Hello everyone,
I have a dream project - a game set in the universe of Axie Infinity.
The problem is, I am not skilled in video game development.
That's why I am posting this message - to share my project and hope that someone can help me bring it to life.
Let's work on it together! :)
Axie Fantasy is a fusion of different concepts from video games I have played since I was a child. This game will have three different types of gameplay: PVE, PVP, and MCM.
The first gameplay is a traditional RPG set in a medieval fantasy universe, telling the story of a hero.
The second gameplay is an arena battle map where players can confront each other for money and resources (or just for fun. Never forget the fun!)
The third gameplay is a map with three factions that must build, conquer, control, and destroy elements of the map.
Let's delve deeper into these concepts.
The first part is the PVE gameplay. As mentioned before, it is a traditional RPG that follows the story of a hero on their adventure. This part of the game will be free to play.
There are several goals for this part of the game:
Adding content to the universe of Axie Infinity
Allowing players to craft items for use in adventure, PVE, and MCM gameplay
Encouraging players to release Axies
The PVE gameplay is easy to understand - it will consist of different chapters that follow the hero's adventure.
The gameplay will be in the style of a real-time strategy game, similar to Final Fantasy XII: Revenant Wings, but featuring Axies. (You didn’t know this game? Relly, go test it…)
It's not very original, but I have a story to tell.
Free to play I said? Free to play I said!
In the PVE gameplay, players will be able to play freely using non-NFT items that they obtain from loot (which will only be available in PVE).
However, there will be a way for players to craft more powerful items. By playing in the arena (which I will discuss later in this post), players will be able to obtain resources that they can use to craft more powerful items.
These items will be available for use in the adventure, arena, and MCM gameplay.
As in any self-respecting RPG, there will be a talent tree in this game. Players will use scenario Axies, but the game will also allow the use of NFT Axies. Both types of Axies will have six (either random or fixed - I haven't decided yet) skills. Fresh Axies will have all their capabilities at tier 1, so players can improve them.
There are two ways to improve Axies:
Bosses in the adventure will occasionally drop random improvement cards. Players can use these cards to improve the corresponding capabilities of their Axies.
By releasing an Axie, players can salvage one of its capabilities into an improvement card. They can then use this card to improve the Axies they use in the story, allowing them to choose which capabilities they want to improve.
I think that covers the important aspects of the PVE gameplay. Let's move on to...
What’s a PVE game without PVP ?
Let’s talk about it
In this part of the gameplay, two players will face each other with one hero each. The hero will be able to summon a limited number of Axies. The goal is to defeat the enemy hero. If you succeed in defeating them, you win.
However, there will be two ways to play in the arena:
The arena will have three tiers: bronze, silver, and gold.
The bronze arena will be free to enter. (for people who just want some fun)
The silver arena will cost a small amount of money.
The gold arena will cost a bit more money (but not too much).
If you win the arena, you get back the money you put in, a percentage of the money your opponent put in (the exact percentage has not yet been decided), and you keep the resources you harvested (more on that later).
If you lose the arena, unfortunately, you lose everything you put in.
Each tier of the arena corresponds to a tier of resources that can be collected.
In the bronze arena, players can collect bronze resources (such as wood, stone or weed).
In the silver arena, players can collect silver resources (such as iron or sulfur).
In the gold arena, players can collect gold resources (such as adamantium or gold).
These resources can be used to craft items for use in PVE, PVP, and MCM modes.
This gives players two options for playing the arena:
Take the time to gather resources before attempting to defeat the enemy hero
Rush to defeat the enemy hero as quickly as possible, earning the cost of the arena
In either case, players will need to gather a large number of resources for the third part of the game:
This is my favorite part of the game. The rules are simple:
There is a map with three factions
There are castles on the map
The goal is to conquer the most territory on the map during a season
During the off-season, players will be able to sign up for the next season. They will be divided into three stable factions, which they will remain in for the duration of the season.
At the start of the season, the map will have one neutral castle and three faction castles. These castles cannot be destroyed. The neutral castle can be conquered, but the faction castles cannot.
To succeed in this part of the game, players will need to:
Kill Axies
Kill enemy heroes
To do this, players can build offensive or defensive structures in PVE mode using resources they have collected in the arena mode, and then import them into MCM mode. The goal is to climb the leaderboard by earning points for:
Building structures
Destroying enemy structures
Killing Axies
Killing enemy heroes
At the end of the season, players will receive rewards based on their position on the leaderboard. The higher a player is on their faction's leaderboard, the bigger their rewards will be. The higher the player's faction is on the overall leaderboard, the bigger their rewards will be as well.
But of course, you could just play for fun.
That's a general overview of the different modes in this game (which, unfortunately, doesn't exist yet). Now, let's talk a bit about...
All game modes will have the same combat mechanics. Players will control their hero and command their Axies using a point-and-click gameplay style (as I said,similar to the Final Fantasy XII). In PVE mode, players will be able to summon scenario Axies, while in other modes, they can summon NFT Axies that they have bound to their account.
There will be limits on the number of preset Axies players can have (possibly 5, but there are many balancing considerations to take into account) and on the number of Axies players can control simultaneously in the game. However, there will be no limit on the number of Axies that players can summon, as players can simply summon Axies again if they are defeated.
Of course, there will be limitations on summoning Axies. Players will only be able to summon Axies at special locations (such as magic burrows) and will need to have sufficient mana to do so. Each type of Axie will have a specialty (such as assassin, tank, healer, damage dealer, scout, or carrier), and each card will have a specific attack effect, mana cost, and damage dealt.
Overall, there will be many ways to play this game, and it will take a lot of work to balance it.
Is this project a good project? I think so, but my opinion is biased.
We are in a "play and earn" universe, so it's important to consider how players will be able to earn rewards and what motivates them to continue playing. Let's talk about the "earn" aspect of the project.
There will be several sources of revenue for this game, including:
A season pass
The arena
Sponsorships
Merchandise
Taxes
And potentially other sources
Every season, players will be able to purchase a season pass which will grant them access to cosmetics, improvement cards, in-game items, and possibly even Axies. Not an incredible concept
As mentioned before, players will be able to pay to enter certain arenas. If the winner earns 150-180% of the cost, and the loser loses everything, the remainder will go into a prize pool or "treasure."
It's possible that companies would be interested in sponsoring the game and getting some visibility in exchange. There are a few options for how this could be implemented, such as adding a "remember area" on the MCM map to thank sponsors, or allowing factions to take on the colors of their sponsors. It's important to consider what would be the most appropriate and mutually beneficial way to incorporate sponsors into the game.
Players will be able to purchase cosmetics for their hero, Axies, and weapons, as well as special coat of arms for their guild. I’m not a novel person
Implementing a small tax on trades is a common way for game developers to generate revenue, and it may not be overly burdensome for players depending on the specifics of the tax. It's important to consider how a trade tax would impact the player experience and ensure that it is implemented in a fair and balanced way.
As with any "play and earn" game, there will be two sources of expenses
If developers agree to work on this project, they will need to be paid for their time and efforts. This will be a significant expense in the early years of the project. Additionally, the project will likely require some initial investment before the game is released. However, once the game is released, it will need to be self-sufficient in order to cover ongoing expenses.
Any money that is not used for game development will be used to incentivize the MCM leaderboard.
The first limitation for this project is me. I've had this idea in my head for a long time, but I'm not sure I have the skills or experience to lead it on my own. That's why I'm sharing it with others and seeking feedback - I believe that one person can't be an expert in every topic, and submitting ideas to the criticism of the masses is a great way to improve them. I'm convinced of the power of people, and I think this could be a great community project.
To be clear, I am not capable of developing a game or creating media content. If others are willing to work on the project, I may be able to learn about Solidity and Web3 infrastructure development, but I'm not certain about that either. While I believe I could potentially lead different aspects of the project, I will need a team of developers to bring it to fruition.
I'm not pursuing this project for personal financial gain. I'm simply passionate about the idea and want to see it become a reality. However, I understand that developers who work on the project will need to be paid for their time and efforts. I am willing to contribute some funding in the early stages of the project (until a first draft is completed) and also plan to propose the project to a builder program. I have some other ideas for funding as well. It's important to note that I am not a wealthy venture capitalist, so those who choose to work on the project should not do so with the expectation of receiving a large financial reward. Instead, they should be motivated by a passion for the project and a desire to see it succeed.
I am very bad at speaking English. (Is using chatGPT cheating?)
Why did I make this post? It's a message in a bottle, a way to share my idea for a great game with others in the hopes of finding people who might be interested in working on it with me.
Even if I don't find any takers, I'm grateful for the opportunity to share my idea and for anyone who took the time to read it. Thank you!
Hey, you monetize this article. Did you just want free money ?
I'm using mirror.xyz only because it's easier for me and there is an option for it on the website. All money I receive will be used on this project. If the project does not meet development requirements, I will refund you.
