6 GameFi Mechanics You Should Know

It is still difficult to stop the historical trend of crypto and the spawned Metaverse, GameFi, DAO and even Web3 from rolling forward under heavy external pressure, and more and more people are investing in it from all directions, both visible and invisible to us.

Axie Infinity:

Axie Infinity is a decentralized turn-based strategy game built on the Ethereum blockchain, initially on the Ethereum main chain, but later migrated to the self-built Ronin sidechain due to high gas costs and latency issues. The main carrier is web side, the developer is Vietnam Sky Mavis, which has experienced two rounds of seed funding, totaling $1.5 million, and was selected for Ubisoft Startup Lab in June 2020.

The gameplay is traditional card battles, in which pets are collected for battle, with both PVP and PVE modes. Although aixe is ostensibly about collecting pets, each pet has 4 skills, each skill is a card, and each battle can only bring 3 pets. After the game, you can use the SLP (which is also a tradable Token) to hatch new Axie. 10 days - several months.

According to the user journey, users must first buy NFT pokemon in Ethereum, the threshold for entry is 3 Axie; only then can they start playing in-game and get SLP coins through activities, matchmaking.

Among them, completing daily tasks to get 50slp; PVP battles reward different amounts of SLP according to the number of trophies, and will float dynamically (no SLP below 800, 800-999 - 1 SLP per victory, 1000-1099 - 3 SLP per victory, 1100-1299) -per win 7 SLP, 1300-1499-per win 8 SLP, 1500-1799-per win 9 SLP, 1800-1999-per win 10 SLP, 2000-2199 -(11 SLP per victory, 2200+ - 12 SLP per victory), up to 100 SLP in PVE mode (levels 1-4: 1 SLP per victory; levels 5-9: 2 SLP per victory; levels 10-14: 4 SLP per victory; levels 15-16: 6 SLP per victory. (Level 17-20: 6-10 SLP randomly per victory; Level 21-36: 10-20 SLP randomly per victory),

and AXS can be earned through ladder rankings (500 to 12.5 AXS for the top 300).

SLP can be traded on the exchange and consumed in breeding and upgrading; AXS are mainly used for breeding or selling. In the reproduction process, each Axie has a maximum number of reproduction, up to 7 times, and the mother cannot reproduce with the offspring; each reproduction requires the consumption of SLP and AXS Token, where the consumption of SLP will increase with the number of reproduction, so as to increase the reproduction threshold of Axie and ensure that the growth rate of Axie will not be too fast.

Each Axie has a dominant gene and two recessive genes for each of its 6 parts, with the dominant gene being the dominant part (determining values and skills).

Each part of a new Axie will randomly inherit any 1 of the 3 gene entries from the part of 2 Axis with the sum of the probability of inheriting the entry from both Axies.

In addition to being sold in the market, Axie can also earn rewards by participating in daily active tasks, which can reduce the probability of Axie being sold when the price of Axie drops; this adjustment mechanism is only effective within a certain range, if the price of Axie is so low that the breeding income is less than the breeding cost, the demand for SLP will be reduced rapidly, and the reduced demand for SLP will lead to a lower profit margin for users This will further reduce the enthusiasm of user participation, thus forming a death spiral. As well as SLP and Axie are unlimited output, which in itself also brings a certain degree of inflation, which is probably why the Axie team plans to go online in 22 years to play MMO + business class to further retain users.

Illuvium

Introduction

Illuvium is a role-playing game that combines NFT collection, nurturing, and battle, and is expected to go online in the first quarter of next year. The background of the game is that you are exploring space in a spaceship, the result of accidentally crash landed on a planet, the planet called Illuvium, there are many gods and beasts, named Illuvials, the official translation for the Iru beasts. So, you become the explorer and hunter on this planet, you need to capture these Illuvials, incorporate them into their camp, and upgrade your Illuvials through PVE and PVP battles to make them more valuable.

Game Highlights

This game has several highlights, one is that it is a Unreal Engine based 3D masterpiece game of 3A level, the exquisite degree of graphics and smooth operation will be much higher than some games now; another is that it is based on immutable x's layer 2 network, so trading NFT is not required to pay the gas fee In addition, from the investors' lineup, it is still relatively strong, with some well-known institutions and individuals, as well as the cooperation of the YGG union; finally, from the player's point of view, it is a game that does not require an entrance fee, so everyone can play for free, together with the liver, and even have the probability to get some very rare NFTs.

Gameplay

Capture

The core of this game is capturing Eru Beasts and incorporating them into your lineup to play against the computer or real players, and then upgrading your Eru Beasts to increase their value. Capturing Iru Beasts requires something like a genie ball. You need to mine resources from the planet's surface, use those resources to synthesize a genie ball, and then play against computer-controlled Iru Beasts, and once you've defeated them, you can use the genie ball to try to capture them.

Iru Beasts

Iru Beasts are the relatively highest value NFT in this game, as the game mechanic is that the more players capture, the less likely Iru Beasts are to be captured overall. After players have captured Iru Beasts, they will join your squad and help you to fight wild Iru Beasts. There are three types of Iru Beasts, the first is the rarity, divided into 0 to 3 levels; the second is the attributes, including water, earth, fire, nature, air, the five departments, there are restraint between the attributes, for example, the fire Iru Beasts can cause extra damage to the natural Iru Beasts, which will add some playability to the lineup configuration; the third is the occupation, Iru Beasts have five professions, respectively, the warrior, guardian, thief, psychic warlock and empath. The third is the occupation, Iru beasts have 5 professions, namely, warrior, guardian, thief, psychic warlock and empath, this set is actually similar to the general automatic card battle, or chess game, that is, you need to arrange their station according to the attributes and occupation of Iru beasts, to better play their ability.

Versus

The game's battles are still mainly PVE, that is, players capture Iru beasts, form a more powerful lineup, and then go to defeat and capture the more powerful wild Iru beasts. The game also provides PVP mode, that is, you can take your lineup to compete with other real players, but the reward mechanism of this system is not very clear, it is estimated that it may be a ladder ranking system, and then regularly give some rewards to the top players so.

Other NFT

In addition to the Iru Beast, the player-controlled character is also involved in the battle, and you can synthesize the character's weapons and armor from the resources mined on the planet's surface. These weapons and armor are NFT, so you can also go to the game's exchange to buy better ones. There are also some in-game skin NFTs that you can also spend money on to make your weapons ah armor ah a little more cool.

Currency Model

The game involves 3 currencies, ETH, FUEL and IVL. ETH is used to buy and sell NFT on the game's exchange, FUEL is used for kryptonite and completing some economic actions within the game, and IVL is purely a community governance coin that has nothing to do with the game play. $FUEL can be purchased with ETH and can be used for kryptonite, such as giving quick healing to the Illu beast after it is injured, paying to synthesize better sprite balls after mining the planet's resources, transferring instantly on the planet's surface, etc. These economic actions can speed up the player's growth progress, so of course they need to be paid for, and these fees become one of the game's sources of income. Another source of income is that when players buy and sell NFT in IlluviDEX exchange, they need to pay 2.5% handling fee.

The fees for trading in IlluviDEX are ETH, which will directly enter the game's vault; the $FUEL Token paid by the previously mentioned Kryptonian play will be converted into ETH through a pool of ETH and FUEL and then input into the game's vault. The vault will periodically exchange ETH for IVL on Sushiswap to give dividends to IVL holders and pledges to staking holders. 10 million IVLs will be issued in total, with 2 million already issued for financing, 1.5 million for the developer team, 1.5 million for the vault, and 1 million to start the project. Players can currently earn the remaining 3 million through yield farming, and then a total of 1 million will be given to players as a reward when the game is officially released next year.

Infrastructure

The game's transaction infrastructure is imx layer 2 sidechain, the biggest highlight is that players do not need gas fee, and the transaction can be completed within 400ms on average. The game engine is based on the unreal engine, the same one used to develop fortnite. The network service is based on Amazon AWS. Finally the game has a technology that optimizes the graphics.

Make money

The game is really zero threshold in theory, but first of all, if zero threshold, it is difficult to capture the advanced Iroquois; on the other hand, as the number of captures increases, the Iroquois as a whole will be more difficult to capture, so free players and players who join later may be more difficult to liver. If you want to make money at this stage, you can consider buying IVL Token and pledge it; or you can go to opensea and buy some developer's NFTs, such as some peripheral stickers, badges, and the kind of 4D hollogram, etc., which may also appreciate after the game's popularity is further increased.

Aavegotchi

Overview

Aavegotchi is a pet-raising game developed by the team at Pixelcraft Studios

Each Aavegotchi is a small ghost living on the Ethereum blockchain, essentially an NFT using the ERC721 standard.

The gameplay is similar to Tamagotchi's (Takumakako, the electronic pet game) pet raising, with the goal of raising the player's favorite ghosts

Core gameplay

Aavegotchi farming

One of the main purposes of Aavegotchi farming is to compete for rarity/experience/intimacy of Aavegotchi by participating in the rarity ranking, and the top 100 winners of each "season" will share the token pool. Of course, this reward does not cover the cost of raising Aavegotchi, and players are mainly after the honor of ranking.

The overall value of an Aavegotchi is determined by 5 main indicators: rarity, intimacy, rank, ghost wave, and pledged assets, with the first three being the most important ones.

Rarity

The rarity of an Aavegotchi is determined by the values of 6 traits, namely AGG = Attack Value, NRG = Energy Value, SPK = Scare Value, BRN = Brain Power, EYS = Eye Shape, EYC = Eye Color.

Aavegotchi's characteristics are determined when the portal (the device that hatches Aavegotchi) is opened. Characteristics are classified as "Common", "Rare", "Rare" or "Mythical".

Each characteristic of an Aavegotchi is not higher, but more extreme (0 or 99). Extreme values mean characteristic strengths and correspond to higher rarity scores, while mid-range ability values mean mediocre performance and correspond to lower rarity scores.

Players can purchase equipment to increase or decrease certain characteristics of Aavegotchi, thus increasing the rarity of aavegotchi. For example, equipping a sword may increase Aavegotchi's aggressiveness, while equipping a Bob Marley shirt may decrease its energy level. Therefore, high rarity equipment is also very valuable. In addition, the equipment also has a decorative role and a role in distinguishing identity.

Intimacy value

Each Aavegotchi's intimacy value starts at a fixed 50 at birth and increases or decreases depending on other factors, currently the main way to increase intimacy is by interacting with the owner every day and buying intimacy potions.

The rule of interacting with the owner is to "touch" him once every 12 hours to increase 1 point, and every 24 hours without "touching" will deduct 1 point. Therefore, Gelato has developed an automatic Aavegotchi robot to replace the manual interaction with Aavegotchi.

The intimacy potion, which provides 210 intimacy points, can be purchased in the mall.

It is worth noting that intimacy can be used for subsequent Gotchiverse mining, so high intimacy Aavegotchi are currently the focus of players' cultivation.

Experience Value

Aavegotchi can level up by gaining more experience through voting in AavegotchiDAO and participating in mini-games; for every three levels an Aavegotchi gains a soul point that can be used to increase or decrease a trait.

Currently the most important way to gain experience points is by participating in community events (lectures, voting).

Aavegotchi Trading Prices

Gotchiverse

Gotchiverse is an open world built by Aavegotchi offering a variety of mini-games, still in development and expected to go live in late December 2021 or January 2022.

The core gameplay of Gotchiverse is resource mining + mini-games, where Aavegotchi holders can mine minerals and build buildings (houses, defenses, warehouses, etc.) on land (called Realm), while free players take on the role of Liquidator and compete for the minerals on the land. two parts.

The Gotchiverse is a vast area of land with three different zones: The Citaadel (castle), The Grid (grid), The Beyond (area to be explored)

The Citaadel is the home base of the Aavegotchis in the Gotchiverse and is not invaded by the liquidator. In return, it receives a small portion of Alchemica.

The Grid contains everything outside of the Citaadel and is much richer than the world of the Citaadel, but at the same time lickquidators are lurking around every corner and Aavegotchi players need to build walls and towers on the land to defend against lickquidator attacks. Aarena is the Aavegotchi-oriented arena in The Grid, where Aavegotchis with high enough psychic power can battle each other for their opponents' psychic power in an epic battle royale. lickquidators head to Phantastic Grounds for a shooting game.

The Beyond. The corresponding game content will not be unlocked until 2023.

Resource Type

Gotchus Alchemica (ERC20 Token) is the main resource on the Gotchiverse and consists of four types of elements: Fud, Fomo, Alpha, and Kek. They can be combined to create devices (Installation, which has a practical use), decorative items (Aesthetica, which is for decoration only), and other items. Specific item functions and resource consumption are still under development.

TokenTotal Supply

FUD-100,000,000,000

FOMO-50,000,000,000

ALPHA-25,000,000,000

KEK-10,000,000,000

Resource acquisition method.

Mining: Once Aavegotchi builds a mining device and a warehouse on the land, Alchemica will begin to passively accumulate, with some of it going into the warehouse, some overflowing to nearby maps, and some going into the Great Portal. this may be the primary method of resource acquisition in the future.

Gathering: Aavegotchis and lickquidators can roam the map and collect Alchemy that has overflowed from mining.

Alchemy channeling: Aavegotchis can channel their energy directly into the land, using affinity for Alchemica.

Public channeling: Aavegotchis can also channel Alchemica en masse when a Gotchi Lodge facility is built on the land.

Land type

The total supply of Gotchiverse lands (Realm) is 420,069. an initial 155,069 Realm will be unlocked and distributed over two years, including the Citaadel and Grid areas. The remaining Realm is currently hidden in an area called The Beyond and will be unlocked thereafter to provide a new gaming experience.

The lands are divided into three sizes: Humble (88), Reasonable (1616), and Spacious (32*64) and contain the following resources.

Of all the lands, Humble accounts for 40%, Reasonable for 40%, and Spacious for 20%, but since Spacious is 32 times the size of Humble and 8 times the size of Reasonable, it contains 76% of the overall system's resources

Land Offerings

Two rounds of land auctions have been completed.

On November 2, 2021, Aavegotchi completed its first land auction, selling 14,000 lots valued at $2.3 million, followed by a land lottery the week after, which distributed 6,000 lots.

On December 9, 2021, Aavegotchi completed its second land auction with 7,000 lots sold, followed by a lottery with 3,000 lots to be awarded in the following week.

At this point, the Citaadel area is almost sold out, and a third land auction is expected to take place before the game opens, featuring the sale of land in The Grid. Observations on land values.

The land in the Citaadel area will not be disturbed by liquidator, so it is an excellent location for mining and will enjoy a premium in the future (compared to The Beyond and The Grid).

Humble land is currently worth around 90GHST ($210), Reasonable land is worth around 185GHST ($440) and Spacious land is worth around 1200GHST (2832), with larger land being cheaper based on resource volume.

Only the land closest to the central area enjoys the central premium, the rest of the land value is more average.

Gameplay evaluation

Low paying players can get Lickquidator for free and without cap through airdrops and other means, and pick up resources on the land. The game is designed to promote cooperation between Gotchi and landholder players through unbalanced adversarial mechanics, and to attract new players with Lickquidator as a free player channel, creating a strong intra-game competition. competition.

Governing Tokens

In Aavegotchi, there is a relatively well-established economic system, with key elements including Token, NFT assets, exchanges, etc.

Token: GHST (~$2.60/each)

GHST is intended to be the basic ecosystem currency for purchasing various on-chain Aavegotchi assets. These assets include portals, Aavegotchi, gear, consumables and collectibles, and other commodities. In addition to this, GHST has several other features, such as pledge mining and DAO voting.

Infrastructure

Underlying public chain: The game is built on the Ethereum sidechain Polygon (Matic).

Token exchange.

Stable coin exchange: using DAI, a stable coin provided by MakerDAO

Decentralized exchange exchange: using the Quickswap exchange (DEX on Polygon)

Cryptocurrency pledge: Use Aave (decentralized lending protocol) to pledge BTC, ETH, USDT, etc. into Aave's deposit agreement.

Benefit methods

Cultivating Aavegotchi.

Players "touch" Aavegotchi every day to increase their intimacy and participate in community events to increase their experience value, thereby increasing the price of Aavegotchi.

Purchase land for mining.

Players can buy land now, build devices to collect Alchemica resources in the future, and sell them for profit.

Town Star

Manufacturer: Gala Games

Development Team. Town Star is a farm management game developed by the co-founders of Zynga, which previously developed the popular farm game Farmville.

Platform: Browser

Genre: Simulation

Not only the first game developed by Gala Games, but also the first farm management game in the GameFi space.

In the world's first playtoearn town builder built by Gala Games, players use NFT ingame items to complete Daily Challenges and gather TownCoin rewards!

Players will select land and build towns on a virtual planet, trade and earn stars through farming and merchandising. In the current beta phase, the top 100 players in each season will be rewarded with GALA Token. It should be noted that Town Star is a centralized game in the test phase, and all points and coins in the game are not on-chain Tokens.

The Weekly Competition in the first row belongs to the competition zone, and the top 500 players will be rewarded $750,000 per week; the Free in the second row belongs to the recreation zone, where new players can get familiar with the game rules and the attributes of various products, and then go to the competition zone after accumulating enough experience to earn high bonuses. Click "JOIN" on the right side to enter the game after selecting the region.

Game flow

is a weekly farm game, this development stage is very similar to the real world, agriculture, animal husbandry, industry, manufacturing, etc. The system forces you to enter the next industry by adjusting the production rate.

Designing towns and designing the most efficient production to get the most stars.

Stars are related to the number and amount of trades you make, i.e. the number of times a car is driven out to sell something is proportional to the price of the item bought; the prices in this world do not change, and it is an ideal economic model for an extremely short period of time.

star the first 100 players will be rewarded VS the past is the experience value of the first 500 to get 7510000 knife reward.

lasts for a week except the start time is different the duration is the same, like an examination in a different time and space.

Play flow

At the beginning, the world map will be selected

3 types of terrain (desert, forest, plain) * 4 types of orientation * distance from the big city * surrounding environment.

The system will give you 25000 initial money and 40 barrels of gasoline after choosing the land.

the capacity of the car is 10, the capacity of the warehouse is 20.

Plains are suitable for farming

the method I use is more consistent with the vast majority of online methods, cane economy breakers, because sugar cane is a more expensive crop, the production of sugar 31,500 yuan, it is easy to save money to do the fuel system, the challenge is to restrain yourself, because each cane production at least 4 minutes, limited by the production of wood and the speed of cutting and transport of sugar cane

restraint in the course of the game, many times expensive goods take longer to produce and have to wait, so do not waste gasoline in selling cane unless the money is going to run out and workers are consuming it all the time.

The cane economy is divided into three strategic stages

Sell sugar cane, wait for 2325 barrels of gasoline left, start building sugar factories and storage, start producing sugar, because sugar costs 31,500 for 10 barrels, which is much more expensive than sugar cane at 4,000 for 10 barrels, so only sell sugar to save gasoline

When there are 1315 barrels of gasoline left, prepare to build the oil system, which requires more than 80,000 dollars, which is about the amount of sugar sold 3 times

When the oil system is built, the countdown to death is already cracked, and the rest can be freely explored to see which strategy is the most efficient, because different geographical endowments cause differences in future means of production, and when the oil crisis is cracked is the time to freely explore.

Interesting point: can fully use the player's own small wisdom, in 16 * 16 square blocks of earth, set up a variety of agricultural, pastoral, industrial or infrastructure to establish a dynamic operation of the economic system and earn revenue from it, if the game is played well, it means that the player's own business ability is certainly not low, at least have a big picture.

How to participate: It is completely free, unlike Axie where you have to buy digital assets or install a client, you only need to register an account and you can play directly on the web, which is very convenient.

Token: Token -- TownCoin Token will be the official P2E reward Token for the block GameFi play "Town Star"; TOWN coin issue date is 20211029, issue price is $0.1709, issue maximum supply is 100,000, 000,000 TOWN.

TOWN is a reward Token earned by playing games/charging yourself.

TOWN STAR PRICE CHART

NFT: Release date is 20211111, a play-and-earn model that allows players to own tradable blockchain items through farming, and these NFT props can be used in conjunction with other items in the game.

Access

Some can be purchased through GALA, ETH, BAT and Coinpayments.net (like most items in the GALA game store).

Some can only be purchased through TOWN.

Benefits: daily TOWN rewards for using NFT.

NFT Introduction

Storing props.

With such limited space (16 x 16), storage is always an important part of the game. In order to create higher level items, higher capacity storage props may be needed to prevent taking up a lot of space in the town. So far, there are several storage building NFTs online in the store that can be used to store different crops. These storage NFTs can completely replace silos that can only store basic crops. Below are the available storage buildings, each with 4 different capacities. The higher the rarity, the higher the P2E bonus obtained.

grape storage silos - salt bar storage silos - wheat storage silos - sugar cane storage silos.

Production acceleration props.

These buildings are also known as "Farm Stands" farm shelves. Generally speaking, these buildings provide passive resources to surrounding buildings. These are now more than just farm stands, of which a few examples will be given below.

Wheat Stands - provide wheat passively to surrounding buildings, the higher the rarity, the more wheat is provided.

Sugarcane racks - passively provide sugarcane to surrounding buildings, the higher the rarity, the more sugarcane is provided

Water towers/alpha fountains - passively provide water to surrounding buildings and fields, the higher the rarity, the more water is provided

Solar panels - (three rarities) passively provide solar energy to surrounding buildings.

Haunted House Shard - Any 1 of the 6 shards passively provides oil to the surrounding refinery. The main tower provides the largest area of oil with a radius of 3. The haunted house porch produces pumpkins at regular intervals in addition to oil, and the headless gardener delivers them to the nearest silo.

Tesla Coils - Like solar panels, Tesla Coils can passively provide energy to the surrounding buildings, but they have the added advantage of producing energy at regular intervals. In addition, the production of this energy does not cause pollution like other power plants.

Little robotic helpers.

From robots responsible for building houses and transporting items, to the extremely rare ancient farm robots (whose use in the game has not yet been revealed), these cute little Town Star robots are everywhere in Gala Games' ecosystem, and even the most dedicated collectors will have a hard time getting to all of them.

Farm robots-unknown;

Lifting Robot-This upgraded builder moves three times faster than the game's construction workers;

Pixie Robot-This robot was originally released as a holiday referral bonus for harvesting and delivering all sugar-related crops and products.

Salt Bot - Originally released as a recommended bonus in early 2021, this bot is able to assist in the production of all salt-related crops and products.

Mr. Bucket - Mr. Bucket is able to assist with all water facilities in the town and can now only be purchased in the store with TOWN.

Skins.

Mirandus Theme Series Special Edition Skin Sets feature 5 skins of different buildings in each of the 10 unique sets. Each skin is an NFT that can be transferred or traded.

Each set contains a special Dragon Voucher (Dragon Voucher). Collect 10 Dragon Vouchers and you will become the owner of Mirandus' dragon.

Difficulty: how to break the economic deadlock, the starting will give the player 25000 funds, 40 barrels of gasoline, if within 40 barrels of gasoline, you can't supply yourself with gasoline, the game can't go on, because you can't buy gasoline inside the store. Farmers, lumberjacks, architects and car drivers need wages, so the initial funds will be used.

The mode of strategic game: at the beginning, you have to calculate how to operate, where to place what, how to make maximum use of your resources; secondly, you have to make good use of the resources, and at the beginning, you have to grab the land in the world map, and in fact, every terrain has its own advantages.

Because of the different terrain resources, so the possibility of strategic layout of each player is also very different, economic resource consumption forced players must make better use of resources. This challenge inspires players to keep trying various things, and it feels great to turn disadvantages into advantages and keep opening their brains to layout.

Properties of each part of the game.

Skyscraper icon of the city: the farm output is needed to sell supplies to the city, too far from the city will result in the consumption of too much gasoline, but also affect the time for the settlement of funds back.

Each time the driver or crew will consume gasoline, once the player can not establish a fuel production system before the fuel runs out, the farm production of more goods can not be sold, the farm economy will fall into a deadlock, immediately Game over; by the mountain to facilitate the development of the steel industry and wine industry; by the water to facilitate the rapid development of the cake industry, etc..

Town star game producer - Gala games

Goal: making blockchain games you actually want to play.

Gala Games is a gaming platform that uses blockchain technology to focus on the fun of games, introducing a variety of game genres, including MOBA, simulation, RPG, tower defense, strategy, etc., and will co-develop games with multiple game makers. Its first game Town Star is currently receiving more attention and praise.

Design concept

The concept of Gala Games game platform is "fun first", its not using simple games to prove the usability of blockchain, but using blockchain as the underlying layer to build top-notch games, the audience for which is the players of traditional games. Players on the Gala Games platform can not only experience the charm of game masterpieces, but also have full control of their game assets (using NFT to represent game assets such as characters and props) through the empowerment of blockchain, while also earning revenue with their gaming skills in GameFi.

On the decentralized level, Gala Games introduces a node ecosystem where users can run nodes by purchasing node licenses to participate in the decentralized governance of the platform and receive GALA Token and NFT rewards.

Game ecosystem: Gala Games is both a game developer and a game aggregator/game store, attracting other game makers to launch their games on the platform in addition to the games developed by the Gala Games team (which need to be approved by the nodes' votes). Gala Games will generate standardized crypto kits, NFT libraries and wallets so that other game makers can integrate them into their games and enter the Gala Games ecosystem.

All games in the Gala Games ecosystem can issue NFT props, and users can use three types of Token - ETH, GALA, and BAT - to purchase props to gain additional bonuses in the game, equivalent to the traditional in-game purchase mechanism.

When users play on the Gala Games platform, they can register directly with their email address and use it as their game account, and they will also be asked to save their helper words. Currently Gala Games has 5 games planned.

Skyweaver

Game Type

Card battle game where you can own, exchange and give away your own cards. Each player controls a hero who fights against enemy cards, and wins a game when the opponent runs out of lives, and loses when he loses all his lives.

Basic information: The game is developed on Polygon, no Token is currently issued, but Gold and Silver cards are tradable digital assets NFT, and currently the game cards only accept USDC payments. In terms of buzz, 1.7w Twitter followers and 80k members on discord. Total funding amounted to $13.25M. The development team is Horizon Blockchain Games, a block GameFi play studio that has developed the Ethereum ecology's web3 wallet platform in addition to Skyweaver, and the game's lead planner was also the game planner for Marvelous. Led by Reddit co-founder Alexis Fund and executive producer

Game economic model

Player: play against each other à earn cards (NFT) à buy and sell, similar to a small stock exchange market, there is a price difference between buy and sell, the system earns the price difference, generally the fewer cards the higher the price

Gamers: earn the price difference between buying and selling (7% fee) and admission tickets

First of all, there are 3 types of cards in this game, namely Basic, Silver and Gold (common, silver and gold), of which only gold and silver cards can be traded and common cards are not traded. It is worth noting that the only difference between the three types of cards in terms of function is that the Basic card is a purple box, the Silver card is a silver border, and the Gold card is a gold border, and there is no difference in their function when playing against each other, but you will respect when you see that your opponent is holding a Gold card, which is also because the only way to get a Gold card in the Beta test is to win three games in a row in Conquest mode!

5 game modes

Tutorial to get started, only the first 4 levels to get familiar with the game

Practice for practice, you can play in it to 15 levels

Private against friends

Conquest arena, you need a ticket Ticket to enter, the ticket is 1 silver card or 1.5 USDC (not yet issued Token, players can only pay USDC through the game internal market to buy game cards), but generally a silver card value will be more than 1.5 USDC, so the advice is to either directly charge, or to sell the card after spending 1.5 USDC to enter. In Conquest mode, if you win one game in a row, you will get 1 silver card, if you win two games in a row, you will get 2 silver cards, if you win 3 games in a row, you will get 1 gold + 1 silver, no matter you win or lose, you will have experience value. Once you lose or have won three games in a row, the game is over!

RanK is a free version of Conquest, no Ticket is needed, but there is no way to get gold or silver cards by winning the game, only experience to upgrade. Every time you upgrade, you get at least one free card, which means you can always get a free card if you play Rank for free.

Gold and silver cards to get a summary of the way

Silver card: Conquest win at least 1 game + Market buy and sell + weekly competition mode (each week to see who gets the most points, the top 500 can get the card)

Gold card: Conquest win three games in a row + Market buy and sell (this is why it will respect, because the Beta closed beta mode states that it has passed at least three levels, Beta only gives 50 DAI = USD, but to buy the gold card may take 8000 + USD, so there is no way to get it)

Market operation mechanism.

To start the Skyweaver economy at soft launch, Horizon will provide an initial supply of 40 cards per silver card starting at about 1.5 USDC each, and will also provide the market with 25 cards per gold card starting at about 10 USDC will provide the initial liquidity first

How is the price of the cards determined? Automatic market maker AMM model (to ensure that the product of two numbers is constant), according to the demand to match the price, when buying and selling is not a direct transaction with the counterparty, is sold to the system

Eg:1010=100; 911.11=100, you must spend 11.1110=1.11 to buy

The cleverness of the game design

The scarcity of gold cards: only 8 gold cards will be generated every week, after this week, these 8 gold cards will not be generated again. The number of cards generated depends on the number of people who can win three games in a row, and every time you win three games, you will randomly get one of the 8 gold cards, not immediately give you the gold card, but after a week of unified printing and distribution. On the official website is to see which 8 gold cards, as well as the release time countdown. This is also to encourage players to come in early and play more Conquest mode.

This mechanism will give everyone the belief that there are only a limited number of cards of each type, but if the money keeps coming in, the gold and silver cards I have now will definitely increase in value in the future, so I am more willing to spend time, effort and money to play Conquest mode to win gold and silver cards. It seems to tell everyone that although you may start out as a poor loser, you can have your own assets and become rich in the future as long as you play every game with ok cards + some luck. My question so far is that there are a total of 500 cards in the library, 8 cards per week, that is, a year and 10 weeks, basically all the cards will be rounded up, the official said that there may be other card art form, but the specific how has not been disclosed yet

How to participate in the game

A lot of GameFi may enter the participation way tens of thousands of dollars, or to buy land / buy horses and so on, but this game is completely zero participation way, even if you do not want to spend a penny to buy gold and silver cards, you can also play Conquest mode. Even if you don't want to spend 1.5 USDC to buy tickets to play Conquest mode, you can always play the free Ranking mode, and you can also experience all kinds of cards, which plays a good role in expanding the user base!

Excellent graphics, mobile, PC, web can play, no need to download the client on the computer, very smooth, and do not need to buy NFT props, zero investment can play

Infrastructure

On the Ethereum sidechain Polygon (Matic)

The development team designed the Web3 Ethereum wallet Sequence, Skyweaver is actually an application built on the Sequence wallet, which can trade Token and display the collection of NFT. The existing Internet user habits are preserved, so you can log in and retrieve passwords with accounts such as Google or Facebook

Niftyswap is based on Uniswap, a protocol for automatic exchange of Tokens on Ethereum, Uniswap is used to trade fungible assets such as ERC20 Token, while Niftyswap is a protocol for items (ERC1155 Token). Both are designed to promote ease of use and facilitate efficient transactions

Star Atlas

The current Gamefi games are generally weak, so I think there is a lot of room for future development, and the "Play to earn" model is also in line with future game trends.

At the same time, it seems that the future of block GameFi games is shifting towards playability, and Star Atlas is a very eye-catching project.

Star Atlas is a massively multiplayer online role-playing game.

Background: In the distant future, three factions have emerged in the galaxy, competing for resources, territorial conquest, and political dominance.

Players can join the factions, directly influence the course of the Metaverse, and earn real-world income through their contributions. So I'll expand on exactly how they are earned later.

Star Atlas combines a variety of advanced technologies such as blockchain, real-time imagery, multiplayer video games, and decentralized finance to work on building the next generation of the game Metaverse.

In addition to the white paper, the game also collaborated with an economics expert to write a paper on the economic model (which can be viewed on the official website) that lays the foundation for the game's economic operation, laying out a blueprint for a fully Token-driven, fully autonomous Metaverse economy. So it is clear from this that the development team has tokenomics well in mind.

In terms of infrastructure, Star Atlas runs on the Solana public chain and trades through Serum, while using Unreal Engine 5 (Unreal Engine 5), which has strong technical support for development.

All the progress will be announced in discord and notion, because now look down to invest or now decide to play the game's biggest risk is that the final product will not be finished, when the finished product (because the more backward push may encounter more GameFi 3A masterpiece), while the finished product how the degree of completion (because it has given the market a lot of hype)

Back to the game itself, the design aspects from the current new art material, the overall look and feel of the video is still very good. Its tube network is very beautifully done, the picture is really a movie level

The game's economic design is wonderful.

First of all Star Atlas core is 4 types of assets.

Monetary assets.

Star Atlas has two types of Token, which provide the power for all activities

ATLAS

Game circulation coins

Uses: Can be used in the game, all expenses and income will be paid in ATLAS, e.g. buying NFT in the in-game market, refueling the ship, repairing machines, etc. all require ATLAS payment

POLIS

Governance Token (analogous to Equity in traditional finance) Use: Used in various governance levels, representing the pledge share in the game, the voting rights in the DAO where the pledge is located, and the control rights of the metallic library (Treasury). The first element is the medium of exchange, the vehicle is representative of the double-dual agent system represented by two agents

The system of land

Use: Land is an important production resource for the entire game, and it is necessary to have land and resources for its production. Features: the addition of land tax

In-game items

Uses: These items are needed for economic activities including exploration, and different airships. The crew has different uses and specialties, such as combat, cargo, etc.

In-game resources

Uses: resources are used for production, etc.

Not NFT, but homogenized assets

Three main lines of economic system

The first main line is production, the second main line is exploration, and the third is top-level governance DAO

The three interact with each other, firstly, its production serves its exploration, and at the same time some resources and equipment obtained from its exploration continue to serve production in turn, as well as its service for further exploration.

At the same time, for the long-term development of the game ecology, DAO has the duty of maintaining a steady inflation of the economy like a central bank, by modifying taxes or controlling the circulation of money to maintain

Production

Production also includes mining, synthesis technology

Needs raw materials, electricity, technology, which is a simulation of the real world production elements

Accordingly, mining, synthesis, and capex are needed to build buildings and equipment to enable production.

Exploration

So what do you do with what you produce? Exploration, combat, which is the core of our role-playing game as a massively multiplayer online universe

The consumption scenario for this piece is predictably rich

Combat exploration requires a lot of materials, equipment, and personnel; war is known to be a huge drain on the economy

Brainstorming: pacifists will play this way, those who want to make money doing business will play how, and this complex system lays the foundation for accommodating diversity

Governance at the top

This piece is also very interesting in that it has a system designed to govern whether the land will be used effectively, by adding a land tax, which is really a virtual world at first hearing

All land can only be owned and leased, to protect users from eviction or discrimination for renting land. To discourage speculation - where a market agent buys land and only holds it with the intention of profiting from its appreciation and therefore not putting it to use - the game applies a land value tax. The amount depends on the land level (the higher the land tax rate, the higher the land tax rate), and the top-level DAO can be adjusted for global-level restrictions. This mechanism provides dynamic protection against speculation and keeps the value of the land in balance with the potential productivity of the land

If the landowner does not pay taxes, the land will eventually be repossessed and auctioned off, and all buildings on it will then become unusable (but will not cease to be taxable). After a further period of time, the repossessed land will be auctioned off by the local governor, and after taxes and penalties are paid, the remaining funds will be returned to the original owner.

As a test case, some areas could implement a *Harberger tax instead of a governor-driven land value tax. A theoretical tax system, based on two main principles.

There is a fixed tax rate set by the governing party. The landowner defines the value of his or her land and uses that value to calculate the tax due.

Any market agent can purchase land at any time from the original owner at the value set as the tax base by that owner

Game Phase Planning

The game development team had the dream of creating the first 3A level GameFi, but the development cost of Star atlas was much higher than other GameFi, so the development team wisely divided the game's development into five phases.

OpenSea Asset Sale ( Done)

The project will first put some of the in-game assets on OpenSea for sale, and the assets bought by players will be used in the second phase. At the same time, players' assets can also be transferred to the Solana chain through the SolanaEthereum bridge, which is not a difficult step, as long as the economic model is built.

Web Minigames (Done)

The web minigame serves as the minimum viable product of Star Atlas, where players and collectors can use or trade game assets. Although simple, it is a key step to the success or failure of the game: on one hand, it needs to be developed as soon as possible to maintain the heat and grab players' attention with other GameFi; on the other hand, if the quality is neglected for the sake of catching up, messing up the word of mouth will seriously affect the subsequent development of the game.

The mini-game was originally planned to be released on July 24, and it went online on December 16.

This signifies that the game development difficulty of Star Atlas is far more than initially expected, and there is a possibility of skipping in the future, but it is worth looking forward to.

Dock components for sale

The smooth release of the web mini-game is only the first step. To meet the various cool effects within the game

The whole game will be developed based on Unreal Engine 5, on which many mainstream games are now based, such as "Fortnite". The first part developed based on Unreal Engine 5 is the Dock module. In this mode, players can view their final in-game assets and use these assets in the dock of their chosen faction.

Final Pre-Sale Public Beta

Star Atlas will be developed in this phase, at which point all assets purchased by the player will be available for use in the game.

Ongoing Sale

The project team will continue to develop new material and create more assets for the game. Players will also be able to trade these assets, and the project will receive a fee from the transaction. The new sourcebook may be "Battle for Redemption". Players can bid on relevant game assets in the game, similar to a blind box, until the bid is successful and players will know what assets they got.

Infrastructure

Solana

Solana is a high-performance blockchain that does not employ sharding and is probably the most efficient public chain available.

With a core innovative Proof of History consensus mechanism (PoH), it can introduce a time system that no other underlying technology can do, encoding time (proof of history) as data to sort transactions, so it does not need to communicate with each other to complete consensus like other public chains.

For the first time, it uses GPU parallel processing mode, while all other blockchains are single-threaded, Solana is the only multi-threaded blockchain that can parallelize transfers.

Fast transfers with throughput up to 65,000 TPS and block-out times of about 400 ms

Very low, negligible cost per transaction

Solana is not compatible with the Ethereum Virtual Machine (EVM) and is not as easy for developers to migrate as BSC and Heco. Solana is more scalable and centralized, so it sacrifices some security.

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