If you pay attention to the recommended games in the app store every week, it is not difficult to find that there will always be a place in the line of “excellent new games” that belongs to ketchapp’s works. This company, which became popular with “2048”, seems to have become the favorite of Apple editors. Read the games they produced. The impression starts with “magic brick”, “run bird run”, “jump “Zigzag” until “skyward” and “Jerry jump”, which were put on the shelves not long ago, have appeared in the golden position recommended by the home page. Now a new member - “Ninja bomb” has been added to this list.
After 2048, ketchapp seems to be on the road of no return from focusing on hand abuse for 30 years. Among the many works just mentioned, probably including run bird run and jump A few of them are relatively friendly and test the thinking ability of players. Unfortunately, puzzle games are not easy to get attention. What can make players remember deeply are always those “minimalist Games” with simple operation and single content, and so is Ninja play. The combination of boring content setting and extremely difficult content often makes people love and hate. When they want to delete angrily and don’t play, they open cheaply and try to challenge higher scores again and again - a flappy bird fell down and thousands of followers stood up.
Back to “Ninja bullet”, the scene setting of the game is quite similar to the previous “hero sad stick pass” launched by ketchapp. What you see are platforms with spacing, but the color of the former is richer and the description is more delicate. The game is as simple as ever: click on the screen, press and hold it, and then release it. The fat Ninja will jump into the air, and jump out of different distances depending on the length of time the player presses and holds the screen - we must let the fat Ninja fall on the platform, otherwise it will be ruthless sea water to meet him.
The difficulty of Ninja jump is also here. There are no prompt settings related to time and strength in the game. The only thing that can give players some help is the spring at the foot of the ninja. The longer you press the screen, the more powerful the spring will be compressed, and the Ninja will jump higher and farther after you let go. However, the cruel facts will tell us that only proper energy accumulation can ensure the safety of ninjas. However, what is “just in time” is only understandable. Give full play to your keen observation and intuition to judge. The Ninja will surely land safely.
The content of the game is so simple to point out that there are no incentives except scores, but the setting of microblog can be shared, which is probably a good competition mechanism for some players. In addition, compared with “hero sad stick pass”, the requirements put forward by “Ninja play” for players have undoubtedly reached a higher level, and it can be said that there are almost no tricks. To borrow Ouyang Xiu’s words, “there is no other, but you are familiar with your hands.”
