Original published: Most IP regulations were enacted decades ago before the existence of the technologies that have transformed the way we consume, share, store and manipulate information and media, leading us to a more interconnected world. As a result, the tactics IP rightsholders use to exploit and enforce their IP rights have transformed in tandem and continue to evolve today. Game publishers that already create immersive worlds and interactive entertainment are poised to play a central role in the convergence of the virtual and real world, or the “metaverse.”
Translated by Tuoluo Tech: 大多数知识产权法都是在几十年前制定的,而现在新的技术已经改变了我们消费、分享、储存和浏览信息的方式,也就是说,我们进入了更加互联网的世界。因此,知识产权所有者利用和执行其知识产权的策略也随之发生了变化,并一直延续到今天。已经创造沉浸式世界和互动娱乐的游戏发行商准备在虚拟和现实世界或"元宇宙”的融合中扮演适当角色。
Bot Translation: Most intellectual property laws were enacted decades ago, and now new technologies have changed the way we consume, share, store, and browse information— that is, we've entered a more internet-connected world. As a result, the strategies of IP owners to use and enforce their IP have also changed and continue to this day. Game publishers that have created immersive worlds and interactive entertainment are poised to play an appropriate role in the fusion of the virtual and real worlds or the "metaverse."
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本文编译自:esportsinsider.com
原文标题:《Intellectual Property Rights and Esports》
原作者:Sheppard Mullin
本文由陀螺电竞编译,为方便阅读,略有调整
