong interaction and competition system, so that the big brother is naturally willing to consume. Taking the scene of the live broadcast room as an example, what kind of live broadcast room has a big brother spending, often with a large audience and a lot of interaction, whether you brush gifts or not, there are always people chatting and interacting with rhythm on the public screen, which will naturally attract big brothers to brush the list.</p><p>The open gang function of the game is a very good social means. The competition between gangs and gangs is accompanied by promotion of physique within the gang, allowing more ordinary players to form a group to make money. At the same time, I don&apos;t worry about the big brothers holding a group. It sounds ugly. Only the poor talk about holding a group. The rich are all competitive.</p><p>Just like in the live broadcast room, those spectators with a low wealth level are the easiest to form a group. Everyone also doesn’t buy gifts, and no one looks down on anyone. Let’s find a way to let the anchor give everyone more benefits, and stimulate the big brother to go to the anchor’s consumption. Reward, this virtually completes a closed loop. The anchor sings and dances to benefit ordinary players, and ordinary players tout the big brother and stimulate the big brother to spend on the anchor.</p><p>In this closed loop, each character gets what he wants. Among them, who is the most important? Some people say that the big brother is the most important, wrong! The most important one is the anchor. The anchor must have talent, so that ordinary players will be optimistic about your potential stock. The interaction of ordinary players with your likes is an investment. Who says we don’t invest without spending money? Our time and energy are all invested, and it is also about the cost of being a foil! When an anchor has information, there are players watching, such a live broadcast room will naturally attract big brothers</p><p>Therefore, in web3 games, the core is the game, and the target of the game is the anchor of the live broadcast room! Whether it is fun or not, and whether the design is reasonable or not, is the key to whether it can attract players.</p><p>We ordinary players are optimistic that your game is fun, and I believe that there will be more big brothers to consume, so we play it, so that we can make money.</p><p>So a good WEB3 game, I think it should have the following points</p><ol><li><p>The core is to make the game playable, and then design a good economic model</p></li><li><p>Be friendly to us ordinary players, take care of us, and regard us as the core wealth of the game. We will naturally stimulate a lot of krypton gold players while playing and earning.</p></li><li><p>How to realize the consumption of big brother, this does not need to be explained too much, the game is the mapping of society, as long as there are people, there will be competition, where there is society, there will be people who want to have the right to speak, and more people will be born who are eager to make rules. The makers of the game, all these rights require competition, money is the only way to compete in the game, there is no need to worry about no big brother consumption Based on the points I have summarized above, I will now introduce this Eternal World in detail. It is what I have found so far, and it is the most representative work of web3 games in my heart. It has natural game attributes and a complete economic model. I have already seen web3 games. The time has come!</p></li></ol><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ca722fbe8c5145e63d12f309be00f445ab5a4b9764c9f2eb5dd2ed01abda8d7d.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h3 id="h-project-official-website" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Project Official Website</h3><p>Open <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://eternal-world.io/">http://eternal-world.io/</a> official website of the game, you can see the introduction of the whole team</p><p><strong>Producer and main planner: Tavid Jaffe</strong></p><p>Graduated from Mountain Creek High School in suburban Birmingham, Alabama, and then attended the University of Southern California in Los Angeles. Known for directing the Chariots of Fire and God of War series. His &quot;Carts of Fire: Darkness&quot; and &quot;God of War&quot; have both been included in IGN&apos;s &quot;TOP25 PS2 Games&quot; ranking, of which &quot;Cart of Fire: Darkness&quot; ranked 9th, while &quot;God of War&quot; topped the list. In 2007, he left Sony Computer Entertainment (SCEA) in the United States and joined Eat Sleep Play, which signed a long-term agreement with Sony, to produce games for the PlayStation platform specially. In February 2012, Jaffe left Sleep and Eat due to creative disagreements. In 2014, Jaffe unveiled his first project, Draw to Die on PlayStation 4, at his new studio, Bartlett Jones Paranormal Detective Agency.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fb1e785be879a7738f17a8c1bc9239aedb609b009f9f7574df311d860768ebf7.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>&quot;Eternalworld&quot; is the first Xianxia metaverse chain game produced by David Jaffe. He has poured all his years of game development experience into this product, and it will definitely be another creation after &quot;God of War&quot;</p><p><strong>Server Main Programmer:Adam</strong></p><p>He has held relevant positions in many top companies in the world such as Ubisoft France, EA, and Activision Blizzard. He has participated in the design and development of world-renowned game products such as &quot;Warhammer OL&quot;, &quot;Assassin&apos;s Creed&quot;, and &quot;World of Warcraft&quot;</p><p><strong>Client Main Programmer: Jasson</strong></p><p>He has more than ten years of experience in front-end development. He has worked in NCSoft and Yumeide in South Korea. He has deep understanding and operation ability of the Unity engine. As a principal develop member, his Legend sery online game achieved great success in the market. Among them, &quot;MIR4&quot; has exploded the market in South Korea and China, and has achieved great success in the field of chain games.</p><p><strong>Chief Game Graphic Designer: Aaron</strong></p><p>Majoring in fine arts and art at the British Academy of Art, has high attainments in game painting, 3D model, and TA technology field. He has worked in companies such as Activision Blizzard and Riot Games in the United States. He has participated in development and design of well-known games such as &quot;Assassin&apos;s Creed&quot;,  &quot;World of Warcraft&quot; and &quot;League of Legends&quot;. As well as served as art creative director of the legendary series of mobile games.</p><p><strong>Chief Technical Advisor: Vanessa</strong></p><p>Mainly responsible for the network security and operation and maintenance of games, graduated from the University of California, Berkeley, majoring in computer security, worked in Microsoft, Amazon and other top Internet companies, and then joined Amazon Game Company and participated in the operation of &quot;Lost Ark&quot; Work.</p><p>The super luxurious production team is one of the primary factors that I pay attention to, and then I will open the white paper to read the game introduction carefully.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/01090f312fc4d474020ddbd0f3d26f3fc37da5784591733ff558d178e7f43571.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>Open White Book</p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://eternal-world.io/eternalworld.pdf">http://eternal-world.io/eternalworld.pdf</a></p><p>There is a complete game project introduction, I will sort out some for you</p><p>Eternal world is the world&apos;s first 3A Xianxia metaverse game.Real GameFi 2.0 I can understand</p><p>At the beginning of Eternal World, there are four occupations to choose from. Everyone can have the three occupations of self, meta-god and avatar at the same time, and they can switch freely without logging out.Meta-gods can have 2 career choices and avatars have 4 career choices.There are a total of 10 classes, including self, meta-god and avatar, and you can configure talent points to gain another 10 classes, making a total of 20 classes.Each class has its own combat orientation during the game. Super social, integrated country, sect, guild, private chat and other multiple social systems. There are many occupations, twenty kinds of Xianxia occupations, to satisfy all your fantasies about cultivating immortals.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d1baa73facc0573904a138887fd6d931786d15474e02adc4d3ffdfa2b66cef6b.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ca0dbb9e2874a4fc01f239273d2a72fce03f08a7507930d55fad623cfb6cb25a.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Oversized Map</strong></p><p>Super large world frame design, there are nearly 100 copies of maps from the ten directions</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a59ffd530eef68719832c006767a8a208a8740b0f2673fe67174b7e778d4c71b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Super Cool Equipment</strong></p><p>Thousands of artifacts and equipment, let you hold them, and traverse Xianxia metaverse.</p><p><strong>Ultra Clear Picture Quality</strong></p><p>First 3A Xianxia Yuanyu game in the world</p><p>3A games are used to refer to those high-quality games with high development costs, long development cycles, and high resource consumption that are produced &quot;regardless of the cost to the extent that a company can be dragged down.&quot; The development cost of well-known stand-alone games such as &quot;The Witcher 3&quot; and &quot;Grand Theft Auto 4&quot; is close to 100 million US dollars, and it takes 3-5 years for a development team of nearly 1,000 people to create a fun 3A game.</p><p><strong>Featured gameplay</strong></p><p>In the game, there are conventional games such as PVE dungeon, PVP competition, dart betting, etc., and many novel special games have been added.</p><p>•  In the game, the frame design of the super-large world is carried out, and there are nearly 100 copies of maps in the ten directions</p><p>• There are thousands of spirit beasts, mounts, boss, elites, monsters, tens of thousands of equipment, wings, feather wheels, fashion, tattoos, etc. in the game•</p><p>The game contains all kinds of fun daily activities, weekly activities and oath activities, including 60, 200, 400 and 800 large, medium and small multiplayer team battles, sect wars, national wars and other confrontation activities</p><p><strong>Project Highlights</strong></p><ol><li><p>Closed-loop economy, deflationary model</p></li><li><p>Large and deep MMORPG</p></li><li><p>Free mode, free to play</p></li><li><p>Diversified PK system, mature model of national war</p></li><li><p>Complete in-game economic system,free or charge to play</p></li><li><p>Create a real fairy tale universe</p></li><li><p>A blend of WEB2 and WEB3 players</p></li></ol><p><strong>Token Model ETL allocation rules</strong></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0183d82cc9d4ce205ae9fdf4daca4a3d347b5adf78569dbed9022820f1a21684.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>NFT pledged mining output 15% (released in 12 months): 150 million</p><p>Game output 75%: 750 million</p><p>Market liquidity 2%: 20 million</p><p>Institutional investment 8%: 80 million</p><p>TGE price: 0.02U</p><p>Deflation mechanism: 85% of the ETL recharged in the game is destroyed, and 15% is injected into the development fund</p><p><strong>Economic Cycle Model</strong></p><p>Get spirit stones by participating in game activities Use Spirit Stones to auction black gold in-game Black gold can be exchanged for ETL at a ratio of 1:1</p><p>You can buy spirit stones by recharging ETL in the game</p><p>Such a complete economic cycle model, coupled with the ultimate deflation mechanism. It really avoided the death spiral of the so-called &quot;digging, selling&quot; of chain games.(The white book also introduces more detailed gameplay of Genesis NFT)</p><p><strong>NFT proportional distribution:：</strong></p><p>NFT is the inheritance of the immortals of Eternal world. It is a creation token and can be pledged for mining.The total number of NFTs issued is 300,000, and the team retains 20%</p><p>Synthesis requires 2 NFTs of the same level to synthesize, and the synthesis rate of different levels is different. A failure to synthesize destroys an NFT, which creates a massive deflation. The higher the level of NFT, the lower the probability of synthesis, but at the same time the benefits will be super amplified</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/de1d24ee930fa259e3ac53dcbaf854161f175cd99a4a3220f2c89e101b54b183.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>Level 1 and Level 2 NFTs can get in-game airdrop blind boxes and game consumption spirit stones</p><p>NFTs above level 3 can not only get in-game airdrop blind boxes, but also pledge mining tokens. A total of 15% of the tokens can be obtained through NFT pledge. The higher the level of NFT, the more tokens obtained by pledge.</p><p>In addition to obtaining pledge tokens, level 5 NFTs also have exclusive monster spawning maps in the game scene. I think this gameplay is very novel and user-friendly. It has both the randomness of NFT blind box opening and the multi-functional properties of synthesis.</p><p>Players who have been drawn to Level 1 and Level 2 NFTs in this way, if they do not want to enter the game to play, can also synthesize Level 3 NFTs to pledge and mine tokens. The highest-level 5-level NFT can only be obtained through synthesis, which will keep the floor price of low-level NFTs rising.</p><p>The selling price of the blind box is only 10U, allowing more players to lower the threshold to participate. At the same time, the number of Level 5 NFTs is limited. When Level 5 NFTs have been synthesized and saturated, players can only buy from each other in the secondary market.</p><p>And the following krypton gold game players, if they want to enter the exclusive map PK to compete for equipment, can only buy it from the holders who have NFT in the early stage. Buy. This truly enables traditional game players to learn blockchain operations, and also makes NFTs in the hands of players in the blockchain more valuable support. This kind of equity NFT is really valuable</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/dd04d4465a95f2f0ca36eaa81da95ab6f0a4e8abd2ddca090cea3e8b5c87af37.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>Sprite really believes that such NFTs are worth participating in and owning, whether from the perspective of hype value-added or long-term holding and enjoying rights. The real fighting speed, fighting luck, fighting strength</p><p>In the end, the game is a good game. Creating the world&apos;s first 3A masterpiece with the theme of Xianxia is a style that has swept the world this year, especially the unique preference of foreign players. Sophisticated production and a strong project team is a large-scale chain game that is worth looking forward to this year. NFT is also highly recommended to participate. The project party does not keep tokens for itself. The choice to hold NFT to launch together is to make the game well for a long time. NFT has a very large room for value-added, whether it is pledged to obtain tokens, or the secondary market. Transactions are high-quality projects that can be full of high returns and must not be missed!</p>]]></content:encoded>
            <author>an-elf@newsletter.paragraph.com (An Elf)</author>
        </item>
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            <title><![CDATA[Eternal World项目全方位分析]]></title>
            <link>https://paragraph.com/@an-elf/eternal-world</link>
            <guid>SNHdhQ5voK8soYQ6BJBS</guid>
            <pubDate>Sat, 28 May 2022 15:45:41 GMT</pubDate>
            <description><![CDATA[面向对象区块链游戏爱好者 NFT爱好者 区块链领域意见领袖 币圈里寻找机会的投资者分析背景2021年经历土狗币Go to the Moon（到月球）到土狗满天跌落，GameFi（链游）的P2E（边玩边赚）赚钱到坑钱，NFT（非同质化代币）无脑mint（铸造）捡钱到肝白名单到吐血却被割韭菜，市场变得血腥，板块轮动飞速，稍有不慎，就会成为镰刀下的韭菜 随着链游1.0的破灭，即将迎来链游2.0的时代，人们会更加追求游戏的高质量制作及游戏体验「未来5年内，市场上可能会出现大约 1000 款 3A 加密游戏，保守地说，这些游戏当中有 10%会取得成功，也就是有100 款游戏会成功，而每一款都会带来100万 MAU(一款像样的 F2P 游戏的平均规模)，保守会有 1亿新的加密用户，这一点也不复杂。」头部加密投资机构的 3A 链游布局 在过去的一年当中，加密 VC 们并没有因爲大衆对链游的负面声音而停止对这一赛道的投资，一些项目方开始投入大量资源打造一些「3A链游」。从目前的情况来看，加密投资机构对链游的投资规模已经仅次于公链基础设施 A16z、Paradigm、Three Arrows Ca...]]></description>
            <content:encoded><![CDATA[<h3 id="h-" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">面向对象</h3><p>区块链游戏爱好者</p><p>NFT爱好者</p><p>区块链领域意见领袖</p><p>币圈里寻找机会的投资者</p><h3 id="h-" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">分析背景</h3><p>2021年经历土狗币Go to the Moon（到月球）到土狗满天跌落，GameFi（链游）的P2E（边玩边赚）赚钱到坑钱，NFT（非同质化代币）无脑mint（铸造）捡钱到肝白名单到吐血却被割韭菜，市场变得血腥，板块轮动飞速，稍有不慎，就会成为镰刀下的韭菜</p><p>随着链游1.0的破灭，即将迎来链游2.0的时代，人们会更加追求游戏的高质量制作及游戏体验「未来5年内，市场上可能会出现大约 1000 款 3A 加密游戏，保守地说，这些游戏当中有 10%会取得成功，也就是有100 款游戏会成功，而每一款都会带来100万 MAU(一款像样的 F2P 游戏的平均规模)，保守会有 1亿新的加密用户，这一点也不复杂。」</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/063f97f24182c26dd0fffcfc59e471d38cd629f520e44f5c2837eb9951da5276.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>头部加密投资机构的 3A 链游布局</p><p>在过去的一年当中，加密 VC 们并没有因爲大衆对链游的负面声音而停止对这一赛道的投资，一些项目方开始投入大量资源打造一些「3A链游」。从目前的情况来看，加密投资机构对链游的投资规模已经仅次于公链基础设施</p><p>A16z、Paradigm、Three Arrows Capital(三箭资本)、Binance Labs 以及FTX(Alameda Research)这些我们所熟知的顶级加密投资机构都布局了一些 3A链游，此外，Animoca Brands 这家游戏开发公司也频繁出现在链游项目的投资机 构名单当中。</p><p>例如，A16z布局了 Forte Dapper Labs Yuga Labs&amp;Improbable以及Sky Mavis 这些链游博队，Paradigm 布局了 SkyMavis 以及Parallel，Three Arrows Capital(三箭资本)布局了Ultiverse 以及 Ascenders，Binance Labs布局了 Sky Mavis 以及Ultiverse，FTX(Alameda Research)布局了 YugaLabs、Big Time 以及 Star Atlas.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/554acb83afbf8e870becf6ed5846a188764eda1b869fa9f515b8363983419a0d.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h3 id="h-" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">分析目的</h3><p>在参与了市场上众多区块链游戏之后，发现绝大部分都是所谓的”矿游“，只有击鼓传花的投机属性，并没有真正的游戏深度体验</p><p>Eternal Word是我发现的第一款全球首款3A仙侠元宇宙游戏。既然众多资本都在布局链游赛道，我将用全篇分析Eternal Word，看看能否在2022年把握住，一个百倍回报，开启娱乐和财富的双通道</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fc7ae542c8a32d91032dcbe6a6c8529a48af790ef76905484faf17f63e500b68.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>在此之前，小妖也看了很多博主对web2和web3游戏的解读，很多人会拿大家熟知的王者荣耀举例，王者荣耀玩家属于消费，付钱给腾讯，钱是收不回来的，在币圈人眼里就是没有打金效应。但为什么王者荣耀活得这么滋润呢？众多博主们给出的答案是，好玩，能给人带来精神享受。这一点，我是赞同的</p><p>接下来这些博主又继续举例，假如有一款和王者荣耀100％纳米的复刻的web3版本，游戏性和web2的王者荣耀一模一样，那现在你花1000块买皮肤，这个皮肤首先属于你，然后还可以在玩的同时，慢慢回本。这个钱大部分不给腾讯，取之于玩家，用之于玩家。那么你会选择哪个?</p><p>博主们给的结论都是大家会更喜欢web3的王者荣耀</p><p>但小妖我却不这么认为，乍一看确实没毛病，但仔细想想会发现很多悖论在其中</p><p>我更认为这象是一个盘子，大家先把钱放进去，然后通过时间一点点拿回来，甚至拿回本金后，还可以拿更多利润</p><p>这不就是明显的盘子玩法吗？前人赚后人钱，这就是所谓的取之玩家，用之于玩家吗？不如改成前人搭桥，后人买单？</p><p>我认为大家一度在给WEB3游戏定义的时候，不要忘记web2的成功，有他的必然性，我们在畅想web3的同时，不要完全忽略掉web2的属性</p><p>那么我认为一个成功的web3游戏应该是怎样的？</p><p>一定会有层级之分，一定会有大哥！大哥才是游戏中的消费主力，传统游戏中的大哥氪金实力超乎人们想象，并不是说大哥就是肥羊，投入了无法回本。而是游戏中的大哥，通常都是用金钱买时间，买效率，买成就感</p><p>他们并不会精打细算，如何操作会更快回本，对于游戏中的大哥，他们享受的是买单换快感。同样的时间投入在游戏里去计算收益，不如放到他们的事业当中会有更快的回报。所以大哥是来用金钱买快感的</p><p>去年很多链游，盯准了那些老板，让他们投入几百万上千万，号称几天回本，那纯粹是扯淡，真正的有钱人会信吗？结果就是崩掉，也有个别大哥赚钱的，他们赚的是谁的钱？</p><p>一个几百万的大哥，可能割的是几百个普通玩家，也可能割的是另一个大哥。所以一定要回归人性，真正的大哥在游戏中的定位是消费者，这不是他们赚钱的战场。他们是来游戏花钱节省时间提升效率获得快感的！不要再听那种投入越多回本越多的鬼话了</p><p>那么为什么现在web2的游戏里，大哥越来越少了？是大哥不愿意玩游戏了吗，还是大哥老了没精力玩了？</p><p>其实不是，游戏是现代人一个极佳的精神消遣领域，随着强大社交属性的开放，游戏已经没有年龄跨度，并不是我们理解的小孩子的玩乐，它俨然已经成为各大国际资本跑步入场的赛道</p><p>那么是不是说，现在经济环境差，大哥们都没钱了？其实要相信那句话，有钱人或许会有没钱的那一天，但这个世界上永远不会缺少有钱人。其实真正让大哥不愿意继续玩游戏的原因，其实就是陪玩的少了。大哥自己在游戏里，没有社交没有竞争，也没有荣誉感，自然没有消费欲。这是为什么呢？</p><p>因为一款真正好玩的游戏，往往都是偏重度参与的，像过去web2的传奇，天堂，魔兽世界。大家需要长期沉浸在游戏里面，可随着生活压力的变大，互联网时代的飞快发展，除了游戏还诞生了其他的娱乐消遣方式。比如直播就是最典型的例子，现在很多人在空闲时间选择了观看直播获得精神消遣，相比打游戏可能更容易躺平获得快感</p><p>那么话说到这里，我们是不是有一点启发？为什么游戏要从web2迫切的切换到web3？是游戏项目方良心发现了？把每年几千万数亿的营收回馈给玩家？</p><p>NONONO，资本的蛋糕不会轻易切出去的，他们比我们想象的还凶狠。之所以着急切换WEB3，就是因为传统的web2游戏，活不下去了！原因就是没有陪玩了，反正都是不赚钱，太多渠道可以消遣，没人愿意沉浸游戏获得快感了</p><p>那么怎么把玩家抓回游戏来，钱！让我们赚钱！钱是万能的，钱是人的最大驱动力，只有让我们真正做到一边玩游戏，一边把钱赚到手，才是真正的web3游戏</p><p>其实到这里，大家也明白我们普通人在web3游戏里，有一个隐性的身份，就是大哥的陪玩。我们更多的陪玩在里面，把社交搞活跃，把游戏竞争搞大，打造一个完整的生态，有强大交互，有竞争体系，这样大哥自然愿意消费。用直播间的场景举例，什么样的直播间有大哥消费，往往都是观众多，交互多，不管你刷不刷礼物，公屏上一直有人在聊天互动带节奏，自然会吸引大哥来刷榜</p><p>游戏开放的帮派功能，是非常好的社交手段。帮派与帮派之间的竞争，帮派内部再伴有晋升体制，让更多普通玩家抱团去赚钱。同时也不担心大哥们抱团，说难听点，穷人才讲抱团，有钱人都是竞争关系</p><p>就像直播间里，那些财富等级低的看客，最容易抱团，大家同样都不刷礼物，谁也不会看不起谁，一起想办法让主播给大家更多福利，一起刺激大哥去给主播消费打赏，这无形中完成了一个闭环，主播唱歌跳舞给普通玩家做福利，普通玩家去吹捧大哥，刺激大哥给主播消费</p><p>在此闭环中，每一个角色都得到了自己想要的。在这当中，谁最重要？有人说大哥最重要，错！主播才是最重要的，主播要有才艺，这样才会让普通玩家看好你这个潜力股，普通玩家对你的点赞互动都是一种投资，谁说我们不花钱就没投入了？我们的时间精力都是投入，做陪衬也是讲成本的！当一个主播有料，就有玩家看，这样的直播间自然而然就会吸引到大哥</p><p>所以说，在web3的游戏里，核心看的是游戏，游戏对标的就是直播间的主播！到底好不好玩，设计的合不合理，是能否引到陪衬玩家的关键</p><p>我们普通玩家，是看好你这个游戏好玩，相信会有更多大哥来消费，我们才去玩的，这样我们才能赚到钱</p><p>所以一个好的WEB3游戏，我认为要有以下几点</p><p>1. 核心是把游戏可玩性打造好，然后设计良好的经济模型</p><p>2.要对我们这些普通玩家友好，关爱我们，把我们当成游戏的核心财富，我们自然在边玩边赚的同时，会刺激出很多的氪金玩家出来</p><p>3. 如何实现大哥消费，这个不用过多说明，游戏就是社会的映射，只要有人的地方就会有竞争，有社会的地方就会有人想拥有话语权，还会诞生更多的人渴望做规则的制定者，所有这些权利，都是需要竞争，金钱是游戏竞争的唯一途径，完全不用担心没有大哥消费，基于我以上总结的观点，现在我来详细介绍这款Eternal World，它是我目前找到的，最符合我心中web3游戏的代表作，天然的游戏属性加完整的经济模型，我已经看到了web3游戏的时代来临</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b86ee658eb98df218f6c32a4d23fee418bec9f813130f5b020701cc5ee256ea8.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>项目官网</strong></p><p>打开<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://eternal-world.io/">http://eternal-world.io/</a>游戏官方网站，可以看到整个团队介绍</p><p><strong>制作人兼主策Tavid Jaffe</strong></p><p>毕业于阿拉巴马州伯明翰郊区的山溪中学，随后就读于洛杉矶的南加州大学。以执导过《烈火战车》和《战神》系列游戏而闻名。他的《烈火战车:漆黑》与《战神》都曾经入榜过IGN的「TOP25的PS2游戏」排行，其中《烈火战车:漆黑》排行第9名，而《战神》则荣登榜首。2007年，离开美国索尼计算机娱乐(SCEA)并加入了与索尼签署过长年协议的吃睡游戏公司(Eat Sleep Play)，门为 PlayStation平台制作游戏。2012年2月，由于创作上的分歧，Jaffe离开了吃睡游戏。2014年，Jaffe在他的新工作室「巴特利特·琼斯超自然侦探社」公布了他的第一个项目，那就是 PlayStation4平台上的《画到死》</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fb1e785be879a7738f17a8c1bc9239aedb609b009f9f7574df311d860768ebf7.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>《EternalWorld》是David Jaffe操刀制作的第一款仙侠元宇宙链游，将其多年的游戏开发经验全部灌注在这一产品当中，并必将是《战神》之后的又一创世之作 Eternal World</p><p><strong>服务端主程序Adam</strong></p><p>曾在法国育碧、EA、动视暴雪等多家世界顶级公司担任相关职务。参与过《战锤 ol》、《刺客信条》、《魔兽世界》等享誉世界的著名游戏产品的设计及研发</p><p><strong>客户端主程序Jasson</strong></p><p>有着十多年的前端开发经验，曾于韩国NCSoft以及娱美德任职，对Unity引擎有着极深的领悟和操作能力，作为主要成员，开发的「传奇」系列网游产品，在市场上都取得了巨大的成功。其中《MIR4》，更是在韩国和中国引爆市场，在链游领域取得了巨大的成功</p><p><strong>游戏主美Aaron</strong></p><p>英国美术学院攻读美术及艺术专业，在游戏绘画、3D模型、TA技术领域都有很高的造诣，曾在法国育碧、美国动视暴雪、拳头游戏等公司任职，参与过《刺客信条》、《魔兽世界》、《英雄联盟》等知名游戏的开发设计。以及担任过传奇系列手游的美术创意总监</p><p><strong>首席技术顾问Vanessa</strong></p><p>主要担任游戏的网络安全及运营维护工作，毕业于加州大学伯克利分校，主攻计算机安全专业，曾在微软、亚马逊等全家顶级网络公司任职，之后又加入亚马逊游戏公司，参与了《Lost Ark》的运营工作</p><p>超级豪华的制作团队，是我关注它的一个首要因素，随之才会打开白皮书去仔细阅读游戏介绍。</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/01090f312fc4d474020ddbd0f3d26f3fc37da5784591733ff558d178e7f43571.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>打开白皮书有完整的游戏项目介绍</p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://eternal-world.io/eternalworld.pdf">http://eternal-world.io/eternalworld.pdf</a></p><p>小妖为大家整理了一些出来</p><p>Eternal world是一个全球首款3A仙侠元宇宙游戏我能理解到的真正GameFi 2.0</p><p>Eternal world 游戏最开始有4个职业可供选择，每个人可以同时拥有本尊、元神及化身这三个职业，并且可以无须退出登陆，便可以自由切换。其中元神可以有2个职业选择，化身有4个职业选择。而本尊、元神和化身一共10个职业，可以通过配置天赋点数，获得另外的10个职业，一共可以有20个职业。每个职业在游戏过程当中都有自己的战斗定位。超强社交、融合国家、宗门、公会、私聊等多重社交系统</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ca0dbb9e2874a4fc01f239273d2a72fce03f08a7507930d55fad623cfb6cb25a.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d1baa73facc0573904a138887fd6d931786d15474e02adc4d3ffdfa2b66cef6b.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>超多职业,二十种仙侠职业，满足你对修仙的所有幻想</p><p><strong>超大地图</strong></p><p>超大世界框架设计，有十方界近百张地图副本</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a59ffd530eef68719832c006767a8a208a8740b0f2673fe67174b7e778d4c71b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>超炫装备</strong></p><p>上千种神器装备，任君持之，纵横仙侠元宇宙</p><p><strong>超清画质</strong></p><p>全球首款3A仙侠元宇宙游戏</p><p>3A游戏是用来代指那些「不计成本到可以拖垮一家公司程度」来制作的开发成本高、开发周期长、消耗资源多的高质量游戏。列如《巫师三》、《侠盗猎车4》等知名单机游戏的开发成本都接近了1亿美元，近千人的开发团队需耗时3-5年才能打造出一款好玩的3A游戏</p><p><strong>特色玩法</strong></p><p>游戏中既有PVE刷副本、PVP竞技、押镖 等常规玩法，还增加了很多新颖的特殊玩法</p><p>游戏中进行 超大世界框架设计，有十方界近百张地图 副本</p><p>游戏中有 上千种灵兽、坐骑、Boss首领、精英、怪物，上万种装备，羽翼，羽轮，时装，纹身等</p><p>游戏中包含了各类好玩的每日活动，每周活动和誓约活动，包含了 60人、200人、400人和800人等大中小型的多人团战、宗门战、国战等对抗活动</p><h3 id="h-" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">项目亮点</h3><p>一.经济闭环，通缩模型</p><p>二.大型深度 MMORPG</p><p>三.零撸模式，免费可玩</p><p>四.多样化的 PK系统，成熟的国战模型</p><p>五.完备的游戏内经济系统，可肝可氪</p><p>六.打造真正的仙侠元宇宙</p><p>七.融合了 WEB2和WEB3的玩家</p><p><strong>通证模型</strong></p><p><strong>ETL分配规则</strong></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/771ac3686484de950bd3cd64f842843c7925a2b890d3ae89c1534d9a1f66d400.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>NFT质押挖矿产出15%(12个月释放):1.5亿</p><p>游戏产出75%:7.5亿</p><p>市场流动性2%:0.2亿</p><p>机构投资8%:0.8亿，机构投资占比较少，是对玩家比较友好的，有75的％token是通过游戏产出，这样才能让玩家持续的感受赚钱效应</p><p>TGE价格:0.02U，对于这样一款3A重度巨作，这个初始价格推算整体估值只有2000万美金，估值严重偏低，但只有这样token的涨幅才不受限制，是真正值得期待的百倍币</p><p>通缩机制:游戏充值的ETL，85%销毁，15%注入发展基金</p><p><strong>经济循环模型</strong></p><p>通过参与游戏活动，获得灵石,使用灵石可在游戏内拍卖黑金,黑金可以按1:1比例兑换ETL</p><p>在游戏充值ETL可以购买灵石</p><p>这样一个完整的经济循环模型，加上极致的通缩机制。真正避免了之前那些所谓的链游“挖提卖“的死亡螺旋（<strong>）</strong><code>白皮书里还介绍了更多创世NFT详细玩法</code></p><p><strong>NFT比例分配:</strong></p><p>NFT为Eternal world的仙尊传承，是创世令牌，可质押挖矿 NFT总发行数量300,000个，团队自留20%</p><p>NFT数量和等级分类:NFT发行数量:300,000(NFT盲盒:可开出1--4级的令牌)NFT等级分类:1-5级，5级的只有通过合成才能获得。</p><p>合成是需要2个同等级的NFT去合成，不同等级的合成率都有所不同。合成失败会销毁一个NFT，这样形成了一个大量通缩。等级越高的NFT，合成机率会随之降低，但同时权益会超级放大</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/492bef800313a8ea251e1d0dc33e07ba9820ce1845cf225f9de62d518e81a05b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>1级2级NFT都可以获得游戏内的空投盲盒及游戏消耗灵石</p><p>3级以上的NFT，不仅可以获得游戏内的空投盲盒，还可以质押挖token,总共有15％的token可以通过NFT质押获得,等级越高的NFT，质押获得的token也越多</p><p>5级NFT除了可以获得质押token，在游戏场景中还有隐藏专属权益,这种玩法我觉得非常新颖也人性化，既有NFT盲盒开启的随机性，又有合成多功能属性</p><p>这样抽取到1级2级NFT的玩家，如果不想进入游戏去玩，还可以通过合成3级NFT去质押挖token。最高等级的5级NFT，只能通过合成来获取</p><p>这样就会让低级NFT的地板价不停抬高盲盒的售卖价格仅10U，让更多玩家降低了门槛去参与。同时限定了5级NFT的数量，当5级NFT已经合成饱和时，只有通过玩家之间在二级市场上互相购买</p><p>并且后面的氪金游戏玩家如果想获得隐藏专属权益，只能从前期拥有NFT的持有者手中购买，可以购买大量低级的NFT去合成，也可以直接从5级NFT持有者手中购买。这样真正做到了让传统游戏玩家学会区块链操作，也让区块链中的玩家手中的NFT更有价值支撑。这种权益类NFT才是真正有价值的</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/71f87d7f90f865b7c55db669baa0b411a20cef7527cd60257101e079478444ac.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>小妖真心认为，这样的NFT，无论从炒作增值角度还是长期持有享受权益来看，都是非常值得参与拥有的。真正的拼手速、拼运气、拼实力</p><p>最后总结，游戏是好游戏，打造全球首款以仙侠为主题的3A巨作，是今年风靡全球的风格，尤其是备受外国玩家的独特偏爱。精良的制作以及强大的项目团队是今年非常值得期待的一款大型链游。NFT也是极力推荐参与的，项目方并没有自留代币，选择持有NFT共同发射也是真心想把游戏长久做好，NFT有非常大的增值空间，无论是质押获得token，还是二级市场的交易，都是可以获得满满的高额回报,千万不能错过的优质项目</p>]]></content:encoded>
            <author>an-elf@newsletter.paragraph.com (An Elf)</author>
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            <title><![CDATA[An Elf]]></title>
            <link>https://paragraph.com/@an-elf/an-elf</link>
            <guid>HwcqMWqO4CeO80czq1jx</guid>
            <pubDate>Sat, 28 May 2022 14:36:23 GMT</pubDate>
            <description><![CDATA[Knowing that it is difficult to become an immortal why not fall into a demon and go mad]]></description>
            <content:encoded><![CDATA[<p>Knowing that it is difficult to become an immortal why not fall into a demon and go mad</p>]]></content:encoded>
            <author>an-elf@newsletter.paragraph.com (An Elf)</author>
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