In order to load the map smoothly, try to store the repeated components in the map (such as the floor) in the file in the form of 32*32px. Providing only a single map file does not guarantee to run operation.
Mandatory requirements The floor must use a 32*32px repeatable pattern.
Recommended Specifications The wall height is recommended to be 160px. Item size is recommended not to exceed 128*128px. Example is as follows.

Save all the components in a PNG format image, and try to arrange them neatly in units of 32px.
Example is as follows.

The configuration of block and teleportation point will be introduced here. The configuration of block and teleportation point is not mandatory. It does not matter if you don't draw it. We will help you complete this part.
Use 32*32px red transparent squares to represent the inaccessible parts of the map.
Please note that the placement of the block must be consistent with the coordinate system of the floor placement.
Example is as follows.

Birth point
The birth point is the position where the player first appears when entering the space. The recommended size is 96*128px, which can be marked on the schematic diagram.
Teleportation point
The teleportation point is the position that the player needs to move to when leaving the space. The recommended size is 64*128px, which can be marked on the schematic diagram.
Example is as follows.

NPC configuration is not mandatory. If you need to configure NPC, you can put the avatar in the correct position in the schematic diagram, indicate the name of the NPC and the name of the avatar file. We will help you complete the subsequent configuration.
Note that the orientation of the NPC is the same as the default orientation of the character in the avatar file you create.
Example is as follows.

After the work is completed, output a schematic diagram that best matches your vision of the room.
Examples are as follows.


Put your prepared files into one folder named map.
Fill in the name of the map you want into excel.
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