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最近一个可能表明NFT发展趋势的重要新闻:娱乐和游戏机巨头索尼互动娱乐公司已申请一项专利,该专利将使NFT可以在不同的游戏和游戏机之间转移。这个专利将允许索尼产品(如PlayStation)的玩家拥有Web3式的游戏体验。游戏玩家将被允许在虚拟现实(VR)设备,平板电脑,计算机和智能手机等设备之间转移游戏内资产。专利申请还指出,在某些情况下,NFT 可以跨代使用(例如,从 PS4 到 PS5)。
这个申请还详细介绍了 NFT 如何用于游戏中的成就和锦标赛,并指出在一些案例中,NFT可能包括游戏中的成就与锦标赛的胜利证明。不仅如此,该框架旨在索尼生态系统之外的产品(如Xbox或“基于网络的视频游戏”)之间进行交互操作,使资产在不同游戏生态系统之间完全可转移和使用。
如果这发展并巩固为类似于公司官方战略的东西,那么这对 NFT 游戏世界来说是一个巨大的时间。事实上,这样的发展已经非常激动人心。但是同时,索尼声称,目前的游戏机系统“在技术上不足以让所有者在不同的游戏和/或平台上使用这种NFT资产”。也许PlayStation未来迭代将使其具有内置区块链技术集成的模块。
游戏内的NFT发展是视频游戏行业的重要变革,许多业内人士认为,让用户能够通过NFT技术在公开市场上交易和出售这些物品是释放新的需求的关键。这些NFT有可能在不同的游戏体验中成为虚拟物品,并与元宇宙结合。
游戏中的NFT是由区块链技术支持的数字资产,可验证游戏中物品的所有权,如武器、服装、房地产和任务形象。将游戏中的资产与NFT联系起来,允许用户通过交易所(如OpenSea)将物品换成加密货币,然后可以将其兑换成法币。
游戏发行商通过两种方式从NFT市场中赚钱。第一种是创建或铸造新的NFT。出版商在其网站上或通过交易所提供NFT商品销售,并将大部分购买价格作为收入。第二种盈利方式是来自NFT的任何后续转售。许多游戏中的NFT包括一些机制,将任何市场交易的费用还给原始版权机构。

如果大型出版商或平台持有者在未来一两年内更充分地发展技术并拥抱市场,预计游戏NFT会有一个更引人注目的增长曲线。NFT市场面临的最大挑战是苹果公司和索尼集团等主要平台持有者不愿意参与加密货币相关交易。这实际上使PC游戏成为唯一的实质性市场机会。但是就其本身而言,PC游戏在2021年仅占视频游戏内容总收入的19%。Alphabet公司的Google Play Store和苹果App Store上的一些移动游戏可以通过网络浏览器连接到NFT生态系统中,在那里可以进行物品交易和销售,但这种两笔交易的界面限制了玩家对NFT交易的参与。Web3创作者以及游戏出版商希望新兴机制和模式的力量将迫使更大的平台持有者支持NFT游戏,但这种思路提出了一些鸡或蛋的难题:如果消费者不玩游戏,新机制如何获得立足点?
可以看出,目前索尼和苹果等公司在政策上的任何转变都是谨慎的,也许只有在内部开发或赞助项目的要求下才会发生。不过随着时间的推移,接受NFT项目的游戏平台将越来越多,这会成为难以逆转的趋势。而以ETH主链为基础的生态系统将在这个过程中获利。
Smugbunny是由设计师Juan Carlos Cuadra创作的3D动画形象,最早出现在苹果官网https://www.apple.com/studio-display/ 中,并最终被 Juan Carlos Cuadra发行为NFT作品。Juan在广告、插图、真人表演、动画、游戏、雕塑和概念艺术方向均有浓厚兴趣与设计声誉。 曾与Disney, Nike, BMW 和 Apple等一系列品牌有着广泛的合作。目前Smugbunny有着三个系列,创世者系列500个,兔子旅行系列4500个,兔子CG动画系列月更不限量。其中创世者系列已经mint完毕,兔子旅行系列即将于3月3日mint。Smugbunny致力于创造VR/AR时代的著名元宇宙IP,并即将于各大品牌方和各界人士展开宣传合作。
项目官网: https://www.smugbunny.io/
项目推特: twitter.com/Smugbunny_
项目Discord: https://discord.gg/smugbunny
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An important piece of recent news that could indicate a trend in NFT: entertainment and console giant Sony Interactive Entertainment has applied for a patent that would allow NFT to be transferred between different games and consoles. This patent will allow gamers of Sony products such as the PlayStation to have a Web3-style gaming experience. Gamers would be allowed to transfer in-game assets between devices such as virtual reality (VR) devices, tablets, computers and smartphones. The patent application also states that in some cases NFT can be used across generations (for example, from PS4 to PS5).
This application also details how NFT can be used for in-game achievements and tournaments, noting that in some cases, NFT may include in-game achievements with proof of victory in tournaments. More than this, the framework is intended to interoperate between products outside of the Sony ecosystem (such as Xbox or "web-based video games"), making assets fully transferable and usable between different gaming ecosystems.
If this develops and consolidates into something resembling an official company strategy, then this could be a huge time for the NFT gaming world. Indeed, such a development is already very exciting. But at the same time, Sony claims that the current console system is "technically insufficient to allow owners to use such NFT assets across different games and/or platforms". Perhaps future iterations of the PlayStation will have modules with built-in blockchain technology integration.
The development of in-game NFTs is an important change in the video game industry, and many in the industry believe that enabling users to trade and sell these items on the open market through NFT technology is key to unlocking new demand. These NFTs have the potential to become virtual items in different gaming experiences and to be combined with metaverse.
In-game NFTs are blockchain-powered digital assets that verify ownership of in-game items such as weapons, clothing, real estate and quest images. Linking in-game assets to NFT allows users to exchange items for cryptocurrency through exchanges such as OpenSea, which can then be exchanged for fiat currency.
Game publishers make money from the NFT market in two ways. The first is by creating or minting new NFTs. publishers offer NFT items for sale on their websites or through exchanges and take the majority of the purchase price as revenue. The second way to make money is from any subsequent resale of NFTs. Many in-game NFTs include mechanisms to return the cost of any marketplace transactions to the original copyright institution.

A more compelling growth curve is expected for gaming NFT if large publishers or platform holders more fully develop the technology and embrace the market in the next year or two. the biggest challenge facing the NFT market is the reluctance of major platform holders such as Apple and Sony Group to engage in cryptocurrency-related transactions. This effectively leaves PC gaming as the only substantial market opportunity. But on its own, PC gaming will only account for 19% of total video game content revenue in 2021. some mobile games on Alphabet's Google Play Store and Apple's App Store can be connected to the NFT ecosystem via a web browser, where items can be traded and sold, but this two-transaction interface limits player participation in NFT transactions. web3 creators as well as game publishers hope that the power of emerging mechanics and models will force larger platform holders to support NFT games, but this line of thinking raises some chicken or egg conundrums: how will new mechanics gain a foothold if consumers don't play games?
As can be seen, any shifts in policy by companies such as Sony and Apple are currently cautious and will perhaps only happen at the behest of internal development or sponsored projects. As time goes on, though, more and more gaming platforms will embrace the NFT project, and this will become a trend that will be difficult to reverse. And the ecosystem based on the ETH mainchain will profit in the process.
Smugbunny is a 3D animated figure created by designer Juan Carlos Cuadra, first featured on Apple's website https://www.apple.com/studio-display/ and eventually released as an NFT work by Juan Carlos Cuadra. Juan has a strong interest and design reputation in advertising, illustration, live action, animation, games, sculpture and concept art. He has worked extensively with a range of brands including Disney, Nike, BMW and Apple. Smugbunny currently has three collections, the Creator Collection of 500 pieces, the Bunny Travel Collection of 4500 pieces and the Bunny CG Animation Collection of an unlimited number of pieces per month. Smugbunny is committed to creating a famous meta-universe IP in the VR/AR era and will soon be collaborating with major brands and people from all walks of life.
Project website: https://www.smugbunny.io/
Project Twitter: twitter.com/Smugbunny_
Project Discord: https://discord.gg/smugbunny
https://opensea.io/assets/ethereum/0xCF2A700CE0B877156Fe6Fefbb6F476375f31940c/969

