I've made 3 significant changes to the game logic:
1. I changed the dead/wounded indicator to a more spontaneous efficiency metric.
Formula: ((Dead + 0.5 × Wounded) / Guesses) + Boost
2. Rewards go to efficiency players, no longer based on FCFS, anyone has a fair chance at winning.
A round lasts for a max of 24 hours, if the code isn't cracked before then, we reveal the code and reward the top efficiency players.
3. I included boosters; holding a certain amount of $TIRED, gets you more efficiency points and increases your chances of winning.
It should be fun. More details soon.