Deeply Dive into NFT AMM Swap Protocols
This was posted on 21.Oct. Twitter Thread Link https://twitter.com/dAnxBuidl/status/1561341742359592960
Deeply Dive into NFT AMM Swap Protocols
This was posted on 21.Oct. Twitter Thread Link https://twitter.com/dAnxBuidl/status/1561341742359592960
papr-An innovative NFT lending protocol
TL, DR •papr provides $papr token for WL's NFT Lending demand •The papr adjusts the Target of $papr to control $papr's supply and demand, thereby affecting the mark price of $papr •The providers of Lending Liquidity are $papr's Traders. •The instability of $papr's Mark Price brings the instability of debt • The essence of the papr protocol is a generalized NFT debt issuance model, $papr is a general debt token, with two prices of Target and MarkBrief Intropapr is an NFT le...
papr-An innovative NFT lending protocol
TL, DR •papr provides $papr token for WL's NFT Lending demand •The papr adjusts the Target of $papr to control $papr's supply and demand, thereby affecting the mark price of $papr •The providers of Lending Liquidity are $papr's Traders. •The instability of $papr's Mark Price brings the instability of debt • The essence of the papr protocol is a generalized NFT debt issuance model, $papr is a general debt token, with two prices of Target and MarkBrief Intropapr is an NFT le...
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Token Distribution In the Future
结论GameFi目前的主旋律是Finance-做大市值,辅以商品逻辑,Earn是GameFi的优势,但要控制。Token Distribution值得所有GameFi项目方研究。前言Token distribution对于一个游戏来说很重要,通过实实在在的利益吸引流量,积累早期的玩家群体。对于一个Game来说,早期曝光度在一定程度上决定了游戏的未来发展。Finance优先于Game如果淡化GameFi的Earn/金融/赌博属性,GameFi还有吸引力吗?能竞争过传统游戏吗,拼游戏质量吗? 答案是No!正是以上的属性让GameFi有了优势,和传统游戏在不同赛道。 所以首先要先明确GameFi的Finance主属性。 GameFi有两种逻辑:商品消费逻辑、金融市值逻辑。 纯商品逻辑:做出高质量游戏,让玩家为优质商品付费,商业逻辑与传统游戏无异,套了层区块链的壳,目前的游戏质量也无法和传统厂商竞争。收益逻辑:优质商品收费。 纯金融逻辑:Play to Earn,吸引新资金不断入场,太过旁氏,Token后期抛压太大,新进场资金不够,崩的比较快。收益逻辑:做大市值,让二级市场接盘。 未来的...
Token Distribution In the Future
结论GameFi目前的主旋律是Finance-做大市值,辅以商品逻辑,Earn是GameFi的优势,但要控制。Token Distribution值得所有GameFi项目方研究。前言Token distribution对于一个游戏来说很重要,通过实实在在的利益吸引流量,积累早期的玩家群体。对于一个Game来说,早期曝光度在一定程度上决定了游戏的未来发展。Finance优先于Game如果淡化GameFi的Earn/金融/赌博属性,GameFi还有吸引力吗?能竞争过传统游戏吗,拼游戏质量吗? 答案是No!正是以上的属性让GameFi有了优势,和传统游戏在不同赛道。 所以首先要先明确GameFi的Finance主属性。 GameFi有两种逻辑:商品消费逻辑、金融市值逻辑。 纯商品逻辑:做出高质量游戏,让玩家为优质商品付费,商业逻辑与传统游戏无异,套了层区块链的壳,目前的游戏质量也无法和传统厂商竞争。收益逻辑:优质商品收费。 纯金融逻辑:Play to Earn,吸引新资金不断入场,太过旁氏,Token后期抛压太大,新进场资金不够,崩的比较快。收益逻辑:做大市值,让二级市场接盘。 未来的...
GameFi [2] - NFT与Token的定位
ConclusionToken和NFT有各自的特点,一个好的GameFi应该根据两者特点为其匹配主要受众。我认为,应该引导 Player 把价值归于NFT,Investor(VC etc.)把价值归于Token。 不同类型的项目参与者,应该有不同的玩法。Token - Investor的价值核心流动性好,适合项目方和VC出货(以及使用Perpetual等工具),得到收益回报方便二级市场估值,FDV-一个游戏最为直观的指标NFT - Player的价值核心实行价格歧视,适合捕获Player的剩余价值,项目方的游戏收益最大化流动性差,作为资金流出的缓冲池NFT的升级/磨损/掉落或死亡-Token的消耗途径区分不同类型玩家,声誉和创作载体Players的剩余价值如果市场只存在单一商品,那么项目方的收益仅为下图的Red Part。Yellow Part是Players的剩余价值(Players愿意支付,但项目方没捕获到的收益)。很明显,这对项目方来说是一种浪费。单一产品一级价格歧视可以完全捕获消费者的剩余价值,项目方实现利益最大化。而一级价格歧视的实现需要种类繁多、不同定位的商品,NFT...
GameFi [2] - NFT与Token的定位
ConclusionToken和NFT有各自的特点,一个好的GameFi应该根据两者特点为其匹配主要受众。我认为,应该引导 Player 把价值归于NFT,Investor(VC etc.)把价值归于Token。 不同类型的项目参与者,应该有不同的玩法。Token - Investor的价值核心流动性好,适合项目方和VC出货(以及使用Perpetual等工具),得到收益回报方便二级市场估值,FDV-一个游戏最为直观的指标NFT - Player的价值核心实行价格歧视,适合捕获Player的剩余价值,项目方的游戏收益最大化流动性差,作为资金流出的缓冲池NFT的升级/磨损/掉落或死亡-Token的消耗途径区分不同类型玩家,声誉和创作载体Players的剩余价值如果市场只存在单一商品,那么项目方的收益仅为下图的Red Part。Yellow Part是Players的剩余价值(Players愿意支付,但项目方没捕获到的收益)。很明显,这对项目方来说是一种浪费。单一产品一级价格歧视可以完全捕获消费者的剩余价值,项目方实现利益最大化。而一级价格歧视的实现需要种类繁多、不同定位的商品,NFT...
GameFi [1] - Two ways of making GameFi
At present, there are two main ways of making games: Game and Finance. In different ways, the project party will have different practices, and the future and life cycle of the game will also be different.Game-Commodity EconomySimilar to traditional games, the project party makes money by selling in-game goods and earning money from players. This has high requirements for game design: how to make players willing to pay, continue to attract new players, improve the conversion rate of paying pla...
GameFi [1] - Two ways of making GameFi
At present, there are two main ways of making games: Game and Finance. In different ways, the project party will have different practices, and the future and life cycle of the game will also be different.Game-Commodity EconomySimilar to traditional games, the project party makes money by selling in-game goods and earning money from players. This has high requirements for game design: how to make players willing to pay, continue to attract new players, improve the conversion rate of paying pla...