On June 26, L2 Blast distributed the drop for Phase 1. One of the features of this campaign was to incentivize ecosystem users not directly, but through projects. Some of the Blast points and gold were allocated to projects, which they in turn had to distribute to their users. Blast has done a great job of involving users in the ecosystem, but there is always a dilemma in such cases. On the one hand you need to achieve successful metrics such as TVL, number of unique users, transactions, etc....