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WHAT IS DEMON WAR???

WHAT IS DEMON WAR Traditional online games are centralized operation mode, and different games are often highly closed and independent. The combination of blockchain and games shows one possibility: the emergence of themed game ecological clusters. Supposing that a game is successful, and then the internal elements of the game are explored deeply for rapid peripheral expansion so that new games can be derived continuously. Currently, the major defect of the business model of the game industry is that the entertainment value of the game is overemphasized and the commercial value of the game is ignored overall. There are mainly the following three problems, including:

  1. The assets will not exist if the game does not exist, so the user's game assets are not guaranteed;

  2. The game assets are traded on a limited scale, so cross-game and cross-scenario transactions cannot be realized;

  3. The property relations of game assets are not clear, so there are "unilateral fleecing" behaviors at the same time. Based on the characteristics of decentralization of blockchain technology, tamper-proof information, and open transparent information, once virtual goods within online games support blockchain-based public transactions in the future, the fairness of transactions will be guaranteed technically without the need for authoritative intermediaries, and both parties can complete the transaction of virtual goods safely and efficiently. On the one hand, game operators can earn revenues from service charges, and on the other hand, various transaction disputes that may occur in the centralized transaction system can be avoided.

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Application of Blockchain Technology In conventional games, data runs on a centralized server, and whether the rules of the game or the right to develop the game depend on the game company. The previous efforts of game players may be wasted due to a rule change by the developer. However, blockchain games are different, because the blockchain is a multi -node decentralized ledger. The development and maintenance of the entire game will be borne jointly by the nodes. The rules of the game can be made by players in addition to the game company. This determines the balance and playability of the game, and it is naturally transparent and proven by users. With the gradual maturity of technologies such as cross chain and Layer-2, the performance of the blockchain has gradually improved, which can satisfy the operation of key links in various games on the blockchain, such as data transparency and storage, asset transfer, etc.

Application of non-fungible token (NFT) in games There are concepts such as props and coins in the game itself, and these concepts are just matched with the economic model in the blockchain. When the game is combined with the Token economy of the blockchain, players can obtain token incentives in addition to the pure game experience. In addition, with the application of NFT technology, the props, characters and other assets in the game become unique with clear ownership. The important feature of NFT is that each NFT has a unique identification and is not interchangeable with each other, and the minimum unit is 1, which is indivisible. NFT makes the game experience more tangible and valuable because players have real ownership of their digital assets. A brand-new economic system came into being based on this, and players now may make money by building and developing their own in-game assets.

**Tokenomics: **

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Game introduction Demon War is a 5v5 real-time multiplayer online battle arena. 10 players are divided into two camps to fight, and the party who destroys the enemy turret wins. In the game, gold coins are obtained by killing minions, neutral creatures, and warriors: which can be used to buy various equipment in the game shop to increase combat attributes. Players on both sides of each round of the game can form different battle arrays and adopt different combat strategies to defeat their opponents and win.

Arena Mode 5v5: is the basic gameplay of Demon War. The players can be divided into two parties and the party who wins the battle will get the Soul Spars (SSR), which can be used to increase the attribute and level of warriors.

High Ladder: In the arena mode, there is a season every 2 months with which Points will be increased for victories and decreased for failures and Players will be ranked by points for the season, and SSR rewards can be obtained at the end of the season when the corresponding ranking is reached.

Attributes and Aptitudes: Warriors own aptitudes of seven attributes, the aptitude level influences how much the attribute is increased, and each attribute has a corresponding attribute coefficient. The value of increased attribute = attribute aptitude x attribute building level x attribute coefficient.

PVE: A team of 5 warriors is required to start the PvE gameplay. As the difficulty of the level gradually increases, the rewards also increase.

Stage Mode: The attribute level of the enemy warriors increases as the level rises. After clearing a certain level, there will be a minimum attribute level requirement for our warriors for the difficulty of the corresponding level. Each of the 5 warriors can enter the level when the sum of at least 7 attribute levels of each meets the requirement, and such attribute level requirement will increase as the level rises.

Daily Tasks: 5 DAT and 8 SSR will be awarded for winning 4 rounds in the stage mode, and 5 SSR will be awarded for winning 2 rounds in the arena mode. 10 DAT and 10 SSR will be awarded for completing all tasks of the day.

Power Fusion: 5 warriors can be fused into a mind-body, which can awaken to be a warrior after 5 days. DATs and SSRs are consumed for power fusion. Each warrior can participate in the power fusion a maximum of 7 times. The more times of power fusion, the more DAT tokens and SSR tokens will be consumed for power fusion.