The visuals and animation were a little rough around the edge, and the command responsiveness is slightly delayed, which impacts the overall fluidity of the game. But given that the game’s just launched a few months ago, there’s certainly potential and room to improve.
Knights of Cathena draws parallels to chess, offering a unique take with actual troop representations. The game showcases magical attacks and melee warrior assaults, creating a war-like scenario. I do think that players being able to earn tokens regardless of the match outcome should be eliminated.
It’s a fairly new release, and the user experience could be enhanced, particularly in terms of offering a more comprehensive tutorial and smoother experience. A chess game should provide thrilling exchanges, and refining these aspects would contribute to a more engaging player journey. While I appreciate the potential of Knights of Cathena, there's room for improvement, and with enhancements, it holds the promise of evolving into a commendable turn-based tactical web3 game.
