
How to build a social component
Ame Network has been deployed on multiple testnets. This tutorial will guide you to quickly build a social component.Component StructureYou can copy the Component template directly, or implement a component based on IComponent.Component introduction: The methodRequests and methodResponses are used to define the request parameter type and response data type of Method. Type is a data type Library, which contains all data types of solidity.mapping (string=>Types.Type[]) methodRequests; mapping (...

Build your first fully on-chain game
The core principle of a fully on-chain game is to use contracts to implement game data and game logic. So how to implement the simplest a fully on-chain game? This tutorial does not use any development framework or game engine. You only need to know some of the simplest solidity codes.Entity Component SystemECS is a design pattern that improves code reusability by separating data from behavior. It is often used in game development. A minimal ECS consists of:Entity: a unique identifier.Compone...
AW Nomad|Public Goods Builder

How to build a social component
Ame Network has been deployed on multiple testnets. This tutorial will guide you to quickly build a social component.Component StructureYou can copy the Component template directly, or implement a component based on IComponent.Component introduction: The methodRequests and methodResponses are used to define the request parameter type and response data type of Method. Type is a data type Library, which contains all data types of solidity.mapping (string=>Types.Type[]) methodRequests; mapping (...

Build your first fully on-chain game
The core principle of a fully on-chain game is to use contracts to implement game data and game logic. So how to implement the simplest a fully on-chain game? This tutorial does not use any development framework or game engine. You only need to know some of the simplest solidity codes.Entity Component SystemECS is a design pattern that improves code reusability by separating data from behavior. It is often used in game development. A minimal ECS consists of:Entity: a unique identifier.Compone...
AW Nomad|Public Goods Builder

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This is a magical world composed of wizards. You will play a wizard. In this open world, you can learn magic spells, fight monsters and bosses to gain rewards, and create your own magic props.
Redstone. The reason for choosing it is simple. The Redstone testnet provides developers with free and stable RPC services without limiting the number of requests, which is very developer-friendly.
This game does not use mud and dojo, but uses the ECS contract framework developed by myself. Currently, this game version consists of 8 components and 3 systems, and it can ensure that function upgrades will not affect the user's on-chain data.
Visit https://wizworld.xyz/ and connect to the redstone testnet. Don’t forget to deposit the test coins in your burner wallet.

Create a wizard character

Enter the magical world. It is recommended that you turn on background music. You can click on NPCs, and each NPC has a function.

You can buy or sell items from the Market

Learn spells. Different spells have different magical effects, but learning spells requires materials, and you can get them from the market.

Fight different monsters and bosses, and get rewards.

Crafting props, users can design their own magical equipment.

Use some special items to strengthen magic equipment and improve the properties of equipment.

More characters and scenes
More spells
More UGC
Magic farm, you can grow some magical plants and synthesize them into various potions
Magic pets, you can raise some pets and use summoning spells to let them fight with you
Quests from NPCs Social features, Wizards League and PVP
Autonomous economic model
This is all for fun, it has no fixed roadmap, and no airdrops are promised. If you encounter any problems while playing WizWorld or have any interesting ideas, please feel free to contact me on Twitter, DM is open.
This is a magical world composed of wizards. You will play a wizard. In this open world, you can learn magic spells, fight monsters and bosses to gain rewards, and create your own magic props.
Redstone. The reason for choosing it is simple. The Redstone testnet provides developers with free and stable RPC services without limiting the number of requests, which is very developer-friendly.
This game does not use mud and dojo, but uses the ECS contract framework developed by myself. Currently, this game version consists of 8 components and 3 systems, and it can ensure that function upgrades will not affect the user's on-chain data.
Visit https://wizworld.xyz/ and connect to the redstone testnet. Don’t forget to deposit the test coins in your burner wallet.

Create a wizard character

Enter the magical world. It is recommended that you turn on background music. You can click on NPCs, and each NPC has a function.

You can buy or sell items from the Market

Learn spells. Different spells have different magical effects, but learning spells requires materials, and you can get them from the market.

Fight different monsters and bosses, and get rewards.

Crafting props, users can design their own magical equipment.

Use some special items to strengthen magic equipment and improve the properties of equipment.

More characters and scenes
More spells
More UGC
Magic farm, you can grow some magical plants and synthesize them into various potions
Magic pets, you can raise some pets and use summoning spells to let them fight with you
Quests from NPCs Social features, Wizards League and PVP
Autonomous economic model
This is all for fun, it has no fixed roadmap, and no airdrops are promised. If you encounter any problems while playing WizWorld or have any interesting ideas, please feel free to contact me on Twitter, DM is open.
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