You're not going to attract quality users to Farcaster if the network is not meritocratic - if it rewards people based on who they know and not what they contribute.
Yet every system we have to reward creators and builders on FC right now is easily gamed by users with more clout in the network.
This is true not just for FC's Engagement Rewards, but also for funding rounds that are explicitly meant to reward users for contributing value to the network (Rounds, QF, retro funding, etc.)
Either the system is entirely opaque (with voting taking place behind closed doors), or it is easily gameable - users get their friends/groups with more clout in the network to vote for them, or have more followers (or better distribution) so they can attract support by getting more attention.
What we want (and need) is a system where the incentives of voters align with the interest of the network (ie. rewarding users based on merit, not clout).
We want a system that is much harder to game.
In Impact 2.0 I'll be introducing such a system to Farcaster.
I call it Randomized Voter Sampling (RVS).
The principal problem we're trying to solve is: how do you make sure that a community can trust that the voting process wasn't manipulated by users, and that the outcome of the vote broadly reflects the view of the community.
The process works like this:
1) Anyone can make a proposal about the value of a project/app/etc. to the network
Based on this expected value, the system randomly selects a group of validators to vote on the proposal
Proposals that carry more value require a larger sample of voters
After the vote concludes anyone can challenge the outcome, which would lead to another round of RVS
By randomizing the sample of voters, proposers have no influence on who votes for their proposal, which means that they have to consider its value to the community as a whole.
The voter sample still needs to be large enough so that it is representative of the community consensus view.
But how do you make sure that proposers donโt abuse the system?
What if they constantly make random proposals with the hope of extracting some value from the network (making a lot of proposals in itself strains the resources of the network)?
Also, how do you make sure that voters do whatโs in the network interest and donโt just vote arbitrarily or based on other considerations?
To address these challenges both the proposers and voters will need to have skin in the game; in Impact 2.0 Proposers will stake their Impact Score in proportion to the value of the proposal.
If the proposal is successful the Proposerโs Impact Score grows. If not, it will be slashed in proportion to the stake.
This ensures not only that the system isnโt flooded with proposals, but also that proposersโ valuations are as fair and accurate as possible.
It also incentivizes Proposers to proactively look for valuable contributions to the network (and not necessarily just self-promote).
Similarly, voters will have a stake in their vote; if the vote passes they increase their Score, if the vote is challenged (successfully) their Impact Score will be slashed proportionally.
This way voters have an incentive to be active in the voting process, and to vote based on the merits of proposals.
This mechanism can be used both continuously, where proposals roll in on an ongoing basis, or within a specific time frame (eg. for a contest).
Either way the mechanism ensures that every proposal is evaluated fairly by voters based on its merits.
The community can trust that the system is fair for everyone, contributors can focus on value creation instead of competing with those who try to game the system, while the network can attract quality users.
Impact 2.0 will be rolling out with the RVS mechanism later this month.
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we absolutely need to build better systems to reward creators for the VALUE they create problem is that we're still mostly building systems to monetize the ATTENTION that content gets (and not its value) any distribution graph of creator earnings on FC & TBA will tell you this โ the rewards go for attention, not for content value and the crazy part is that actually rewarding creators for value would be massively profitable for the platform that does it because it would attract all the quality creators โ it's something web2 simply can't compete with so this can be done it can be done profitably and it can ONLY be done on an open social graph network (you simply can't credibly surface value in a closed platform) so what's holding us back from building this?
how do you propose measuring the value they create? Especially in a way that separates it from the attention that it attracts
in a somewhat similar way to how Ponder "measures" what people think *others* would vote for. except you replace the question with: "how much do you think the network would value this?" then you add Randomized Voter Sampling (https://paragraph.com/@abundance/randomized-voter-sampling) to make this work at scale & hard to game then you feed those signals to a LLM so it can surface more casts like that is this the perfect solution? I don't know. but it's a step in the right direction
I donโt think this route will get us to where you think it does And iโm very wary of asking users to vote on something in order for them to buy it, especially for content on social media. I donโt think this scales and I think it likely leads to more frustration for users and creators.
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you're not going to attract quality users to FC if the network is not meritocratic - if it rewards people based on who they know and not what they contribute Impact 2.0 will be introducing Randomized Voter Sampling to fix this problem https://paragraph.com/@abundance/randomized-voter-sampling
Great experiment! Be sure to take notes of how it's going and what's working (or not) as intended.
always do :)
Just read the paragraph and love the concept/set up! Also thanks for the $degen in the notis when I woke up that caught my attention to have a look! Really solid proposal/build ๐ซก There are very very real issues with trying to get good small projects higher up into the mindshare, and this is a really elegant mechanism to try to help solve for that ๐ Would love to hear more, and if you have any questions about EmpireBuilder.world /glanker or want to talk about anything else jlmk ๐ซก
ty, and always happy to chat/jam :)
Read through and I like the concept very much, kind of aligned to what @hatsprotocol did with @gardnr.eth recently and their cracked devs list. Only the members of the list could vote, and in a similar you kind of stake your word. Looking forward to trying it.
Hi dear I had a question, why am I not receiving daily rewards from Impact? Can you please guide me?@abundance
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Nice day
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