COGNITIVE EXPERIENCES IN METAVERSE
VortexMind's general main role is new experiences at an immersive level,
which allow cognitive and emotional states to be induced.

Users search for new experiences and in that search they want to experience
various states and sensations, the metaverse is a step to achieve this, but
the following questions arise:
- What if users could program their future moods?
- What if we take advantage of the metaverse to generate virtual, augmented
or mixed reality experiences to induce cognitive and emotional states?


VortexMind allows users to choose how they would like to feel, to later
allow them a virtual, augmented or mixed reality experience that induces
cognitive and emotional states.

Duly supported with the corresponding psychological and neuroscientific
studies, which allow us to reach these emotions, through techniques taken
from experiences in video games, movies, music, among others.

Products:

*Metaverso VertexMind: Users can pay for the use of special experiential spaces, payment with TVM tokens.
*Time Travel VertexMind: You can navigate the metaverse, with restricted access to some experiential spaces, visit historical and unimaginable places. Travel to the desired place and time.
*Travel for Tokens: Users can earn tokens (TVM) while contributing, creating and browsing the base experiential spaces.
*Token VertexMind (TVM): The official Token to travel in our metaverse.
*Marketing: Interested parties can create advertising guidelines for products, such as NFTs, brands, etc.


