Hello players, today we are going to have a brief dive into a huge and very detailed world of the new fully on-chain space strategy MMO Game called Influence created by independent publishers Unstoppable Games, who have a close relationship with their community and have a great love for space and the games of this subject, you can notice it by the level of detail in the game, as well as by their ambitious plans for the future. The game is based on a new promising blockchain **Starknet **which is the L2 solution of Ethereum. As far as I know, StarkWare is interested in the game and has invested in it. So let's take a closer look at the game.

In-game activities
Influence is a game that offers players a wide range of in-game activities. Some of the key activities in the game include resource mining, colonization of planets and asteroids, construction of various structures, research, trade, and war. The starting point of the game for the new players will take place on the genesis asteroid Adalia Prime, where a limited number of free places for construction and "public buildings" that facilitate progress are promised. Let's see what the game has to offer us.
Main points
One of the main highlights of Influence is the fact that the game will consist of three stages: Exploration, Discovery, and Conflict. This means that players will progress through different stages of the game, with each stage offering new challenges and opportunities.
Asteroids play a significant role in the game. They are NFTs that come with a space for building structures and resources that can be traded. There will be a total of 250,000 asteroids available, and players can either purchase them (for example at OS) or receive during minting event . To extract resources, players need to scan the asteroids and take soil samples. Each new sample provides an upgrade to the speed of resource extraction. If no samples are taken, the speed of extraction decreases.

Another important component of the game is the crew. Players need to have a crew to play the game, and each crew member belongs to one of five classes: Pilot, Merchant, Engineer, Miner, or Scientist. Each class has a different set of traits that give bonuses specific to their class and penalties for performing certain actions. Players can have a maximum of five active crew members of the same or different classes, with one of them being appointed as the captain. The crew members can be purchased on Open Sea with bonus characteristics or minted in-game for in about 10$+ in crypto without bonuses, but with the possibility of upgrading and acquiring different characteristics in the future. For the crew members will be created different quests, and they can be rented out to other players. Each class will have a unique skill tree that will be unlocked in the second stage of the game. Traits and skills will complement each other and provide bonuses (increased ship speed, accelerated repairs, etc.). There will be a quest generator that will activate quests/events for specific classes.

In game you have your own ship that can be bought/sold and upgraded. It requires fuel, and the amount of fuel affects the speed. The cargo hold and its load also affect the speed. If there is a shortage of fuel or food, or if HP of the ship is zero, the ship drifts in space at the minimum possible speed for about 15 days until it reaches the repair yard. It can also be completely destroyed.
The game also features infrastructure objects that can be built on players' land or leased from other players for a commission and fees. The first available objects in the early stages of the game are mines, resource markets, and warehouses, and the number of buildings will increase as the game progresses. Buildings can be demolished, with some of the resources used being saved. There will also be factories for processing raw materials and shipyards that will require special items for production, which will have a limited usage cycle and can be purchased/sold, as well as recharged. Buildings degrade and require repairs.

Trading takes place individually with each asteroid and player, and prices are not fixed, as I got it, which provides an opportunity for arbitrage. There will also be price statistics by region.
The game will have a token called $SWAY, which can be obtained in many ways: quests, selling resources and materials, commission for renting buildings or land, reward for asteroid holders etc.
The game also has a variety of resources from which you can produce products for use or sale, there is really huuuuge production chain, check by yourself. You will have many options to develop and strive for economic prosperity.

The game welcomes guild participation and provides them with extensive rights (for example, access to guild buildings exclusively for its members through a specific contract, etc.). Guilds will have their own emblems and roles.which creates a huge space for diplomacy and intrigue, trade and military alliances, and is an important element of gameplay.
I liked the graphics all looks detailed and animations are good but better to see once.
Gamers earning opportunities imo
Influence offers gamers several ways to earn within the game, including:
-Extracting resources or building goods to sell at a market. -Managing a market and collecting fees from each trade that takes place. -Leasing plots of your asteroid or members of your crewmates to other players. -Providing liquidity at markets to earn incentives set by market owners. -Trading and taking advantage of arbitrage opportunities. -Piracy?)
Initial conclusions
Influence is a very diverse game with many different mechanics and actions. The game welcomes guild participation, has a low entry threshold, is based on a new blockchain with great potential, and has quite good graphics. It is in heavily development, has solid community involved deeply in the game(all sites about resource chains etc are community driven ) and truly dedicated to the idea devs, imo has the potential to become a popular blockchain game, and quite complex one.
Influence has a complex and immersive gameplay, with a wide array of activities that can keep players engaged for hours. The fact that the game is divided into three stages and that each stage offers new challenges and opportunities is a great way to keep the game fresh and exciting. The game's use of NFTs and the fact that players can trade them adds another layer of depth to the game and offers players the opportunity to invest in the game's economy.
The game's ship system, infrastructure objects, and trading mechanics add even more layers to the game.
I played in the last test, and had a lot of fun, a little frustrated by the transaction speed but it was not a minnet and I hope that this will be fixed. Definitely I will play and continue to watch the game, I am sure it has all the chances to shoot into space.
Thanks for reading through.

