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            <title><![CDATA[Knight of Valor:The Dragon's Rescue]]></title>
            <link>https://paragraph.com/@s1vsn/knight-of-valor-the-dragon-s-rescue</link>
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            <pubDate>Mon, 18 Mar 2024 23:46:08 GMT</pubDate>
            <description><![CDATA[In the land of Ardentia, where tales of valor and bravery echoed through the ages, there lived a young knight named Sir Edmund. His heart burned with the fire of righteousness, and his sword was ever ready to defend the innocent. Princess Elara, the fairest maiden in the kingdom, had been captured by the vile dragon, Drak&apos;karoth, whose dark shadow loomed over the land. Sir Edmund, hearing of the princess&apos;s plight, vowed to rescue her from the clutches of the beast. With his trusty s...]]></description>
            <content:encoded><![CDATA[<p>     In the land of Ardentia, where tales of valor and bravery echoed through the ages, there lived a young knight named Sir Edmund. His heart burned with the fire of righteousness, and his sword was ever ready to defend the innocent. Princess Elara, the fairest maiden in the kingdom, had been captured by the vile dragon, Drak&apos;karoth, whose dark shadow loomed over the land.</p><p>     Sir Edmund, hearing of the princess&apos;s plight, vowed to rescue her from the clutches of the beast. With his trusty sword at his side and his steed Thunderhoof beneath him, he set forth on his quest. Through dense forests and treacherous mountains, Sir Edmund rode, his determination unwavering despite the dangers that lay ahead.</p><p>     As he approached the dragon&apos;s lair, the air grew thick with the stench of sulfur, and the sky darkened with the creature&apos;s malevolent presence. Drak&apos;karoth, with scales as black as night and eyes that glowed with a fiery rage, stood guard over the princess, his claws ready to strike down any who dared challenge him.</p><p>     Undeterred, Sir Edmund charged forward, his sword gleaming in the dim light. The battle that ensued was fierce and relentless. The dragon unleashed torrents of flame, but Sir Edmund dodged and weaved, his agility matched only by his bravery. With every strike of his sword, he chipped away at the beast&apos;s defenses, determined to free the princess from her captivity.</p><p>     Princess Elara, her heart filled with hope at the sight of her gallant savior, cheered him on from her cage. &quot;You can do it, brave knight!&quot; she cried, her voice carrying across the battlefield like a beacon of courage.</p><p>     Finally, after what seemed like an eternity of combat, Sir Edmund delivered the decisive blow. With a mighty swing of his sword, he pierced the dragon&apos;s heart, and Drak&apos;karoth fell to the ground with a deafening roar.</p><p>     Rushing to the princess&apos;s side, Sir Edmund broke open her chains and lifted her gently into his arms. &quot;You are safe now, my lady,&quot; he said, his voice filled with relief. &quot;No harm shall befall you as long as I draw breath.&quot;</p><p>     Princess Elara gazed up at her rescuer with eyes filled with gratitude. &quot;Thank you, brave knight,&quot; she whispered, her hand reaching out to touch his cheek. &quot;You have saved not only my life but the honor of our kingdom.&quot;</p><p>     Together, Sir Edmund and Princess Elara rode back to the castle, where they were greeted as heroes. And though their journey had been perilous, they emerged victorious, their bond forged in the fires of adversity, a testament to the enduring power of courage and love.</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[Tearing Spaces - Большой гайд (герои, оружие, навыки, механики игры)]]></title>
            <link>https://paragraph.com/@s1vsn/tearing-spaces</link>
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            <pubDate>Sun, 30 Jul 2023 23:07:06 GMT</pubDate>
            <description><![CDATA[CARV Website | Docs | Twitter | Medium | Discord | Telegram | Newsletter | Link3 TEARING SPACE Website | Docs | Twitter | Substack | Discord | Telegram | Linktree Tearing Spaces - это соревновательная NFT-игра, в которой игроки сражаются друг с другом, зарабатывая жетоны и награды. Игроки сражаются в командах 3v3 против реальных игроков со всего мира. Перед началом боя игроки выбирают героя, оружие и таланты. Побеждает та команда, которая первой убьет босса, но будьте внимательны: любая из ко...]]></description>
            <content:encoded><![CDATA[<p>CARV <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://bit.ly/3GmBJyl"><strong>Website</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://bit.ly/3WQ5hvl"><strong>Docs</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/carv_official"><strong>Twitter </strong></a><strong>| </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@carv"><strong>Medium</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/carv"><strong>Discord</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://t.me/carv_official_global"><strong>Telegram</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://newsletter.carv.io/?utm_campaign=newsletter&amp;utm_medium=email&amp;utm_source=Revue+newsletter"><strong>Newsletter</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://link3.to/carvofficial"><strong>Link3</strong></a></p><p>TEARING SPACE <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.tearingspaces.com/"><strong>Website</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://whitepaper.tearingspaces.com/"><strong>Docs</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/Tearing_Spaces"><strong>Twitter </strong></a><strong>| </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://tearingspaces.substack.com/"><strong>Substack</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/tearingspaces"><strong>Discord</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://t.me/+FVL-5Q0WLfQ5NjUx"><strong>Telegram</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://linktr.ee/tearingspaces"><strong>Linktree</strong></a></p><p>     Tearing Spaces - это соревновательная NFT-игра, в которой игроки сражаются друг с другом, зарабатывая жетоны и награды. Игроки сражаются в командах 3v3 против реальных игроков со всего мира.</p><p>     Перед началом боя игроки выбирают героя, оружие и таланты. Побеждает та команда, которая первой убьет босса, но будьте внимательны: любая из команд может войти в порталы, появляющиеся на арене, и телепортироваться на поле боя противника, чтобы устроить засаду. Ваша стратегия зависит от ситуации в бою - мчаться ли к финишу или саботировать противника?</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/dbf200a3cd297a4700fdd941113bb38ad75811354ab6cd4531a6d0a03b729b8e.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h2 id="h-boevaya-sistema" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">БОЕВАЯ СИСТЕМА</h2><p>     Сражайтесь в подземельях в режиме 3v3 с реальными игроками. Каждая команда участвует в гонке по своему измерению или атакует другую команду, чтобы первой убить своего босса.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e382a15735f7c5d2b8e6d5525fcfab56afbfc9776128b9a54d02dba3169aa5fb.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Цель игры</strong></p><ul><li><p>Очистить все комнаты</p></li><li><p>Разбейте магический кристалл, чтобы активировать талант</p></li><li><p>Телепортируйтесь к вражеской команде и остановите ее продвижение вперед</p></li><li><p>Убейте босса раньше команды противника, чтобы выиграть битву</p></li></ul><p><strong>Основные элементы управления (клавиатура и мышь)</strong></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/04c644e600dded4240064abd0326481ee4adf50dddd810b5bb6ec08c1f542c44.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Структура карты</strong></p><p>     Карта состоит из трех зон. В первых двух зонах игроки сражаются с врагами под управлением компьютера (допустимо перемещение через портал на территорию команды соперника). Переход в следующую зону возможен после того, как будут убиты все враги в текущей комнате. Шкала прогресса отражает уровень зачистки помещения.</p><p>     В третьей комнате находится босс. Побеждает команда, которая быстрее убьет его - заполнит гкалу прогресса на 100%. В комнате также имеются порталы через которые можно перемещаться в комнату противника.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/29583fc6dfe0cad728d02f4deb3856b493d31f59a550189f7f7ce2725c74ce4b.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Смерть и возрождение</strong></p><ul><li><p>Когда здоровье игрока достигает 0, персонаж умирает</p></li><li><p>Через 15 секунд после смерти игрок может возродиться в точке возрождения в текущей комнате</p></li><li><p>После возрождения здоровье восстанавливается до 100%, а игрок становится неуязвимым на 1 секунду</p></li></ul><p><strong>Порталы</strong></p><ul><li><p>Портал - это механизм, позволяющий игроку телепортироваться на поле боя вражеской команды</p></li><li><p>Порталы появляются в определенных местах поля боя</p></li><li><p>Когда персонаж использует портал, он переходит в режим ожидания, чтобы его можно было использовать снова</p></li><li><p>Игрок телепортируется на поле боя противника в месте нахождения портала в его комнате</p></li><li><p>Время пребывания на вражеском поле боя не ограничено</p></li><li><p>При гибели или использовании навыка &quot;Возвращение&quot; игрок возвращается в точку возрождения на своем поле боя</p></li></ul><p><strong>Стратегия</strong></p><ul><li><p>Выберите своего персонажа</p></li><li><p>Выберите 9 талантов, которые вы хотите использовать в бою</p></li><li><p>Выберите оружие, которое обладает желаемыми атрибутами и специальными навыками</p></li><li><p>Убивайте монстров или вторгайтесь на поле боя противника, чтобы остановить его продвижение вперед</p></li><li><p>Активируйте нужный талант в зависимости от ситуации и убивайте монстров быстрее противников</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6905998a87492e2039acc4cb02e093cbeef7024203534f9370402cd2f999b4bf.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h2 id="h-sistema-vooruzheniya" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">СИСТЕМА ВООРУЖЕНИЯ</h2><p>Оружие - это основные предметы, которыми игроки должны экипироваться в игре</p><p><strong>Тип оружия</strong></p><ul><li><p>Тип оружия влияет на игровой процесс благодаря различным навыкам и атрибутам</p></li><li><p>3 вида оружия ближнего боя: Двойные ножи, Меч, Молот</p></li><li><p>3 вида оружия дальнего боя: Лук, Арбалет, Посох</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/39ff0240f3b27e586f03eadec627cbcaf751131a81e49c83ea49adc1cdfe3da6.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Классическое оружие</strong></p><ul><li><p>Классическое оружие - это оружие, не относящееся к НФТ, которое игроки могут получить бесплатно в начале игры.</p></li><li><p>Всего существует 6 видов классического оружия (по одному на каждый тип оружия)</p></li><li><p>Классическое оружие не может заработать TSC в игровых матчах</p></li><li><p>Классическое оружие не может быть продано на рынке</p></li><li><p>Более подробную информацию о NFT-оружии можно найти на в <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://whitepaper.tearingspaces.com/game-assets/nft-weapons">оффициальной документации</a></p></li></ul><p><strong>Рарность</strong></p><ul><li><p>За исключением классического оружия, оружие NFT будет определять атрибуты оружия в зависимости от его редкости.</p></li><li><p>Редкость получаемого NFT-оружия будет выбрана случайным образом.</p></li><li><p>Пример: Диапазон урона оружия-молота составляет 100~200. Когда вы получаете молот, редкость этого оружия выбирается случайно: если это легендарный молот, то его урон равен 200, если редкий, то 100.</p></li><li><p>Оружие делится на 3 типа по редкости: самое редкое - легендарное, затем эпическое и редкое.</p></li><li><p>Legendary / Epic / Rare</p></li><li><p>Чем выше редкость, тем: выше числовые параметры оружия, выше долговечность и время ремонта оружия, сильнее эффект от навыка владения оружием</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/20f89a4971f4a8105166e519c72137a9a097e1592244fec658103c5757bb97a6.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Атрибуты</strong></p><ul><li><p>Weapon Damage - урон, наносимый обычными атаками</p></li><li><p>Health Boost - увеличение здоровья дает персонажу дополнительное максимальное количество здоровья</p></li><li><p>Ability Power - базовое значение урона при расчете урона от различных умений</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6dad26ed973134cee8b6097b16b4ea1df8e64db3bd1cf67d82211ddc0bc71e07.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Характеристики оружия</strong></p><ul><li><p>Некоторые виды легендарного оружия обладают свойствами оружия, которые представляют собой пассивный эффект или пассивное умение, активируемое при использовании оружия (например, POWERFUL SPIN - 20% шанс выпустить 2 бумеранга при атаке)</p></li><li><p>Каждая характеристика оружия имеет свой эффект</p></li><li><p>Только легендарное оружие имеет шанс получить дополнительные характеристики</p></li><li><p>Каждый признак оружия имеет свою редкость: S, A, B, C, причем S - самая редкая</p></li><li><p>Чем выше степень редкости оружия, тем сильнее эффект умения</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/103f3d198a01468ba27d8e47fd7a22e0ef75fad1b04fb07e1b37d7ba70e0efb8.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Потенциал</strong></p><ul><li><p>Потенциал оружия определяет начальные атрибуты оружия, и каждый атрибут (урон оружия, прибавка к здоровью, сила способностей, влияние) будет зависеть от соответствующего потенциала</p></li><li><p>Чем выше потенциал атрибута, тем выше значение атрибута, которое может быть улучшено при модернизации оружия</p></li></ul><p><strong>Влияние</strong></p><ul><li><p>Все NFT оружие (legendary, epic, rare) также оказывает влияние на атрибуты всех монстров противника на его поле боя</p></li></ul><p><strong>Элементы</strong></p><ul><li><p>NFT оружие делится на 6 стихий: Огонь, Вода, Ветер, Земля, Свет и Тьма.</p></li><li><p>Классическое оружие не может иметь какой либо элемент</p></li><li><p>Эффект от элемента окащывает влияние на атрибуты оружия</p></li></ul><p><strong>Умение владения оружием</strong></p><ul><li><p>Каждое оружие имеет 2 уникальных навыка</p></li><li><p>Навык зависит от рарности оружия</p></li></ul><p><strong>Емкость TSC</strong></p><ul><li><p>TSC (Tearing Spaces Coin) можно добыть при использовании NFT оружия в игровых матчах</p></li><li><p>Когда количество NFT-оружия одной редкости достигает определенного числа, количество жетонов, производимых NFT-оружием этой редкости, увеличивается, а увеличенная стоимость определяется в зависимости от редкости и количества</p></li></ul><p><strong>Прочность оружия</strong></p><ul><li><p>Каждая игра (2 комнаты + комната босса), пройденная с NFT оружием, также влияет на его долговечность, расходуя 1 очко после каждой игры. Долговечность оружия варьируется в пределах 30-50 очков в зависимости от редкости.</p></li><li><p>Когда долговечность оружия достигает 0, оружие все еще можно использовать, но оно не сможет получить награды TSC.</p></li><li><p>Оружие может быть отремонтировано, переработано или восстановлено, когда его долговечность достигает 0</p></li><li><p><strong><em>Ремонт:</em></strong> Оружие с долговечностью 0 можно отремонтировать, расходуя TSC, но верхний предел долговечности после ремонта будет снижен на небольшую величину</p></li><li><p><strong><em>Переработка:</em></strong> Существует ограничение на количество ремонтов оружия, после чего оно может быть выкуплено и обменено на определенный процент TSC</p></li><li><p><strong><em>Восстановление:</em></strong> если оружие не может быть отремонтировано снова, оно может быть перековано. Долговечность оружия восстанавливается до исходного состояния, но для восстановления требуется потратить 1 NFT оружие той же редкости. Долговечность и время ремонта этого оружия переносятся на вновь выкованное оружие.</p></li></ul><p><strong>Рыночные транзакции</strong></p><ul><li><p>Игроки могут покупать или продавать NFT оружие любой прочности на рынке</p></li><li><p>Расчеты по рыночным сделкам производятся в TSC</p></li></ul><p><strong>Модернизация оружия</strong></p><ul><li><p>Успешная модернизация оружия улучшает его основные характеристики</p></li><li><p>Модернизация оружия становится все более тонким процессом, и существует вероятность неудачи</p></li><li><p>Чем больше раз оружие было модернизировано, тем выше его уровень, тем выше цена на модернизацию и тем меньше шансов на успех операции.</p></li></ul><h3 id="h-specialnyj-effekt" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">СПЕЦИАЛЬНЫЙ ЭФФЕКТ</h3><p>Каждый элемент имеет свой особый эффект</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e17f6781102a629a1188d6295c41e3e8250acf1f771bab0e1a3b11f5ff2083cd.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h2 id="h-oruzhie" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">ОРУЖИЕ</h2><h3 id="h-moloty" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>МОЛОТЫ:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/453c942945e4c2bbc9f67e99766c7a51aa77fdfe328412f5c9eaa1c391aa6c25.webp" alt="Seismic Truncheon:" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Seismic Truncheon:</figcaption></figure><ul><li><p>Элемент: Земля</p></li><li><p>Урон от оружия: 25~31</p></li><li><p>Увеличение здоровья: 39%~48%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Излом</strong></p><p><em>Разбейте землю и создайте щит.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a5dbaa9eca80dd0291ea202010c182c22a684c9c574be13f9dbb1fccbf2a9788.jpg" alt="Weapon Skill 1: Fissure" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Fissure</figcaption></figure><p><strong>Навык оружия #2 - Гигаудар</strong></p><p><em>Прыгните на место и оглушите врагов.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/844fb20537237e3e3c97f4c70107de338099b9ae37a5638e9d69ca2a9d9e6661.jpg" alt="Weapon Skill 2: Giga Impact" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Giga Impact</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/651fe3bb4c8d4996c59f73f7f7b683128137ba22617cfa3a337c0d609abf0157.webp" alt="Inquisitor&apos;s Gaze" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Inquisitor&apos;s Gaze</figcaption></figure><ul><li><p>Элемент: Свет</p></li><li><p>Урон от оружия: 19~24</p></li><li><p>Увеличение здоровья：30%~37%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Молот судеб</strong></p><p><em>Бросает размашистый молот, чтобы перетянуть врагов на свою сторону.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c9d2645e059ec837c97e54d4fb0c61b97cf919520f39c7d4dc6ef917f7cc92e4.jpg" alt="Weapon Skill 1: Judgment Hammer" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Judgment Hammer</figcaption></figure><p><strong>Навык оружия #2 - Бриллиантовый воин</strong></p><p><em>Непрерывная атака, попадание в противника исцеляет союзников.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c3219ea42a8b47874a5d937cc5f798c993f71d5f430242a1f0719dcf377700d4.jpg" alt="Weapon Skill 2: Brilliant Warrior" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Brilliant Warrior</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f838fb1319846688ac78e34c13c044de52e9665ee4ae06384a3430f62f746366.webp" alt="Wheel of Judgment" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wheel of Judgment</figcaption></figure><ul><li><p>Элемент: Огонь</p></li><li><p>Урон от оружия: 16~20</p></li><li><p>Увеличение здоровья：25%~31%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~22</p></li></ul><p><strong>Навык оружия #1 - Прыжок энтузиазма</strong></p><p><em>Выпускает взрывную волну вперед с дополнительным эффектом сжигания при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4f2f989f12be8ce977fe8dc6b53f550d2bfb0bc739109b6c07e0e70beedc8dfc.jpg" alt="Weapon Skill 1: Enthusiasm Leap" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Enthusiasm Leap</figcaption></figure><p><strong>Навык оружия #2 - Овердрайв</strong></p><p>Зарядитесь, чтобы выпустить большую взрывную волну.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/140a364ffa8cac7886aea88afda19ceecd4202f1e495e21f3253ba8c7cedf536.jpg" alt="Weapon Skill 2: Overdrive" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Overdrive</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6616e2371175ab94281684e6f7d59f6d3d045b8c43b6be00a3924561cce3b062.webp" alt="Rock Hammer" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Rock Hammer</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 16~20</p></li><li><p>Увеличение здоровья：22%~28%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Жестокий разгром</strong></p><p><em>Разбивает землю, нанося урон ближайшим врагам.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8a1607d5a9f41a168272d4fc0506b5b32710fd319174be3dda8eefffdca81a55.jpg" alt="Weapon Skill 1: Brutal Smash" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Brutal Smash</figcaption></figure><p><strong>Навык оружия #2 - Разрушение земли</strong></p><p><em>Зарядиться и ударить по земле, выпустив вперед ударную волну.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8b2c64daf41c42f3b0d1b8a4bfdbb0dd4175a79e2dfa7e9f7ec37f8bebdda496.jpg" alt="Weapon Skill 2: Land Crush" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Land Crush</figcaption></figure><h3 id="h-posohi" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>ПОСОХИ:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b75c2c2f1e7e0e7c0733c022fdf8e94ed1b1400985e28bcd83e1e7dcc0f3304f.webp" alt="Abyssal Skeleton" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Abyssal Skeleton</figcaption></figure><ul><li><p>Элемент: Тьма</p></li><li><p>Урон от оружия: 28~34</p></li><li><p>Увеличение здоровья: 21%~26%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Метка бездны</strong></p><p><em>Выпускает тени дракона на целевую область</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e065f24fde1636e3d1509eec6dd6295e2999d6f77cf3abb9f768e914d17faa92.jpg" alt="Weapon Skill 1: Abyssal Mark" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Abyssal Mark</figcaption></figure><p><strong>Навык оружия #2 - Темный дракон</strong></p><p><em>Наносит урон в небольшой области и вызывает темного дракона.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/dc9c14e393efec3cbe7d4d78a44867ea66d57032a51b5e5300a7de21d15d2a10.jpg" alt="Weapon Skill 2: Dark Dragon" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Dark Dragon</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b5210d2b125135a84c7789a92afd5d221152a20bfcd4870c32f1fdea28bb5a7b.webp" alt="Dwarf King&apos;s Staff" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Dwarf King&apos;s Staff</figcaption></figure><ul><li><p>Элемент: Земля</p></li><li><p>Урон от оружия: 22~26</p></li><li><p>Увеличение здоровья：16%~20%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Песчаная буря</strong></p><p><em>Заряжается и наносит 2 раза урон и генерирует щит.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e53e3833efc2b142b63a84c667532079f07fc14a361445128e88651c614361a7.jpg" alt="Weapon Skill 1: Sandstorm" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Sandstorm</figcaption></figure><p><strong>Навык оружия #2 - Каменный взрыв</strong></p><p><em>Атакует противников в радиусе действия и оглушает их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b411eb0a2d10992ff7bc6fd91197f47ddf7c5bb969b491d0dc860306cd8b0993.jpg" alt="Weapon Skill 2: Rock Blast" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Rock Blast</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b6bfec27945fb9d89951bb3381bfe960b34c29be412b8ec989d0fad46467ad3c.webp" alt="Templar Light" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Templar Light</figcaption></figure><ul><li><p>Элемент: Свет</p></li><li><p>Урон от оружия: 18~22</p></li><li><p>Увеличение здоровья：13%~17%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~22</p></li></ul><p><strong>Навык оружия #1 - Звездная ракета</strong></p><p><em>Выпускает несколько магических ракет по ближайшим врагам и исцеляет героя.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b5437a7ae6fbedb57d912e13161cb596c81a21ec48a10b6b267fc05ede8caa05.jpg" alt="Weapon Skill 1: Star Missile" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Star Missile</figcaption></figure><p><strong>Навык оружия #2 - Гиперлуч</strong></p><p><em>Наносит урон врагам при попадании, лечит союзных героев при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/313bd9b633658105df28269944c4a2cff6c2cbc164d9121e2e45114682a46bfd.jpg" alt="Weapon Skill 2: Hyper Beam" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Hyper Beam</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3ad0e725f967aaac27c26b7113846e3928e9929addade289cc7eb7160312cc11.webp" alt="Deadwood Staff" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Deadwood Staff</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 16~20</p></li><li><p>Увеличение здоровья：12%~15%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Магическая волна</strong></p><p><em>Выбрасывает вперед магическую волну, наносящую урон противникам, попавшим под удар.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a875f59ab271a304a075aff66b78ef5b953f151b727c59a7f873e1a1d63e2aaa.webp" alt="Weapon Skill 1: Magic Wave" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Magic Wave</figcaption></figure><p><strong>Навык оружия #2 - Псионный луч</strong></p><p><em>Непрерывное повреждение противников в радиусе действия.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4fc6215e70e24c559a0bc3b472c61bef65c51b917d98dd7771fe3cd45bb1ddd9.webp" alt="Weapon Skill 2: Psionic Beam" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Psionic Beam</figcaption></figure><h3 id="h-metatelnoe-oruzhie-luk" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>МЕТАТЕЛЬНОЕ ОРУЖИЕ - ЛУК:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5d9ac9bfc614aa590d7d67a372f29ea31a0d01fa5640e86fce9fbf1875ec7791.png" alt="Sylph&apos;s Gift" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Sylph&apos;s Gift</figcaption></figure><ul><li><p>Элемент: Ветер</p></li><li><p>Урон от оружия: 14~17</p></li><li><p>Увеличение здоровья: 17%~21%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Отрыв</strong></p><p><em>Выстреливает стрелой, которая пробивает врагов, отбрасывает их назад и накладывает эффект &quot;Уязвимость&quot;.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e55893a2578f883443465d1a429e35885bc99037e6d8b5283c803d64975b2e55.jpg" alt="Weapon Skill 1: Break Out" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Break Out</figcaption></figure><p><strong>Навык оружия #2 - Падающая звезда</strong></p><p><em>Непрерывное повреждение противников в радиусе действия.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/445f707e3b701f86a734728f7b3ac155a4a671993e468b16ff9545cd86d2b726.jpg" alt="Weapon Skill 2: Falling Star" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Falling Star</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2291b60dd9a1a397a5242b99047e85fc1dac529bef44c75daa8f0071c832fda1.webp" alt="Ra&apos;s Corona Bow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Ra&apos;s Corona Bow</figcaption></figure><ul><li><p>Элемент: Огонь</p></li><li><p>Урон от оружия: 11~13</p></li><li><p>Увеличение здоровья：17%~21%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Солнечная стена</strong></p><p><em>Вызывает 2 ряда сияющих стен, наносящих ожоги и оглушающие эффекты при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d78d06dede71eedfd5aff8e3a4009f3cbf6ce06caa64e1e936d476112ea9cbea.jpg" alt="Weapon Skill 1: Solar Wall" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Solar Wall</figcaption></figure><p><strong>Навык оружия #2 - Огненный метеор</strong></p><p><em>Непрерывная атака на противника с эффектом выжигания</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4650af15f03e87a748153550f89078c0a131994d63b6d1c2f240fee3edb43fb7.jpg" alt="Weapon Skill 2: Fire Meteor" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Fire Meteor</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/493de922fe651663d53a1f749b41c49f5ef4e8017805faad65b7300368216593.webp" alt="Infernal Fang" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Infernal Fang</figcaption></figure><ul><li><p>Элемент: Тьма</p></li><li><p>Урон от оружия: 9~11</p></li><li><p>Увеличение здоровья：14%~18%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~22</p></li></ul><p><strong>Навык оружия #1 - Теневая стрела</strong></p><p><em>Выпускает проникающую стрелу, которая заглушает врагов при попадании и раскалывается.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1839cafb2da17a9edbf2bba73dbdb3cbbb4e27f3068009caf2b147daf9f62853.jpg" alt="Weapon Skill 1: Shadow Arrow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Shadow Arrow</figcaption></figure><p><strong>Навык оружия #2 - Опустошающая стрела</strong></p><p><em>Наносит урон и раскидывает врагов в зоне поражения.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8079459dae31f5fd5652e64de62284a64ca2b7f6142347f860c89dd9d10cda2e.jpg" alt="Weapon Skill 2: Void Arrow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Void Arrow</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9b1ae87d5691ebc86e52a6fecf46de0a40b54ce863e20b9cec957c98fae08455.webp" alt="Thick Bow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Thick Bow</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 8~10</p></li><li><p>Увеличение здоровья：13%~16%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Взрывная стрела</strong></p><p><em>Стреляет стрелами, которые взрываются при попадании, нанося урон противникам в небольшой области.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5a7be570bc5a7daf80e5277f8cb3127bc420d78dd71e23d6c240a18aa0a54344.jpg" alt="Weapon Skill 1: Explosive Arrow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Explosive Arrow</figcaption></figure><p><strong>Навык оружия #2 - Ярость бури</strong></p><p><em>Наносит урон противникам в радиусе действия.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0d0c55c0fbc3a3c4557ba6867bec6013384aa431434fdd3b876784e45072c8c7.jpg" alt="Weapon Skill 2: Storm Rage" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Storm Rage</figcaption></figure><h3 id="h-metatelnoe-oruzhie-arbalety" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>МЕТАТЕЛЬНОЕ ОРУЖИЕ - АРБАЛЕТЫ:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/affc5d2e96bc4d6a3905e4697ec34361942afdaac10c7250735e9bea310ee0a6.webp" alt="Divine Redemption" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Divine Redemption</figcaption></figure><ul><li><p>Элемент: Свет</p></li><li><p>Урон от оружия: 8~10</p></li><li><p>Увеличение здоровья: 22%~28%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Разрыв на рассвете</strong></p><p><em>Увеличивает самоповреждения и лечит союзных героев и боссов при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b5ae44f756a9b9d214439ca349f60cfff2499b1e5ebd6199730175562ba66ad0.jpg" alt="Weapon Skill 1: Dawn Break" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Dawn Break</figcaption></figure><p><strong>Навык оружия #2 - Очищаяющая стрела</strong></p><p><em>Вращайтесь и стреляйте стрелами, исцеляя себя при попадании во вражеских героев или боссов.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a7cb42fe4034564162df5b3be90263c7a5d30bf3da087dfc752f899dfeda0d0d.jpg" alt="Weapon Skill 2: Purge Arrow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Purge Arrow</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/990e69fcfd13edf72ce841311e1ded5150d8724fb31cd013b48036a4dbc727ef.png" alt="Abyssal Stalker" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Abyssal Stalker</figcaption></figure><ul><li><p>Элемент: Вода</p></li><li><p>Урон от оружия: 6~8</p></li><li><p>Увеличение здоровья：17%~21%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Волновоый выстрел</strong></p><p><em>Наносит урон противникам в области конуса перед вами и замораживает их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/100ab902e91bcb77f2e939ba6e87b64246d3a5eec5f992da614936f5354ed159.jpg" alt="Weapon Skill 1: Wave Shot" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Wave Shot</figcaption></figure><p><strong>Навык оружия #2 - Замораживающий выстрел</strong></p><p><em>Скользите вперед, нанося по пути повреждения и замораживая их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5231950960dad02bd5953141f23a964c128e6b0ee1b76997dc5100349f32b437.jpg" alt="Weapon Skill 2: Freeze Shot" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Freeze Shot</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/db2cb3c2d3fe8c0812ee4430a261299b1637c8835fab4b0657c043f351cb17b6.webp" alt="Remain of Aeolus" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Remain of Aeolus</figcaption></figure><ul><li><p>Элемент: Ветер</p></li><li><p>Урон от оружия: 5~7</p></li><li><p>Увеличение здоровья：14%~18%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~2</p></li></ul><p><strong>Навык оружия #1 - Раздирающий ветер</strong></p><p><em>Выпускает стрелу, которая накладывает на цель эффект &quot;Уязвимость&quot; и наносит дополнительный урон через несколько секунд.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6c8525faef845460ea0f9bc99b9fd0eb28cdead2116355e5ebb3c2e6460a4e1c.jpg" alt="Weapon Skill 1: Tearing Wind" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Tearing Wind</figcaption></figure><p><strong>Навык оружия #2 - Дух ветра</strong></p><p><em>Вызывает Духа ветра, выпускает стрелы и пускает Раздирающий ветер вместе с героем</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/be321ee70939efc42e78df694900a05415a66e2fcea5efde70cd48deb86f955c.jpg" alt="Weapon Skill 2: Wind Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Wind Spirit</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6e8778b5082c96814d058d0d01117cb7a92e40c9adf4a03f6803f3c80836ee41.png" alt="Slingshot Crossbow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Slingshot Crossbow</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 5~6</p></li><li><p>Увеличение здоровья：13%~16%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Железные кальтропы</strong></p><p><em>Оставляет вокруг себя железные кальтропы, наносящие урон пораженным противникам.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3877e25d62832859ac29a5287ae896369178175b809c6202bed9fe02e12dc817.jpg" alt="Weapon Skill 1: Iron Caltrops" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Iron Caltrops</figcaption></figure><p><strong>Навык оружия #2 - Соедящая стрела</strong></p><p>Непрерывно стреляет вперед.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e72b179fed9d6a104ace18b58a03b24f6e3217deb8ecbc615b7273a65358c6ab.jpg" alt="Weapon Skill 2: Tracking Arrow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Tracking Arrow</figcaption></figure><h3 id="h-dvojnye-klinki" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>ДВОЙНЫЕ КЛИНКИ:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1520183eab18b6d7ecfb03a9eab5465d3c33922b1928da20ae25d9900ffd8c54.webp" alt="Lady of Ashes&apos; Blade" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Lady of Ashes&apos; Blade</figcaption></figure><ul><li><p>Элемент: Огонь</p></li><li><p>Урон от оружия: 11~13</p></li><li><p>Увеличение здоровья: 28%~34%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Янтарное кольцо</strong></p><p><em>Атакует противников по дуге с дополнительным эффектом горения при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/53f9398d2c44fab666a5e84f8abd12a514da78a6529c6892b75a1a2d16d11ab7.jpg" alt="Weapon Skill 1: Ember Ring" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Ember Ring</figcaption></figure><p><strong>Навык оружия #2 - Ярость</strong></p><p><em>Выпускает 4 скользящих удара с дополнительным эффектом горения при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/472c547fb3191085d92a4f0d811f64803a12e9ab6b447a227527cba09ef7c900.jpg" alt="Weapon Skill 2: Raging Fury" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Raging Fury</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1aacad3cc2aa1d11505084d0f4a36d86196fc51e00ceadbfe27d9dd9818c4fd4.webp" alt="Wind Cut" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wind Cut</figcaption></figure><ul><li><p>Элемент: Ветер</p></li><li><p>Урон от оружия: 8~10</p></li><li><p>Увеличение здоровья: 21%~26%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Нападение ветра</strong></p><p><em>Вспышка вперед приводит к нанесению поперечного удара и оставляет за собой след повреждений с отложенным взрывом</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/933400fea7112fcb0f9270d5aae46f7a9b5e5f3f6788234c171825bfadf35d73.jpg" alt="Weapon Skill 1: Wind Assault" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Wind Assault</figcaption></figure><p><strong>Навык оружия #2 - Воздушный удар</strong></p><p><em>Скольжение вперед с нанесением урона врагам по прямой линии с помощью эффекта &quot;Уязвимость&quot;.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/34048e9b89e6f38baadce52177d6144570b6afca7aa1de655490921e4d6e0236.jpg" alt="Weapon Skill 2: Air Slash" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Air Slash</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/83ea3582c0469069aa414939d31da41ea1505b5734b1e8bbd2b3638b6f957539.webp" alt="Neptune&apos;s Spiral Sword" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Neptune&apos;s Spiral Sword</figcaption></figure><ul><li><p>Элемент: Вода</p></li><li><p>Урон от оружия: 6~8</p></li><li><p>Увеличение здоровья：18%~22%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~22</p></li></ul><p><strong>Навык оружия #1 - Водяные мечи</strong></p><p><em>После применения выпускает тень, которая наносит 1,5-кратный урон и замораживает врагов.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8068af9363c072f4c8d6afce099a7e7c238e29c017c5067aece8ff0f2f1b280c.jpg" alt="Weapon Skill 1: Aqua Blades" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Aqua Blades</figcaption></figure><p><strong>Навык оружия #2 - Болотная коса</strong></p><p><em>Разрезает врагов в окрестностях и замораживает их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9235ea0e8e364027ccd6dace322f4d77f0920680ecffd2fa3aa3b0c0a85f1e8e.jpg" alt="Weapon Skill 2: Swamp Slash" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Swamp Slash</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8c745cf30a3b40f24422ca3a2e1f9d69459b53c7ae218fd735a0096819747209.webp" alt="Hunting Blade" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunting Blade</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 6~8</p></li><li><p>Увеличение здоровья：16%~20%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Быстрое вращение</strong></p><p><em>Вращающиеся лезвия атакуют врагов.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7f57465abb83fa371962ee2074ffbd3c4a04e2b990731615d2b722a37b27eae8.jpg" alt="Weapon Skill 1: Rapid Spin" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Rapid Spin</figcaption></figure><p><strong>Навык оружия #2 - Скользящий удар</strong></p><p><em>Наносит скользящий урон ближайшим противникам.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c50ff2789c020e41aa6f19bf432c6b36cbd0a1bf1c3395d38637a308a42714d5.jpg" alt="Weapon Skill 2: 13-Slash Strike" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: 13-Slash Strike</figcaption></figure><h3 id="h-dlinnye-klinki" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>ДЛИННЫЕ КЛИНКИ:</strong></h3><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3402e0a3bcad9a1d1af25b9a2956a0568ee7c66224c724209285e0e8d19d154d.png" alt="Poseidon&apos;s Fallen Trident" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Poseidon&apos;s Fallen Trident</figcaption></figure><ul><li><p>Элемент: Вода</p></li><li><p>Урон от оружия: 14~17</p></li><li><p>Увеличение здоровья：30%~38%</p></li><li><p>Сила способностей：TBA</p></li><li><p>Влияние：28~34</p></li></ul><p><strong>Навык оружия #1 - Водное поле</strong></p><p><em>Наносит урон противникам в радиусе действия, замораживает противников, когда поле исчезает.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/558ed9fab1a326894a9413ad02687ea79d2d4766d5b306fcb49e7c4e81ebb3b8.jpg" alt="Weapon Skill 1: Water Field" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Water Field</figcaption></figure><p><strong>Навык оружия #2 - Вихревой удар</strong></p><p><em>Непрерывно режет ближайших врагов и замораживает их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/78cff8f34c77122ebe4c877fb02aa49c1c990cfe0802af649e10f4a15943b9c3.jpg" alt="Weapon Skill 2: Vortex Slash" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Vortex Slash</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/030bf1b6cef0f5666cc89c282081e02d416f455aa10a53f09dc3462a9e880a66.png" alt="Demon&apos;s Eye" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Demon&apos;s Eye</figcaption></figure><ul><li><p>Элемент: Тьма</p></li><li><p>Урон от оружия: 11~13</p></li><li><p>Увеличение здоровья：23%~29%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：21~26</p></li></ul><p><strong>Навык оружия #1 - Теневой шаг</strong></p><p><em>Вспыхивает на месте цели, и в следующие 2 секунды базовая атака может высвободить энергию меча</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/076e6d13d2fa259e19827250b071cf53f763ad1376c53daffc749e71db0615b9.jpg" alt="Weapon Skill 1: Shadow Step" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Shadow Step</figcaption></figure><p><strong>Навык оружия #2 - Сила тьмы</strong></p><p><em>Случайно атакует врагов в радиусе действия.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4d87b5d6dd52a8951b6f602e768df6af7ef2d6e6ea5191d471135501b8e27a1a.jpg" alt="Weapon Skill 2: Shadow Force" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Shadow Force</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d785b5420ce49fdb5830d21d78f744fcf17a45576b1940b2e61c5b6811916b2a.webp" alt="Boiling Lava" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Boiling Lava</figcaption></figure><ul><li><p>Элемент: Земля</p></li><li><p>Урон от оружия: 9~11</p></li><li><p>Увеличение здоровья：19%~24%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：18~22</p></li></ul><p><strong>Навык оружия #1 - Зыбучие пески</strong></p><p><em>Атакует в области конуса перед собой и генерирует щит при попадании.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/84d99c60d218fe20fdb3c30654c66e23365a01977a759dcb6d9ab9315239d629.jpg" alt="Weapon Skill 1: Quicksand Slash" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Quicksand Slash</figcaption></figure><p><strong>Навык оружия #2 - Скольжение камня</strong></p><p><em>Атакует врагов по прямой линии перед собой и оглушает их.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/95f7a77975e291062a2b4d0c2dc2e901dddf565a5557dae4789dd13af33a57e0.jpg" alt="Weapon Skill 2: Rock Slide" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Rock Slide</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6aa1919e31854191797448a53c2c8aee693f27fa87c102d55324c2381b47066d.png" alt="Rusty Greatsword" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Rusty Greatsword</figcaption></figure><ul><li><p>Классическое оружие</p></li><li><p>Урон от оружия: 8~10</p></li><li><p>Увеличение здоровья：18%~22%</p></li><li><p>Сила способностей: TBA</p></li><li><p>Влияние：16~20</p></li></ul><p><strong>Навык оружия #1 - Удар торнадо</strong></p><p><em>Бросок вперед и нанесение урона.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/683de36238018abc4170c418db80ab874947055e069a1f0e67c072fbb822f720.jpg" alt="Weapon Skill 1: Tornado Strike" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 1: Tornado Strike</figcaption></figure><p><strong>Навык оружия #2 - Ударная волна</strong></p><p><em>Выпускает вперед ударную волну, наносящую урон.</em></p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/55b5b658cc0e8fab1dd7f25d662ddcee1451503f1e794cc1c6fd06b35fcee060.jpg" alt="Weapon Skill 2: Shockwave Blast" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Weapon Skill 2: Shockwave Blast</figcaption></figure><h2 id="h-sistema-personazhej" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">СИСТЕМА ПЕРСОНАЖЕЙ</h2><p><strong>ПЕРСОНАЖ</strong></p><ul><li><p>Каждый персонаж имеет следующую информацию:</p></li><li><p>Имя</p></li><li><p>История / предыстория</p></li><li><p>Атрибут - Каждый герой будет иметь различные преимущества и недостатки в качестве основных атрибутов</p></li><li><p>Навык персонажа - Каждый герой обладает различными эксклюзивными навыками</p></li></ul><p><strong>УРОВЕНЬ</strong></p><ul><li><p>Основные атрибуты персонажа увеличиваются с ростом его уровня. Значения, которые увеличиваются с каждым уровнем, зависят от персонажа.</p></li><li><p>Каждый раз, когда вы повышаете уровень боевого таланта, вы получаете опыт персонажа.</p></li><li><p>Начальный уровень персонажа равен 1, а верхний предел уровня персонажа - 10.</p></li><li><p>Чем выше уровень персонажа, тем больше TSC можно заработать в бою.</p></li></ul><p><strong>НАВЫКИ</strong></p><ul><li><p>Каждый персонаж имеет 1 активное умение, которое может быть использовано в игре.</p></li><li><p>Активные навыки каждого персонажа различны.</p></li><li><p>Уровень навыка персонажа соответствует уровню персонажа.</p></li><li><p>Чем выше уровень навыка персонажа, тем сильнее эффект.</p></li></ul><h3 id="h-talant-i-magicheskij-kristall" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">ТАЛАНТ И МАГИЧЕСКИЙ КРИСТАЛЛ</h3><p><strong>ВЛИЯНИЕ В ИГРЕ</strong></p><ul><li><p>На поле боя находится магический кристалл, разбив который, все игроки команды получат возможность активировать талант.</p></li><li><p>Кристалл в обычной комнате боя может активировать 1 обычный талант, а кристалл в комнате босса - 1 суперталант.</p></li><li><p>За один бой можно активировать не более 2 обычных талантов и 1 суперталанта.</p></li></ul><p><strong>ВНЕ ИГРЫ</strong></p><ul><li><p>Каждый герой обладает уникальными 9 суперталантами и 18 обычными талантами.</p></li><li><p>Новые таланты открываются каждый раз, когда вы повышаете уровень своей лиги.</p></li><li><p>Таланты делятся на четыре качества: Обычные, Редкие, Эпические и Легендарные. Чем выше качество, тем сильнее эффект.</p></li><li><p>У каждого героя есть 3 слота для суперталантов и 6 слотов для обычных талантов. Перед началом боя игрок может выбрать таланты, которые он хочет использовать в игре.</p></li></ul><p><strong>СУПЕРТАЛАНТ</strong></p><ul><li><p>Суперталанты отличаются от обычных талантов более сильными эффектами и большей мощностью.</p></li><li><p>Суперталант можно активировать только в комнате босса.</p></li><li><p>Выбор более выгодного суперталанта - ключ к победе.</p></li></ul><p><strong>КАК ПОЛУЧИТЬ ТАЛАНТ</strong></p><ul><li><p>Таланты можно улучшать, собирая фрагменты талантов и тратя TSC.</p></li><li><p>Фрагменты талантов можно получить в награду за выполнение квестов и при покупке в магазине.</p></li><li><p>Когда уровень таланта повышается до максимального, фрагменты этого таланта больше не генерируются.</p></li></ul><h3 id="h-vynoslivost" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">ВЫНОСЛИВОСТЬ</h3><ul><li><p>Каждый раз, когда игрок использует персонажа для участия в игре, ему необходимо расходовать 1 очко выносливости.</p></li><li><p>Максимальный запас выносливости каждого персонажа составляет 4 очка.</p></li><li><p>Выносливость будет восстанавливаться до максимального значения каждый день в определенное время (ориентировочно в 24:00 UTC).</p></li><li><p>Помимо ежедневного автоматического восстановления выносливости, ее можно получить за награды (ежедневные задания).</p></li></ul><h3 id="h-misteri-boks-s-talantom" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">МИСТЕРИ БОКС С ТАЛАНТОМ</h3><ul><li><p>     Ящики талантов можно получить в награду за выполнение квестов или приобрести за TSC.</p></li><li><p>Существуют два типа коробок талантов: Бокс талантов героя и бокс случайных талантов.</p></li><li><p>Бокс талантов героя содержит только фрагменты талантов соответствующего героя.</p></li><li><p>Коробки талантов героев делятся на 5 уровней E D C B A S в соответствии с рангом соответствующего героя в лиге. Чем выше ранг, тем выше цена и количество фрагментов.</p></li><li><p>Случайная коробка талантов содержит фрагменты талантов для всех героев</p></li><li><p>Если количество фрагментов талантов превышает верхний предел количества, которое может иметь персонаж, лишние фрагменты будут пропорционально конвертированы в определенное количество TSC.</p></li></ul><h2 id="h-igrovye-personazhi" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">ИГРОВЫЕ ПЕРСОНАЖИ</h2><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1ecce0414d6eedbff53137081154ef7241a21f4f42fc06d3fc9002d76c7e51e5.png" alt="Brolin - THE JUNGLE GUARDIAN" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Brolin - THE JUNGLE GUARDIAN</figcaption></figure><ul><li><p>Стиль боя: Воин</p></li><li><p>Предыстория - отважный гоблин, мечтающая построить собственное королевство гоблинов. С этой целью она участвует в турнире, чтобы отточить свое мастерство в сложных сражениях и забрать домой военные трофеи.</p></li></ul><p><strong>Навык песонажа - дикий танец</strong></p><p>Временно увеличивает получаемый урон и скорость передвижения, а также усиливает щит и неуязвимость.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a41bd1e9d855099b96dddb1192d0ccfc8897f3e5d2fe0c74127bb31443d8941c.webp" alt="Character Skill: Wild Dance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Wild Dance</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Убийственная серия</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Бролин теряет 10% здоровья и увеличивает силу урона на 10% каждые 1 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7f30b9ed7958faea339e230891ddd6e1f527b150124edfc1ce77b0360e127027.webp" alt="Killing Spree" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Killing Spree</figcaption></figure><p><strong>Дикое вдохновение</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Когда Бролин начинает &quot;Дикий танец&quot;, ее бонус к урону увеличивается на 100% и может воздействовать на всех союзных героев в радиусе 2000 ярдов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9d449877e1fc918643018d0b1eb15a5b021c917c469f8659306efe22dfd5b6f8.webp" alt="Wild Inspire" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wild Inspire</figcaption></figure><p><strong>Метка охотника</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Базовая атака Бролина пометит противника, и атака помеченного противника нанесет другим помеченным противникам 30% урона. (действие метки длится 5 секунд)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f6763920ec2154f21b046903177f5641576bd155635b03698e178a9f08a4dc6c.png" alt="Hunt mark" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunt mark</figcaption></figure><p><strong>Бесконечный танец</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Танцы больше не имеют ограничения по времени. Когда &quot;Дикий танец&quot; включен, Бролин мгновенно умирает, если не наносит урона в течение 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e896d6a7246792b70c51f3cde7e7c0a65fc34850b680e963a009843099b88b0e.webp" alt="Endless Dance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Endless Dance</figcaption></figure><p><strong>Песня дикой природы</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Бролин вызывает дриаду, которая ежесекундно восстанавливает 5% максимального здоровья союзникам в радиусе действия.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/694659a4ed372e9ef34792550403ad7bc98f40fe900fd17787a9ac899038bc53.webp" alt="Wilderness Song" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wilderness Song</figcaption></figure><p><strong>Зелье джунглей</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Превратите зелье вашего героя в зелье джунглей, чтобы восстановить 1000 здоровья и получить 1000 щита, увеличить силу урона на 50% и скорость передвижения на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8037896ad7defcdff2452e3242e1c3ceef626d37e84c2321fca5cb067efdf186.webp" alt="Jungle Potion" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Jungle Potion</figcaption></figure><p><strong>Дух славы</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Бролин каждые 10 секунд вызывает клона, который наследует 25% его здоровья и урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/17b92096e736b05d8060c2a91063c86b657f4679cfcfd917c797254cc699e36a.png" alt="Glory Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Glory Spirit</figcaption></figure><p><strong>Сердце охотника</strong></p><p>Редкость: Rare</p><p>Каждые 10 сек. на поле боя дружественной команды вызывается ловушка, наносящая противникам, которых она встречает, урон со способностью 200% и оглушающая их на 2 сек.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/fa04bd7b0b12eaf0ffe68ad2b487fbb74c1f65ddbfe040e0947a3b5765b77a5c.webp" alt="Heart of the Hunt" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Heart of the Hunt</figcaption></figure><p><strong>Дикая сила</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Базовые атаки Бролина с вероятностью 15% оглушают противников на 2 секунды. (2% при использовании оружия дальнего боя)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4d730cc25a4db45ea92b638c74dab867ad26bf0f9682c5a83a101b0276a29dff.webp" alt="Wild Force" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wild Force</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Дикий зов</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Бролин получает 1 &quot;Дикую силу&quot; за каждое критическое попадание, постоянно увеличивая силу урона на 1% за каждую &quot;Дикую силу&quot;. (до 50 стаков)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ddc0893439fff074513c62fc3eaff9f42dfbcc1a071347514620258ed64b24a8.png" alt="Wild Call" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wild Call</figcaption></figure><p><strong>Ярость джунглей</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>После того как Бролин использует способность, шанс удара ее следующей атаки увеличивается на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/74d455392e633531b03e00ae863d29de7e38a568a35bb50db0d6db7b4ac71a32.webp" alt="Fury of the Jungle" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Fury of the Jungle</figcaption></figure><p><strong>Метеоритный удар</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Во время атаки Бролин вызывает метеор, который падает на землю, нанося урон, равный 200% от ее общей силы. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6cef5bd2ba13a36693fb175811bbcd7d176eb685762924d3af93d59502557662.webp" alt="Meteor Strike" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Meteor Strike</figcaption></figure><p><strong>Подарок леса</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Бролин получает 1 дополнительное зелье каждые 60 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0bf2ba16fcca12e8005767aec1f59fd6fe713af02c8d6880a7622822fc007e9c.png" alt="Forest&apos;s Gift" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Forest&apos;s Gift</figcaption></figure><p><strong>Прикосновение джунглей</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Бролин имеет 10% шанс мгновенно убить обычных монстров, чей процент здоровья ниже 20%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/33bb01b27318f45d73e7a0ae2cf1d66246b32b9bf8f56ec9e1369be23ae2dc87.webp" alt="Jungle Touch" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Jungle Touch</figcaption></figure><p><strong>Копье джунглей</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Бролин выпускает три копья вперед во время броска, нанося урон, равный 200% ее общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b98e7a5c3e92bcf6045420054e910d931479da6b188b4de7a64b87cb48f471d3.png" alt="Jungle Spear" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Jungle Spear</figcaption></figure><p><strong>Благословение природы</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>После окончания действия эффекта восстановления зелья вызовите взрыв, направленный на себя, который наносит 200% урона окружающим врагам в радиусе 500 м.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e9d48ba4e56d226b15922224b4fef249ff8719be58ecf38de8a807302cd6c901.webp" alt="Nature&apos;s Blessing" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Nature&apos;s Blessing</figcaption></figure><p><strong>Защита Торна</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждый раз, когда Бролин получает урон, сила Бролина постоянно увеличивается на 0,1%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9d449877e1fc918643018d0b1eb15a5b021c917c469f8659306efe22dfd5b6f8.webp" alt="Thorns Defend" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Thorns Defend</figcaption></figure><p><strong>Дух дерева</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Бролин может блокировать урон каждые 60 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1586705f48f37f555c49e2683fc5fcb20de681d5d12e4ed20f870630fc56410a.png" alt="Tree Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Tree Spirit</figcaption></figure><p><strong>Дикое сердце</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Максимальное здоровье Бролина увеличивается на 50%, а время возрождения - на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/41baf312d2a1fd0d29d0be9a94270932536e8530ad76963dc05a8c41ddfbafbe.webp" alt="Wild Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Wild Heart</figcaption></figure><p><strong>Непоколебимый танец</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>При активации &quot;Дикого танца&quot; Бролин получает временный иммунитет к смерти на 5 секунд. (30 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1e0d55fce8b6fca9f9c740e58982f927b47f4c740f083afec7af77b39fcd1872.png" alt="Unyielding Dance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Unyielding Dance</figcaption></figure><p><strong>Боевой дух</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Через каждые 800 ярдов, на которые перемещается Бролин, ее следующая атака гарантированно будет критической.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/eead75704fec1eaf5c96bfb8645b977036e0e3908ddc1db78bacbd7be263deed.webp" alt="Fight Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Fight Spirit</figcaption></figure><p><strong>Сокрытое сердце</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Если в радиусе 300 ярдов нет союзных героев, урон Бролина увеличивается на 20%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/62604bcd0460d98678710568c7d7c8206420e2e4e0c284849b175a134b153e48.webp" alt="Hidden Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hidden Heart</figcaption></figure><p><strong>Рампаж</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Бролин наносит крит, есть 10% шанс увеличить урон, наносимый союзными героями в радиусе 2000 ярдов, на 20% на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/39d61670884d0275695dee5823a6a58b7f0cb78324fb149e81120f27b1a439ac.png" alt="Rampage" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Rampage</figcaption></figure><p>Железное дерево</p><ul><li><p>Редкость: Normal</p></li><li><p>После возрождения Бролин получает щит на 50% от своего максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0423405f7ff98b83e5ee5d3aa38e7bb62cdc89d735456ff3913969c1cf9cb1d9.webp" alt="Ironwood" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Ironwood</figcaption></figure><p><strong>Закаленный в боях</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Максимальный запас здоровья Бролина увеличен на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/72c3cd296cd888a7d4af44d418052d730ec569fb5c76dbe4523e853a9f2c9173.webp" alt="Battle Hardened" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Battle Hardened</figcaption></figure><p><strong>Воля воина</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Если у Бролина меньше 30% здоровья, он наносит повышенный урон на 15%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3e48c87a02bacd716cf20b2a97f300467e56a7ecfcbc8396f87b8b1d0d4ec665.webp" alt="Warrior&apos;s Will" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Warrior&apos;s Will</figcaption></figure><p><strong>Купание в джунглях</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Бролин оглушена или замедлена, она восстанавливает 20% своего максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/22259c3c95ef5c0e3bba94c7dd16f003f43b5abdeca8b61c0ed19269b9d86bf9.webp" alt="Jungle Bathe" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Jungle Bathe</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d5840476132a6ee439552d9668a18e4f29cc917c61c514c193ec348478401446.png" alt="Xiuhte - THE WARRING WOLF" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Xiuhte - THE WARRING WOLF</figcaption></figure><ul><li><p>Стиль боя: Поддержка</p></li><li><p>Предыстория - бродячая волчица, склонная к ярости. Внешне очаровательная, Ксюхте имеет двух демонов, борющихся внутри. Осознав, что ее ярость может стать силой добра, она выплескивает ее на поле боя - там, где она может проявить свою истинную сущность.</p></li></ul><p><strong>Навык песонажа - звериный рейд</strong></p><p>Наносит урон по области и создает барьер, не позволяющий врагам войти или выйти в течение 8 секунд.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/513de38cd6d52d98fbe145bd57113866f75c6692271ee3262907564c74fc424b.png" alt="Character Skill: Beast Raid" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Beast Raid</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Преданность</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Когда Ксюхте наносит урон, она автоматически накладывает на атакующего 1 звериный рейд. (30 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c59d546a187a79c65b6195cf3506b3db405aad4b0153a08c89f0a2973bbd1eea.jpg" alt="Loyalty" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Loyalty</figcaption></figure><p><strong>Благодать</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Дух зверя каждые 10 секунд выпускает медицинскую волну, которая 6 раз перебрасывается между союзниками, восстанавливая каждый раз 500 HP.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0eafe5168b17a66cdd7625b61528a34153efd3b225c94c3487336d9049c2a963.png" alt="Grace" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Grace</figcaption></figure><p><strong>Точное убийство</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>При попадании навыка оружия Ксюхте дух зверя выстреливает в цель небольшой огненный шар, наносящий 200% (1000%) урона от общего урона навыка.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/cb42c42e00ee25097906abe72acb441ad797e3d7aa9973c0ce0fcc8e8987060e.webp" alt="Precision Kill" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Precision Kill</figcaption></figure><p><strong>Божественная сила</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Ксюхте и звери будут окружены вращающимися на высокой скорости шаровыми молниями, которые наносят противникам 500% от их общей силы урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4dc17addc92dbf7522faf8977efe3e3d38daecafc50a74cc9ae16c5109e9116a.png" alt="Divine Power" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Divine Power</figcaption></figure><p><strong>Танец зверя</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>После запуска &quot;Звериного рейда&quot; дух зверя начинает танцевать, заряжаясь в течение 1 секунды в точке приземления, и оглушает противников в радиусе действия на 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3aeb5d42de4ace5878b7ecd51b4716be06e36d7d71a97364393e8d57a83e93ec.png" alt="Beast Dance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Beast Dance</figcaption></figure><p><strong>Храбрость</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Духи зверей в состоянии бешенства больше не имеют ограничений по времени и получают 100%-ное увеличение здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8df3f4c553fcf553d0ca22d2213d2513f52bfa3bf2ab4a453500db8c5e31019d.jpg" alt="Bravery" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bravery</figcaption></figure><p><strong>Убийственный пир</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда Ксюхте атакует, переместите вызванного зверя в направлении атаки, высвобождая 300% силы урона умения для врагов, которых он коснется. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/89407744c6b0572f958f3553500a860841ef5e804b22b59128cdad7fbc802491.webp" alt="Killing Feast" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Killing Feast</figcaption></figure><p><strong>Вкус голода</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>После запуска &quot;Звериного рейда&quot; дух зверя произносит благословение, восстанавливающее 20 HP союзникам в радиусе действия каждую секунду в течение 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/448b88af655b04e930dd7b6cdb8704e6398198cc7957ce2d7fcceeb2fea66573.png" alt="Hunger Taste" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunger Taste</figcaption></figure><p><strong>Неукротимая</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Ксюхте получает смертельный урон, он преобразуется в восстановление на 5 секунд. (20 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/39f08ed5963f756c12ed5838f444deb87a172ed90e3e8300c9daa3f26329dc14.jpg" alt="Indomitable" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Indomitable</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Звериный рык</strong></p><p>Редкость: Legendary</p><p>После запуска &quot;Звериного рейда&quot; разъяренный зверь ревет, увеличивая силу урона всех союзников на 50% на 8 сек.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4d6bfeee29381eee3440d4915e416bc7f2ab17be6043c55f23e27edfbc2aa314.png" alt="Beast Roar" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Beast Roar</figcaption></figure><p><strong>Дух акулы</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Когда Ксюхте атакует, вызывается дух гигантской акулы, наносящий урон, равный 300% от ее общей силы. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e8f6c9629d96dc776c95a23526ef74fade0fd344b5e36948a361c75b74ce6063.png" alt="Shark Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Shark Spirit</figcaption></figure><p><strong>Опытный охотник</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Звериный дух приобретает новый навык атаки и может атаковать случайных противников в радиусе действия 7 раз подряд, нанося урон, равный 300% от силы навыка. (30 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2d927509d50e2342f09bbeb7f3f748709ec92932e88451978613e679418d78e5.webp" alt="Skilled Hunting" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Skilled Hunting</figcaption></figure><p><strong>Яростынй дух</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Каждый раз, когда Ксюхте начинает звериный рейд, урон, наносимый &quot;Духом яростного зверя&quot;, постоянно увеличивается на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4f1400171ea354932a2314dd8a1055844702d9fa34fc0fcb67c8d151d12da1cb.webp" alt="Furious Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Furious Spirit</figcaption></figure><p><strong>Душевная связь</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Ксюхте вызывает на поле боя зверя, который атакует других игроков.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9c11db5f7c06b562ef3dd6a46404bd63f1de1ec27387e66f4e6707f2720cfacd.jpg" alt="Soul Connect" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Soul Connect</figcaption></figure><p><strong>Полная готовность</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Ксюхте использует зелье, вокруг ее местоположения на 5 сек. создается сферический щит.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/800064a5f41293770b8a6cb289a28a3012b1373b762ce698306464f40479ebda.webp" alt="Fully Prepared" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Fully Prepared</figcaption></figure><p><strong>Тихое сердце</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Ксюхте остается неподвижной в течение 3 секунд, сила урона увеличивается на 20%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a69136a6996976ebd27120279fa7e41025671c5574b0b9efd1e7b4dc14359332.jpg" alt="Silent Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Silent Heart</figcaption></figure><p>Охота на людей</p><ul><li><p>Редкость: Rare</p></li><li><p>После того, как дух зверя атакует, есть 10% шанс совершить дополнительную атаку.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/50452a15825438f25492e24ca610fa82d7d81fc396c873cc567f00fd5cb91387.jpg" alt="Hunt Down" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunt Down</figcaption></figure><p><strong>Мощность бегемота</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда дух зверя ударяет по земле, противник, попавший под удар, замедляется на 50% на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ad8011a4720ba11cb8f0e6ed3bfa5da68e40c4c046f1428751516fba1a20cd68.png" alt="Behemoth Power" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Behemoth Power</figcaption></figure><p><strong>Дух птиц</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждые 5 секунд Ксюхте призывает вокруг себя 1 птицу. Когда 6 птиц собраны, они бросаются атаковать случайных врагов, нанося им урон в размере 200% от общей силы. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a7decdf856114ec0016a5f74657d74b98e702b51b1eff73960909998c0f6b64f.webp" alt="Bird Spirt" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bird Spirt</figcaption></figure><p><strong>Неугасимое пламя</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда Ксюхте делает бросок, она оставляет на своем месте круг горящего пламени, наносящий урон, равный 100% силы ее способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1139e52d352898fb8aa3048ca7921e360eb1832fb40c3e0caac0a4e0a2ef65ef.webp" alt="Unquenchable Flame" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Unquenchable Flame</figcaption></figure><p><strong>Лучший партнер</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждый раз, когда рядом умирает вражеский герой, Ксюхте восстанавливает 20% своего максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/37a4d09f33d876bbe15f92dcc26e4c98bfa9aceec06b2ac6516a3f966842c802.webp" alt="Best Partner" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Best Partner</figcaption></figure><p><strong>Звериное сердце</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Если поблизости находится звериный дух, максимальное здоровье Ксюхте увеличивается на 20%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ece736933a2e54765ca56e35ccd566afa379a3a0ba050012d805e9c76b5a136d.jpg" alt="Beast Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Beast Heart</figcaption></figure><p><strong>Первобытная сила</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Ксюхте получает урон, ее скорость передвижения увеличивается на 10% на 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d948e4488d461b15b33250423ad9cfe766b6aead0e13e651be7c244f206c1e50.jpg" alt="Primal Force" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Primal Force</figcaption></figure><p><strong>Стремительная тень</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда базовая атака попадает по вражескому герою, скорость его передвижения увеличивается на 20% на 1 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/8d134318cdcfad33d0133791b4fedd39fb5983496b671db28acddb57becceab5.webp" alt="Swift Shadow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Swift Shadow</figcaption></figure><p><strong>Погложение урона</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Ксюхте преобразует 20% получаемого урона в щиты. (до 500 очков)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/de6f84a163c408fb2862b9075a44e4619c2360087b7f9dd1442e370cd0e6513a.jpg" alt="Absorb Damage" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Absorb Damage</figcaption></figure><p><strong>Клятва фанатика</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Ксюхте попадает в критическую цель, наносимый урон увеличивается на 20%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d87fcc9cd845d6d8cd81167d5d32eb81a1502a7341d9e8719cb363e86ae55b86.jpg" alt="Fanatical Oath" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Fanatical Oath</figcaption></figure><p><strong>Ритуал обучения</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Максимальный запас здоровья Ксюхте увеличен на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7065aeebed02432b6a6bbca375c816f528730c78bdd9c51d524d03b07e027d29.jpg" alt="Ritual of Training" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Ritual of Training</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0d1f96a22861926b83f5584627e52b3ed0535542efdabbf019adcb56cec0ff74.webp" alt="Uriel - HELLFIRE INQUISITOR" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Uriel - HELLFIRE INQUISITOR</figcaption></figure><ul><li><p>Стиль боя: Воин</p></li><li><p>Люди меняются, а война остается прежней. Уриэль знает все об огне войны и, увидев, как разгораются сражения на Атусе, пришла сюда во имя долга, чтобы вынести приговор. Огонь сгущается, и она здесь, чтобы очистить его.</p></li></ul><p><strong>Навык песонажа - Хавок</strong></p><p>Уриэль разыгрывает руну &quot;Хавок&quot;, которая восстанавливает здоровье, когда попадает на вражеского героя.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2622563e75ae093a35433fcfd6b0595672e0163b6e8e211ce637d0dfb52974ad.png" alt="Character Skill: Havoc" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Havoc</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Цепная реакция</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>После взрыва руны Havoc регенерирует 3 руны Havoc поблизости.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7c155980b18b6e8849afadb7b70966d7b54050ef05a5488650a1242525196509.webp" alt="Chain Reaction" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Chain Reaction</figcaption></figure><p><strong>Божье благословение</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Уриэль зажигает вокруг себя божественное пламя, высвобождая 50% силы урона в секунду для приближающихся врагов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/06124652bfc2db470b138532bb509d4b546e974e0d5f7df303482ec0268c4216.webp" alt="Fire God&apos;s Blessing" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Fire God&apos;s Blessing</figcaption></figure><p><strong>Хранитель катастров</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Уриэль создает на своем теле цепь исцеления, вращающуюся по часовой стрелке и восстанавливающую 5% от максимального запаса здоровья союзникам, коснувшимся этой цепи.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/341f037754fc2eb54c45fbab4b24db3e5c77c17291ed0fca07ddf338ad757f4c.webp" alt="Catastrophe Guardian" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Catastrophe Guardian</figcaption></figure><p><strong>Знаемение конца</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда HP нашего босса в боку становится меньше 50%, появляется умение Blizzard, наносящее 200% общего урона врагам в радиусе действия в течение 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6016e6268c5647293210124bca1d12c3d196b774faab123631220f3dff19bac9.webp" alt="Omens of the End" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Omens of the End</figcaption></figure><p><strong>Воинствующая</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>После того как Уриэль убивает вражеского героя, время действия всех умений немедленно сбрасывается, а наносимый урон увеличивается на 50% на 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/661a78ae86dd654711750b43c1b31383b91162f7d181d9e2e9ae72cbf229727c.webp" alt="Belligerent" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Belligerent</figcaption></figure><p><strong>Судный день</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>После применения &quot;Хавока&quot; время ожидания немедленно сбрасывается, а урон, наносимый следующим &quot;Хавоком&quot;, увеличивается на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4c0ba84558a8fff803fe42247852f5ef1c7741199aecf1b51f8ca0fe7d8eca5e.webp" alt="Doomsday" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Doomsday</figcaption></figure><p><strong>Смертельный дозор</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Время воскрешения Уриэль уменьшается на 50%, а когда она умирает, то автоматически инициирует хавок.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/18586afc495455e028296120e8e9fe3eb6de0e30cb13394b419445d427964103.jpg" alt="Death Watch" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Death Watch</figcaption></figure><p><strong>Мгновенная реакция</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>После возрождения Уриэль урон, наносимый убившему ее герою, увеличивается на 50% на 30 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/53143edc77d367dacedd4755653f234b94d8e7feaa439fb9c7a2cfce96815b99.webp" alt="Instant Reaction" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Instant Reaction</figcaption></figure><p><strong>Ритуал травмирования</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда здоровье Уриэля ниже 30%, он восстанавливает 5% своего максимального здоровья каждые 0,5 сек. в течение 5 сек. (30 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f26c643aadefb9ace5e4acbda04cc8f4233565742814ce5072db696324c4d598.webp" alt="Trauma Ritual" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Trauma Ritual</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Разрушительная сила</strong></p><p>Редкость: Legendary</p><p>После &quot;Развязывания хавока&quot; сила урона следующей атаки Уриэля увеличивается на 100%</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e2b6196dbd19ea5daf1268eba40df2476ed5e6b09c9a06087732a3308b4a695e.png" alt="Destructive Power" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Destructive Power</figcaption></figure><p><strong>Небесное падение</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Призывает небесного стража для помощи в бою. Небесный страж имеет 10 000 здоровья, а его атаки наносят 1 000 повреждений.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5594aab9e242ae331a828daf745667c7cce9cde26fb10941d3e6dae04f5560c4.png" alt="Celestial Fall" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Celestial Fall</figcaption></figure><p><strong>Каламити</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Когда Уриэль поражает противника, он случайным образом рисует 1 руну Havoc у ног вражеского героя. (10 секунд ожидания)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/51b47b313a91b3bf32d1897d1d90f05d7e50bec0b4306b83cfb8c5f8d400d117.png" alt="Calamity" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Calamity</figcaption></figure><p><strong>Кровавый ритуал</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>За каждого вражеского героя, пораженного руной Havoc, Уриэль восстанавливает 30% своего максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/71ab25b866126c8330e896434c80ce504441e0ed24f746a5aa6e9c437cffa423.webp" alt="Bloody Ritual" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bloody Ritual</figcaption></figure><p><strong>Неудержимый</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Увеличивает восстановление зелий Уриэля на 50% и вводит Уриэля в состояние доминирования, на которое не действуют эффекты контроля, на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/77a0d7c270381ffd4c11ae2ec59404c50a17bef82ed6fec94d56fd3c987c44a1.webp" alt="Unstoppable" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Unstoppable</figcaption></figure><p>Сила Хавока</p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Уриэль делает бросок, на этом месте происходит взрыв, наносящий урон, равный 300% от силы ее способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ce05a129aae633ef41afb82af0a6c4387bd85fe229934f57916ac4380be2bc36.webp" alt="Havoc Force" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Havoc Force</figcaption></figure><p><strong>Момент вынесения приговора</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Существует 100% шанс мгновенно убить 2 монстров с наименьшим значением здоровья, 60% шанс мгновенно убить 3 монстров и 20% шанс мгновенно убить 4 монстров.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0725c457bffff68fd6fc565ae6292db028a70711bd426816a25560b0b31458cc.webp" alt="Moment of Verdict" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moment of Verdict</figcaption></figure><p><strong>Погибель</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Руна Havoc наносит увеличенный на 100% урон.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/be29e5eb6bf547b4f239a10244ad5c29eaa611b578df69b91eefd9f660abd58e.png" alt="Perish" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Perish</figcaption></figure><p><strong>Цепь суждений</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждые 2000 ярдов, на которые перемещается Уриэль, ее следующая атака вызывает Judgment Chain, отражающую 80% ее урона на 2 дополнительных врагов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5df6b208d77e8565b9c5b4256163f455376d89b37af17bf79707d7f8a5af257f.png" alt="Judgment Chain" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Judgment Chain</figcaption></figure><p><strong>Тело катастрофы</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Уриэль выпускает 10% увеличенной силы урона за каждого вражеского героя, который умирает поблизости.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/26bdd17b6475f0229c700ac0a23f59be498bedeb7edc601e7350a6d0d34b4f75.webp" alt="Catastrophe Body" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Catastrophe Body</figcaption></figure><p><strong>Убийственное намерение</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда в радиусе 300 ярдов нет союзников, Уриил выпускает увеличенную на 20% силу урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/aa0d6b4f4bbe17d8b1430adea17db503035ad0c82080060c726ced15ece9e24e.png" alt="Killing Intent" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Killing Intent</figcaption></figure><p><strong>Божественный щит</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда урон, полученный от одной атаки, превышает 40% от максимального запаса здоровья, Уриэль получает неуязвимость на 1 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1160e1450fc963cb269e1113aa70c62a28795d3829bcd6faa57577af4274ebd1.webp" alt="Divine Shield" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Divine Shield</figcaption></figure><p><strong>Некуда бежать</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Каждые 8 сек. рисует руну Havoc у ног случайного вражеского героя.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/67bbea8e3e4681d943757fe84d14f1440b5478e24f6547796ada7536ffa6c381.webp" alt="Nowhere to Run" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Nowhere to Run</figcaption></figure><p><strong>Адский огонь</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Каждый раз, когда Уриэль теряет 30% своего максимального урона здоровья, она рассеивает вокруг себя круг адского пламени, который взрывается с задержкой в 2 секунды, высвобождая 500% своей силы урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0bb5dc00c2b78ff1ffbfcf909be8af2e9a14023fc8a67bde65e21392e2c1daf4.webp" alt="Hellfire" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hellfire</figcaption></figure><p>Бренд правосудия</p><ul><li><p>Редкость: Normal</p></li><li><p>Если в течение 8 секунд не было произведено ни одной базовой атаки, следующая атака Уриэля наносит дополнительно 500% от общей силы урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/40a02020f549fa423673d05deef49152e1c23189af9a78b1bf9f71ad84a77436.png" alt="Justice brand" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Justice brand</figcaption></figure><p><strong>Совершенная боль</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Уриэль наносит критический удар, он восстанавливает HP в размере 20% от нанесенного урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4cd98987e227da53845eaff0579f389674831c66db7f9f4e1e8fcfa25688b073.png" alt="Perfect Pain" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Perfect Pain</figcaption></figure><p><strong>Гнев Божий</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Во время регенерации здоровья скорость передвижения Уриэля увеличивается на 20% на 2 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/283ce492113dda528691da43f1fbb112d9cd2ff07597e23d76e11ff034285d61.webp" alt="God&apos;s Wrath" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">God&apos;s Wrath</figcaption></figure><p><strong>Железное тело</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Максимальный запас здоровья Уриэля увеличен на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/317d7892bca2f0fb27e29b7d7778344f8788483676af5d19537235741c2557f3.webp" alt="Iron Body" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Iron Body</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7cc170b2e9e9ed0377c3d290afada23745d1ec8dc79e27450d8f9c89f9024a81.png" alt="Meztli - THE LUNAR ENFORCER" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Meztli - THE LUNAR ENFORCER</figcaption></figure><ul><li><p>Стиль боя: Поддержка</p></li><li><p>Воин ордена Lunae Lagomorpha. Мецтли стремится вернуть гармонию после того, как сила, проникающая через Атус, вызвала приливной дисбаланс. Она может использовать силу луны, чтобы ослепить тьму, бродящую по планете.</p></li></ul><p><strong>Навык песонажа #1 - Метеоритная луна</strong></p><p>Мецтли рисует звездный узор и вызывает метеор, наносящий урон по области. Когда полоска энергии заполняется, умение трансформируется в &quot;Лунный взрыв&quot;.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/240cefbc3bfaa28dce223705353231a3edb26d3cb00176cf3567e26d716857d9.webp" alt="Character Skill: Meteor Moon" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Meteor Moon</figcaption></figure><p><strong>Навык песонажа #2 - Лунный взрыв</strong></p><p>Мецтли превращается в луну и поднимается в небо, затем ежесекундно выпускает лунный свет, после 6 кастов умение заканчивается, и Мецтли опускается в указанное место.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4493e04f63c783c07c3fe0060e756eefb85100478bf8ae691f41df7188c975a8.png" alt="Character Skill: Moonblast" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Moonblast</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Возвращение славы</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>При использовании Moonblast каждый выпавший лунный свет восстанавливает 5% максимального здоровья вражеского босса.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/20aaad30a39b79827ec6bbd0d418baa2a52525780a2a397cf71ae867c7181289.webp" alt="Glory Return" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Glory Return</figcaption></figure><p><strong>Ослепительный блеск</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Мецтли посылает вперед дыхание луны, наносящее урон, равный 200% от силы способности, и возвращающееся через 1 секунду, чтобы восстановить 500 HP союзникам, с которыми она встречается. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3ff0a853c2516b735a809ab8dbc2be01863c638d9541133650e3bf4c6ba5886e.png" alt="Dazzling Gleam" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Dazzling Gleam</figcaption></figure><p><strong>Совместная работа</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Если союзный герой находится в радиусе 250 ярдов, урон, наносимый Мецтли боссам, увеличивается на 30%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f33bbd676fc4b0e1119666adb2842dd014b58b7f35c990c21bcb7fe97c600bbd.webp" alt="Work Together" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Work Together</figcaption></figure><p><strong>Суждение</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Лунный взрыв больше не падает прерывисто, вместо этого падает объединенное лунное колесо, наносящее в 10 раз больший урон, чем лунный свет.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/5a75653a00cfccc20156ea74fa6b53d19ce3969cd15179ae82ad0616f8f75991.webp" alt="Judgment" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Judgment</figcaption></figure><p><strong>Благословение клана</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Мецтли находится рядом с вражеским боссом на поле боя, наносимый ею урон увеличивается на 100%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/36e6e576b03d4a06317b5d19daa640b18fd009d92d56067a93ecc58de0777921.webp" alt="Clan Blessing" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Clan Blessing</figcaption></figure><p><strong>Эрозия</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Мецтли наносит 20 ежесекундных повреждений ближайшим противникам и замедляет их на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a1500bbb6cf3d026b356671237d8235a3f1c649f0ca837ac676b259744fad460.webp" alt="Erosion" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Erosion</figcaption></figure><p><strong>Возвращение после смерти</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда Мецтли получает смертельный урон на поле боя противника, она немедленно возвращается на свое поле боя и восстанавливает 20% своего максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a6d342053933f15243ba0bab82bcfd478cdb73dc527d1124be089ada891b8f6b.webp" alt="Return from Death" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Return from Death</figcaption></figure><p><strong>Лунный ветер</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Мецтли во время атаки бросает вперед вихрь, наносящий урон, равный 200% от силы способности. (5 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/42dbc3606c344e390763e0a36016f0a8226d34c0f6d20299ce9c077d16974ee1.webp" alt="Moon Wind" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon Wind</figcaption></figure><p><strong>Лунное наследие</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Шрам Луны оставляет следы на месте падения, а урон вражеских героев в области следов снижается на 50% на 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ad31a6228ec72bee0bbc3a26a42b5f54bad3283d14f3bf4ff99b531df77df033.webp" alt="Moon&apos;s Legacy" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon&apos;s Legacy</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Лунный подарок</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Мецтли каждые 10 сек. применяет &quot;Крещение луны&quot;, снимая дебаффы с ближайших союзников и нанося врагам 400% от общей силы урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1ce62209a87925715b6ff557d003a8e1c1acc4660874e5e4e0b4a432cb076c38.png" alt="Moon Gift" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon Gift</figcaption></figure><p><strong>Затмение</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Мецтли вызывает над своей головой лунное затмение, наносящее случайным противникам 300% от общей силы урона. После 30 атак лунное затмение заканчивается.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/77f7cd3857abba4d3e16d3b93a1c01058a5d0b1af5d7210dd5c204ca0c752e01.webp" alt="Eclipse" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Eclipse</figcaption></figure><p><strong>Лунная тень</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Мецтли входит в лунное состояние, нанося врагам в радиусе 2000 ярдов 20% урона в секунду.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/382fe8d26b55b3687af0f1222c568dd96b70be9d7635f83a58b93a163eb94606.webp" alt="Moon Shade" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon Shade</figcaption></figure><p><strong>Возбуждение</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>За каждого вражеского героя, пораженного &quot;Лунным взрывом&quot;, урон увеличивается на 5%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/bbb332a709dd8239791ecd66fb20050f9b0ff367b9c8700135e33c619b9cc513.webp" alt="Excitation" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Excitation</figcaption></figure><p><strong>Сила лунного света</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>При использовании Scar of the Moon с вероятностью 10% можно вызвать в центре лунный камень, который атакует ближайших противников 10 раз, нанося каждый раз урон, равный 200% вашей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ad3ee2ea45d0199f2f4252f9b479d187eec70f1478f4616b3d62e39b0c00d892.webp" alt="Moonlight Force" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moonlight Force</figcaption></figure><p><strong>Падение неба</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Раз в 10 сек. Мецтли распространяет лунный ореол, отталкивая ближайших врагов и нанося им урон, равный 100% силы способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b92df6a50528688ccc958987914be5e22784d660372a1d8738dcd41cae4c6dd0.webp" alt="Sky Fall" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Sky Fall</figcaption></figure><p><strong>Бог Луны</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Meztli находится на поле боя дружественной команды, ее максимальное здоровье уменьшается на 50%, а бонус к урону увеличивается на 50%. Когда Meztli находится на поле боя противника, ее бонус к урону уменьшается на 50%, а максимальное здоровье увеличивается на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/a0e4a85d3a2cc3e8abf29337c6f389bb23e62184f0e1f7c2c5a8aee43221e319.png" alt="Moon God" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon God</figcaption></figure><p><strong>Лунное зелье</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Эффект зелья Мецтли начинает рисовать Узор полнолуния, который восстанавливает 5% здоровья всем союзным героям в радиусе действия в течение 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7afdfecf8df6b8189845d9e3909841b39845868d1c129fd5287e69abef4fc2ee.webp" alt="Moon Potion" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon Potion</figcaption></figure><p><strong>Знамение осени</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Шрам Луны может быть активирован еще один раз, но его урон будет на 50% слабее.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/dfb7e9fa03db43e299830b9d0a1d9d6ec4d7d3baa38ba181ee38eb38ccac5db3.png" alt="Omen of Fall" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Omen of Fall</figcaption></figure><p><strong>Дарование</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>За каждые 10 попаданий по монстрам Scar of the Moon (герою достаточно 3 раз) рядом с Мецтли будет сгенерирован осколок метеорита. Подобрав его, герой получит случайный бафф (восстанавливает 20% максимального здоровья/1000 щитов/увеличивает на 10% урон на 3 секунды/увеличивает на 10% скорость передвижения на 3 секунды).</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2f69d47c34cd2157cf358e5f67e48645a760263bcf411d639449cceddc438980.webp" alt="Bestow" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bestow</figcaption></figure><p><strong>Защита Луны</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда Мецтли делает бросок, она разворачивает на месте лунный барьер, снижающий урон, наносимый противниками, находящимися в пределах барьера, на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7db6364f55b6c1984db4ce7f2949da902b09959090d483c3b76770e31c9c1c66.webp" alt="Moon Protection" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Moon Protection</figcaption></figure><p><strong>Призыв Луны</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Если Meztli не двигается в течение 1 секунды, он восстанавливает 200 щитов ближайшим союзникам каждую секунду в течение 3 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3761cbeb6506c56e84abe4e1838d3deddb8bcae23391a41a97ec0fdffce77dc6.png" alt="Lunar Call" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Lunar Call</figcaption></figure><p><strong>Поглощение</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>За каждые 10% урона, нанесенного Meztli от Max HP, она активирует Шрам Луны на своем месте.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/349dbfa1bd0f76e7595700cbc5bf1cc8aa8c67fef98d585e1c49e4d6d1c459c2.webp" alt="Devour" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Devour</figcaption></figure><p><strong>Полумесяц</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Скорость передвижения Мецтли увеличивается на 50% при перемещении к концу поля боя.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6d4b798c9b8eb4c3209674a23d525ff1682bf804d8aa87860a768f1147324930.png" alt="Crescent" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Crescent</figcaption></figure><p><strong>Душевный порядок</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда монстр умирает в радиусе 500 ярдов от Уриэля, с вероятностью 10% пробуждается призрак гоблина, который преследует вражеского героя, нанося ему урон, равный 200% от силы способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6ec4f2420cc53e9de7cf32434eff14beb2bcc6245328e937165a3bcddf985978.webp" alt="Soul Order" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Soul Order</figcaption></figure><p><strong>Эфирный праздник</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>В конце &quot;Лунного взрыва&quot; выпустите 500% от общей силы урона по врагам вокруг точки приземления.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7b571c960051f1317d7bb588323ed80ab043a43a8efda68b1b6df177bc785833.webp" alt="Ethereal Feast" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Ethereal Feast</figcaption></figure><p><strong>Борьба за преемственность</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Мецтли получает на 10% больше урона от своего клана и на 15% больше урона от своего клана.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/49276d6f4204abf5d1b6a58759c4e3c72865bb3074062b17c30cd26e1b8596e2.webp" alt="Succession Battle" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Succession Battle</figcaption></figure><p>Улучшение духа</p><p>Редкость: Normal</p><p>Максимальный запас здоровья Мецтли увеличивается на 10%.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f8d121317197a29d7f6d31eff0c89b97f0ce016b1717f0745939b04536937bd2.webp" alt="Spirit Upgrade" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Spirit Upgrade</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e9c01b8b13e9acbd465309c616d3f8b415d9c499b5e1cf5d73a93b278dc7efd8.png" alt="Haleys - LONGHORNED HUNTER" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Haleys - LONGHORNED HUNTER</figcaption></figure><ul><li><p>Стиль боя: Призыватель</p></li><li><p>Обладая мощным рогом и прочной внешней оболочкой, Хейлис сражается с самого рождения. Турнир - это ее шанс доказать то, что она уже знает, - что она самый сильный боец в мире.</p></li></ul><p><strong>Навык песонажа - Чума роя</strong></p><p>Выводит демонических червей для всех союзных героев, которые атакуют и поглощают здоровье.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d92d0f682a5e6fff417f033638100e40cb4561d68f4f36a737e9d0cc9191ccba.webp" alt="Swarm Plague" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Swarm Plague</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Повелитель роя</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Хейлис вынашивает эльфа-червя, который каждые 10 сек. произносит благословение, увеличивающее силу урона союзных призванных существ на 100% на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7a70c9cdf404d4231882ff8d9fa94cb0d9efede40d67a6e438cc866a4dc32776.webp" alt="Swarm Lord" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Swarm Lord</figcaption></figure><p><strong>Защита роя</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Рой собирается за спиной Хейлис и образует щит, блокирующий урон в размере 100% ее максимального здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ed2f1b74b528763778d6ffc688f4aef78ebb720822cc4b36264db7be1ca5f240.jpg" alt="Swarm Protection" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Swarm Protection</figcaption></figure><p><strong>Перекрестный огонь</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Каждые 10 сек. Хейлис выпускает столб огня в поперечном направлении, нанося урон, равный 500% от ее общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/39fd17e31f7b058d4fdf5e851d9fd3d1d225f3040cbe35e907e644c2fe638567.webp" alt="Cross Fire" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Cross Fire</figcaption></figure><p><strong>Колючий червь</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Рогатый червь ежесекундно выпускает шипы в босса, нанося ему урон, равный 150% от его общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/3b7380ac0e4d7785b8043275e29ae02341f8875c16137ef76023cafb618ab603.webp" alt="Spiny Worm" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Spiny Worm</figcaption></figure><p><strong>Зелье щитового червя</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Хейлис использует зелье, ближайшие союзники получают 1000 щитов на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/43e3f8aa0578a1f82e118656357d7cb5426070a1cc3ed460ee5e4d44cf5ac53c.jpg" alt="Shield Worm Potion" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Shield Worm Potion</figcaption></figure><p><strong>Смертельный удар</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда Хейлис получает смертельный урон, она немедленно активирует &quot;Чуму роя&quot; и получает 3000 щитов. (20 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/cf795d1bd6421f10d84b321d791c5472acbd61df0c785947b7907c6cd209ee90.png" alt="Death Strike" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Death Strike</figcaption></figure><p><strong>Кровавая воля</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>За каждый раз, когда Хейлис получает 30% от максимального запаса здоровья, она создает вокруг себя песчаную бурю и становится невидимой на 2 секунды. Враги, пораженные песчаной бурей, замедляются на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e1803766dfa8b0658cf225a1c6387d834350d6b7e674532637d1ee6904e67fcc.webp" alt="Blood Will" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Blood Will</figcaption></figure><p><strong>Экспедиция</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Когда рогатый червь находится на поле боя противника, его урон от атаки увеличивается на 100% и скорость передвижения на 100%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b105972c722f3c8e8f64c6457038c2c496825e9fc99fbb5c33aa93c98a82be8e.jpg" alt="Expedition" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Expedition</figcaption></figure><p><strong>Кровавая ярость</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Чума роя длится на 50% дольше, но вылупившиеся клещи больше не отнимают здоровье у Хейли.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/72b811f182a35df33d57ca525f22c7f3d704a84ae60e547a92df1eff83cf9aaf.webp" alt="Blood Rage" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Blood Rage</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Аллегория</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Когда рогатый червь умирает, он взрывается, нанося ближайшим противникам 200% урона от общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/56fab925507ec740b0497f06767a2de695d9600955f10f073ca64b5599cc7ddd.jpg" alt="Allegiance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Allegiance</figcaption></figure><p><strong>Жертвоприношение червя</strong></p><p>Редкость: Legendary</p><p>Хейлис вылупляется постоянный тик, который наносит 50% урона в секунду и передает 50% здоровья Хейлис.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/948c841274bbe842c0760edbfcd62d44c7ac958bbc7efedb8be90131553c1e09.jpg" alt="Worm Sacrifice" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Worm Sacrifice</figcaption></figure><p><strong>Размножение</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Телепортируясь на поле боя противника, Хейлис наносит окружающим монстрам 500 щитов каждые 6 сек. в течение 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/77638307e17dc421bd43ce7a13b7b338f7636949587d5b882231780bf5e13613.jpg" alt="Reproduce" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Reproduce</figcaption></figure><p><strong>Кровопийца</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Черви, вылупившиеся из чумы роя, теряют на 50% больше здоровья.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c063a2e0cabf7537d0a36a78be42a602f8b277c51a5bf07a28da16fe3bfb9145.jpg" alt="Blood Feeder" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Blood Feeder</figcaption></figure><p><strong>Трепещущая катастрофа</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Чума роя выпускает яд в противников, нанося им 50 ед. урона в секунду в течение 10 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/66be140466735b40fa804c6dde751ff1067ee0d778da81346f3d09b3176300cf.jpg" alt="Trembling Disaster" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Trembling Disaster</figcaption></figure><p><strong>Бичевание</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>После запуска &quot;Чумы роя&quot; она задерживается на 3 секунды и притягивает к себе ближайших врагов, нанося им урон, равный 200% от общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/b47cbf766bceee9d555ef6a6813a8e4714b30c70393ea66f9a4d54db6a6e4609.webp" alt="Scourge" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Scourge</figcaption></figure><p><strong>Постоянная защита</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда вражеский герой выходит на поле битвы, он заставляет союзного героя получить 1000 щитов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0b44f2771b0aa4724d23c39b54d080575046a90b3cc13dd79b4fa714e2b69727.jpg" alt="Instant Protection" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Instant Protection</figcaption></figure><p><strong>Панцирь с шипами</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждый раз, когда Хейлис получает 10% урона от максимального запаса здоровья, она вздрагивает и взрывается с 2-секундной задержкой, нанося урон, равный 200% ее общей силы, и оглушая противника.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/58f0107ff337a5ee9a604a54c7dbcd4fd2315d88101353e3e7f414961a12ed6a.webp" alt="Spiked Shell" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Spiked Shell</figcaption></figure><p><strong>Преданный последователь</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>При запуске &quot;Чумы роя&quot; с вероятностью 80% можно вызвать еще одного рогатого червя, с вероятностью 40% - двух рогатых червей, с вероятностью 20% - трех рогатых червей.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2a7063b7267f3047d975011bc8ecdad4ef3ffaab8b261ee72fde0227fa1984a4.jpg" alt="Loyal Follower" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Loyal Follower</figcaption></figure><p>Болезненный укол</p><p>Редкость: Rare</p><p>Когда Хейлис катится, она оставляет за собой вереницу шипов, оглушающих противников, столкнувшихся с ней.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4160a7a6bcb3d4f52219e0c74af70d23b50295de8a5a391465615b091687d70f.webp" alt="Painful Puncture" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Painful Puncture</figcaption></figure><p><strong>Распространение бедствий</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Автоматически порождает 1 рогатого червя каждые 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/2f8a1fe2c99f6493a975376fce5f3f3a475a6a7b40f242f47062de0a91c34690.jpg" alt="Disaster Spread" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Disaster Spread</figcaption></figure><p><strong>Дыхание жизни</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Время выживания рогатого червя увеличено на 5 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7276828ef36045217359b77db0da83aa5986833d894aadc2a98f42a873270b42.jpg" alt="Breath of Life" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Breath of Life</figcaption></figure><p><strong>Питание</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда монстр умирает, есть 50% шанс породить рогатого червя.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/34afecb3d851f5eb9490d77a1453587ae77023b9fcc62e35e375be8bc44b5d1f.jpg" alt="Nourish" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Nourish</figcaption></figure><p><strong>Кровавый грант</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Каждый раз, когда рядом умирает вражеский герой, максимальное здоровье Хейлис увеличивается на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/9b4d7355f967e90c4d34dfb67907b8f4860391f47bc1356dd2fcbdaa4bf910b4.png" alt="Bloody Grant" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bloody Grant</figcaption></figure><p><strong>Сигнал атаки</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>После того как Хейлис получает урон, сила урона ее следующей атаки увеличивается на 200%. (5 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c45044d08b85a1421b24980dd4015a03def6b83511d58e7cc8d45ea212ddb7f1.webp" alt="Attack Signal" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Attack Signal</figcaption></figure><p><strong>Танец призрака</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Каждые 30 секунд скорость передвижения Хейлис увеличивается на 20% на 3 секунды.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7cf8c15755da18a8c314241a921ffd713f02a7115cc232421c19a50ac91ed818.webp" alt="Ghost Dance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Ghost Dance</figcaption></figure><p><strong>Месть</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>После возрождения Хейлис сила урона увеличивается на 20% на 10 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/928e380d1f22ebfb5996eed4f8e9c47eceebd1fb0169654144092c69dbb53143.jpg" alt="Vengeance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Vengeance</figcaption></figure><p><strong>Рогатое сердце</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Максимальный запас здоровья Хейлис увеличен на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/653ebac00cfdb982e2e847b247aa8bbfe1f3fc747c57e8f7ed0dfd185ea51cfe.png" alt="Horn Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Horn Heart</figcaption></figure><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/089ca8a87b1bee2f29ff6851fbacb0259e9425478387e5df05a9c724bd36d63e.webp" alt="Relagu - THE DARK SORCERESS" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Relagu - THE DARK SORCERESS</figcaption></figure><ul><li><p>Стиль боя: Воин</p></li><li><p>Колдунья со страстью к металлу. Способна вызывать мехи для нанесения урона, но предпочитает сама доводить дело до конца - клинки более личны. Как художник, пишущий только красными красками, Турнир может стать ее шедевром.</p></li></ul><p><strong>Навык песонажа - Оковы демона</strong></p><p>Соединяется с ближайшими врагами, нанося урон и удваивая урон, наносимый монстрам.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/af335ed988bebd65eb9102c37aacd8ba9905e2451befecb55ff48a66ab988653.png" alt="Character Skill: Demon Shackles" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Character Skill: Demon Shackles</figcaption></figure><p><strong>СУПЕРТАЛАНТЫ:</strong></p><p><strong>Тюрьма времени</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>При активации Demon Shackles поблизости создается несколько магических стен, наносящих противникам, с которыми он сталкивается, урон, равный 500% от общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/56920a4cebb3b1becad9a7f0a475cbf60b1d296a3f37c89d2d39d2a7453ac019.webp" alt="Time Prison" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Time Prison</figcaption></figure><p><strong>Призыв мехи</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Призывает боевой мех, который непрерывно обстреливает всех противников на поле, нанося им урон, равный 500% от общей мощности, каждый раз в течение 10 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/0cdd25ce9890bcea52d91d7020be741dd75bd0d9d1ba4d82b9f0a472d560d1b6.png" alt="Summon Mecha" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Summon Mecha</figcaption></figure><p><strong>Клятва убицы</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>За каждого убитого Релагу вражеского героя она восстанавливает 8% своего максимального здоровья, полученного от босса поля боя противника.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/c89844e91be1ed89c0c6bbb43a1ed40772a193aacac3c908f22c7b2e9debb266.png" alt="Killing Oath" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Killing Oath</figcaption></figure><p><strong>Взрыв времени</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>После смерти Релагу оставляет после себя бомбу замедленного действия, которая взрывается через 3 секунды и наносит врагам в радиусе действия 1000% от общей силы урона.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ab7d47bfe970d9c8eae14a243f40e8297c8dd20335bcaec819efbe3a7a992a1c.webp" alt="Time Blasting" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Time Blasting</figcaption></figure><p><strong>Дух Генерала</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Базовые атаки Релагу наносят 35% бонусного урона к текущему здоровью вражеских героев. (10 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/d20572dc9dced6eeac8f7521e1c92a058a4f3dc0c0bf5f63891d83372ebe78d1.webp" alt="General&apos;s Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">General&apos;s Spirit</figcaption></figure><p><strong>Сердце возмездия</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>После воскрешения Релагу появится рядом с вражескими героями и обновит все кулдауны умений. (30 секунд промедления)</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e87062160ba64b4ef8e72ec4f2b9b44ae23511dc345de897509e95dbfb475179.webp" alt="Vengeance Heart" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Vengeance Heart</figcaption></figure><p><strong>Яростная охота</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>За каждого убитого вражеского героя Релагу вызывает ракету, высвобождающую 8% ее максимального запаса здоровья для босса.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4c2c93670ba88a4feed3a4a77f9a71aac4b56b34d89b37f9de065075ba5c9911.png" alt="Furious Hunt" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Furious Hunt</figcaption></figure><p><strong>Вдохновение</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Мгновенно получает 5000 щитов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/87c380cb8fb19498d3234aca645ea08d7b5cace393beef70be2b1696199b0b64.png" alt="Inspiration" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Inspiration</figcaption></figure><p><strong>Эликсир демонов</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Через 2 секунды после того, как Релагу использует зелье, 200% ее силы урона высвобождается в ближайших врагов, оглушая их на 2 секунды. Каждый оглушенный враг дает Релагу 500 щитов.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e77e7ac5f3cdd2a3b69e8c62687a2c0f1a7aef57b93563d814bdd8e3e181e822.webp" alt="Demon Elixir" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Demon Elixir</figcaption></figure><p><strong>ОБЫЧНЫЕ ТАЛАНТЫ:</strong></p><p><strong>Снова с тобой</strong></p><p>Редкость: Legendary</p><p>При активации Demon Shackles враги, вернувшиеся в зону действия связи, будут снова связаны и получат увеличенный на 50% урон.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/dfb39686b46696e08c63ab7307fca357c59b2db53d9fa3ef4f85d4f792ab3515.webp" alt="Got you again" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Got you again</figcaption></figure><p><strong>Владение воином</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Релаг увеличивает урон на 100%, пока она находится на поле боя противника.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/662620ab2e833d56bf9e7d1829c3610ce5e63f0f4abe981050d13b964d224f1f.webp" alt="Warrior Possess" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Warrior Possess</figcaption></figure><p><strong>Звездный подарок</strong></p><ul><li><p>Редкость: Legendary</p></li><li><p>Каждый раз, когда поблизости умирает вражеский герой, на ближайших союзников накладывается щит 500 в течение 3 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/abd7a48895faabf88c30e98598459525880204c2cc2e2800266e460319f7dc4f.webp" alt="Star Gift" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Star Gift</figcaption></figure><p><strong>Турбулентность пространства</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Релагу призывает космическую турбулентность для защиты своего тела и автоматически контратакует атаки противника, нанося ему урон, равный 200% от его общей силы.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/4f17604a1e94ddf5c478e795d9ce3b1fc65ba2dc4bf331f7e6b8f2ba24cf40e1.webp" alt="Space Turbulence" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Space Turbulence</figcaption></figure><p><strong>Позиция охотника</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Если активированы &quot;Оковы демона&quot;, скорость передвижения Релагу увеличивается на 100% на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/19bfc3343f00cf9ec739adb4b5b49441d9a2efe7c6cebad6b5b1c95f9f629b8d.webp" alt="Hunter&apos;s Stance" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunter&apos;s Stance</figcaption></figure><p><strong>Перевернутое положение</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Когда Релагу использует навыки владения оружием, она с вероятностью 10% вызывает на поле боя противника пространственно-временной магический круг, вызывающий 2-секундную задержку и высвобождающий силу урона, равную 200% от ее общей силы, тем самым отправляя вражеских героев на свое поле боя.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f32323aa68e8c0ba107c5ccce593660a1b40ea8ecefbbf06c037c4e3c8cee35f.webp" alt="Upside Down" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Upside Down</figcaption></figure><p><strong>Пустое тело</strong></p><ul><li><p>Редкость: Epic</p></li><li><p>Релагу входит в состояние невидимости после пересечения поля боя на 5 секунд, атака разрушает состояние невидимости и увеличивает урон этой атаки на 50%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/1d5a82cfb5d5adcb645d8d8bf3e701cdafeeabf5bb7672869240d6964c912455.webp" alt="Void Body" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Void Body</figcaption></figure><p><strong>Подарок демона</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Каждый раз, когда &quot;Оковы демона&quot; успешно оглушают противника, сила урона Релагу увеличивается на 10% на 5 сек.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/88276669ad2691384a046f306bba3113b6840e8a46376460f1b70dd924d39163.webp" alt="Demon&apos;s gift" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Demon&apos;s gift</figcaption></figure><p><strong>Наследие времени</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Бонус урона Релагу увеличивается на 10% за каждого убитого вражеского героя, а после смерти эта сила уменьшается вдвое.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6cb36aca0aafb97ae4744a35bd32e25c7a0765dbb0f9896c8c49661f8753ba25.png" alt="Time Legacy" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Time Legacy</figcaption></figure><p><strong>Замена пространства</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Релагу уменьшает свой максимальный запас здоровья на 30% и получает два случайных таланта.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/6bfb81ae5103285bacd1476a0e0dd70c0bcb9a0e626352a98391836196130c8b.webp" alt="Space Replace" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Space Replace</figcaption></figure><p><strong>Жизненная сила</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Наделяет магический кристалл на поле боя противника способностью атаковать и каждую секунду наносит атаку, наносящую урон, равный 200% от силы способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/32fd8a69b0abd77770d8dc52f1bc04b0ea1d620e5f70cb3fa6085218b54c24d2.webp" alt="Vitality" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Vitality</figcaption></figure><p><strong>Железный завет</strong></p><ul><li><p>Редкость: Rare</p></li><li><p>Релагу призывает за собой вращающийся лазерный шар, наносящий при попадании урон, равный 200% от силы способности.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/ab8005315db7eb24613bc0f73903d592cd4271e35f46c2a670d20b864c1a7bef.png" alt="Iron Covenant" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Iron Covenant</figcaption></figure><p>Зеркальная дверь</p><ul><li><p>Редкость: Normal</p></li><li><p>Каждые 20 секунд Релагу открывает близлежащий портал, видимый только ей.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f8aaa5278743083425a6fefe92761c875dce0ca40f344d49977757ae59d5712b.webp" alt="Mirror Door" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Mirror Door</figcaption></figure><p><strong>Кровавый грант</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Каждый раз, когда рядом умирает вражеский герой, максимальное здоровье Хейлис увеличивается на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/94b55799e3502ddf7cf3add15813fd7acc156afdc97b3d06e307b50bf6c1c790.webp" alt="Bloody Grant" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Bloody Grant</figcaption></figure><p><strong>Кристаллический телепорт</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>За каждые 30% снижения HP магического кристалла, находящегося на поле боя противника, он телепортируется в случайное место.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/93fb90189da089169616f91a7d21f1432d4d7937b8f56807479d31ea52c3af45.png" alt="Crystal Teleport" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Crystal Teleport</figcaption></figure><p><strong>Гнев пустоты</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Когда Релагу умирает, он заключает в тюрьму врагов в радиусе 800 м, и они не могут двигаться в течение 2 секунд.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/20bddcc03ebf67ed5e0904da46a21f5cf4269c69dd89ad2cb61215b7fde483d0.png" alt="Void Wrath" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Void Wrath</figcaption></figure><p><strong>Охотничий квест</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Урон, наносимый Релагу монстрам, увеличивается на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/f57b536ed7c385afd052d337f945435e80063e7caccf530f97040dcd4382c900.png" alt="Hunting Quest" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Hunting Quest</figcaption></figure><p><strong>Первобытный дух</strong></p><ul><li><p>Редкость: Normal</p></li><li><p>Максимальный запас здоровья Релагу увеличен на 10%.</p></li></ul><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7ac27f787c2cacb36ecfaf06b85397cba06f2b0aefd19f11cbc41eacf0c4e20e.webp" alt="Original Spirit" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="">Original Spirit</figcaption></figure><h2 id="h-ligovaya-sistema" class="text-3xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">ЛИГОВАЯ СИСТЕМА</h2><p>     Система лиг - это система, позволяющая игрокам зарабатывать очки, участвуя в играх, чтобы получать больше наград</p><p><strong>Режим “Лига”</strong></p><ul><li><p>Основной режим игры PVP 3V3, игроки будут увеличивать/уменьшать количество трофеев после победы/поражения, получать TSC и фрагменты оружия в награду.</p></li><li><p>Игрокам необходимо побеждать в боях, чтобы получать очки для повышения уровня лиги.</p></li><li><p>Повышение уровня лиги позволяет разблокировать больше боевого контента и увеличить количество получаемых монет</p></li></ul><p><strong>Очки и уровень лиги</strong></p><ul><li><p>Игроки получают очки, если побеждают в игре, и теряют их, если проигрывают.</p></li><li><p>Вы также получите дополнительные очки за избрание MVP/SVP, первую победу в день и т.д.</p></li><li><p>Уровень влияет на содержание боя и эффективность выдачи TSC в каждой игре.</p></li></ul><p><strong>Разблокировка лиги</strong></p><ul><li><p>По мере повышения уровня Лиги коэффициент возврата TSC будет постепенно увеличиваться.</p></li><li><p>С повышением уровня Лиги открываются дополнительные карты и уровни игровых сражений.</p></li><li><p>С повышением уровня Лиги открываются дополнительные монстры.</p></li></ul><p><strong>Трофеи и уровни</strong></p><ul><li><p>После того как игрок использует персонажа для участия в игре, он получает/теряет определенное количество трофеев.</p></li><li><p>Количество трофеев определяет уровень лиги, в которой находится персонаж.</p></li><li><p>Чем выше уровень лиги, тем в более высокие лиги может попасть игрок и тем больше наград можно получить после победы в игре.</p></li></ul><h3 id="h-tablica-urovnej-ligi" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">ТАБЛИЦА УРОВНЕЙ ЛИГИ</h3><p>     Для прохождения каждого уровня требуются очки, а также соответствующая каждому уровню ставка вознаграждения TSC</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/e970c7733aa6fe9dc7be6f6cce81ff55f50f27181e1d044b544e02e2b4de3029.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><em>информация взята с </em><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://whitepaper.tearingspaces.com/"><em>whitepaper</em></a><em> проекта</em></p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/profile/ultra">Давай дружить на CARV</a> 😉</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
            <enclosure url="https://storage.googleapis.com/papyrus_images/9f90a27fae59cc4de75831964b04ae5b459a7af4485fe2ae1cc891d0cba5e8ef.png" length="0" type="image/png"/>
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            <title><![CDATA[CARV X FlowGPT | Игра началась! Исследование границ искусственного интелекта]]></title>
            <link>https://paragraph.com/@s1vsn/carv-x-flowgpt</link>
            <guid>5LwWvA67bgJuX2aRWDKL</guid>
            <pubDate>Tue, 25 Jul 2023 15:08:37 GMT</pubDate>
            <description><![CDATA[В постоянно развивающемся игровом мире, где фантазия не знает границ, слияние творчества и технологий всегда порождало инновации. Поскольку искусственный интеллект продолжает повышать вовлеченность геймеров, их креативность и участие в жизни сообщества, он стал преобразующей силой в игровой сфере. Движимая желанием исследовать безграничные возможности ИИ в играх и продолжать расширять границы игр, компания CARV в партнерстве с FlowGPT подготовила серию увлекательных мега-кампаний по ИИ и игра...]]></description>
            <content:encoded><![CDATA[<p>В постоянно развивающемся игровом мире, где фантазия не знает границ, слияние творчества и технологий всегда порождало инновации. Поскольку искусственный интеллект продолжает повышать вовлеченность геймеров, их креативность и участие в жизни сообщества, он стал преобразующей силой в игровой сфере.</p><p>Движимая желанием исследовать безграничные возможности ИИ в играх и продолжать расширять границы игр, компания CARV в партнерстве с FlowGPT подготовила серию увлекательных мега-кампаний по ИИ и играм для наших геймеров, переосмысливая ваш игровой опыт и побуждая вас стать не просто геймерами, а создателями своих собственных виртуальных миров. Давайте вместе создадим благоприятную почву для будущих игровых начинаний.</p><h3 id="h-nu-chto-pognali" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Ну что, погнали!</h3><p>24 июля в 14:00 UTC мы начинаем три крупных события, которые будут продолжаться в течение двух недель, насыщенных событиями.</p><p>🎨 <em>AI UGC Community Craft:</em></p><ul><li><p>Монетизируйте свой талант с помощью искусственного интеллекта! Создавайте рамки для аватаров и продавайте их членам сообщества, получая доход в виде GEM. Кроме того, у вас есть возможность демонстрировать свои креативные, странные и смешные мемы в CARV Discord, становясь официальными стикерами и становясь вирусными!</p><p>🎵 <em>Find the Game-Changing Bytes:</em></p></li><li><p>Информативные и вдохновляющие панельные дискуссии с участием талантливых специалистов в области ИИ, рассказывающие об искусственном интеллекте и игровой индустрии. В этот раз наша хардкорная прямая трансляция будет посвящена таким техническим темам, как оперативное проектирование.</p><p><em>🧩 AI Games Prompt Battle:</em></p></li><li><p>Создайте свою оригинальную игру и воспользуйтесь шансом воплотить ее в жизнь.</p><p>🔧 Приведены некоторые инструменты и советы по работе с искусственным интеллектом, которые могут быть полезны для вашей работы!</p></li></ul><h3 id="h-dlya-novyh-druzej-podrobnee-o-carv" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Для новых друзей: Подробнее о CARV</h3><ul><li><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/">CARV</a> создает инфраструктуру учетных данных, ориентированную на игры, обеспечивая игрокам отображение достижений, семантическую социалку и доступ к игровым премиям. Здесь вы создаете, развиваете и владеете своим игровым наследием.</p></li><li><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@Carv/carv-beginners-playbook-37001ca3d6b">Руководство для начинающих и часто задаваемые вопросы</a></p></li></ul><h3 id="h-mega-kampanii-kotorye-vy-ne-mozhete-propustit" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Мега кампании, которые вы не можете пропустить:</h3><p><strong>Событие 1: комьюнити крафт</strong></p><p><em>🎨 </em><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/events/fda2467c-912b-56d1-9444-5a97bfd43451/detail?utm_source=Medium&amp;utm_medium=07/24/2023@Medium@CARV+X+FlowGPT+AI+Arena+-+Community+Craft@carvevents&amp;utm_campaign=CARV+X+FlowGPT+AI+Arena+-+Community+Craft"><em>Участвуйте сейчас</em></a></p><p>Существует два способа для принятия участия:</p><ul><li><p>Создание рамок для аватаров: Пришло время раскрыть свой творческий потенциал! Используйте инструменты искусственного интеллекта, чтобы создать потрясающие рамки для аватара профиля CARV. Победившие проекты будут представлены в магазине CARV, и знаете что? Каждый раз, когда кто-то из нашего сообщества будет покупать вашу рамку для аватара с помощью GEM, вы будете получать неплохой доход! Ча-ча-ча!</p></li><li><p>Будь безудержным в создании стикеров для Discord: Приготовьтесь проявить фантазию! Мы хотим, чтобы вы создали самые веселые, причудливые и креативные стикеры Discord, какие только сможете придумать. Допускаются как статичные, так и динамичные стикеры! Победители будут награждены официальными стикерами сервера CARV Discord, и поверьте нам, это почетный знак, которым вы захотите похвастаться!</p></li></ul><p>**     Ссылки на инструменты для создания контента:**</p><ol><li><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://docs.midjourney.com/">https://docs.midjourney.com/</a></p></li><li><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://stablediffusionweb.com/">https://stablediffusionweb.com/</a></p></li><li><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://editor.fusionbrain.ai/">https://editor.fusionbrain.ai/</a></p></li></ol><p>**     У нас также есть Discord-боты на сервере, которые помогут вам в работе над вашими творениями:**</p><ol><li><p>Blue willow</p></li><li><p>Decoder</p></li><li><p>ChatGPT bot</p></li></ol><p><strong>Пример промта:</strong></p><p>Ключевые слова: round, profile frames</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/bf42f56919813a6a0b22cf729afb7658ab93cdd8f3c973d854736fb4812f9f4d.jpg" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p><strong>Правила и награды:</strong></p><ul><li><p>Мы принимаем работы, созданные как вручную, так и с помощью искусственного интеллекта</p></li><li><p>png/jpeg в соотношении 1:1 для рамок профиля</p></li><li><p>Статические (png/jpeg) или динамические (gifs) графические изображения для стикеров Discord - все они принимаются</p></li><li><p>Если созданный вами кадр представляет собой квадратное изображение, команда дизайнеров CARV обрезает его до приемлемого размера рамки аватара</p></li><li><p>Присылайте свои работы на специальный канал Discord <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.com/channels/915445727600205844/1132916516711575562">[🤖｜community-ai-craft]</a></p></li><li><p>Команда CARV вместе с Хранителями будет тщательно выбирать победителей, которые будут объявлены на сервере Discord</p></li><li><p>Три наиболее выдающиеся рамки аватара получат место в магазине CARV, доступное для покупки 100 раз (100 аккаунтов CARV). Все заработанные GEM-ы пойдут создателю.</p></li><li><p>25 победителей за дизайн наклеек. Один первый приз и четыре вторых приза будут вручены участникам Discord Nitro</p></li></ul><p><strong>Событие 2: Find the Game-Changing Bytes</strong></p><p>🎵 <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/events/f7f4e13d-0984-589a-80e0-d85e19b25ca8/detail?utm_source=Medium&amp;utm_medium=07/24/2023@Medium@CARV+X+FlowGPT+AI+Arena+-+Panel+Audience@carvevents&amp;utm_campaign=CARV+X+FlowGPT+AI+Arena+-+Panel+Audience"><em>Добавьте в ваш календарь!</em></a></p><p>Мы проведем серию прямых трансляций по обмену знаниями с приглашением профессиональных гостей, в том числе FlowGPT. Первая сессия уже анонсирована!</p><p><strong>Сессия 1: 26 июля 14.00 UTC</strong></p><ul><li><p>В ходе дискуссии CARV и FlowGPT раскроют более интересные подробности нашего хакатона и обсудят вопросы, связанные с искусственным интеллектом и играми, включая передовые методы применения искусственного интеллекта в играх, создание и вовлечение сообществ, а также последние новости индустрии.</p></li><li><p>Подробности будут объявлены дополнительно.</p></li><li><p>CARV пригласит ведущие проекты, специализирующиеся на искусственном интеллекте, чтобы поделиться своими соображениями о будущем искусственного интеллекта и игр. Просто следуйте инструкциям на бейдже и присоединяйтесь!</p></li></ul><p><strong>Событие 3: AI Games Prompt Battle - $1200 Bounty</strong></p><p><strong>🧩</strong> <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://bit.ly/AIArena_PromptMastermind"><em>Принять участие в битве промтов</em></a></p><ul><li><p>Мы объединяемся с FlowGPT, чтобы запустить это событие - битву промтов! Присылайте свои промты на <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://flowgpt.com/bounty/promptBattle0724">страницу эвента</a>, чтобы получить шанс выиграть денежное вознаграждение, Flux и возможность пройти индивидуальную инкубацию в CARV.</p></li><li><p>Чтобы принять участие в конкурсе, просто отправьте промт, который создает игру с закрытым диалогом. Игроки смогут взаимодействовать с NPC, заданными в промте, получать промт, выполнять правильные действия для развития сюжета, разгадывать загадки и т.д. Уникальность игры заключается в том, что все NPC управляются LLM, поэтому игроки могут свободно общаться с ними и получать удовольствие от игры.</p></li><li><p>Первый раунд будет проходить на сайте FlowGPT с 7/24 PST 9 AM по 8/4 PST 9 AM. Некоторые участники получат право на второй раунд тестирования джейлбрейка на CARV Discord!</p></li></ul><p>Чтобы помочь вам лучше понять, как составлять игровые промты, мы подготовим для вас обучающее видео.</p><h3 id="h-shest-pobeditelej-razdelyat-prizovoj-pul" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Шесть победителей разделят призовой пул:</h3><ul><li><p>Наиболее понравившийся пользователям FlowGPT (3 победителя, каждый из которых получит $100 и 10K-20K Flux, которые они смогут использовать на сайте FlowGPT)</p></li><li><p>Выбор сообщества CARV (2 победителя, каждый из которых получит $100 и 10K Flux), который будет проходить на форуме CARV Discord. Участники сообщества будут нажимать на специальные эмодзи, чтобы проголосовать за своего фаворита.</p></li><li><p>Официальный отбор CARV (1 победитель, награждается $100 и 10K Flux)</p></li><li><p>Каждый пользователь может подать несколько предложений на предпочтительных языках, но только одно предложение на английском языке (наиболее понравившееся или выбранное CARV) будет признано победителем.</p></li><li><p>Выбранные участники смогут принять участие в следующем раунде prompt break jail battle, и один из них получит дополнительные $600!</p></li></ul><p>🫶<strong>｜Play with All the Prompts</strong></p><p>Присоединяйся к нагему чату в Дискорд <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.com/channels/915445727600205844/1132917178568540210">#ai-games-prompt-battle</a> и играй в мини игры, созданные с помощью искусственного интелекта.</p><p><strong>Проект CARV</strong></p><p>*     CARV создает инфраструктуру учетных данных, ориентированную на игры, обеспечивая игрокам расширенный социальный и бесшовный опыт использования учетных данных в играх, а также расширяя возможности игр с помощью интеллектуальных технологий, обеспечивающих сохранение конфиденциальности и управляемых искусственным интеллектом для роста и операций.*</p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://bit.ly/3GmBJyl"><strong>Website</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://bit.ly/3WQ5hvl"><strong>Docs</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/carv_official"><strong>Twitter </strong></a><strong>| </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@carv"><strong>Medium</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/5btvsrZBkH"><strong>Discord</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://t.me/carv_official_global"><strong>Telegram</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://newsletter.carv.io/?utm_campaign=newsletter&amp;utm_medium=email&amp;utm_source=Revue+newsletter"><strong>Newsletter</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://link3.to/carvofficial"><strong>Link3</strong></a></p><p><strong>Проект FlowGpt</strong></p><p>*     FlowGPT представляет собой хранилище высококачественных промтов для языковых моделей искусственного интеллекта. Эти промты предназначены для различных случаев использования, что повышает практичность применения ИИ в повседневных сценариях. Пользователи имеют возможность делиться своими уникальными промтами и сценариями использования в сообществе FlowGPT.*</p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://flowgpt.com/"><strong>Website</strong></a><strong>｜</strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/FlowGPTOfficial"><strong>Twitter</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.linkedin.com/company/flowgpt/"><strong>LinkedIn</strong></a><strong> | </strong><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/flowgpt"><strong>Discord</strong></a></p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@Carv/carv-x-flowgpt-game-on-exploring-the-ai-frontier-1ce46e8593da"><em>оригинальный источник</em></a></p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
            <enclosure url="https://storage.googleapis.com/papyrus_images/b570863a91105cc4bceebe5c1ad46a398ada1955b2bc3d72595788596175cf13.png" length="0" type="image/png"/>
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            <title><![CDATA[Приключения под солнцем: Подведение итогов летнего игрового фестиваля CARV Web3]]></title>
            <link>https://paragraph.com/@s1vsn/carv-web3</link>
            <guid>yeSg5U1ElYGew0s3YbPh</guid>
            <pubDate>Sun, 16 Jul 2023 01:08:02 GMT</pubDate>
            <description><![CDATA[CARV - Все ваши игровые достижения в одном месте Twitter / Discord / Medium / Official Site Летний игровой фестиваль Web3 Summer Game Fest (далее SGF), организованный компанией CARV, подходит к своему завершению после трех недель непрерывного игрового веселья. Это мероприятие, в котором приняли участие более 40 лучших игр и издателей, а также множество геймеров, играющих в web2 и web3, имело оглушительный успех. Для CARV большая честь создать платформу для демонстрации лучших web3-игр и налад...]]></description>
            <content:encoded><![CDATA[<p><em>CARV - Все ваши игровые достижения в одном месте</em></p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/carv_official">Twitter</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/9aWkX7XZ">Discord</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@Carv">Medium</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io">Official Site</a></p><p>     Летний игровой фестиваль Web3 Summer Game Fest (далее SGF), организованный компанией CARV, подходит к своему завершению после трех недель непрерывного игрового веселья. Это мероприятие, в котором приняли участие более 40 лучших игр и издателей, а также множество геймеров, играющих в web2 и web3, имело оглушительный успех. Для CARV большая честь создать платформу для демонстрации лучших web3-игр и наладить более тесное взаимодействие между геймерами и разработчиками игр. Размышляя о достижениях, которых мы добились вместе с членами нашего сообщества и партнерами, мы еще больше укрепляемся в своем стремлении внести вклад в развитие игровой индустрии web3.</p><h3 id="h-megakampanii-gde-shodyatsya-syurprizy" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>Мегакампании: Где сходятся сюрпризы</strong></h3><p>     Компания CARV подготовила четыре мега-кампании, обеспечивающие всестороннее освещение различных событий и позволяющие геймерам легко попасть на те мероприятия, которые их больше всего интересуют.</p><p><strong><em>Prime Show &amp; Panel Talks</em></strong></p><p>🎙️ Prime Show ознаменовало собой великолепное открытие SGF, в котором приняли участие 13 известных web3-игр и выдающийся web3-геймер Brycent. Представленные демо-версии и превью игр позволили геймерам ознакомиться с лучшими web3-играми и быть в курсе последних событий и обновлений в игровой индустрии web3.</p><p>🎙️ Одновременно мы представили четыре увлекательных панельных дискуссии, посвященных ключевым темам и технологиям web3, включая AIGC&amp;UGC, ожидаемые игры 2023 года, будущее web3-игр и мнения ведущих издателей. В ходе этих познавательных сессий мы надеемся дать ценные сведения и углубить понимание стремительно развивающегося мира web3 как для геймеров web2, так и для геймеров web3.</p><p><strong><em>Beta Game Night и Game Bonanza</em></strong></p><p>🎮Восемь лучших игр приняли участие в прямых трансляциях Beta Game Night и представили свои последние обновления, а CARVers приняли активное участие в четырех других трансляциях сообщества.</p><p>🎮Девять игровых проектов представили увлекательные игровые события в рамках Game Bonanza, погрузив участников в мир ярких игр и предоставив захватывающие возможности для выигрыша призов.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/7b174bcc6e8c4a320dbf28e35fd43d215dff5a596768c0094743da23737ef420.png" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><h3 id="h-carvers-zazhigaem-strast-v-sgf" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">CARVers: Зажигаем страсть в SGF</h3><p>     Мировое сообщество CARVers неизменно демонстрирует активную позицию и энтузиазм при проведении различных мероприятий в рамках SGF. Мы гордимся активным участием многочисленных опытных и проницательных CARVers, которые составляют костяк нашего сильного сообщества.</p><ul><li><p>За время проведения SGF на всех платформах было получено более 1,8 млн. реакций.</p></li><li><p>Всего в SGF приняло участие более 96,2 тысяч CARVers, из которых 40 тысяч - новые CARVers!</p></li><li><p>Прайм-шоу, панельные дискуссии и прямые трансляции игр набрали более 63,9 тыс. просмотров на Youtube и в Twitter.</p></li><li><p>В опросе Gamer Insight Survey мы собрали более 3 тыс. ответов. Мы ценим ваши отзывы и мнения, которые будут полезны для наших отраслевых исследований!</p></li><li><p>Наш аккаунт в Twitter достиг очередного рубежа - 120 тыс. подписчиков, получив 30 тыс. новых подписчиков в SGF.</p></li></ul><h3 id="h-sbt-tokeny-carv-kredenshial-kotorye-prinadlezhat-tolko-vam" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">SBT токены: CARV - креденшиал, которые принадлежат только вам</h3><p>     Наши геймеры в ударе! В ходе мероприятия было отчеканено более 104,4 тыс. значков, что позволило геймерам по-настоящему владеть своими игровыми полномочиями в мире Web3. На SGF компания CARV объявила о своем партнерстве с zkSync Era, выпустив два праздничных zk-SB, а тем временем на zkSync можно будет чеканить еще больше значков.</p><figure float="none" data-type="figure" class="img-center" style="max-width: null;"><img src="https://storage.googleapis.com/papyrus_images/27addb76d2f71a2267ea3c6be720e203c34e6d92e45a3c3e0fd6b333fa8ce170.webp" alt="" blurdataurl="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=" nextheight="600" nextwidth="800" class="image-node embed"><figcaption HTMLAttributes="[object Object]" class="hide-figcaption"></figcaption></figure><p>     Участвуя в мероприятиях SGF и чеканя жетоны, вы сможете заработать кучу GEM. Не забывайте участвовать в розыгрышах и приобретать товары в магазине CARV.</p><p>     Мы хотели бы выразить искреннюю благодарность всем игровым проектам, издателям и всем CARVерам, которые участвуют в Web3 Summer Game Fest. Вы сделали это лето восхитительно запоминающимся. До встречи в следующем году!</p><p><a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://medium.com/@Carv/sun-soaked-adventure-carv-web3-summer-game-fest-wrap-up-d7f94ac1079c">источник</a></p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[Googles new policyHot takes | Gamified #23 | WolvesDAO x Ethlizards (Русский перевод)]]></title>
            <link>https://paragraph.com/@s1vsn/googles-new-policyhot-takes-gamified-23-wolvesdao-x-ethlizards-2</link>
            <guid>jWxs6GOzAG2i7BxcBUUv</guid>
            <pubDate>Sat, 15 Jul 2023 15:26:26 GMT</pubDate>
            <description><![CDATA[WolvesDAO Twitter / Substack / Site CARV Twitter / Discord / SiteОбзор АМА сессии:Введение: Появление Web 3.0 произвело революцию в цифровом ландшафте и породило яркие и разнообразные сообщества. В этой статье мы погрузимся в увлекательную сферу, где сходятся миры этелизардов и волков. Эти два разных сообщества объединяются для создания игрового опыта, демонстрирующего воплощение сотрудничества и инноваций. Присоединяйтесь к нам, чтобы узнать о путешествии, тенденциях и волнениях, связанных с...]]></description>
            <content:encoded><![CDATA[<p>WolvesDAO <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/WolvesDAO">Twitter</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://wolvesdao.substack.com/">Substack</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://wolvesdao.io/#community">Site</a></p><p>CARV <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/carv_official">Twitter</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/9aWkX7XZ">Discord</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/">Site</a></p><h3 id="h-obzor-ama-sessii" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0">Обзор АМА сессии:</h3><ul><li><p><em>Введение:</em></p></li></ul><p>     Появление Web 3.0 произвело революцию в цифровом ландшафте и породило яркие и разнообразные сообщества. В этой статье мы погрузимся в увлекательную сферу, где сходятся миры этелизардов и волков. Эти два разных сообщества объединяются для создания игрового опыта, демонстрирующего воплощение сотрудничества и инноваций. Присоединяйтесь к нам, чтобы узнать о путешествии, тенденциях и волнениях, связанных с этим уникальным слиянием.</p><ul><li><p><em>Параграф 1: Тенденция Wolves&apos; PFP и трансформация Lizard</em></p></li></ul><p>     Разговор начинается с игривого подшучивания над участниками, которые обсуждают тенденцию использования волчьих фотографий профиля (PFP). Спикер 3 с юмором упоминает, что его аватару ящерицы еще предстоит пройти метаморфозу в волка. Смелость, с которой они смотрят на это слияние этелизардов и волков, подчеркивает единство лучших сообществ Web3. Их PFP воплощают дух геймификации, представляя собой слияние этих двух самобытных групп.</p><ul><li><p><em>Параграф 2: Растущее волнение и пунктуальность</em></p></li></ul><p>     Участники с нетерпением ожидают прибытия своих коллег-энтузиастов. Спикер 2 отмечает пунктуальность и красоту присутствующих. По мере заполнения виртуальной комнаты энергия нарастает, участники обмениваются комплиментами в адрес поразительных PFP. Это быстро растущее собрание - свидетельство растущего ажиотажа вокруг сближения этелизардов и волков в сообществе Web3.</p><ul><li><p><em>Параграф 3: Сотрудничество и инновации в Web3</em></p></li></ul><p>     Слияние этелизардов и волков представляет собой нечто большее, чем просто тенденцию в развитии PFP. Оно символизирует дух сотрудничества и инноваций в сообществах Web3. Объединившись, эти разные группы создают игровой опыт, который расширяет границы возможного в цифровой среде. Единство и творческий подход, проявившиеся в этой конвергенции, служат убедительным примером того, что сообщества Web 3 способны стимулировать сотрудничество и инновации.</p><ul><li><p><em>Параграф 4: Путешествие этелизардов и волков</em></p></li></ul><p>     Чтобы в полной мере оценить конвергенцию этелизардов и волков, необходимо понять, какой путь привел их к этому. И этелизарды, и волки имеют свою уникальную историю и идентичность в сообществе Web 3. Этелизарды давно ассоциируются с игривой и яркой культурой, а волки известны своей стойкостью и силой. Объединение этих двух групп представляет собой гармоничное сочетание этих различных качеств.</p><ul><li><p><em>Параграф 5: Тенденции и влияние на ландшафт Web3</em></p></li></ul><p>     Слияние этелизардов и волков - не просто мимолетная тенденция. Оно способно оказать существенное влияние на ландшафт Web 3. Благодаря объединению этих двух сообществ появляются новые возможности для сотрудничества, творчества и инноваций. Игровой опыт, возникающий в результате такого слияния, может послужить моделью для будущих проектов и сообществ в рамках Web 3.</p><ul><li><p><em>Параграф 6: Ажиотаж вокруг слияния Ethelizard и Wolf</em></p></li></ul><p>     Ажиотаж вокруг слияния Ethelizard и Wolf ощутимо. Участники охотно делятся своим опытом и идеями, что способствует формированию чувства общности и взаимной поддержки. Слияние этих двух сообществ позволило создать уникальное пространство, где люди могут объединиться, чтобы исследовать и творить. Это воодушевление является движущей силой дальнейшего роста и развития этой конвергенции.</p><ul><li><p><em>Параграф 7: Взгляд в будущее</em></p></li></ul><p>     Заглядывая в будущее, мы видим, что сближение этелизардов и волков имеет большие перспективы. Игровой опыт, возникающий в результате такого слияния, способен расширить границы возможного в цифровом мире. Способствуя развитию сотрудничества и инноваций, эта конвергенция может проложить путь к новым и захватывающим разработкам в рамках</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[Googles new policyHot takes | Gamified #23 | WolvesDAO x Ethlizards]]></title>
            <link>https://paragraph.com/@s1vsn/googles-new-policyhot-takes-gamified-23-wolvesdao-x-ethlizards</link>
            <guid>TK8Ftme468O8FSJMiXgY</guid>
            <pubDate>Sat, 15 Jul 2023 13:52:20 GMT</pubDate>
            <description><![CDATA[WolvesDAO Twitter / Substack / Site CARV Twitter / Discord / Site Topics:Importance of Lore in Web3Googles new Web3 policyYouTube Games - Mobile Gaming will be 90% of web3 gaming successesWolvesDAO PFP’sAMA Session Recap:Introduction: The emergence of Web 3.0 has revolutionized the digital landscape and given birth to vibrant and diverse communities. In this blog post, we will delve into the fascinating realm where the worlds of Ethelizards and wolves converge. These two distinct communities ...]]></description>
            <content:encoded><![CDATA[<p>WolvesDAO <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/WolvesDAO">Twitter</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="http://wolvesdao.substack.com">Substack</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://wolvesdao.io/#community">Site</a></p><p>CARV <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://twitter.com/carv_official">Twitter</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://discord.gg/9aWkX7XZ">Discord</a> / <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/">Site</a></p><p><strong>Topics:</strong></p><ul><li><p><em>Importance of Lore in Web3</em></p></li><li><p><em>Googles new Web3 policy</em></p></li><li><p><em>YouTube Games - Mobile Gaming will be 90% of web3 gaming successes</em></p></li><li><p><em>WolvesDAO PFP’s</em></p></li></ul><h3 id="h-ama-session-recap" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>AMA Session Recap:</strong></h3><ul><li><p><em>Introduction:</em></p></li></ul><p>     The emergence of Web 3.0 has revolutionized the digital landscape and given birth to vibrant and diverse communities. In this blog post, we will delve into the fascinating realm where the worlds of Ethelizards and wolves converge. These two distinct communities are coming together to create a gamified experience that showcases the epitome of collaboration and innovation. Join us as we explore the journey, the trends, and the excitement surrounding this unique fusion.</p><ul><li><p><em>Paragraph 1: The Wolves&apos; PFP Trend and the Lizard&apos;s Transformation</em></p></li></ul><p>     The conversation begins with the playful banter among the participants, as they discuss the trend of using wolf profile pictures (PFPs). Speaker 3 humorously mentions how their lizard avatar is yet to undergo a metamorphosis into a wolf. The audacity lens through which they view this amalgamation of Ethelizards and wolves highlights the unity of the best communities in Web 3. Their PFPs embody the spirit of gamification, representing the fusion of these two distinctive groups.</p><ul><li><p><em>Paragraph 2: The Growing Excitement and Punctuality</em></p></li></ul><p>     The anticipation is palpable as the participants eagerly await the arrival of fellow enthusiasts. Speaker 2 commends the punctuality and beauty of the attendees. As the virtual room fills up, the energy intensifies, with compliments being exchanged for the participants&apos; striking PFPs. This fast-growing gathering is a testament to the growing excitement surrounding the convergence of Ethelizards and wolves in the Web 3 community.</p><ul><li><p><em>Paragraph 3: Collaboration and Innovation in Web3</em></p></li></ul><p>     The fusion of Ethelizards and wolves represents more than just a trend in PFPs. It symbolizes the collaborative and innovative spirit of Web 3 communities. By coming together, these distinct groups are creating a gamified experience that pushes the boundaries of what is possible in the digital landscape. The unity and creativity on display in this convergence serve as a powerful example of the potential of Web 3 communities to drive collaboration and innovation.</p><ul><li><p><em>Paragraph 4: The Journey of Ethelizards and Wolves</em></p></li></ul><p>     To fully appreciate the convergence of Ethelizards and wolves, it is essential to understand the journey that led to this point. Both Ethelizards and wolves have their own unique histories and identities within the Web 3 community. Ethelizards have long been associated with a playful and vibrant culture, while wolves have been known for their resilience and strength. The merging of these two groups represents a harmonious blending of these distinct qualities.</p><ul><li><p><em>Paragraph 5: Trends and Impact on the Web 3 Landscape</em></p></li></ul><p>     The convergence of Ethelizards and wolves is not just a passing trend. It has the potential to significantly impact the Web 3 landscape. By bringing together these two communities, new opportunities for collaboration, creativity, and innovation arise. The gamified experience that emerges from this convergence could serve as a model for future projects and communities within Web 3.</p><ul><li><p><em>Paragraph 6: The Excitement of the Ethelizard-Wolf Fusion</em></p></li></ul><p>     The excitement surrounding the Ethelizard-wolf fusion is palpable. Participants are eagerly sharing their experiences and ideas, fostering a sense of community and mutual support. The fusion of these two communities has created a unique space where individuals can come together to explore and create. This excitement is a driving force behind the continued growth and evolution of this convergence.</p><ul><li><p><em>Paragraph 7: Looking to the Future</em></p></li></ul><p>     As we look to the future, the convergence of Ethelizards and wolves holds great promise. The gamified experience that emerges from this fusion has the potential to push the boundaries of what is possible in the digital landscape. By fostering collaboration and innovation, this convergence could pave the way for new and exciting developments within</p><h3 id="h-original-text" class="text-2xl font-header !mt-6 !mb-4 first:!mt-0 first:!mb-0"><strong>Original Text</strong></h3><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=61.38&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:01</a>)<br>Yo.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=62.12&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:02</a>)<br>What a day to be a wolf. Am I right?<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=68.5&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:08</a>)<br>I see wolf PFPs and my lizard hasn&apos;t even become part wolf.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=74.26&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:14</a>)<br>The audacity lens. I love it, man.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=80.82&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:20</a>)<br>Uniting two of the best communities in web three, you know, Ethelizards and wolves. It&apos;s the epitome of gamified is my PFP right now.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=89.02&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:29</a>)<br>It&apos;s happening, bro. God, I freaking love how punctual all you beautiful people are.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=108&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:48</a>)<br>It is filling up fast in here. Cinching, that is a sexy new PFP you got there as well.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=113.76&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:53</a>)<br>Look at that wolf.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=116.8&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:56</a>)<br>Yeah, it&apos;s pretty sexy. I wanted to kind of copy you, Lems, but if I put my ETH lizard there, I mean, that&apos;d just be way too much.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=126.12&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">02:06</a>)<br>Yeah, you can&apos;t go too overboard. You got to just have it stand out. That looks pretty clean, though.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=135.18&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">02:15</a>)<br>Thanks for doing a trend. All the magi holders are like and they&apos;re in the wolves. They&apos;re putting them together. So it&apos;s looking pretty hot.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=146.17&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">02:26</a>)<br>It&apos;s getting spicy. We&apos;re just waiting for the last couple of people to join. I see Peyton coming in. I see Eliza. Shout out to Eliza. I see my guy. Who was it? Chief rocking the PFP. Trikes, who&apos;s here every week. Big shout out, blake, who helped with the art. Charlie new Wolves Down member. Man Shout out to you guys. Nico. I&apos;ve been playing Rumble arcade all week. All my clients are mad at you for pulling me away from the work I have to do.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=217.24&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">03:37</a>)<br>Peyton. What&apos;s up, big guy? You&apos;re looking different, Alti. Look at those PFPs.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=222.02&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">03:42</a>)<br>Boy, your buddy is nice. Yeah, I know. Alti has got to change his real quick.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=228.04&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">03:48</a>)<br>I did. You got to check my profile. It&apos;s done.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=233.5&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">03:53</a>)<br>I got the updated version on my side.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=236.86&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">03:56</a>)<br>I still got the onchain monkey, which I still respect those people.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=242.22&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:02</a>)<br>You got to check on my profile then to see it.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=244.91&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:04</a>)<br>Yeah, same here. It must just be cashed for those of us who were here early.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=254.36&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:14</a>)<br>All right, guys, I&apos;m going to go ahead and get started on intros. Thank you, everybody, for being so punctual. I really appreciate it. I&apos;m going to set it off with two years ago, this panelist set out to create a group unlike any other. It began as a gathering place and has since morphed into one of the most revered communities of founders, content creators, investors, thought leaders, and, of course, friends. Please welcome to the panel the furriest founder, the curator of canines, it&apos;s Peyton. Okalanika, povanu ekaleva. Hey.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=288&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:48</a>)<br>What&apos;S up, Sam? I appreciate it being here, man. I get freaking pump, man. Get the energy going, bro. I&apos;m freaking for this, dude.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=296.2&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:56</a>)<br>Hell yeah, big dog. Appreciate you being here on such a special occasion.</p><p>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=254.36&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:14</a>)<br>All right, guys, I&apos;m going to go ahead and get started on intros. Thank you, everybody, for being so punctual. I really appreciate it. I&apos;m going to set it off with two years ago, this panelist set out to create a group unlike any other. It began as a gathering place and has since morphed into one of the most revered communities of founders, content creators, investors, thought leaders, and, of course, friends. Please welcome to the panel the furriest founder, the curator of canines, it&apos;s Peyton. Okalanika, povanu ekaleva. Hey.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=288&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:48</a>)<br>What&apos;S up, Sam? I appreciate it being here, man. I get freaking pump, man. Get the energy going, bro. I&apos;m freaking for this, dude.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=296.2&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">04:56</a>)<br>Hell yeah, big dog. Appreciate you being here on such a special occasion.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=300.17&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">05:00</a>)<br>Did. And next up, prepare to pay homage, ladies and gentlemen, to the commanding presence of our guest, a sovereign of skill and strategy, a towering titan whose name echoes through the electrifying echelons of Esports. We welcome you to Baskin. The brilliance of the Tsar of Esports. From the fast paced frenzy of Thor gaming to the captivating charm of Eleven Gaming, he&apos;s served as both a sage and a shepherd, leading legions of Esports talent through the lab of high stakes competition. Now, in the enchanting environment of Magic Eden, he continues his quest, molding and mentoring the masters of tomorrow. Welcome to the panel the Tsar of Esports, knock the holy shit. Sam, above and beyond for this one. Appreciate you having me again, man. It&apos;s my absolute favorite time of the week. Definitely excited to get into this, man. I love having you so much. And Knock has been doing me such a solid. Like, every other week, I see this just beautiful shout out from the man about how much he loves Gamified and it&apos;s always one of the highlights of my best show in gaming. Sam, killing it. Love you, bro. All right. Up next, imagine living in the shadows of greatness footsteps, echoing with the weight of legend, reverberating through the streets of Zion.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=373.74&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">06:13</a>)<br>Imagine sharing your daily routine with an icon, a variable titan of the gaming industry. His every decision echoes with the clanging medal of mechanized warfare shaping the landscape of blockchain gaming like a giant among mere mortals. Ladies and gentlemen, introducing the director of Business Development at Metal Core In, my new next door neighbor because I moved two blocks away from him, it&apos;s Jerry, the Golden God singer.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=398.35&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">06:38</a>)<br>Hey, what&apos;s up? Sorry, I usually come later, so I wasn&apos;t ready. What&apos;s going on? I didn&apos;t like that veiled fat joke at the beginning, though.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=409.73&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">06:49</a>)<br>What? Glad I moved 500 miles so I could be down the street from the guy who can&apos;t even show up to Gamified on time. That&apos;s okay. We&apos;ll work that out offline. Up next, when it comes to establishing identity in the digital domain, Delio&apos;s deft touch is second to none. Tuning in from the legendary city of Shanghai, he&apos;s weaving together the fabric of the future from his Asian outpost. Representing the wolvesdow partner, Carve and one of my personal friends, please welcome to the panel, Paul Delio. Great to have you, man. What&apos;s up, brother? Like you said out here in Shanghai, it&apos;s 04:00 a.m., but I&apos;m ready to go. Excited to be here. What&apos;s up, everybody? It&apos;s going to be a good one. Absolutely.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=450.38&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">07:30</a>)<br>Fun fact, dude. I used to be neighbors with Paul, so now it&apos;s Sam. I replaced him with Sam.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=456.61&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">07:36</a>)<br>Wow. Yeah.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=457.89&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">07:37</a>)<br>That&apos;s an upgrade.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=459.16&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">07:39</a>)<br>No, that&apos;s an upgrade. We&apos;ll call it an upgrade. Thanks, Paul. I appreciate you, man. And shout out to Carve and everything they did. We&apos;re going to talk a little bit more about the soul bound tokens from the wolves, but huge shout out to Carve. Really excited for everything that you guys put together for us. Up next, it&apos;s the dawn of a new day and he&apos;s daring to defy the norm and drive a new destiny for digital assets. Please welcome to the panel the unwavering pioneer, the ultimate underwriter of the unexpected. Unleashing. The unforeseen upheaval in the universe of NFTs, representing the wolves, dow and dive it&apos;s alti. Alti. Welcome back, man.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=495.47&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">08:15</a>)<br>Those are all the you words I think I&apos;ve ever heard in a sense. So that was a lot. Thanks, man. Happy to be here.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=502.11&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">08:22</a>)<br>That is all of them. I&apos;m closing the thesaurus that&apos;s next to me right now. Thanks for being here, LP. I appreciate you, man. Up next, prepare yourselves for a journey through the kaleidoscopic corridors of creativity. The mastermind behind experiences that have enchanted millions. Her creations don&apos;t merely exist, they resonate reverberating across the virtual expanse. Yet her contributions don&apos;t end at crafting gaming epics. She&apos;s also on the fulcrum of philanthropy. Welcome the Wizardress of the web, the weaver of whimsical, wonderkin of wildcard and of course, the creator of our very own favorite conference, wildcon. Ladies and gentlemen, it&apos;s Katie Drake.</p><p>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=539.7&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">08:59</a>)<br>Bettner you&apos;re going to give me a heart attack. Wildcon good shit. Thanks for having me again, Sam. I just want you guys to know that Paul wishes he could be here, but he is currently on Broadway seeing Sweeney Todd. Because that&apos;s a man who loves. Send some show tunes.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=560.85&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">09:20</a>)<br>I guess I&apos;ll have to take a backseat to Sweeney Todd once again. It is not the first time, so I&apos;ll take a backseat. Up next, a devout member of the wolves. Now our next guest embodies the spirit of the pack. Fierce, yet familial. Wild, yet wise. Ferocious, yet friendly. His honesty is as brutal as his bite, yet his warmth wins over the hearts of those around him. Taking to the task with the tactician&apos;s touch from the tumultuous tables of online poker. His trajectory tells a tale of triumph tinted with the thrill of high stakes, which is a testament to his talent and tenacity. Welcome the titan of taboo, it&apos;s Sinjin.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=601.07&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">10:01</a>)<br>Wow, what an intro. I&apos;m duly impressed, Katie. I&apos;m going to go and stalk Paul because I&apos;ll just make my way down to Broadway and just see him when he gets out and kidnap him or something.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=613.65&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">10:13</a>)<br>Oh, my God, that would be amazing. Will you please wear the outfit that you were wearing the first time that we met? Because that was amazing.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=622.23&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">10:22</a>)<br>I was just thinking of like a black mask and stuff like that.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=625.75&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">10:25</a>)<br>White pan. Sounds good. Abduction from backstage of Sweeney Todd. That would be right on topic. Up next, prepare to peer into the pulsating heart of horror and high stakes gaming, prowling the shadowy corridors of the first person shooter game Bornless, he is not just the head of business development, but the heartbeat of the horrific haven. Welcome to the stage the maestro of Macabre, the virtuoso of virtual terror, the one who dominates the daunting domain of darkness. Steal your nerves and steady your hearts as we introduce the Baron of Bornless, it&apos;s Josh P. There is zero chance I can live up to that intro, so I just don&apos;t want to get anyone&apos;s hopes up, but that was amazing. Thanks for having me on here, guys. I&apos;m here every week. I love what you guys are doing and have a lot of friends up here. So happy to be here with you guys. Thanks. Great to have you, Josh, and it was amazing to meet you at Three XP and get to play a little bit of Bornless. I really love what you&apos;re building over there. And last but not least, ladies and gentlemen, prepare to peel back the layers of the ordinary and peer into the paradoxical persona of our co host, whose charisma is as captivating as his charm.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=693.73&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">11:33</a>)<br>Welcome the ingenious enigma who straddles the spectrum of the animal kingdom, adopting the agility of a lizard, but the audacity of a wolf. This mesmerizing metamorphosis does not stop at shapeshifting. He&apos;s also the mastermind behind Komodos, a creation poised to pioneer a new path in the digital discourse. Komodos is a testament to our guests relentless drive to push web three gaming forward by enhancing discoverability. So brace yourselves as we bring forth the wolf in lizard clothing. Representing the ETH lizards, it&apos;s my co host, it&apos;s Lam.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=725.43&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">12:05</a>)<br>Hey, what&apos;s up, everyone? Thanks for the plug on Komodos and all the animal references and just embodying them all now at this point, I guess, yeah. Excited to get into this and this week it won&apos;t be more about the wolves than anything. It&apos;s the wolves week this week.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=743.55&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">12:23</a>)<br>Thanks, Lems. I appreciate you finding some space for a wolf inside of that PFP that we all know and love so well that you&apos;ve had for quite a bit. Up first, the first topic that we&apos;re going to tackle, this is going to be a quick one. We&apos;re not going to spend a lot of time on. It&apos;s already been like a week, but it&apos;s going to be Fad or Future or threads. Here to stay, the new app that we&apos;ve seen out of Instagram. It&apos;s basically an older version of Twitter. And back in 2019, if you guys remember, instagram released an algorithmic update that actually kind of caused an upheaval. People were really unhappy with the fact that it kind of centralized power and distribution among the top 1% of Instagram accounts, where they kind of got out of control and everybody else in the bottom, like, 99% saw their views go down, like 80% to 90%. It was actually very dramatic. So if that was the case with Twitter, we would all be celebrating the fact that it&apos;s essentially an older version of Twitter. But the only feature that I can tell that they added is this carousel image thing.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=802.35&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">13:22</a>)<br>Otherwise you lose spaces, you lose a lot of different reactions. You lose many, many other features. And so in that case, I want to ask you guys, do you see any valid reason for this to stick around and for us to actually adopt it with Web three Twitter, or is it something that&apos;s going to go by the wayside because it&apos;s a fad? Fresco, I see you spamming that thumbs down, man. I&apos;ll send it over to you first.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=826.33&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">13:46</a>)<br>Threads could not be more lame, it could not be less interesting to me. Definitely not going to be the home for anything. And it&apos;s already kind of dying out. But, yeah, no, not here to stay, but Twitter kind of sucks too. Just not as bad.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=847.79&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">14:07</a>)<br>Twitter does kind of suck too. I&apos;m going to send it over to Knock next. Yeah, definitely echoes. Same sentiment. It&apos;s kind of just shitty Twitter. A lot of the things that make Twitter super sticky don&apos;t exist right now in threads. That being said, if you&apos;re playing the social media game, that sucks game and I would definitely be worried if I&apos;m elon for sure. Yeah, with that being said, this isn&apos;t Vanilla World of Warcraft where we were asking for an older version of Twitter, but that is what they gave us against our own will. Peyton, over to you.</p><p>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=879.82&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">14:39</a>)<br>Yeah, I think it&apos;s going to evolve into probably have its own identity by just where the users are coming from. And I think when it comes to threads, a lot of Facebook and also Instagram&apos;s identity comes from actually media. So I do think that there is a vertical in which that if Instagram does nail something that Twitter doesn&apos;t have, it&apos;s going to be media. And I then think it will be a juggernaut to deal with for Elon, because Elon&apos;s long term goal, right, is to be media driven. So if he takes that and he has a way better infrastructure too. So I do think that if you are going to be media driven, I would probably bet more on Instagram and Facebook&apos;s type of culture, more than like Twitter.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=927.35&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">15:27</a>)<br>Thanks, Fate. And over to Josh from the Bournemouth. Yeah, I&apos;m on the same page as Fresco here. First of all, I honestly don&apos;t care and I barely have time for Twitter to begin with. I don&apos;t know how you guys do, a lot of you, but for me to actually even think about a second platform, it&apos;s just wild to me. And then to Payton&apos;s point too, I think right now we&apos;re seeing this early version, but we know how Facebook works. They&apos;re going to push that button, they&apos;re going to dominate with ads at some point soon. We know Twitter is kind of like Elon&apos;s trying to drive a more user friendly platform. He&apos;s trying to make it, whether or not you agree with or not, free speech and things like that. So I think ultimately I would probably bet on Elon on this one. And Facebook already has Facebook and they have Instagram, so they have the place where you have text and photos. They have the place where you have photos and now they have the place we have text. So it just feels like a lot to me. But I think where Facebook could shine is their ad network, right?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=974.79&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">16:14</a>)<br>We know they dominate the ad network, so if they&apos;re attracting the advertisers, I think that could be actually a huge play for them. Whereas I know Twitter is actively losing advertisers, so that would be kind of one key thing. I can see them shining, but I think overall I&apos;m going to bet on Elon on this one. Well said. Josh and Katie Drake betting are up next.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=991.34&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">16:31</a>)<br>I&apos;m going to be the complete opposite of you guys. I think that for a first go, they&apos;re doing pretty well. I also have to say that the amount of people that I followed and really respected and got a lot of information from that left Twitter not long after Elon took over that have shown back up and are posting like crazy on Threads is really exciting for me. I feel like a lot of media specifically, but also news organizations, international aid organizations. I think that for Web Three, it&apos;s obviously not going to be a good fit. There&apos;s no DMs, there&apos;s no spaces. And I will continue to be pissed off that I cannot take my favorite gifts from Twitter over there. But I think that it does give us a completely different subset of people and it&apos;s an answer to what everybody was trying to create with a lot of the mastodon and blue sky and all of those other things, but a lot faster because it already has a given group of people that are following it. And I will say that I thought it was interesting that they are going for a more decentralized vibe where they are allowing it to integrate with mastodon and I think that could be something for them that is really helpful in attrition.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1079.53&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">17:59</a>)<br>God, Katie, I love it whenever people take the opposite of what everybody else is saying. You&apos;re my hero. Already over to Fresco next. Yeah.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1090.57&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">18:10</a>)<br>Is threads part of anybody&apos;s social media strategy? I think it was there was like that thought people probably had like, oh, let&apos;s be on this early and then shout out to Wendy&apos;s who just does social media better than everybody else in the world. But I just don&apos;t see the stickiness in the platform yet. As to what Knock was saying, there&apos;s a lot of things that are just still missing. It is very bare bones and I think those rollouts just need to happen very quickly for threads that have any sort of like staying power. But I mean, we&apos;ve seen Facebook and Instagram launch like a ton of things that have also failed. So I think a lot of my answer is just based off of that, that I just don&apos;t think they are going to have the stickiness in the way that instagram and Facebook have just lost a lot of users over their last several years. But really, what I rose by hand to say, I&apos;m so impressed that Peyton didn&apos;t talk about YouTube for once. By the way, guys, he has the handle web three gamer. Web three gaming.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1153.08&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">19:13</a>)<br>Sorry.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1153.38&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">19:13</a>)<br>Go follow that boy right there. Shout out to Fresco. He works for Metal Core and he&apos;s a great dude.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1159.19&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">19:19</a>)<br>All right, boys, let&apos;s save it for the DMs, okay? Let&apos;s calm down. Sending it to Ulti from dive.</p><p>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1166.47&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">19:26</a>)<br>Yeah, I think I&apos;m still on the threads. Probably will be bigger than we think for web three. We&apos;re hearing part of the alpha call this week. One of the wolves talked about one of their porthoes who&apos;s really dev friendly and was noting that there was a lot more activity and threads there than there was threads. And then he was saying warp caster and firecaster lens as well up there and then Twitter. So I think there&apos;s more there even from the, from the dev side than, than we tend to talk about. But the biggest one that I&apos;m interested in is how the web two native audience who&apos;s obscene a bunch of pudgy penguin gifts and who are going to be getting digital collectibles soon. Part of 711, you&apos;ve got the reddit stuff, Starbucks stamps, all of those things have a digital collectibles presence, but a lot of the content still is on Twitter, and then the consumers of that aren&apos;t necessarily seeing that content because they&apos;re not tied into crypto Twitter. So I&apos;m interested to see how the content producers from the Web Three side who are NFT native, who know a lot about digital collectibles and the value that decentralized ownership brings to that are going to then start growing in the Web Two space through threads.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1240.02&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">20:40</a>)<br>Because I think that distribution channel is going to be a lot bigger and it&apos;ll be a lot less on the oh, I&apos;m flipping a PFP mint and a lot more. How can I trade my digital collectible stamps to get the best collection there and learning more about the decentralized ownership aspects through that channel?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1258.45&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">20:58</a>)<br>Well said, alti jason, the comment says controversial, but threads have surpassed 100 million users within five days of launching. Twitter has 400 million monthly active users, and meta has 3.81 billion monthly active users. I&apos;m assuming that means between instagram and Facebook, so they might be able to just beat them off sheer numbers if they can indoctrinate enough those people into the ecosystem. Over to knock. Yeah, I think the biggest thing is when TikTok launched, everybody was really quick to say, we already had vine and this didn&apos;t work. So why is TikTok going to be any different? To their credit, they made a couple of really interesting features that were differentiated between vine and what TikTok is today. And I think a lot of that is timing. And if you&apos;re looking at the timing of the product launch couldn&apos;t have been better. You have Twitter that&apos;s in a ton of turmoil. Bleeding users, bleeding advertisers is in turmoil internally from the engineering resources, what they&apos;re capable to do, don&apos;t understand how they&apos;re going to make money. And you&apos;ve got a guy who literally is one of the world&apos;s richest men, purely off of his ability to build social networks.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1327.86&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">22:07</a>)<br>I think discrediting threads as a real competitor to Twitter is a little naive. Very well said. I experienced that TikTok revolution firsthand, and I was actually on musically, professionally, doing what we did in dance for a long time and was kind of surprised whenever it didn&apos;t succeed. And then it was obviously purchased, revamped, improved, and then rereleased. And we saw it absolutely frigging explode. Sending it to Xinjian next.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1356.11&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">22:36</a>)<br>Mizuki. He&apos;s a real gutless wanker without an original bone in his body. Remember Libra? Remember Facebook? That is now metaverse meta, whatever bullshit. I mean, people, they don&apos;t like elon either, right? And I think he&apos;ll die a nice slow death. It&apos;ll be in the graveyard. I think if Zucky can buy something and rip it off of an original idea, he&apos;ll have a chance. But in this case, if he&apos;s actually leading the initiative himself and his team, it&apos;s going to be a slow burn to death.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1389.37&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">23:09</a>)<br>The Titan of Haboo is coming in hot for this one. Sending it to Peyton for the last word before we move on.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1394.61&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">23:14</a>)<br>Well, I was just going to add to a point where Knock just said, I wonder too, and also probably synjon&apos;s. Point is, I wonder if they could also just rip off some of Instagram&apos;s UGC tools and find like a happy medium between Twitter and Instagram. There might could be there something carve out and stuff like that. But yeah, that&apos;s probably the vertical that I&apos;m looking at. If it does start to kind of take off where there&apos;s some UGC tools that are a lot more usable than Twitter, I&apos;ll start probably looking at it more from a competitor standpoint.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1424.05&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">23:44</a>)<br>All right, guys. No. Not to stay too long in the Web Two world, that&apos;s not what we&apos;re about here. We&apos;re going to bring it back to Web Three, but in a topic that is also important in Web Two, we&apos;re talking about lore. And this is a topic I wish I could have gotten to last week, but we didn&apos;t have a chance. I want to discuss how important is lore in Web Three games? I know it has a lot to add to building intellectual property, but it doesn&apos;t necessarily feel like something that you should lead with other than it&apos;s great to create content around. Right? You can create a piece of concept art and like a blurb about lore and all of a sudden you&apos;re kind of on the top of mind as far as your product is involved. I&apos;m going to send it to Knock, who got his hand up first. Yeah, lore is something that gets me super excited because I&apos;m the type of guy who will dive into a wiki and read absolutely every single article about everything that exists in a game or a show. Going to give you a bit of a weird answer.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1476.14&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">24:36</a>)<br>I think it&apos;s completely unimportant and a total waste of time until it&apos;s not. If you have something that people care about and want to play your game, then of course Lore creates a much thicker experience. You get to learn a little bit about the characters. You care a little bit more about what&apos;s going on in the universe. If you are still trying to find that first piece, which is a fun game and product market fit. It is a massive, in my opinion, waste of time and resources because ultimately nobody&apos;s going to care about it if they don&apos;t first care about some form of property. So I would say it doesn&apos;t matter.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1509.88&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">25:09</a>)<br>Until it does, and then it&apos;s a.</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1511.4&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">25:11</a>)<br>Really big differentiator and definitely something that I know personally drives a lot of my attachment to games. What you said is a great point. We saw that with League of Legends, right? After like seven or eight years, we&apos;re like, oh, by the way, there is Lore. Here it is. And now they have Arcane and all these derivative games that end up being interoperable with their characters. You see Jinx in like seven different games. Send it over to Josh from Bournemouth next. Yeah, I think Knock definitely hit a couple of points. I think generally speaking, especially with Web Three, leading with it first is probably going to be difficult and not cost effective to what your team can probably do. But I think on that same kind of topic, when you&apos;re talking about Wal being like the general thematic and not necessarily just the story, I think actually creating a unique IP and a really unique thematic to your game is actually really important. And for example, if we were to just go and launch another modern shooter, right, you have to lead with gameplay, but if you&apos;re just another modern shooter, you have to stand out somehow, right?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1571.53&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">26:11</a>)<br>You can&apos;t just be that modern shooter. You can&apos;t compete with the other 100 Web Two experiences we can all go play that are ten times better. So in that case, I think Laura actually can be important, is creating really unique experiences and IP, and it generally gets more important for retention as you get along too. You can create getting the community involved with a lot of the different ways they can actually interact with your lore. You&apos;re expanding this new characters, or in our case, we take this seriously. We have different monsters and experiences that we want to allow the users to participate in, really. So I think when you&apos;re talking about the thematic of the game, it&apos;s actually really important. But generally speaking, you need to lead with gameplay first because all of the lore in the world and all of the story can mean absolutely nothing if I can&apos;t retain a user to come in and play the game at the end of the day. Well said, Josh. Sending it to the Titan of Taboo for my angry who&apos;s the girlfriend next.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1618.95&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">26:58</a>)<br>I think lore is extremely important and I think to see it as this kind of separate process from the game design process, I think it&apos;s wrong. I think you start with the game mechanics. You have an idea, but the lore itself helps the game designer also flush out and create more nuance to it and it adds to that inspiration. And it might not be fully flushed out at the beginning, but as you develop the game and you&apos;re also simultaneously developing the lore, it improves things on both ends. And I think it&apos;s highly underrated and I think it gives contest and especially right now where video games are becoming part of just general entertainment IP. I don&apos;t think it&apos;s a waste of money. I don&apos;t think it&apos;s a time where you think like, I don&apos;t think you get to great game mechanics without having great lore inherently there underlying it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1674.63&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">27:54</a>)<br>Shout out to dragoon in the comments. He says lore is everything. It allows for worlds to exist. Final Fantasy and World of Warcraft took years building out their brand, sending it over to Katie Drake Betnary next.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1686.97&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">28:06</a>)<br>So Sam likes to say that I&apos;m some kind of philanthropy person, but really my background is film and TV. And I have to say that the idea of having a fully fleshed out world that can appeal to more than one core set of people and actually has a chance to move through what this oversaturated entertainment ecosystem is, you have to have the lore. If you don&apos;t have the background and you don&apos;t have the structure around your storytelling, then you&apos;re going to end up with a game that while the gameplay mechanics may be fun and while the setting may be fabulous, there&apos;s nothing that&apos;s cohesive. And without that cohesive feeling, people aren&apos;t going to keep coming back and they&apos;re not going to remember it, they&apos;re not going to talk about it, they can enjoy it for a short amount of time, but we&apos;re already looking at that with Web three games when we&apos;re trying to incentivize people to kind of come in and work through that. Like Knox said, if you have something that initially jumps out at you and makes you want to play and then you play it and it&apos;s really fun. If you have no other gameplay to go into and you&apos;re in this development period, but you can go dig through the lore, then it keeps you coming back over and over again and hoping for that next bit of gameplay that&apos;s going to allow you to go out and explore that lore with your friends.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1774.02&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">29:34</a>)<br>Or in that gameplay, you got to have it, period.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1778.73&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">29:38</a>)<br>Well said, Katie. Sending it to the golden god Fresco next. Yeah.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1783.16&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">29:43</a>)<br>Lore is super. I&apos;m very happy with my fellow panelists here because I thought that this would be a topic that we&apos;d fight over. Lore is so important, man, for so many reasons. Obviously, you touched on Arcane, you touched on the Dota show, but it&apos;s a lot because a lot of the web so when we look at the Web Three landscape, right, none of these games have product market fit or stories built out, really. Right. They&apos;re accomplishing a couple of those things. We have identified some that are going to have product market fit. This is early in the game cycles, but when you don&apos;t have one or the other, hopefully everybody is finding an audience and a base to play their game. But a good way to help you discover those people is through lore. And we at Studio Three Six Nine are working on three games right now. Metal Corps obviously being like the flagship one. The other ones are a little too early to talk about. But we knew from the moment we first started conceptualizing those games what the kind of core gameplay loop would be, what the audience would be, what kind of gamer we&apos;re going to attract.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1862.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">31:02</a>)<br>We don&apos;t have to worry about that as much. But building out the story is building out the world that&apos;s around it that people are going to partake in is huge, man. One of my favorite games of all time is Dead by Daylight.</p><p>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1873.33&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">31:13</a>)<br>Right.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1873.85&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">31:13</a>)<br>Same gameplay. It&apos;s been the same for the longest amount of time, but people resonate so much with each character in the game. I only play one guy in the game. His name is David King. I only use the shirtless skin because the dude&apos;s jacked. And yeah, man, people resonate with stuff like that. Go look at studies about the difference between men and women and what character types they would play in a game like League of Legends or Dead by Daylight. It&apos;s really fascinating stuff to dive into, and I know when I first started looking into that stuff, I really learned a lot about the gamer psyche that goes on so long. Way of saying lore is, I think, critically important. I think way too many people in Web Three are ignoring it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1920.71&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">32:00</a>)<br>All right. Thanks, Fresco. I know you aspire to be as Jacked, as Kane or whoever that David King. David King, of course. We all know him by his sweet ABS. Sending it to knock from magic eaten. Google it.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1933.13&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">32:13</a>)<br>Yeah.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1933.79&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">32:13</a>)<br>I want to clarify something. I think the point that I made was more about order of operations, and I think it&apos;s a really important thing to understand. When you&apos;re building a game and you have the finite runway, there are certain things that you can afford to spend money on, and most of those things are bringing players into the game that you&apos;re building when you look, I&apos;ll give you an. Example from two games that I was really part of, like the ground floor of these games exploding in Fortnite and Valerin. And Fortnite originally shipped as a really lore rich game that had mediocre gameplay in a base builder where people would attack these creatures, would attack your base, and you have to defend against it. And unfortunately for Fortnite, nobody cared about it. The lore was rich. There was a lot to read into. There was this massive story that you could tell about, but the gameplay sucked. When Fortnite put out a Battle Royale mode where you could shoot good and you could build good, people all of a sudden really started to pay attention to the game because the core gameplay mechanic was so exciting.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=1994.89&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">33:14</a>)<br>It was so unlike anything anybody else had ever seen that people wanted to flock to it. That afforded them. It gave them the time to then build up the lore within the Fortnite Battle Royale universe, which is slightly different than what you would have had in Save the World. It&apos;s like a completely different storyline that was created in part because they had this massive amount of users that saved and changed the entire trajectory of that game. With Valerint, you have very base level lore. You understand maybe the specific races of characters in the game, human, robot, whatever they might be. You understand basic information about whether or not they&apos;re a good character or a bad character, but that&apos;s it. People played Valerint because Valerint was a really cool twist on a game that people already understood in CS Go, right, you added additional mechanics, you created something that was a ton of fun, and now they&apos;re doing an excellent job of building out the story to complement the gameplay. Same thing happened with League of Legends, right. Arcane did not just exist out of nowhere. It launched 8910 years after League of Legends was established.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2057.16&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">34:17</a>)<br>League of Legends in the early day was a mess when it came to the lore and storytelling and the cohesion of what was actually going on. Why are we fighting in a rift? Why are we killing these monsters? What&apos;s happening? Who are these characters? Nobody really knew much more than surface level information. Now, there&apos;s obviously a ton of stories you can tell about the worlds of Damasia and Ionia within the League of Legends world, or in the case of Arcane, Zon and Piltover, right? But this is information that came because people played the game, because the game was sticky, because they had a really cool core gameplay mechanic that people wanted to come back to every single day. There would have been no world where doing things the opposite way would end in the same result. Very well said, knock. And I love whenever you use those real world examples for us. It&apos;s fantastic. I want to give a shout out. Oliver Moroni, who runs gaming partnerships at Openc, has a great reframing on this question. As well. He says, I wonder if flipping this question helps to answer it. What happens if it doesn&apos;t have lore, if you don&apos;t have lore in a game?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2116.74&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">35:16</a>)<br>I honestly can&apos;t name a high profile game that doesn&apos;t have some kind of lore attached. I think that answers the question pretty well. It&apos;s vital and important. Sending it over to Josh P from Bornless Next. Yeah, a couple of things. First, Knocks kind of beat me to the punch yet again there, but Order of Operations for us, and this is something we actually learned from experience, really. Not a lot of people even realize this. Before we had a prototype of our game, we actually launched an eight chapter short story all about the theme of our universe, the characters building up some backstories a little bit, leaning into the monsters. But we also dropped an NFT collection shortly after, and 99% of the audience only cared about the floor price, not about the story, and most probably didn&apos;t read it. So that was something we actually learned from experience, where Order of Operations actually played a part of it. But I want to tie that to a different point. I don&apos;t remember who said it, but the lore at the same time is also a huge part to create cohesion with the game design as well, because we&apos;re creating these characters in the story already and this is actually a huge part of how we develop the story and insert these characters into the gaming universe and introduce these different demons and monsters into it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2179.31&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">36:19</a>)<br>So while I agree Order of Operations is pretty much on the head, it does play a massive part in how we actually structure the design of our game going forward and in the long term as well. To the point you just brought up from the question there. There&apos;s not many games out there that you can think of. I mean, I guess PUBG. If you say PUBG, they don&apos;t really have lore to it, right? It&apos;s just a battle royale shooter. But even games like Apex and stuff like that, these still have lore. Each character has its own story, its own abilities that you can kind of dig into. And like Knox, if you can jump on that wiki and learn about them. And there&apos;s way more to it than most people will see or meets the eye. So I basically just want to touch on those points. Yeah. Thanks, Josh. Sending it to Lens, my co host</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2215.57&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">36:55</a>)<br>Yeah. Thanks, Josh. Sending it to Lens, my co host.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2220.55&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">37:00</a>)<br>Big shout out to Nico. Nico always drops such good comments when he comes here. He&apos;s just always dropping good knowledge. If you&apos;re not following Nico, go follow. I love to chill Nico, but anyway, does lower matter if well written? It&apos;s the only thing that will drive retention and completion rate in some games. I e alan wake. It really depends on the game. In some, it adds flavor and immersion. In others, it&apos;ll be critical to engage or support the brand marketing strategies, but then he plays Devil&apos;s Advocate on himself and goes, CS Go doesn&apos;t have strong lore or any at all, but one of the most played games in the world. It&apos;s also done a pretty good job of proving that people will spend crazy amounts of money on skins. The law around those skins, if none, are else 100% community made.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2263.65&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">37:43</a>)<br>Fantastic stuff from Niko. Not only does he make a good point, he also counters himself in layers. On top of it, sending it to Payton and then to knock.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2273.73&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">37:53</a>)<br>Yeah, I agree. First, I want to say I agree with Josh. The way that we do champions like Lore, it actually helps guide the character. Like, hey, does this one have Perry or not? It doesn&apos;t make sense. This person actually doesn&apos;t have a left arm. Does it really make sense? And so, yes, it does. And that kind of breeds into the game design as well, because it has to make sense, because I think there&apos;s a lot of clunkiness or a feel that looks off if things happen that doesn&apos;t really match the visual. The other thing that I wanted to touch on was, like, Nico&apos;s point of Devil Advocate. I was thinking about this, and I kept my hand down for a little bit because in RPGs, I&apos;m extremely all about the lore. I don&apos;t skip cutscenes when it comes to witcher. I don&apos;t do that for Mass effect either. I&apos;m just in a different frame of mind. And Josh love Bornless, I skip because in first person shooters, I just freaking want to kill. That&apos;s it. And for CS Go, for Nico&apos;s Point, and maybe that&apos;s just like the culture that was developed through first person shooters, and I think last week or the week before that, knox said first person shooters are like the jocks of video gaming.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2339.91&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">38:59</a>)<br>And I feel that you know what I mean. I don&apos;t really want to talk about Lore. I just want to go and shoot people and be the top person on that leaderboard. So that&apos;s just my take as well.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2353.1&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">39:13</a>)<br>Super quick. I just want to jump in quick, too, and say, I&apos;m curious how many of you played Diablo and actually watched every single cutscene and text box that popped up? Because I&apos;d be willing to bet not many of you, because I didn&apos;t.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2364.04&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">39:24</a>)<br>I watched some.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2364.65&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">39:24</a>)<br>I tried to watch as many as I could, but yeah, Josh, I&apos;m max level, and I could not tell you what the game was about. Yeah, exactly.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2375.75&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">39:35</a>)<br>I think with CS Go, I think it&apos;s a really bad example to use in web Three whenever we talk about the Web three landscape or really just gaming in 2023, web two or web Three, because CS Go became the biggest game of all time 20 years ago. So it&apos;s a different conversation that we&apos;re having now is whereas CS Go has had this rabid fan base for longer than people in web Three, have even been alive.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2406.93&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">40:06</a>)<br>But it is a good point that maybe you don&apos;t ever have to develop it. If you have a good enough gameplay loop and people identify enough with that, maybe it straight up never has to exist if they can get away with it. Sending it over to knock next. Yeah, I actually want to touch on what you just said, Sam, so I almost want to take maybe a little bit of a weird approach here and sort of take a step back and kind of decouple, like, base level story and structure for the world that you&apos;re building versus lore. I think it&apos;s a weird distinction, but I think it&apos;s an important one. The example I&apos;ll give is this in Overwatch, you understand I&apos;ll use the characters of Anna and FARA because I play a ton of FARA. FARA is Anna&apos;s daughter. FARA is part of overwatch. She grew up with certain heroes within the cast, so voice lines and things like that make sense, right? We understand why she has a jetpack. We understand why she uses the weapons that she does. I think that is, like, absolute base level information that is needed for the game to make any amount of sense.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2465.09&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">41:05</a>)<br>Why is Winston a monkey who can talk? We have that information that is base level. I wouldn&apos;t consider that a lore. Now, if you want to talk about the reason why Anna doesn&apos;t have an eye and the story and the mission that she was on with Soldier when that happened and what she was doing and why Overwatch is seen as, like, this Nefarious character or this group in the Overwatch world. I think that that is the expanded lore, but that is not necessary for the gameplay. Yes, there is base level information that is necessary. Who is FARA? Who is Anna? Why do these characters matter in the world that we&apos;re creating but all of their stories, which is what I consider lore, the type of thing that I&apos;ll dive through the wiki to understand and learn a little bit more about the missions that they were on, that&apos;s like your deep expansion of lore. And you don&apos;t really have the opportunity to ever create that if you don&apos;t have gameplay first. Star wars is the perfect example of this. My favorite character in Star Wars by Miles Asoka, I think she&apos;s the best written character.</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2465.09&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">41:05</a>)<br>Why is Winston a monkey who can talk? We have that information that is base level. I wouldn&apos;t consider that a lore. Now, if you want to talk about the reason why Anna doesn&apos;t have an eye and the story and the mission that she was on with Soldier when that happened and what she was doing and why Overwatch is seen as, like, this Nefarious character or this group in the Overwatch world. I think that that is the expanded lore, but that is not necessary for the gameplay. Yes, there is base level information that is necessary. Who is FARA? Who is Anna? Why do these characters matter in the world that we&apos;re creating but all of their stories, which is what I consider lore, the type of thing that I&apos;ll dive through the wiki to understand and learn a little bit more about the missions that they were on, that&apos;s like your deep expansion of lore. And you don&apos;t really have the opportunity to ever create that if you don&apos;t have gameplay first. Star wars is the perfect example of this. My favorite character in Star Wars by Miles Asoka, I think she&apos;s the best written character.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2517.52&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">41:57</a>)<br>I think she&apos;s absolute ten to ten when it comes to her path and what they&apos;re creating. She&apos;s also a character who literally does not have a story because when they created Star Wars, she didn&apos;t exist, and she&apos;s been created into the Star Wars universe. Her story is continuing to develop. We&apos;ll see a lot more of that play out in the Soca series that&apos;s coming out next month. But the only reason why we&apos;re getting into the deep lore of these characters today in the Star Wars universe is because there was something that made people care about it early on. It&apos;s why there are 100 spin off series from the movies, because the movies were such a success that we now care about it. We want to learn a little bit more. There&apos;s base level information. Luke is the son of Anakin. Anakin is Darth Vader. That is what you need to know. I don&apos;t consider that lore. I think that that&apos;s absolutely like the basic amount of information that you need for anything that&apos;s going on in the universe to make any amount of sense.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2567.41&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">42:47</a>)<br>Watch you with the spoilers there now. Spoilers for the Star Wars jeez, you.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2571.53&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">42:51</a>)<br>Haven&apos;T seen that one yet.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2573.99&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">42:53</a>)<br>The biggest takeaway that I have from Knox Point is that he&apos;s a dirty FARA player while us junk rats are on the ground completely hopeless. Going to Katie Bettner next.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2583.95&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">43:03</a>)<br>Characters that take no aim.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2587.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">43:07</a>)<br>Okay, so I 100% agree with what Knock just said. There is like, expanded lore and then there is base playable gameplay. One of the things that I noticed a lot when I first kind of entered the game industry was that oftentimes you have game developers who are creating those basic tenants and that can work to your benefit or it can be a really difficult thing to overcome when you are trying to expand out the universe and have lore. One of the things that we found really crucial for developing Wild Card was to have that be a cohesive conversation from the beginning so that it&apos;s not one side of the ecosystem or the other that&apos;s having to take the things that were dropped by the other one and fill those out to make it interesting. I think that in today&apos;s world of larger overarching IP ecosystems, we are going to see an increasing need to have those things developed from one side to the other. One of the things that Star Wars had from the very beginning was a line of toys. That wasn&apos;t something that anybody had thought of before. Creating an entire line of toys to launch along with a film, that&apos;s crazy.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2662.5&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">44:22</a>)<br>And it&apos;s not something that we can imagine having a film of that size be released without merch. So as we keep moving forward in this kind of overall streaming and IP ecosystem grouping, we are going to see an ever evolving idea that if you launch a game and it is popular, you don&apos;t wait seven or eight years to launch a TV show. That&apos;s why you see Netflix buying up game studios. That&apos;s why Amazon has tried to do both, because everyone is looking at it and going, oh, shit. Nobody can make enough money to sustain this kind of highly technical, creative movement that we&apos;re doing right now unless they&apos;re exploiting IP on all verticals. And one of the primary problems is that traditionally those have been done by licensing. And so it is only the top of the food chain that actually benefits from those licensing deals. And one of the things that web three brings that we have not seen in the past is the ability to share that benefit across different verticals. So does lore matter in web three? I would say that it&apos;s one of the things that web three, web three matters because of lore, because we need to be able to fill out this entire ecosystem, and we need to be able to share it with the people that are actually doing the work.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2758.48&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">45:58</a>)<br>We don&apos;t ever want to get to a point where we&apos;ve got a Writer Strike and we&apos;re not sharing that. So if we build an entire IP ecosystem, including our game development, including our IP, including our characters and league play, and we do it from the beginning with the understanding that everyone that contributes should have some ability to participate in what happens next. We build a sustainable ecosystem that allows us to continue working together to create something that we love for as long as we want to, instead of having all of the profits filter up to the very top of people that are making 100% bets on whether or not they can pull somebody else&apos;s project down so that they can take their share.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2809.01&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">46:49</a>)<br>Well said, Katie. I&apos;m going to send it over to Synjin for the last word on this before we move on.</p><p>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2815.19&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">46:55</a>)<br>Sometimes when we have these conversations, I know that everyone&apos;s very knowledgeable in the last maybe 510 years, maybe not 15 or 20 years. And sometimes when I hear certain takes, I can&apos;t help but think about having been there, being an older gamer, what really transpired, especially in terms of lore and stuff like that, and for me, specifically, what Knock considers not lore like character backstories, it is for me, very much so, even that really critical lore. You look at Dota and how it developed, and the main characters that Dota had when they first started were the main characters of the different races that first started. So there was eight characters, and there was a backstory there that was naturally coming out from Warcraft Frozen Throne or whatever like this. And then they added one new character, and every time they would add a new character, it would have its profile and the concept of Dota and Lol, League of Legends, it&apos;s right there. The lore is right there in the sense that it&apos;s heroes from different dimensions, from whatever like that, representing whole worlds and whole histories, and you&apos;re getting that singular hero that represents their race or their entire planet or an entire movement or something like that.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2892.03&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">48:12</a>)<br>And so even though this narrative lore, this extended lore comes out much later, but for a lot of gamers, having that and as well as being a designer very much is so important. And one anecdotal story is with Counterstrike. What&apos;s the lore there? If you were around when Counterfeit Strike first started, terrorism was a huge thing in the news all the time. And so Counterstrike was very culturally relevant at the time. In fact, after 911, I remember I was at this tournament qualifier tournament, and the US players, because of 911, were trying to make all the other players not play counterstrike out of respect for what happened. And the European players told the American players to fuck off because they were there to play the game. And that&apos;s fine. And they felt bad about 911, but it shouldn&apos;t reflect on this. But the American players at that time felt so strongly because of the nature of the game and felt like it was disrespectful to play that particular game during that time. So there was this kind of cultural significance with that particular game as well. So I want to say even all the top games what we consider maybe not lore, it is critical for the game designer though, definitely, for sure.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=2970.71&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">49:30</a>)<br>Well said. Send you and thanks for that history lesson. I see Oliver Moroni from Openc is trying to join us on stage but unfortunately it&apos;s erroring out. Oliver, if you want to check your DMs and see if I can bring you up in just a second. We are going to be moving on shortly but I see that Jin Kieran had a really interesting comment as well. He said CSGO has lore in the sense that it has so many professional games played that there&apos;s rivalries between different organizations, there&apos;s history and tournaments, et cetera, and that lore doesn&apos;t always have to be built into the game. So maybe that&apos;s what supplanted the previous experience of traditional lore the way that we know it. I&apos;m going to try to bring Oliver up one more time because I know he wants to touch on this before we move on with topics. I&apos;m going to give it two more seconds. Dang, Oliver is still in error. I&apos;m not sure what&apos;s going on. I&apos;m sorry my man. If you want to keep trying, I&apos;ll keep trying to bring you up but in the meantime we&apos;re going to be moving on to big deal, little deal, no deal, wolvesdow soul bound, token PFPs with Carve I want to give a shout out and I&apos;m also just going to start us off, which I rarely do.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3032.81&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">50:32</a>)<br>I try my best to be unbiased in these things, but I do want to start off by saying, in my opinion, I&apos;m going to say that this is a little to medium sized deal so that I can kind of break the ice and not give everybody the pressure of having to say it&apos;s a huge deal because it&apos;s a wolves dow space. But I think in my mind it&apos;s a huge deal because I love the fact that I can finally represent the organization that I care deeply about and I just want to read a couple of tweets really quick. Number one, I said no more neotokyo profile picture for this wolf. These NFTs are reflection of the ethos of the wolves dow, free, soul bound and earned via contribution. I fully believe that that&apos;s not revolutionary, but it truly is the way that we should be doing these things. I&apos;m also going to send it over to Paul. I want him to speak on it. And Peyton, I would love for you to speak on it as well after that. Paul, what do you think about these sole bound PFPs? Yeah, first off, I&apos;ll say I looked up the skin that Presco uses in Dead by Daylight.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3093.14&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">51:33</a>)<br>That guy does have a pretty decent six pack. I can understand why he plays as that character. And then obviously I&apos;m going to be pretty biased about this one too. Representing Carve, I think it&apos;s a pretty big deal. Got a shout out to Sam as well. I scrolled back to our first correspondence when I slid in your DMs and we started talking about this thing and it just seems so crazy to actually see the reaction from the wolves FAM this past week. As you guys mentioned, your soul bound tokens, definitely a huge deal. And you guys talk about how you guys are always first and leading the way on this one. You guys are too. And a couple of communities have already asked me about this service and if we could bribe to them as well. So no matter what happens, wolves was first on this one. So huge deal, I think, for sure. Thanks, Paul. Marie, a couple more tweets as well, or actually one more. Wesley, who&apos;s also an admin in the Wolves dowry, said, I told my discord friends my new profile picture is an NFT and they fucking hated it. And then I told them it was free revocable and explained what a soul bound token is and all of a sudden they loved it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3154.88&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">52:34</a>)<br>Wolvesdow knows exactly what gamers want, and I hope that that is true and not just me being in my echo chamber, but that comment meant a lot to me. Send it over to Peyton, the founder of the wolvesdown. Next.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3165.75&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">52:45</a>)<br>I think for us, in terms of building community, it&apos;s a big deal, right? In terms of the broader ecosystem, I still haven&apos;t reflected enough from a project perspective on if it can be pulled off on a larger scale on that stuff. For us, we kept very a low amount of people to have a culture that&apos;s really built up over time. And we also probably the best thing that we did was not commit to an NFT or Token right away. I think even like six months in or something like that. Whenever we started, wolves ended up being like, hey, we should do like an NFT or token. And I said no, because I was just like, I don&apos;t know yet. I don&apos;t know the technology, we don&apos;t know the technology. We haven&apos;t learned enough. I think a lot of people in crypto, because of the pace of it, it&apos;s just so fast, right? So everyone&apos;s like, well, you need to implement. You need to get your bag. I know I talked to Synjin for like an hour at this, at three XP, but we committed to being long. And I think also too is you run into the temptation of having a bag and then leaving the space.</p><p>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3223.62&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">53:43</a>)<br>None of us actually broke off and got really rich, which means that we all became friends and family. I made a pretty emotional post a few months ago when Alti started dive. Me and Alti got a huge roller coaster ride with each other, right? We met each other two years ago. We got into the Web Three industry at the same time. We got let go, we started things, we got rehired and it was just like one of those things. None of us made it. Like Alti would have been gone in my life if six months we minted and we got ETH and been like a lot of the other communities out there. The other thing, and I&apos;ll try to be quick, is we really try to frame the Soul Bound Tokens similar to subscription based MMOs, right? So subscription based MMOs in which there&apos;s content, there&apos;s like PvE, there&apos;s PvP and there&apos;s like rates, right? So in terms of the way that we established, not everybody, and maybe this is not for knowledge for everybody, not everybody in Wolves actually has a Soul Bound token. That might be news for some people, but for us, the way that the process goes, you run an application, it goes through ten to twelve people to get in.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3292.16&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">54:52</a>)<br>Once you&apos;re in, then you actually participate. And then once you participate, you kind of rise up the ranks to like alpha Circle or whatever. And the way you do that is through participation. We don&apos;t want just people coming in and thinking that they are in this community and they can just receive. We wanted people to be participants, so that&apos;s why we wanted to make it application only. And then from there, once the Sobound tokens. And Paul, thank you so much. Honestly, I didn&apos;t know how big of a deal this would be for me until it happened, I&apos;ll be honest, especially like seeing all the posts over the weekend got me really emotional. And I think when it comes to this, for us, General Chat was the PvE, right? We talk with each other, we talk about family advice, we talk about all these kind of things that make us a family a lot less hardcore, right? And then we have Hot Takes, which Synjin loves, the camp there, and Hot Takes is the PvP portion of our discord, right? So we have people going at each other, but in a respectful manner, like Synjan&apos;s never crossed the line and everybody&apos;s been respectful there, right?<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3354.48&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">55:54</a>)<br>And then like our weekly question, which we can talk about different types of things, there&apos;s these different contracts, like what games made you really think about Web Three type of things. Those are the rates. And those are like when ten to 30 people come in and answer a specific question and they usually get rewarded for meat, which then can be converted into soul bound tokens after you get three of them. And so, yeah, I think it&apos;s a big deal the way that we framed it. But again, I don&apos;t know if it&apos;s a small deal or medium deal for other projects, but I know for our community and I think communities in Web Three, it&apos;s a massive deal. And I think people should move towards this because it&apos;s not about line goes up, it&apos;s about community, relationship and no one has to leave and it can scale infinitely.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3400.51&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">56:40</a>)<br>Thank you, Peyton. That was amazing to listen to, sending it to Ulti, another longtime Wolves Down member as well.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3407.33&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">56:47</a>)<br>Yeah, I think for the whole group here, all the panelists, it&apos;s a big deal. And it&apos;s funny because Zenica, a couple of days ago, I shared it with the admin Zenica posted about the old way and the new way for PFPs, the old way was you just try to generate FOMO, you get a bunch of influencers, you set a price and create competition and you mint. And then have you really built a community? You&apos;ve built a bunch of people who maybe like some art, you&apos;ve built people who want number to go up, but over time, I think we see time and time again, floor prices go down and community members just want their community to want the people in the community to do the work for them. They want the floor price to go up because of other people. And wolves has never been about that. Yes, we&apos;ve tried to invest and we&apos;ve made some money, we&apos;ve lost some money, and as a social dow, we just try to support each other and lift each other up, but it&apos;s never been about how can the wolves do this for me, but how can we contribute to the wolves?<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3473.36&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">57:53</a>)<br>How can I be someone who helps other members? And I think when Peyton talks about the core values and you apply, you go to the website, you can see the core values of family, innovation, ties and integrity. These are the description of a community that I want to be a part of, that the wolves all sign up to be a part of. And the reason I think it&apos;s such a big deal is it&apos;s great for me that the approach we&apos;ve taken hasn&apos;t been around, just sell out and get money for the wolves and the admin and the community, but rather anyone can apply still, it&apos;s open forever. And really, I think all you need to do is contribute, be a contributing member to the wolves. Whether you have web Three gaming knowledge, whether you have marketing knowledge, whether you have VC knowledge, whether you&apos;ve got just a passion for research and being a hunter of new projects and finding projects early. There&apos;s so. Many different ways to contribute. And the real value here is that now as a community, people, I think, can see how far the reach is of wolvesdow and how many people are passionate of the community and to be a part of the community.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3539.87&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">58:59</a>)<br>So I&apos;m really excited that this, to me, is also just the start of the next step of wolvesdow and the evolution there&apos;s. Already the standard of people coming in is incredibly high, and I think that this can continue to push the bar higher so that as a community, we continue to get quality people who want to contribute and can see the benefit of being part of the community, not just internally, but now we can rep it externally. So there&apos;s so many reasons I&apos;m excited for it. And shout out to the team that designed it with Lao and my wife built this and Sam, everyone that contributed just made it incredible. It&apos;s funny to be part of a process where you get to pick your own PFP and you&apos;re like, you&apos;re an hour into checking all of the art and you&apos;re like, I still can&apos;t decide which one. It&apos;s a testament to the awesomeness that you guys did.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3592.49&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">59:52</a>)<br>Thanks LSI. And sending it over to my co host who&apos;s not only a wolves dow member, but also an ETH lizard. And this space, I just want to be clear, couldn&apos;t be possible without the wolves dow and the east lizards. So big shout out to the ETH lizards as well. But with the news and the new PFPs are giving a little extra love to the wolves. Over to you, Lems.</p><p>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3612.13&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:00:12</a>)<br>Oh yeah, this is a wolf space for sure. Wolves need some love on this one. But yeah, I echo the sentiment that I think it&apos;s a big deal for the wolves, as Peyton said, for the whole industry. It&apos;s not sure if this is scalable because when you get to larger numbers of the soul bound tokens and all that. But I think for the wolves it&apos;s a really important step and milestone because the discord community is really tight. But when you get outside the discord community and you&apos;re on Twitter, you don&apos;t really know who is in wolvesdale unless you happen to click through, go read their bio and you see that, oh, they&apos;re a part of wolvesdale. And then this last week, probably a lot to do with the algorithm and the people I follow, but it was like the wolves took over the timeline. It was just like wolves PFPs everywhere and people were so proud and excited to share their PFP. And as Alti said, it was like a different experience too, because you got to go pick the one that you wanted. So people were there for hours, refreshing, trying to find the one they want.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3666.4&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:01:06</a>)<br>Then they refresh and they&apos;re like, oh, I like that one better. And they&apos;re trying to find that one that they wanted from before. I think it&apos;s just a really good step, and it lets everyone bond together outside of Discord and kind of come through to Twitter, where the wool is. Branding is a lot more recognizable now, and the collection really ties together really well where there&apos;s kind of like these different batches, where a group of wolves that similar to PFPs, where you have the different traits. These all kind of fit into this category, and they just suit PFPs perfectly. And Blake and Lau and the whole team did a really good job of picking out the different ones.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3702.19&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:01:42</a>)<br>Thanks. Lems all right, on that note, we&apos;re going to move on, but one more shout out for Carve for making this all possible. Lawrence. He goes by, like, four different names, but Lau and Blake in the wolves dow Discord, who created the art for them. We&apos;re all thrilled, and I just want to give a big virtual hug to all those guys and everybody that&apos;s changing their PFPs and stuff. I can&apos;t tell you how many times I got chills and just actually it felt so emotional in some weird way to have been building towards something that we didn&apos;t even know we were building towards for like, 18 months. And then to see the visual confirmation and to see how many people change their PFPs, it surprised us and it continues to delight us. So thank you, everybody that contributes to that love fest over. We are going to move to Dump Date or Mary. We just saw some news out of Google saying that they added a new privacy policy that makes it a little bit more flexible as far as adding games that may have NFT or blockchain integrations. So with that in mind, instead of harping too much on the specifics of it, because some of the details are a little bit nuanced and technical, and I don&apos;t want to turn this into a legalese discussion, we&apos;re instead going to take a different approach to it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3776.54&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:02:56</a>)<br>We&apos;re going to say Dump Date or marry the three major players that are actually adopting Blockchain to some degree as far as Google App Store, apple App Store, and Epic Games Launcher, I want to hear Dump Date or Mary. Those three, if you had to pick, which one are you tossing out, which one are you going to stick with for a little bit? And which one are you putting a ring on it for life? Who&apos;s going to get that hand up first so that I can stop rambling about things? Ulti.<br><br>Speaker 3 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3808.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:03:28</a>)<br>Well, I&apos;m really excited to hear some of the other members who might know more about it, but I&apos;m going to start with dumping the App store, the Apple App Store. One, I think that they still had a high cut on their NFT. And if that&apos;s right, that is not the ethos of web three. And it&apos;s just them taking, oh, here, we can get more money. I&apos;m not in for that. And then I&apos;m going to date the Google App Store because I think that it&apos;s exciting, it&apos;s new, I think it&apos;s going to open up a world of opportunities for people with digital collectibles they&apos;ve been clear about. I think their rule is you can&apos;t promote or I guess the financial aspects of it. And I have no idea how people who want to reward their users with NFT skirting around, oh, yeah, it&apos;s an NFT, so you own it, but don&apos;t worry. Who&apos;s going to not say, oh, but you can sell it and you can turn around and put your time into money. So I don&apos;t know how they&apos;re going to really toe that line. It&apos;s fascinating. And I&apos;m going to marry Epic Launcher because games have got to come and games have got to be good, and getting some awesome games out there to the masses is the way to go.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3881.85&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:04:41</a>)<br>All right, thanks for jumping in first, LP. I think I saw Paul&apos;s hand go up next from Carve. Yeah, I would have had a completely different answer before the Google News, but with the Google News, I&apos;ll probably go dumping the App Store, dating the Epic Game Store, and marrying the Google Play Store, just because I feel like that&apos;s huge news for mobile titles and just being on the ground here in Asia for the past two months. Anywhere you go, you see people just on their phones playing these gacha games or whatever. If you have a smartphone, you&apos;re a gamer, you have access to. Like, I look at smartphones as basically a game console put in your hand and I&apos;m pretty bullish on handheld. I personally don&apos;t play mobile games, but I just feel like it&apos;s something like 60% of gamers are actually mobile, so I just feel like it&apos;s going to come through mobile. So I&apos;m really bullish on the game store for sure. I&apos;m marrying them 100%. Thank you, Paul. Just real quick, I want to give a shout out to Daltecho in the comments. I wish I caught this before I switched subjects, but I do just want to give it a little bit of a highlight.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3944.25&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:05:44</a>)<br>He said soul bound tokens make so much sense to me for a community like the Wolves Dow. I really think this will become a standard going forward for communities that really care about creating a robust community and not just one based on number going up. Earning your contribution makes sense. Irrevocability is needed to conserve the meaning of token ownership, and the soul bound nature makes it so that it&apos;s an intrinsic part of your digital identity. I love it and hope to see it elsewhere. Anyway, back to dump, date or Mary, google Apple, Epic, app store, game launchers, whatever you want to call it. I&apos;m going to Fresco next.</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3944.25&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:05:44</a>)<br>He said soul bound tokens make so much sense to me for a community like the Wolves Dow. I really think this will become a standard going forward for communities that really care about creating a robust community and not just one based on number going up. Earning your contribution makes sense. Irrevocability is needed to conserve the meaning of token ownership, and the soul bound nature makes it so that it&apos;s an intrinsic part of your digital identity. I love it and hope to see it elsewhere. Anyway, back to dump, date or Mary, google Apple, Epic, app store, game launchers, whatever you want to call it. I&apos;m going to Fresco next.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=3977.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:06:17</a>)<br>Doe hey. Yes, I will also dump the App Store, but with the caveat that we only dump them until they get hot after high school and then we&apos;re all going to marry them. So make no mistake about that. We are dating Google. I never had an Android or whatever, but I guess the news today is cool. Also not a big phone gamer, but most of the world is, so I&apos;ve just never really had an Android, so I don&apos;t really know how smooth the process is and everything.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4015.27&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:06:55</a>)<br>It&apos;s Google.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4015.82&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:06:55</a>)<br>It&apos;s probably good, right? Definitely marrying Epic Game Store because my game is on there and we will probably have a couple of games on there for sure. And I think you&apos;ll see they&apos;ve been a great partner and legitimately, they were the first ones to take a chance on our industry, I think, from the major players. And you can&apos;t understate that, right? And I think they&apos;ve recognized games that just are putting gameplay first and building out immersive worlds for their user base to partake in. I&apos;ve met a handful of guys from Epic and they&apos;ve all been fantastic and just big, huge fans of gaming. So we&apos;re going to marry them and we&apos;re going to marry them a couple of times at Studio three, six, nine.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4060.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:07:40</a>)<br>So, wow. Clearly completely unbiased decision making over there. From fresco. Sending it to knock for magic. Eden next. Yeah, maybe you&apos;re going to stir the pot here a little bit. I think if you&apos;re a game and your goal is to have players, one of the biggest things that you look for is distribution. I think it&apos;s the biggest thing plaguing people today in the web three space. It is becoming increasingly more difficult than traditional web two gaming. There are literally thousands of games that come out every single year without any form of distribution. You&apos;re fucked. So, with the distribution in mind, I am absolutely going to marry the Android App Store. The Google Play store. It is the largest market share when it comes to mobile. Has a ton of players, specifically in Asia as well. If you&apos;re a game who wants to be found, who wants access to players, by sheer numbers alone, it makes the most sense. In the same vein, going to date the Apple App Store. Yeah, Apple evil. App Store evil. I get it. Distribution good, distribution important, and without it, you die. So, yeah, definitely going to date that. And I think from the Epic Store, I have my own set of biases towards some of the things that Epic have done in the past.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4141.55&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:09:01</a>)<br>But looking at it purely objectively, yes, it&apos;s a really clean launcher. Makes a ton of sense. Epic is an absolute powerhouse when it comes to gaming. When it comes to their layer of distribution, depending on where you are in the world, they are at best third. So if you&apos;re looking at distribution purely from how do I get access to more players? Yeah, Apple or the Epic team, they care about games, they&apos;re focusing on games. They really want to push that forward. But from a pure distribution level, they&apos;re third best. So I would be dumping them in this case. Thanks, Knock. I appreciate it. Sending it to Josh from the Born list. Next. Yeah. So I&apos;ll start off with I&apos;m going to dump Apple as a whole and I&apos;ll probably not make some friends here, but I think people that use Apple are basically an occult and I just have never been a fan of those devices personally. It feels like a very closed loop, kind of like a closed feedback loop to me. They&apos;re not very open. I don&apos;t know, I just haven&apos;t really been an Apple guy my whole life. They&apos;re also really predatory with their fees for games anyways.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4209.51&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:10:09</a>)<br>It&apos;s like 30%, something like that. So I agree with Knock though, as far as distribution goes. I mean, definitely for mobile games specifically, that&apos;s the way to go, but in this case I have to dump them. I felt similarly about the Play Store, to be honest, until this announcement. I guess it is interesting to see their flexibility in kind of making a decision like that. I think just the decision alone doesn&apos;t solve the problems that Knock mentioned of distribution. But not only that, but mobile is so dominated by paid marketing and just because they&apos;re allowing NFTs doesn&apos;t mean all of these CMOS in Web Three automatically can succeed in creating a Web Three mobile game. So I think there&apos;s still plenty of problems there. Even though they&apos;re allowing it. We&apos;ll see some of the really experienced ones will probably come through and do a great job making NFT based Play Store games. I&apos;m going to date them because I&apos;d like to see how that plays out over time. And marrying Epic, of course. We&apos;re also similar to Fresco. We&apos;re marrying them contractually in some cases as well, so I have to marry them. I do 100% agree with Knock, though, when it actually comes to users, I think a lot of it is fluff with their Fortnite users.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4278.37&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:11:18</a>)<br>I think when it comes to their distribution layer, you&apos;re actually not going to get as much exposure as you might expect. So with that said, I have my side chick of steam in my back pocket that I want to visit at least a few times a week. Thank you both for at least stating your biases. I appreciate that. It&apos;s very scientific of you. Knock, I saw the hand go up. Did you want to respond to a piece of that? Yeah, this isn&apos;t really a direct response. It&apos;s more just a comment. When it comes to fees, I think we as the Web Three community, but also like smaller game devs, have this really weird relationship when it comes to app stores and distribution platforms. When it comes to the fees, when a Web Three game gets listed on the Apple Store or the Apple App Store or the Google Play Store or Epic Games launcher, people get really excited because it&apos;s this social proof moment. We&apos;ve made it. We&apos;re on a platform that people understand and it&apos;s something that makes a ton of sense. And then comes the conversation. Well, they&apos;re going to take 30% of everything that we&apos;re building.</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4337.72&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:12:17</a>)<br>I think where it gets tricky is if you are a small team who wants to launch everything on your own site and your own owned IP, your website, your store, whatever it might be, having 100% of nothing is still nothing. So when you have this distribution layer, when you have something like the Apple App Store that eats 30% of your margins, yeah, it definitely sucks and it takes away from some of the profit and how much money you&apos;re making off of your game, for sure. But it is a really important piece to the distribution layer, especially for small teams. And I find it weird that we have this relationship where it&apos;s like, let&apos;s celebrate getting listed on the store, but also give the stores shit because they take money from us. We&apos;re not playing the same game that somebody like Epic is when it comes to Fortnite Mobile. Right? This is a company who has the distribution, who has the number of players that can kind of take things off site, and for them we&apos;re talking hundreds of millions of dollars a year. I think it&apos;s a little bit of an interesting dynamic that we have as like, web three teams.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4402.17&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:13:22</a>)<br>We celebrate people getting listed, but we also shit on the platform entirely. Not sure that there&apos;s really a point here, but just an interesting observation. Yeah, just to respond to that quickly too, I agree, because anyone familiar with publishing is you&apos;re going to be given up 50% of your revenue, right? 30%, in the grand scheme of things, can actually seem kind of small. And I guess in comparison, Epic is significantly cheaper with their fees compared to the app stores or what they&apos;re charging. But I think to the same point that me and you agreed on, Naga, I think that is because their exposure might not exactly be what a lot of people think it is, but I think in general, Epic, it&apos;s a huge win for what they&apos;re doing, taking this kind of stance with games as well. Send it over to Katie Drake.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4445.46&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:14:05</a>)<br>Benner, I just want to commend you for dropping the fuck Mary Kill for this new iteration of Dump Date. And what did you say, Mary? Because at least it&apos;s kind of pulling some of the misogyny out of this game. But what I will say is that I agree with Knock that Google is really your distribution mechanism and very much UA is the problem. Like, while we&apos;re all building these games and building these ecosystems, we can talk about how getting to gameplay being fun and making sure that the gameplay is relevant and that the lore is great. And that&apos;s all wonderful until you need to break through. And when you need to break through, having more viewers and more discoverability is really going to be the priority. And generally when people are budgeting out their game, they often forget that they are going to have to be budgeting for that very specific thing. And so setting yourself up on a platform that can give you some of that discovery ability, no matter how small, is probably going to be really important. I think that the App Store, while somewhat predatory with its 30%, is probably still going to be the date.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4537.05&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:15:37</a>)<br>And then Epic, I of course think Tim Sweeney is probably one of the smartest people and at the same time, we all know that hypervisionaries that have absurd amounts of money can make bets that other people are not allowed to make. And so I can&apos;t imagine marrying that ever. I think, as Fresco has pointed out, I do have my significant other fairly well in hand at times and so he is not going to put our entire company in danger. But I don&apos;t know, I look at some of these guys that are kind of masters of the castle and it never ends well. It never ends well. So I will be very interested to see where Epic goes from here.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4592.59&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:16:32</a>)<br>Thanks, Katie. Sending it to Limbs, my co host.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4597.23&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:16:37</a>)<br>So, something I wanted to touch on Psygo had commented before we jumped on asking what Google&apos;s policy was before this news broke. And I ended up looking up a couple of articles because I was thinking, wasn&apos;t Axi on the App Store? And then there was like cross the ages. So it seems like Google has already been kind of friendly towards web three. They just weren&apos;t very explicit in their policies and now they&apos;ve just come out and they&apos;ve given more clarity, I guess, to games. So I think it is like a good thing, but I think it&apos;s not as maybe as massive a deal as everyone will talk about in their Twitter threads for the next week and it&apos;ll take over your timeline how it&apos;s the best things in sliced bread, but I still think overall it&apos;s good news. But on that note, I would dump Apple just because Apple&apos;s only recently kind of become more friendly towards web three. Whereas if Google&apos;s already being open to it, I think that&apos;s a better bet that they&apos;re going to keep pushing forward. So that would definitely be a date and then Epic. Yeah, I think it was fresco said it.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4653.26&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:17:33</a>)<br>They backed early. No one else is really open to web three. They got behind it, they were with it. They&apos;ve committed to 20 plus games this year. There&apos;s a bunch of games, even if they&apos;re just alphas and betas getting listed there. So I&apos;m going to go with Mary Epics. They want to push the space forwards and they&apos;re pro web three and that&apos;s what we need.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4674.31&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:17:54</a>)<br>Thanks, Lens. Well said. And thanks for the update on some of those policy changes. Over to sing in the Titan of Taboo. For the last word on this before we move on. Yeah.</p><p>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4683.61&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:18:03</a>)<br>I don&apos;t mean to screw the game, but I&apos;m abstaining from all of these Bathshebas of Web Two. What is the point of all of us in Web Three? I love Knock because he is the unapologetic dirty capitalist who just tells it like it is for that road to success. But I think if we&apos;re in Web Three and we&apos;re looking at the Web Three launchers like Hyperplay, I wonder where they&apos;re going to be at. I wonder where partners like Carve or Soulbound or Quest GG or Re NFT are going to be. And if these partnerships altogether and are coming together into creating a different type of distribution, that that&apos;s what I&apos;m looking for. And maybe I&apos;m naive and maybe I&apos;m a little bit of a revolutionary here in the sense that I think that they&apos;re all exploitative. Fuckers. I think that the system in Web Two is a system that can&apos;t be broken. You don&apos;t have an option. And even if you want to give away your 30%, you are competing with everybody else to give away your 30%. And you have to basically, whatever your debt budget is, times it by two. And that other half or even more is for your marketing, right?<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4754.69&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:19:14</a>)<br>Is that really a way forward to be exploited like that? And you know what?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4758.52&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:19:18</a>)<br>Fuck that.<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4759.14&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:19:19</a>)<br>I&apos;m not going to be in that position. And I&apos;ll say from my experience as well, coming from the casino industry and the online gaming industry, real money, we don&apos;t have a lot of options for marketing. We never have, because there&apos;s a lot of restrictions in it. And there are ways forward. But the ways forward will be in Web Three is whether or not we come together and we really make the partnerships work. So I&apos;m going to hold out and abstain from the Bathshebas and not let myself get committed to the dirty capitalism of Web Two just yet.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4792.27&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:19:52</a>)<br>You never disappoint cinjin. I love you, man. What you got, lens.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4796.99&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:19:56</a>)<br>I just picked a couple of comments there that I thought were good in the comment section and funny on Synjin&apos;s note of exploitative because Sir Soup, who&apos;s a regular guest here, had put with the Google News. Google is also training on all data they consider public, which could be Play Store info. So not sure if we&apos;re all okay with most or all of our data being public domain for Google to train on without our consent or the tools to just adjust for what is and isn&apos;t public. That was an interesting part. That must be in the policy as well. And then also a comment from Dub saying, everyone&apos;s been so quick to dump Apple, but since when does Google Play have a tablet segment of gaming conquerors? So that was some good pushback there from Dub.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4836.09&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:20:36</a>)<br>Yeah, well said. So we&apos;re going to kind of continue this train. This is a hot take that came from Dante, who&apos;s an active wolves dow Member shout out to Dante. We love you, man. His hot take was he said 90% of successful web three games will be mobile games. So it feels very apt to continue based off of what we were just talking about. Do we think that this is true? Do we think that mobile is going to dominate in blockchain as well? I see a bunch of thumbs downs. I&apos;m going to send it to Naku. Got his hand up first. I think this is part of like I don&apos;t know if I want to call it a fallacy, but there&apos;s this belief that mobile is the only viable path for gaming. And I think part of that comes from the fact that there&apos;s just a lot of really successful mobile games. But I think when you zoom out a little bit further, you realize that is in part because there&apos;s just a lot of mobile games. Generally speaking, they take a lot less to develop. Most of the games on mobile are nowhere near as complex as what you&apos;re seeing in other platforms.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4902.12&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:21:42</a>)<br>And a lot of the times when you have a game, like a wild card or like a metal core team that might spend 50, 6100 million dollars to build and create a game, what ends up happening in mobile is you&apos;ve prototyped 10, 15, 20 games. You&apos;ve spent 50, 60, 7100 million dollars on marketing to get people into the machine so that they&apos;ll just spend more money on your game. And it becomes this like, equation, right? I think mobile will always be a major player. It&apos;s growing in most segments in the world. But I do think that the obsession with mobile specifically for web three folks who are maybe a little less knowledgeable when it comes to what the broader sense looks like in traditional web two gaming. I think it&apos;s an important thing to remember that part of the reason why you see a lot more of them as these major successes is because there is a lot more of them. There&apos;s more teams building, it takes fewer resources to build. You can pump them out a lot quicker. You learn a lot faster if your game is a hit or if it&apos;s a miss.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=4962.34&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:22:42</a>)<br>I mean, Supercell alone has killed like 20 games over the last five years. This is a team who has four of the largest mobile games ever, right? So it gives you a sense for how fast this thing can happen. Small team in Supercell 20 games in five years. A large team like Blizzard pumps out Diablo three over the course of a decade. I think you just have more hits, you have more at bats, so by nature of it, you&apos;re going to have more success. I don&apos;t think 90%, I do think the majority of games that are successful from web three will be mobile. Just by the nature of the fact that there&apos;s a lot more of them that will be coming out shortly, but I don&apos;t think it&apos;s going to be upwards of 90%. I think that number is probably a lot closer to like 40, 50. All right, that&apos;s what Knock says. Singin the Titan of Taboo. What say you?<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5008.05&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:23:28</a>)<br>Yeah, I totally agree with Knock. And just to add to that, I do believe it will be 90%, but the composition of those games will forever be changing.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5017.6&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:23:37</a>)<br>Right?</p><p>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5017.98&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:23:37</a>)<br>And I think the games that really do have the lasting power, that do really make an impact on the game, majority of them will be PC or console based or multi platform in that respect. Well, everyone knows that I don&apos;t like hyper casual mobile games. I don&apos;t think they&apos;re gamers, I think they&apos;re people who play games and calling someone a mobile gamer is kind of an oxymoron or idiotic statement at best. But in any case, in terms of kind of iterating and moving things forward. But if you really think about as a developer, what is Web Three supposed to bring as a developer?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5057.96&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:24:17</a>)<br>Right?<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5058.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:24:18</a>)<br>It&apos;s supposed to decrease acquisition costs or increase retention, these things that I think we&apos;ll find much more depth in a PC game or a console game, more so than mobile. But definitely 90% of the success and the money that&apos;s taken out in the short term definitely will be mobile. But the real successes, I am 100% positive it will be PSU console.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5085.69&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:24:45</a>)<br>All right, over to Katie Drake bettener next.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5088.57&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:24:48</a>)<br>I&apos;m going to go with same thing asinjian but I think he said a word that I would hone in on, which is faster. I think that when we&apos;re looking at games that it&apos;s way faster to bring a mobile game to market. And like a lot of other people said, you&apos;re going to do a lot of iteration, you&apos;re going to ship something, you&apos;re going to pull it, it&apos;s a lot slower. And we know that a lot of the people who are participating in purchasing NFTs from the very beginning and with a lot of their capital, they tend to like things that they can move fast between different projects, that they can maybe find one or two that they&apos;re really going to stick to in the long haul. But the rest of them, that&apos;s part of the game for them. So what I would say about mobile is that the real opportunity is to leverage your IP in both mobile opportunities and the longer term thing, which is PC and console games. I think that Yuga is doing kind of a reverse version of this, right? Because they kind of came to gaming later and started with just the PFPs.<br><br>Speaker 4 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5159.05&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:25:59</a>)<br>And as we&apos;ve talked about before, I think that they&apos;re doing a pretty good job of continuing to build out these more bite sized things that are keeping people connected and engaged as they continue to develop the overall plan. I think it&apos;s really hard to be building a game company and a game and. Not have a lot of those people have worked together in mass before. But I think that if they and they seem to have enough runway and enough time that they&apos;ll be able to figure something out. Our hope is a little bit the opposite. We are definitely building the long term game, but I&apos;m looking consistently and have from the beginning for ways to integrate mobile, especially from our spectator side and have spectators be able to interact via mobile. That&apos;s been a real kind of push of ours. So I think that if you look at the experience overall, I do think that it comes closer to like 70% of people are going to experience our games, our web three games via mobile. I just don&apos;t know if I would look at that as competitive play more of a casual experience in a competitive game.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5234.33&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:27:14</a>)<br>That&apos;s a very interesting way to diversify the opinion or kind of segment the audiences. I&apos;m going to go to a comment from Nico. He says. Nico from Rumble Arcade, which, by the way, I&apos;ve been having a ton of fun playing. In terms of volume versus simplicity, it&apos;s very likely we&apos;ll see a lot more successful web, three games on mobile, but in terms of scope, game complexity and brand potential, very likely to be PC and console that went out. Sending it to Peyton next.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5262.93&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:27:42</a>)<br>Yeah, I completely agree with Nico. But I also would like maybe because unfortunately we&apos;re all up here on a panel, we&apos;re all like PC heavy. So it&apos;s just also very much like the question is very loaded and it&apos;s also like all of us like Champions, Metal Core, Wild Card, Syngenure and browser. Josh, we&apos;re all PC and so I think it mostly triggered us. We don&apos;t like to swallow that pill, let&apos;s just say that much, first of all. And second of all, I think when it comes to operating margins too, I also see Bride on there. I would love to hear from Infinigods if he is willing and Sam, you&apos;re willing to bring him up, but I think there is a way to reduce operating costs through mobile. But if you are pretty web three native and understand the pockets in which that possibly acquisition can come from as the crypto and blockchain technology increases through a distribution standpoint. But that is something that I am very curious on because the operating margins currently just due to privacy settings are starting to get thinner and thinner and thinner for mobile, just for the fact that it&apos;s hard to DOX people now on Ads and everything like that, just for the fact it is.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5335.77&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:28:55</a>)<br>And Briar came up here too. I don&apos;t know if I can do an allyoup, Sam, if you allow me, but that&apos;s something that I really want to know from Infinity Gods. One, you guys are very crypto native, so you guys know the tool sets that you guys can do Airdrops and even making sure that the contract is being read by Openc so it doesn&apos;t come in the hidden folder and all that stuff. I think there&apos;s a lot of things that happen that you learn by making like web three games and being web three native that web Two gamers, especially like app developers when it comes to for mobile don&apos;t get. But I would love to to hear it. Sam from Ryan.<br><br>Speaker 8 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5371.83&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:29:31</a>)<br>Yeah, good to be here. Thanks for having me up again. I think Katie made a really good point. We kind of approach it through the lens of what Yuga is doing. And I think there&apos;s a way to attack both sides of the market. The reality is AA PC games take a long time to build. And if you&apos;ve been in this market in web three, it moves faster. My life people are impatient. They want newness every day. And it doesn&apos;t necessarily jive with the trajectory of game development timelines. There&apos;s a lot of dissonance there if you talk to game creators, developers and whatnot. So the approach that we&apos;ve taken is we have what I&apos;ll call our flagship premiere product in Immortal Siege. It&apos;s a tower defense RTS deck building game. It&apos;s designed as a PC game. It will be on the Epic store. It&apos;s a long, detailed, complex build. But in the meanwhile, we&apos;ve built a very casual game in InFin Emerge. It&apos;s a match three game like Candy Crush that has tons and tons of players. Not super depth. I wouldn&apos;t necessarily say Candy Crush players are gamers. Not to offend anybody up here, because they&apos;re not.</p><p>Speaker 8 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5447.18&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:30:47</a>)<br>They&apos;re just players of a mobile title and that&apos;s cool. And then we have a second game called King of Destiny, which is more in that luck battle category. If you think of like Coin Master, which is an immense, immense market, that game makes, I think, $2 million a day as a quasi gambling game in the mobile space. So our approach has been go to market fast on mobile, use it to acquire customers fast and inexpensively. When you think about UA costs on mobile, it&apos;s much easier to scale than an indie browser based game. And then I think if you take the ecosystem approach, where you have interoperable assets, you have a common community, maybe you have a token or some sort of currency at the center. You can then cross pollinate your games and your IP across your base. And that&apos;s how we&apos;re thinking about it. I think you have to be staged with the market and mostly you have to be flexible because even like what you saw today with Google Play, the market is going to change on a dime. And I think it will become more favorable as we progress and as people become more accepting of web three tech.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5530.63&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:32:10</a>)<br>I think I got rugged, but if you guys can hear me, I&apos;ll send it to Josh P from Bornless Next. Yes. So I&apos;m going to start this off, I guess, between the original question and I&apos;m going to pick out two words here, and that&apos;s Web Three and success. And I want to first start this by saying we actually don&apos;t know what that looks like yet, right? Because arguably no one has really achieved success in Web Three yet. So I think to put that to actually predict that 90% is going to be successful is a bit of a stretch. First of all, seeing what that looks like is going to be the start. But even to this point, with Google allowing it, if Apple still takes the stance of, hey, we don&apos;t want you guys on the platform, that&apos;s still half their audience gone, right? So that&apos;s half the audience they actually can&apos;t market to. They can&apos;t be on that platform, so they lost that already. So 90% to me is definitely unrealistic, like most have been saying here. So if we&apos;re talking strictly like NFT heavy integrated games, these guys run into much more significant platform challenges than some of the other browser, browser based being an example.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5588.44&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:33:08</a>)<br>PC games in general, we&apos;re getting more flexibility with things like Epic and I think in general we&apos;re just seeing more compromise with the PC games that are building, that are Web Three native. We&apos;re not seeing the heaviest Web Three integrations. A lot of teams are falling off and backing off a little bit. A lot of us are still committing heavily to it, but just compromising how we approach the strategy of web three. I think in the near term we&apos;re going to see a lot of that, which means across the board from mobile, they inherently just run into this web two competition, which goes back to my previous point. And while I think there were some points here, user acquisition can be really cheap on mobile, but they&apos;re basing that a lot on cost per install. So it&apos;s really important to remember that cost for paying users actually can be really expensive on mobile and a lot of games have seen that. So that&apos;s a rabbit hole that a lot of mobile games will fall down. Now, granted, I will say I think we&apos;ll see more mobile successes for the reasons that a few people outlined here.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5641.66&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:34:01</a>)<br>We&apos;ve been building for two years and we still have a long way to go. In the same time, a mobile studio could have launched four or five, six experiences, so they have a much better shot at hitting one than we do with one. So the risk is definitely higher. For someone like us, they have a little less risk, but their path is much more expensive, potentially. And then the last thing I want to touch on it, there was some mentions about the Web Three strategies with Airdrops and things like that. And while those definitely have a unique advantage to acquiring users that we have in Web Three, we&apos;ve also seen that those strategies can actually prove really unreliable and shoddy as far as like acquiring actual gamers. Right, so we can acquire users that way, but if that doesn&apos;t lead to people playing the game and ultimately going down the path of what makes the business revenue, the studio can&apos;t exist. Right, so those are just a couple of key points, I think. So ultimately, I think we will see more successful Web Three games and because the risk is a bit less, I think they do have a lot more hurdles than we might.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5701.15&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:35:01</a>)<br>Thanks, Josh. Well said. Real quick, I&apos;m going to touch on Daltecho in the comments. Thanks for dropping another opinion, Daltecho. He says, I disagree with Dante&apos;s take completely, which, if you&apos;re just joining us, was his hot take was 90% of successful Web Three games will be mobile games. Daltecho says the success of NFTs depends on player attachment to their digital items. I&apos;d argue that more complex games require more of your time, attention and skill and encourage this attachment to the items. And that&apos;s why Web Three games will be more successful in non mobile forms. Doing a slight addition to kind of give it more context myself. I&apos;m going to go to Fresco next, though.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5739.4&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:35:39</a>)<br>Hey, Sam, do you mind if I reply just to Josh? Just like my time frame?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5743.05&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:35:43</a>)<br>Yeah. Go for it, Peyton.<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5744.5&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:35:44</a>)<br>So, yeah, josh, I completely agree with you in terms of airdrops being spotty, and I&apos;m mostly thinking about it more in terms of time frame, as hopefully the web three ecosystem and blockchain goes and you can docs not. So much the individual player and their account name. But you can account that. Like, hey, Lems plays Xinjian&apos;s game and it probably overlaps with yours. And I think that hasn&apos;t been dialed in and you can see it. I agree with you that the Airdrops I just think there&apos;s a lot of projects that don&apos;t do it correctly, just shilling like ETH Lizards and Wolfdow Catalyst. Some of the content creators, like Dub, for example, plays every single game. Right? Like, you want Dub playing your game, but a lot of projects just don&apos;t go through the detailed steps of what the Web Three culture is within gaming to do that. I think Bornless actually does it well. Infinigods does it well. You guys did a really great job with Collabs and I think there are those pockets, if you use it optimize, it&apos;s just like early indications of what it could be in the future and I&apos;m super excited for that.</p><p>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5805.3&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:36:45</a>)<br>But I do understand, I agree with you that it&apos;s not for a while.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5809.09&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:36:49</a>)<br>Yeah, I totally agree. Thanks, Peyton. I&apos;m going to go to Fresco and then to Owen, who joined us from the audience and is also part of the Infinigods team.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5818.47&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:36:58</a>)<br>Yeah, I think the important thing is what is success in Web Three look like to what Peyton said. We are kind of a PC heavy panel up here and like, I just think that saying that, you know, successfully can be driven through mobile is a very flawed way of looking at something. Because, like, I could tell you several, like, PC and console titles that launched this year. I couldn&apos;t tell you one mobile title that launched this year. And I would challenge this whole panel to take 10 seconds or take the rest of my answer and see if you can name one mobile title that launched that was, like, had the narrative that Tears of the Kingdom did or Hogwarts Legacy or anything like that. Gaming, I think, especially in still in western countries, is still driven by PC and console. I think looking at saying they&apos;re all going to be mobile titles that are going to be successful is very flawed way of looking at that question, depending on where you&apos;re at in the world. But I also completely agree with what Katie said. I think the future of Web Three gaming in general is going to be for mobile specifically is going to be driven through companion experiences, whether that&apos;s spectating or something like Fallout Shelter for the Fallout games.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5910.69&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:38:30</a>)<br>One thing that blows my mind was that Alluvium didn&apos;t launch Alluvium Zero as like a mobile title. That is like the most built for mobile thing I&apos;ve ever seen in my life.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5920.36&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:38:40</a>)<br>Right?<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5920.89&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:38:40</a>)<br>Or same thing with heavy metal. They&apos;re not graphic heavy games, most phones could probably run them and I think that is going to be the future of what a Web Three interoperable ecosystem looks like. You have an NFT that you can use on your phone. That farming simulator that you play on your phone that you check in every 2 hours is going to be your repairs in a game like Metal Core when you&apos;re fixing up your Mech. Or also just along with spectating apps like what Katie said, I think that&apos;s going to be where you&apos;re going to see the big mobile successes. But I think that&apos;s just the future of interoperable gaming.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5960.45&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:39:20</a>)<br>While I agree with the sentiment of not having any major mobile titles that we care about, I disagree completely as far as across the Sea and over in the Eastern Territories, those guys give a huge fuck about games like Star Rails and are spending hundreds and hundreds of millions of dollars on it. I&apos;ll send it over to Owen to maybe shed a little bit more light on this.<br><br>Speaker 9 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=5980.99&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:39:40</a>)<br>Yeah, firstly, I&apos;m going to be obviously it&apos;s 95% mobile, but before I get killed, I have the same bias. I&apos;m very much a PC console gamer. I worked at Xbox for a number of years working on Halo Three and with mobile it&apos;s just hard to ignore the numbers. And so it&apos;s about two thirds of the market in terms of monetization and then it&apos;s about 90% of the total gamer base in terms of players. And so I think whether we like it or not in terms of our personal gameplay, it is just more than likely, if any, new evolution or revolution in games happens. Mobile is very likely to be the majority winner in that as well. Just to give you just a context, we&apos;ve heard Harry Potter some of these games, and they&apos;re huge. What mobile does every month is new titles come out and they produce games that make anywhere from one to $2 million a day. And crucially, what mobile has that console and PC doesn&apos;t have is mobile has a lot of marketing platforms that you can predictably grow your user base as long as it&apos;s profitable. And I think where we&apos;re at in the market in the next 24 months is my theory is it&apos;s more than likely now, particularly with Google Play clearing the way.<br><br>Speaker 9 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6058.79&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:40:58</a>)<br>And, frankly, Apple have done so in their own way. And we already have a few games doing that, that you&apos;re just going to see more studios saying, okay, I have some blockchain integration here, some web three integration. It&apos;s approved. I can now go and test my games against regular gamers. I can understand my lifetime value, is that greater than my cost of acquisition on these ready made marketing channels? And I can predictably grow versus the challenge for if you&apos;re focusing on PC or console, again, this is again, my opinion, you need to be a really big publisher already, so you have a lot of capital. To give you a sense. When I was at Facebook used to work with EA Ubisoft, they would say, hey, I&apos;m going to do this game. I expect X 100 million in revenue. I&apos;m going to dedicate X 100 million. Like I&apos;m going to dedicate 15% of my expected revenue just on branding. So I don&apos;t know where it&apos;s going to go, but I&apos;m going to do the E Three stuff. I&apos;m going to do video, et cetera, that should get me the retail sales. But there&apos;s no predictable way to grow.<br><br>Speaker 9 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6122.06&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:42:02</a>)<br>And so if you don&apos;t have those budgets, then you&apos;re kind of redone to kind of get a good platform deal. So kind of get some featuring from Epic or Steam, but we&apos;re not allowed on Steam as Web Three. That&apos;s again, a current gap. Or can I get something with PlayStation and Xbox? And again, they have their own biases towards real partnerships they have with the big studios. So it&apos;s just really hard. And so I think as a gamer, I want it to be a Call of Duty or a Command of Conquer. They&apos;re all playing. But from my experience in publishing and growing games, it&apos;s way more likely it&apos;s going to be mobile in the next 24 months. Those channels to grow your user base are just so much more accessible than for the other platforms.<br><br>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6170.79&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:42:50</a>)<br>Sorry, Sam, but I guess the way what I should have said and worded better was the question is a little bit flawed in that what&apos;s going to be more successful? Because looking through that lens, and you&apos;re right, in the next 24 months, it&apos;s definitely going to be mobile.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6185.3&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:43:05</a>)<br>Right.</p><p>Speaker 2 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6185.62&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:43:05</a>)<br>But I think beyond 24 months from now, I think that question is completely different. And I don&apos;t doubt that mobile games, mobile game studios, mobile game publishers will be making more money overall. But what is, at the end of the day, success for a game? Because that&apos;s a different question for the end user versus us as people making the games.<br><br>Speaker 9 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6210.87&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:43:30</a>)<br>That&apos;s true.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6212.39&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:43:32</a>)<br>It could be very much like it.<br><br>Speaker 9 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6213.61&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:43:33</a>)<br>Is today, where if you think 30% of revenues come from four or five really major console cross platform titles like AA and so there&apos;s four or five huge winners, and then 70% is essentially mobile, and that&apos;s spread across about 200, 300 games. So I think that&apos;s very fair. It&apos;s very likely that, again, our demographic being a bit more in the west, if I can assume that we&apos;ll probably associate what&apos;s that call of Judy or League of Legends? That&apos;s web three. I think we&apos;ll judge that. But I think I&apos;d also call out there&apos;s already games out there that have Web Three that I would say are actually probably relatively successful. So upland comes to mind. They&apos;ve done six figures in revenue some days across the ages, doing well, and now we&apos;ve been a rivals, and so I think they&apos;ll grow up. But again, you&apos;re right, the vast public won&apos;t actually know about them. So it&apos;s a very fair question.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6274.09&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:44:34</a>)<br>Thanks, gentlemen. Sending it to knock. Yeah. I want to preface this by saying, definitely agree with the rest of the panel. I am a console PC maxi. I think the depths of games that you can get on a console or PC just outdoes basically anything that you can see on mobile hardware, with the exception of games like Wild Rift or TFT, which are just spin offs of existing Riot products and really Tears Of The Kingdom. Let&apos;s be real, the Switch is like basically mobile hardware. It&apos;s a miracle that that game even runs, with the exception of those two or three games. Yeah, I think most of the really deep games will come from PC. If you&apos;re looking at some of the top grossing games of last year, though honor of kings, Gentle impact, PUBG mobile, candy, crust, Saga, roblox sure you&apos;ve got Roblox in there. That&apos;s familiar. People play Roblox on console and on PC. Well, somewhere about 70% of their total user base is coming from mobile. So even in a game where, hey, that&apos;s one that&apos;s on our side, it&apos;s really on their side. I think what it really comes down to at the end of the day, when it comes to one revenue and, yeah, dirty capitalist syngent, but I&apos;m going to go with this way as a team.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6348.34&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:45:48</a>)<br>What you&apos;re trying to achieve is, one, yes, you want to get your game to market. A lot of the times, the way you get your game to market is by having enough money to do so. From there, you want to deliver that game for 510 20 years. And in order to do that, you have to be making money. So when you&apos;re looking at the likelihood of a game being successful for a number of years and continuing to be supported, I would say that you&apos;re going to have more hits on mobile for a lot of the reasons that we&apos;ve already discussed. For me, what&apos;s interesting is the disconnect between PC gamers and console gamers and mobile gamers. With games, it&apos;s a trade off of your time and your value, right? As a gamer, if I want to play a game instead of going to see a buddy via public transit who&apos;s 30 minutes away, I have a choice. I can play the game on my PC, or I can go see my friend. If I&apos;m a mobile gamer, the choice is both. I can sit on that transit, I can play my game for 2030 minutes.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6403.06&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:46:43</a>)<br>A lot of those games are designed for bite sized sessions. I get my gaming fixed, I get to hang out with the people that I care about. And I think that that&apos;s part of the reason why you see mobile games explode is because it is a different type of gaming. You&apos;ll never convince me that PUBG Mobile or TFT or Wild Rift or Tears of the Kingdom is not a game just because they&apos;re on mobile level hardware. I think it&apos;s really about what you&apos;re trying to ship. If it&apos;s this really deep immersive game, sure, that makes a ton of sense, launch it on PC or console. If you&apos;re trying to make as much money as possible, as quickly as possible, mobile gives you a better chance of doing that. It&apos;s not the only way to do it, but you&apos;ll have more at bats with less capital. And I think that that&apos;s the key piece, especially in Web three, in a time where two years ago a bunch of people raised a ton of money, now people are realizing maybe there isn&apos;t a whole ton more money to be raised. And you have to figure out, one, how do I ship a game?<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6460.53&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:47:40</a>)<br>Two, how do I get players? And three, how do I become profitable? When your cash goes further, you have more chances to be successful long term. And that allows you to do some of the things that we&apos;ve talked about. Build a game that people care about it, service it for ten years would definitely not discredit mobile, for sure. I&apos;m going to send it to Lems and then we&apos;re going to have one more very quick topic that we&apos;re going to sneak in right before the end of the episode. Lens, take it away.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6488.65&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:48:08</a>)<br>Just wanted to shout out to everyone in the comments. There&apos;s always really good comments every week, and so I just wanted to feature a couple of them. So this was Dante&apos;s Hot take originally, and as of a few minutes ago, at least, no one in the panel has changed his mind. He is home strong that he believes 90% on mobile. So shout out Dante for holding your ground. Dragoon EC also had what about mobile gaming? That translates to PC clients. Kind of like how wow used to have with the mission boards. Makes the mobile gaming experience more enhanced and more enhanced for those who want to transfer to PC. So I think a few people touched on that on the panel, kind of having companion apps and that way you actually get the mobile experience. But if you want to go for the full Immersive experience, you can switch over to PC. And then this is a funny one from Maddox. I like this hot take mobile. Battle Royale games are targeting stay at home moms. My wife is in the top eight CODM, which I assume is Cod mobile plan. Thanks to ease of access to the game, if anyone&apos;s successful in bringing a Web Three Battle Royale game to mobile, I&apos;ll never leave the bathroom ever again.</p><p>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6553.47&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:49:13</a>)<br>That&apos;s great stuff. And shout out to Dante once again for a great topic. That one got away from me a little bit, but it was so good. I wanted to keep letting people chime in. We&apos;re actually going to go back to a topic that I tried to get in one or two weeks ago and we weren&apos;t quite able to. And there&apos;s obviously another topic or two that we had on the list today that we weren&apos;t able to get to. So thank you guys for having such good information that I end up with too much of a show and not enough of it. It&apos;s my favorite problem to have. The last thing that we&apos;re going to touch on is a game mode that we brought up a few weeks ago and we&apos;re bringing it back again very quickly. It&apos;s never have I ever and again, we&apos;ve done this before, but here&apos;s a quick refresher. I&apos;m sure everyone&apos;s played this at least once in their life, but here&apos;s how it&apos;s going to work. In a panel format, I&apos;m going to ask a question. If you&apos;ve never done it, you can keep your hand down, but if you have done it, please raise your hand and then maybe we can roast each other or whatever.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6605.08&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:50:05</a>)<br>I&apos;ve actually done this one, so raise my hand myself. Never have I ever played a game just to earn the token. So I have to own up to this lens. I see you raising your hand to. You go first.<br><br>Speaker 6 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6624.5&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:50:24</a>)<br>Yeah. I got to admit that Axio Infinity was my segue to NFT and I saw this thing and was like, people are paying hundreds of dollars to play a game. And I was like, oh, I can make some money on it. This game is actually pretty decent. And then after a while I was like, okay, I&apos;m bored of this game, but I can make like $50 if I play for like 2 hours. So I guess I&apos;ll keep playing it.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6647.26&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:50:47</a>)<br>The one that really surprises me is Friggin cinchin who exited a company to Friggin Alibaba and made tens of millions of dollars. My man is still playing for the coin. Cinjin, what did you do, man?<br><br>Speaker 5 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6659.52&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:50:59</a>)<br>Well, the same thing like Axio Infinity, right? But it&apos;s the only game that obviously it wasn&apos;t really much money, the actual SOP that I was playing for, but I actually were winning matches and I was falling asleep playing the game. That was the most boring game I had ever forced myself to play. But another thing was when I first got introduced to online poker, it was like maybe like 2002 or whatever like that. And the pro gamers who were playing from StarCraft were multi tabling, like five, six tables right away. So they&apos;re like, oh, since you want to learn, okay, you start on four tables with pennies and I would run it up to like $9 and it&apos;d be like 05:00 A.m. In the morning and then I would just dunk it all off and then go to work just bleary eyed. So online poker as well, man, it was a fun ride.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6711.29&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:51:51</a>)<br>Sorry, I got caught in the menu trying to change the title of the show. Peyton, what did you play, man? What were you grinding for? Coins?<br><br>Speaker 7 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6718.57&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:51:58</a>)<br>So much, like grinding, but I guess it&apos;s not, like really a game. But I bought a lot of NFT and I don&apos;t know, maybe you could repeat for saying that doesn&apos;t count, but I bought a lot of NFTs that are more gaming related that the game was like I staked it and I collected coin every single day. I did a lot of that during the bull market and that&apos;s where DJing came out.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6741.81&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:52:21</a>)<br>Mine was god&apos;s unchained. I did play it because I genuinely enjoyed the game, but there were a couple of times that I was like, do I really want to play? And I was like, I got to get my coins this week, of course I&apos;m going to play that shit that&apos;s worth like $25 at the time. And of course still holding on to those bad boys. So the return on investment killing it as we all, I&apos;m sure sold at the top. But on that note, guys, we&apos;re going to wrap up. Thank you so much for another incredible episode. Shout out to all the wolves, repping your new PFPs. Shout out to the East Lizards for helping make this show possible. And shout out to these amazing panelists. Katie, Brian. Joining from the audience, Josh from Bournemouth, Owen. Also joining from the audience, Xinjian, my angry Kuza girlfriend, peyton from Wolves, Dow. And Champions Ascension, paul from Carve that made those soul bound tokens possible. Knock from magic. Eden I freaking love you guys. And of course, Fresco from Metal Core, head of Business Development at Metal Corps. I remember. I love you guys so much. Thank you.<br><br>Speaker 1 (<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.happyscribe.com/transcriptions/32875925c8804110885228ae599785b0/edit?organization_id=7918290&amp;position=6800.07&amp;utm_source=happyscribe&amp;utm_medium=document_deep_link&amp;utm_campaign=editor_copy_section&amp;utm_content=32875925c8804110885228ae599785b0">01:53:20</a>)<br>And we&apos;ll see you same time and not. Quite same place. We&apos;ll be back on the East Lizards account next week but we&apos;ll keep rotating back until the end of time. And big smooches from everybody at the Wolves down East Lizards. Love you guys. See you next week. You. It well timed.</p><br><br>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[CARV. Набор в Хранители. Сезон 2: Специальная миссия для ветеранов проекта]]></title>
            <link>https://paragraph.com/@s1vsn/carv-2</link>
            <guid>cvk7jrjDGdXhCw1B2248</guid>
            <pubDate>Thu, 13 Jul 2023 15:29:45 GMT</pubDate>
            <description><![CDATA[Друзья, комьюнити! Спасибо нашему сообществу за поддержку программы "Хранитель"! В CARV есть сплоченное и искреннее сообщество игроков, и у нас есть группа преданных хранителей, которые постоянно помогают развивать программу. По мере расширения нашей команды мы надеемся, что программа Guardian Program станет долговременной, основанной на наследии и настоящем сообществе программой, которая в будущем станет одним из основных преимуществ CARV DAO. Мы будем рады, если развитие программы принесет ...]]></description>
            <content:encoded><![CDATA[<p>Друзья, комьюнити!</p><p>Спасибо нашему сообществу за поддержку программы &quot;Хранитель&quot;! В CARV есть сплоченное и искреннее сообщество игроков, и у нас есть группа преданных хранителей, которые постоянно помогают развивать программу. По мере расширения нашей команды мы надеемся, что программа Guardian Program станет долговременной, основанной на наследии и настоящем сообществе программой, которая в будущем станет одним из основных преимуществ CARV DAO.</p><p>Мы будем рады, если развитие программы принесет пользу еще большему числу людей, в первую очередь нашим активным и талантливым членам программы &quot;Хранитель&quot;!</p><p><strong>Часть 1: Поделитесь своим опытом!</strong></p><p>Гардианы, поделитесь своим опытом с членами сообщества! Мы знаем, что быть опекуном - это полезный опыт, и мы уверены, что у вас есть много историй, которые можно рассказать.</p><ul><li><p>Поделитесь своим голосом на разных языках по всему миру.</p></li><li><p>Мы призываем вас записать 10-секундный видеоролик на родном языке об интересных моментах программы CARV Guardian.Приветствуются ролики на TikTok, Instagram и короткие видеоролики на YouTube. Будь то ваше любимое занятие, ваш опыт роста вместе с командой или что-то другое - мы хотим это услышать!</p></li><li><p>За каждое видео вы получите 200 очков опыта (EXP), за каждую фотографию - 100 EXP, а за каждую текстовую цитату - 25 EXP.</p></li><li><p>Кроме того, за лучшие материалы можно получить призы! Все материалы будут размещены в группе Guardian и проголосованы по следующим номинациям:</p></li><li><p>- Лучший монтаж (1 победитель)</p></li><li><p>- Лучшее представление Хранителя CARV (1 победитель)</p></li><li><p>- Самый юмористический (1 победитель)</p></li><li><p>Каждый победитель получит 2000 GEMs. Хранители-ветераны получат этот специальный значок для признания и получения призов [<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/events/0b3d5801-b800-5132-8b8d-7134517c68d0/detail?utm_source=Twitter&amp;utm_medium=07/13/2023@Twitter@2023+Guardian+Revamping+-Veteran@carvevents&amp;utm_campaign=2023+Guardian+Revamping+-Veteran">Veteran Guardian</a>].</p></li></ul><p><strong>Часть 2: Реферальная программа</strong></p><p>Ветераны, заонбордивших новых участников, - наша любимая часть! Вы получаете обратно то, что вложили в этот процесс.</p><ul><li><p>Бонус при вступлении в программу: если вы приведете нового гардиана, который будет принят в программу, вы оба получите бонус:</p></li><li><p>Новый гардиан получит 2 000 GEM.</p></li><li><p>Вы получите реферальный бонус в размере 15 USDT.</p></li><li><p>Передача опыта: Если новый гардиан достигнет 4-го уровня, вы оба получите дополнительный бонус:</p></li><li><p>Новый гардиан получит 20 USDT.</p></li><li><p>Старый гардиан получит еще 15 USDT в качестве реферального бонуса.</p><p><em>Обратите внимание</em></p></li><li><p>Пожалуйста, убедитесь, что новый гардиан выбрал в анкете Discord-имя гардиана-ветерана. (В вопросе &quot;Кто рекомендует вас в качестве гардиана CARV?&quot;).</p></li><li><p>Гардианы-ветераны также получат этот специальный значок для признания и получения призов [<a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://carv.io/events/0b3d5801-b800-5132-8b8d-7134517c68d0/detail?utm_source=Twitter&amp;utm_medium=07/13/2023@Twitter@2023+Guardian+Revamping+-Veteran@carvevents&amp;utm_campaign=2023+Guardian+Revamping+-Veteran">Veteran Guardian</a>].</p></li></ul><p>Это все для вас, друзья! Гардианы-хранители, помогите нам построить великое комьюнити!</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[LayerZero Guide 👉 $ZRO Token Airdrop]]></title>
            <link>https://paragraph.com/@s1vsn/layerzero-guide-zro-token-airdrop</link>
            <guid>Z4kmlmEhNz2uOKzgLf0O</guid>
            <pubDate>Tue, 11 Apr 2023 18:52:42 GMT</pubDate>
            <description><![CDATA[1]]></description>
            <content:encoded><![CDATA[<p>1</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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            <title><![CDATA[Скрипт для клейма токена Арбитрум с контракта]]></title>
            <link>https://paragraph.com/@s1vsn/zPs9bkERLIkV1FS1rlX4</link>
            <guid>zPs9bkERLIkV1FS1rlX4</guid>
            <pubDate>Tue, 21 Mar 2023 00:44:23 GMT</pubDate>
            <description><![CDATA[Код написан на Python. Перед ег озапуском нужно выполнить следубщие шаги:Установите Python на свой компьютер, если он еще не установлен. Вы можете скачать и установить Python с официального сайта: https://www.python.org/downloads/Откройте текстовый редактор, такой как Notepad, Sublime Text или PyCharm.Скопируйте код скрипта и вставьте его в текстовый редактор.Сохраните файл со скриптом с расширением ".py" (например, "script.py") в удобном для вас месте на вашем компьютере.Откройте командную с...]]></description>
            <content:encoded><![CDATA[<p>Код написан на Python. Перед ег озапуском нужно выполнить следубщие шаги:</p><ol><li><p>Установите Python на свой компьютер, если он еще не установлен. Вы можете скачать и установить Python с официального сайта: <a target="_blank" rel="noopener noreferrer nofollow ugc" class="dont-break-out" href="https://www.python.org/downloads/">https://www.python.org/downloads/</a></p></li><li><p>Откройте текстовый редактор, такой как Notepad, Sublime Text или PyCharm.</p></li><li><p>Скопируйте код скрипта и вставьте его в текстовый редактор.</p></li><li><p>Сохраните файл со скриптом с расширением &quot;.py&quot; (например, &quot;script.py&quot;) в удобном для вас месте на вашем компьютере.</p></li><li><p>Откройте командную строку в Windows или терминал в macOS/Linux.</p></li><li><p>Перейдите в директорию, где вы сохранили файл со скриптом, с помощью команды &quot;cd&quot; (например, &quot;cd C:\Users\Username\Documents&quot;).</p></li><li><p>Запустите скрипт, введя в терминале команду &quot;python script.py&quot; (замените &quot;script.py&quot; на имя вашего файла со скриптом, если оно отличается).</p></li><li><p>Нажмите Enter и дождитесь, пока скрипт выполнится.</p></li></ol><p>Если вы используете PyCharm, то запустить скрипт можно просто нажав кнопку &quot;Run&quot; в редакторе.</p><p>Ниже предстафлен сам код скрипта.</p><p>import os from web3 import Web3 from dotenv import load_dotenv</p><p>load_dotenv()</p><h1 id="h-podklyuchaemsya-k-seti-arbitrum" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">подключаемся к сети Arbitrum</h1><p>w3 = Web3(Web3.HTTPProvider(os.getenv(&apos;WEB3_PROVIDER_URL&apos;)))</p><h1 id="h-adres-kontrakta" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">адрес контракта</h1><p>contract_address = Web3.toChecksumAddress( &apos;0x67a24ce4321ab3af51c2d0a4801c3e111d88c9d9&apos;)</p><h1 id="h-abi-interfejs-kontrakta" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">аби-интерфейс контракта</h1><p>contract_abi = [ { &quot;inputs&quot;: [], &quot;name&quot;: &quot;claimTokens&quot;, &quot;outputs&quot;: [], &quot;stateMutability&quot;: &quot;nonpayable&quot;, &quot;type&quot;: &quot;function&quot; }, { &quot;inputs&quot;: [], &quot;name&quot;: &quot;tokenBalance&quot;, &quot;outputs&quot;: [ { &quot;internalType&quot;: &quot;uint256&quot;, &quot;name&quot;: &quot;&quot;, &quot;type&quot;: &quot;uint256&quot; } ], &quot;stateMutability&quot;: &quot;view&quot;, &quot;type&quot;: &quot;function&quot; } ]</p><h1 id="h-sozdaem-ekzemplyar-kontrakta" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">создаем экземпляр контракта</h1><p>contract = w3.eth.contract(address=contract_address, abi=contract_abi)</p><h1 id="h-adres-birzhi-na-kotoryj-budut-otpravleny-tokeny-posle-klejma" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">адрес биржи, на который будут отправлены токены после клейма</h1><p>exchange_address = Web3.toChecksumAddress( &apos;0x0000000000000000000000000000000000000000&apos;)</p><h1 id="h-adres-koshelka-s-kotorogo-budet-proizvoditsya-klejming-tokenov" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">адрес кошелька, с которого будет производиться клейминг токенов</h1><p>wallet_address = Web3.toChecksumAddress(os.getenv(&apos;WALLET_ADDRESS&apos;))</p><h1 id="h-privatnyj-klyuch-koshelka-s-kotorogo-budet-proizvoditsya-klejming-tokenov" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">приватный ключ кошелька, с которого будет производиться клейминг токенов</h1><p>wallet_private_key = os.getenv(&apos;WALLET_PRIVATE_KEY&apos;)</p><h1 id="h-gaz-limit-dlya-tranzakcii" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">газ-лимит для транзакции</h1><p>gas_limit = 300000</p><h1 id="h-funkciya-dlya-avtomaticheskogo-opredeleniya-ceny-za-gaz" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">функция для автоматического определения цены за газ</h1><p>def get_gas_price(): # получаем текущую цену за газ с помощью API провайдера gas_price = w3.eth.gas_price # устанавливаем цену за газ в 1.5 раза выше текущей средней цены return int(gas_price * 1.5)</p><h1 id="h-klejmim-tokeny-i-otpravlyaem-ih-na-adres-birzhi" class="text-4xl font-header !mt-8 !mb-4 first:!mt-0 first:!mb-0">клеймим токены и отправляем их на адрес биржи</h1><p>def claim_and_send_tokens(): # получаем баланс токенов на контракте token_balance = contract.functions.tokenBalance().call() # если баланс равен 0, то выводим сообщение и завершаем выполнение функции if token_balance == 0: print(&apos;Token balance is 0, nothing to claim.&apos;) return # создаем транзакцию для клейма токенов tx = contract.functions.claimTokens().buildTransaction({ &apos;from&apos;: wallet_address, &apos;nonce&apos;: w3.eth.getTransactionCount(wallet_address), &apos;gas&apos;: gas_limit, &apos;gasPrice&apos;: get_gas_price() }) # подписываем транзакцию с помощью приватного ключа signed_tx = w3.eth.account.sign_transaction(tx, private_key=wallet_private_key) # отправляем транзакцию на сеть tx_hash =</p>]]></content:encoded>
            <author>s1vsn@newsletter.paragraph.com (soulllvision)</author>
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