Hello World! I'm not sure where this will lead to next.. but thats kind of the point!
Hello World! I'm not sure where this will lead to next.. but thats kind of the point!

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Quick dive into the Occulus Development Hub. I figure I will need to get familiar with this tool for debugging and QAing POC meta experiences. It’s not my goal to become an expert since I don’t see myself as an Occulus developer in the future BUT It will be key to understand the basics and to at least have a dev account! So here we go.

I had some trouble downloading ODH on my older iMac so I had to download ODH on my newer laptop. My Mac doesn’t have m1 computer so couldn’t do Airlink without being plugged in using the USBC but glad to see Q2 now works.
Was able to connect the Quest2 to the development hub and see debugging tools in the Quest2 as well as on the computer ODH interface. I can see how this could be used to track latency and diagnose crash reports.
Downloaded a bunch of debugging tools
https://developer.oculus.com/documentation/unity/ts-odh-media/#record-a-video
Next time I download ODH I should check out installing via the command line. Also, it looks like oculus development is possible in web browser and progressive web app. for now the desktop client will do.
add a cool debugging video here
Quick dive into the Occulus Development Hub. I figure I will need to get familiar with this tool for debugging and QAing POC meta experiences. It’s not my goal to become an expert since I don’t see myself as an Occulus developer in the future BUT It will be key to understand the basics and to at least have a dev account! So here we go.

I had some trouble downloading ODH on my older iMac so I had to download ODH on my newer laptop. My Mac doesn’t have m1 computer so couldn’t do Airlink without being plugged in using the USBC but glad to see Q2 now works.
Was able to connect the Quest2 to the development hub and see debugging tools in the Quest2 as well as on the computer ODH interface. I can see how this could be used to track latency and diagnose crash reports.
Downloaded a bunch of debugging tools
https://developer.oculus.com/documentation/unity/ts-odh-media/#record-a-video
Next time I download ODH I should check out installing via the command line. Also, it looks like oculus development is possible in web browser and progressive web app. for now the desktop client will do.
add a cool debugging video here
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