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Fountellion: The Origin Open-Source advanced Aidventure Prompts (via Google Gemini)

You'll find here the keys to the Fabric..... for using within any Ai model and developing further....

This post containes the initial/origin text ‘Aidventure’ prompts developed using Gemini 3 PRO in early 2026...

Some prompts are the thing, wherein one may catch the conscience of the world these days within games, characters, etc… and it’s true, that by interrogating those prompts, anyone may discern the framework and details of an experience like Fountellion that awaits players… but... I think, you still have to play the game to experience and test yourself within its limitations…

'Life is not a puzzle to solve but a reality to experience....'
But... it does have a framework, or fabric, and one we need to work with and not, as we have been doing, against it....

Thoughts on Worlds, Games, Ai Games…

Why use AI? There are open worlds like Skyrim that don’t use it.

What we’re after is the ‘generative moments’ where the AI model can uniquely tap into the lore and throw things into the moment, while staying within the framework it’s been given, and remembering your stats and inventory, interactions and history. Each time we play and we may find something different, depending on the fabric of the world and what it’s doing, or how it’s changed or evolved…

Games can become like Life, not only online and multiplayer, but with Ai generation creating uniquely tailored missions, stories, art and quests…

We want to experience things uniquely. Culture in the early 21st century leaves us with a wealth of frameworks, of fixed Art, but now… technology can bring them to life… where the artists had so much more to give us.

I’ve watched ‘The Dark Crystal’ (an old 80s fantasy film) many times, but that world had a lot more to offer.

But I wanted Fountellion to represent the human spirit and its connection — need — for each other in an offline, survival setting, and in a personal quest of ‘seeing’ nature and evolution, and a process of bringing balance to the self, in a world blighted by the presence of distraction.

Of course, not all art or games are asking for AI generation. They can be experienced — once — for the message and reflections they bear, but they may then benefit from it or from aspects of it, when the Ai model is summoned to tap into the style of say, Tolkien, and for Gandalf to declare something rousing and new, and decide something based on something you’ve just told him about.

An Ai games master making worlds richer, but not too rich as to be overwhelming perhaps…

But imagine, when the world is outlined for generation, with an overall beginning and ending, and characters and villains and minions outlined, then real players are brought into this world to say, hunt down and find the AI… sharing their adventures and findings at various points…

Then… Ai-infused ‘games’ become strong experiences that measure up to many of the experiences we create or prepare for one another in reality. And they will be great learning ones too…

The following AI games are made for personal pinned chat sessions. But they can be shared, although perhaps in less immediate ways…for now…

Note: A GEM in Gemini allows prompt instructions to run on every input. These are not like Notebooks or simply entering instructions at the beginning of a chat session: they allow for instruction to parse every turn, and thereby keep vital info 'present' in the AI's workings.


The Games…

The Google Gemini GEMS:

→ The SPIRAL metAiverse (containing a number of doors to worlds…)

The above are works in progress, and may always be…

The Fountellion origin Notebook LM is also available, as a guide. Don’t try to run the prompts from in there, they do not have the creative generative setup needed.


I streamlined from earlier versions, and wrote up, (with Gemini’s guidance about prompting), two main versions:

- Fountellion, the Green Game

You can view or copy these documents and run your own GEMs, bots, Apps etc… They are open-source.

and…

- The Greener Game (‘To The Spiral’)

A more realistic, survival and stats-based version using JSON data file.

These may produce glitches where you will need to repeat your inputs, or tell the AI not to show ‘game states’ (the data you can copy to save and load).

Test them in different models!

But at least, they represent a more extensive starting point for these ‘games’, so now anyone can see the prompts and associated lore files, and play, create, or evolve them further in any other AI model…


Other notes:

These were developed along with a number of ‘aidventure’ game prompts forming a ‘SPIRAL METAIVERSE’ of games.

Developed using Gemini 3 PRO for use in GEMS, to try and use a continuous chat session token context, with the ability to save stats and certain info to a JSON game state, that is updated on every user input, and exportable as a ‘save’ in case of chat session closure.

The Ai is prompted to keep the game state hidden, but this was a challenging aspect to maintain, at this stage.

The new token context window and advanced reasoning were enough to enable this ‘pinned chat’ experience.

When you are designing (text) or open-world adventures for AI, the stats have to be adhered to, at the same time as allowing the AI freedom to generate the region and details according to lore.

The ‘Greener Game’ version was a much more stats-based experiement to see how realistic I could take the AI session through a game world, so that it tracked a multitude of values.


Future…

The games as they are, remain still largely untested.

Time permitting, I’m hoping to explore myself, and make more modifications where necessary to these origin prompts, but due to putting so much time there already, it’s also a hope that others may tinker adn research with the prompts, as AI models evolve so rapidly too.

I’d also like to get characters and other elements to reference the origin books and make the lore more expansive so the AI can be even more creative for both dialogue and situations…

Otherwise, perhaps they will continue to work as they are, and the prompts are now available…

…

Best green wishes,

ade @ ade’s press

see also:

Greenwise on X
(Fountellion-related)

Whatsapp Group (early!): https://chat.whatsapp.com/DqKvO7JgwXUDhIN8dIx8zG

June 2026