What better way to learn a tool than to just dive in… and well sink or swim! for this exercise, I decided to remake my 2D logo into a metaverse 3D logo (Logo is featured in another entry).

In terms of swimming or sinking, I think I kind of floated for a bit, the lifeguard had to save me, and then I figured out how to doggy paddle by the end of 2 hours of tutorials (aka the shallow end). My media production and UX design background came in handy here as a lot of the tools/icons are similar to After Effects and photoshop tools. Though, I do need to figure out how to not get nauseous using these tools.

The Tutorials were very helpful and well laid out

Liked how they are set up to stage a prototype with scenes, also a good way to duplicate instances of a project

I like all the customization settings to set up your editing view + the pass-through capabilities
You can share workspaces like you can with other tools
Exporting and Importing was fairly easy with the Shapes.app

Not impressed by:
The snapping tool was not as great as I thought it might be. I felt I was left with polygons not lining up. These types of projects should probably be done in unity but it’s nice to have a meta tool that can get the job done as well.
However I did like the local snapping vs world snapping option
Doesn’t integrate with horizon which was a big letdown, this isn’t shapesXR fault but hopefully one day it will.
Re-build my ME logo in ShapesXR -- Done
Set up Shapes.app and become familiar, look into pre-rendered libraries for common objects -- Done
Build a few simple things in unity and export it to Shapes XR
Export shapesXR item into horizon world if possible -- not possible
Set up a shapesXR meeting and learn -- Done
