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Decoding the Token Meta in Web3 Gaming: A Strategic Insight
Dive into the complex world of token meta in Web3 gaming with this enlightening conversation.
Our discussion unravels how tokenomics play a pivotal role in shaping game design, player engagement, and the overall economy of Web3 games.
This transcript offers a deep dive into the strategies behind token utilization, examining how they impact the gaming experience and drive innovation in this emerging field. Join us for a comprehensive exploration of token meta, where gaming meets the cutting-edge of digital economics.
TRANSCRIPT
Legendary 00:02:22 G m g m, everyone. Very, very excited for today's show. Very excited about the stacked panel that we have and that we are revisiting the token meta. We did have tokens as a topic on the show. I think it was a bit more than a month ago.
Legendary 00:03:04 And the trend obviously has continued. It is completely dominating the timeline gaming projects who launched a token who will launch a token, who are rumored to launch a token, or who don't talk about a token at all, but I feel like the attention is heavily, heavily focused.
Legendary 00:03:23 On the token meta, and it's definitely something we want to get into today's show to kinda understand a bit more, what And the role of tokens in web 3 gaming is just beyond user acquisition to talk a bit more also about, user retention and to have a maybe a bit of a critical look if if that can be sustainable. We've seen token Meters in previous cycles before. But it's definitely something that we haven't seen in a gaming meta since we just didn't have the chance to get at the point in web 3.
Legendary 00:03:58 Where games are live, tokens are live, and just see how those ecosystems, can work out in the long time. And with that being said, I want to get straight into it. And Carmen and I were chatting a bit off stage, about bed time routines in crypto and and web 3 specifically. And I thought that would be a fun question to kick the things off. Brian, wanna start with you. Welcome to the stage. Do you have a crypto bedtime routine? Is it a specific token price project, something you do before you go to sleep to bed that is web 3 or crypto related.
brydisanto.eth 00:04:40 A legendary g m g m. This is a this is a funny one because I think my bedtime routine is probably not sleeping because you get sucked into your phone and it, you know, before you know it, it's 4 AM and you don't know where your time has gone. You know, my my latest bedtime routine and obsession funny enough has been friend pet that, you know, the little Tomagotchi leaderboard game on base. It's it's nothing in terms of, like, a big investment, but it is super accessible as a web app. And it has the degener tendencies of being able to attack people steal their points and earn a little bit of a ETH and token passively.
brydisanto.eth 00:05:17 So that's probably my my biggest one. The other one is I have this big long watch list of specifically web 3 gaming tokens. My friends at, at Shrapnel on that list, prime, all of the chains, I am X, Avacs, just to see, you know, what is the pulse of the market? How are things moving as different time zones wake up and go to sleep. And then of course, you know, my my long lost love wool from Wolf Game, the one that I've been holding since The original bull market in 'twenty one is is near and dear to my heart. We'll see what happens there, but when I look at often.
Legendary 00:05:55 Love love to hear that quite an extensive routine. Still looking at my wool bags, still checking them as well. And I love that you brought up Friend Pet. I remember the first time I explored friend pet, and I tried to explain that immense pride that I felt to my girlfriend that was fast enough to bond someone in the top 20 and actually take a considerable amount of points, and she gave me, a very confused look. Let's let's put it like that. Going to you, sneaky, I think it you sneaky from from joining from the Shrapnel account. Welcome to the stage. What about you? How does your web 3 bedtime routine look like?
SHRAPNEL ๐บ 00:06:33 It is sneaky Chase behind the Strathnole account. Thank you so much, legendary, for the invite up here. So my web 3 bedtime routine it's, I do some dual, tabbing or multi tabbing going on. So in one tab, I usually have a shrapnel Twitter DMs going. I get a little spicier at night. So not as not as composed in the DMs then, but it's, a fun time for sure. And then, you know, where I am, I live on the West Coast on Basin, LA.
SHRAPNEL ๐บ 00:07:06 So, actually, at my night time is when, gas fees are the cheapest, in terms of, Main Net ETH. So if I have any, like, Main Net ETH transactions. I usually do them at night. And then, like, Brian DeSantis said, you know, definitely you know, who's who's a true gaming DJ, and if you don't, you know, have some farmers, some land, and some wool bags that you, consistently check-in on and wonder if the shepherd will ever, bring them back to prominence. But, also something that I've lately been into. One of our partners, play Alchemy has a really fun, discord game.
SHRAPNEL ๐บ 00:07:46 So it's it's really easy to play on your phone or just casually at night. So I've been having a lot of fun, getting into play Alchemy more.
Legendary 00:07:56 Love love to hear that and love the alpha on the west Coast to do your transactional maintenance before you go to bed. For me, that's the European morning, and that's exactly what I do. If I get up early, my 7 AM, that is the time to manage your main net liquidity pools because otherwise, it gets hella, hella expensive. Cocoa coming coming to you. Welcome to the stage Thank you for joining us from AOF verse. What is your bedtime routine in web 3 looking like?
Koko 00:08:28 GMGM, really glad to be here. So mine is a little bit contrary. For me, web 3 is like extremely stimulating anytime I start going down a rabbit hole, it's it's like the the opposite of helping me go to sleep So I actually have a very strict rule of, trying to not look at my phone. I mean, I know it seems impossible, right? But what I do, what I've found is really how if I get an idea and I, oh, I wanna look at, this token or I wanna start scrolling on Twitter or I wanna look into something.
Koko 00:09:00 I, I put it on a to do list for the morning, and, typically I'm not a morning person, but if I just think of my to do list when I wake up, it just like, again, it's like a zing waking me up out of bed. So avoid web 3 if if I actually want to try and sleep.
Legendary 00:09:16 I love it. That is actually the first sensible answer that we we had on on bedtime routines so far, definitely not in the camp. I mean, the camp would dream about looking, on on things web 3 related in the morning, but I'm also phoning my hand and can't go to sleep because the bedtime routine and the bags and tokens that we all need to look at get longer and longer and longer. Yellow. Welcome to the stage. Is your bedtime routine on the healthy side of things, or are you also a late night agent?
yellowpanther.moca ๐ 00:09:47 Hello. Hello, everyone. So good to see everyone. It is actually on the very bad side because I I'm based in Asia. So before my, night, it goes usually like this because it's the most active space sessions like, during my nighttime. So I do a couple back slips first. And then I went to my, computer and, like, do some Fortnite while listening to Karma or, other people's spaces. And then I do a few front slips. And then, I would you know, be ready for bed, right? Like, go to toilet or shop.
yellowpanther.moca ๐ 00:10:24 And then I thought I'll be sleeping, but end up, I was like, oh my god. Another spaces. Oh, and then another one. And then probably Ashley would Ashley Buchanan would, like, probably post another video, and then I'll be, like, laughing my ass off. And then I I'll I'll be like, oh my god. Another spaces. And then, like, it it continues. Like, and then I will fall asleep into, like, listening to spaces.
Legendary 00:10:46 Thank you. Yeah. Love love love to hear that. Also love the shout out to Ashley, in the audience. Definitely enjoy her video content very much as well. Sanjay, welcome to the stage. What about your bedtime routine?
Sanjay 00:11:02 Thank you for having me. Thank you for having me. Bedtime routine, to be honest, I I have a lot of, like, let's say, a lot of my bags, like, staked or in, like, farming pools or or all all of these, like, liquidity pools and all of that stuff. Or, you know, so, like, before I go to sleep, I, like, just check on my bags, make sure they're still there, make sure, you know, the numbers are going up. And, it's okay if the price doesn't go up, as long as the token number is going up, I know eventually it'll be worth it. If not, didn't like the short term. And, I also nowadays, I also like to go check my open sea as well. So I every night for the past 2 months, I've been going to bed happy.
Sanjay 00:11:39 I do wanna I can't say the same for the past 6 months, but for the past 2 months, it's been great.
Legendary 00:11:45 I love to hear that. I think at peak bull, bedtime's bedtime routines will be, like, 4 to 5 hours long. Abby. Welcome to the stage. What about you? Where where are you on your web 3 bedtime routine?
Abhi 00:11:59 GM Jim, thank you for inviting me to to the stage. Unfortunately, I see Sanjay on the stage, but it's his birthday. So happy birthday, Sanjay. Only day I will now flood you, but, you know, happy birthday to you. So in terms of my bedtime routine, there there's 2 components. So one is I I I barely sleep maybe 4 to 6 hours per day, but every time before I go to sleep, I I pray that ZTX Beta comes out the next day because I I don't pay attention to Twitter anymore. I don't really know what happens. So that's what I do before I go to sleep. Up that the beta goes up.
Abhi 00:12:34 The second thing I do is I look at my notepad and and tell and see that Yellow Panther told me to keep my eye on the CTX token and the chart looks good ever since you said that, is the second thing. And then the third thing is, you know, to to to pretend that I I like Sanjay, as well is is the third thing. So that's the 3 components for me. When I do get the chance, to sleep, which is not very often, but appreciate being here on this panel. And I guess that also means that I can one one beta.
Legendary 00:13:06 Love it. Very, very diverse, a bedtime routine. Karma, Michael Host, we hear we heard so many different bedtime routines. I think we heard one healthy answer by Coco. And we heard, like, 7 degenerate answers, including myself. What about you? Will you increase the healthy ratio with your bedtime routine?
Karma 00:13:29 Yeah. Oh, boy. Like, wet free game in token meta spaces at, like, 4 pm on a Tuesday. It's not where you come to hear about healthy bedtime routines. Let's be honest. Well, this is, this is, by the way, a great, great icebreaker question. I love it. If you witnessed my bedtime routine, you would, I don't know, like, it would feel better about yourself for sure. I'm currently traveling and just renting this RBND, which is parton. It is Spartan. There is a bed. There is a big table where I work, and that's about it. I leave like SBS wished we believed he lived.
Karma 00:14:09 So so Abhi to circle back to your question, we are very, very hard working on releasing the data. In fact, the PR, the press release is going live very soon. I think within the next twenty 4 hours, you are going to be very, very happy seeing something on the timeline. But yeah, you know, like we said, q4 2023, and we are going to hold ourselves to that promise. I'm looking forward to that.
Karma 00:14:37 And also looking forward to today's topic, of course, I feel like you know, token meta is a very big broad umbrella topic, but all of us over just the past 3 months, have seen how incredibly important it has become, not just for gaming projects, but also for their NST releases, where, you know, majorly, many of the past releases, many of the past mints have almost become a vehicle for early token drops, you know, both for, you know, maybe regulatory reasons because it's easier to distribute, but also because it's just such a great way to start liquidity, kick start the community.
Karma 00:15:17 And, you know, I'm just very, very excited to see how the projects today on final approach this and how they think about taking it forward in a, you know, sustainable manner?
Legendary 00:15:28 Absolutely. Love love love to hear that. And let's get straight straight into it. Let's get into the token meta. Coco, I would quite like to start with, asking you a question. I think we said in the intro, so many projects are teasing a token, launching a token, implying an air drop And we obviously, in web 3, we are in an attention, game. Is it is it even possible to garner enough attention on the timeline as the web 3 game.
Legendary 00:16:02 If in in absence of a token, they obviously, AOF is launching their own token as well, but kinda wanna flip that question and, ask you if you think that if a new game wants to get traction is has they think they have a sustainable model, so they would be able to pull up a token, would there even be a chance to get enough attention without, a token launch tied to their NFTment?
Koko 00:16:32 Oh, that that's a that's a very tough question. I mean, it really depends on, I would say, who you're targeting. I mean, if you if you're trying to build a game and you have built a a a solid community and you're building, like, out your IP, then your game can get attraction and mentioned just from being, you know, a solid game. Like I've said before, it's, we've getting a lot of players, new players downloading the game from TikTok, and that's a really strong source of of, player base for us that I suspect has very little to do with our NFT itself, and our token.
Koko 00:17:10 So not to say that you can't, get traction, but I guess you, if you're looking for, the, web 3 community and what's activate that community. I think, you know, there are tried and trusted tested routes that people use, whether it's a NFT, whether it's a, airdrop, whether it's a token. I think with NFTs in specifically, I'm gonna say this knowing that I haven't specifically done this in AOF first, but it's, giving, your community a really solid specific, list of reasons why they would want to hold it, right?
Koko 00:17:47 And without an airdrop, there needs to be like clarity around all the other things. Otherwise, why would someone spend money on doing it. I mean, again, free mints, people would just probably speculate, but it's a it's a very tricky, a plan. And I'd say, like, you'd have to plan it out if you weren't going to do it an air prop. Give people a reason why they would wanna hold it for system?
Legendary 00:18:10 Yeah. I think I think that's a very good answer, and I, have actually a follow-up question on that. We spoke on another spaces on basically onboarding web 2 gamers. You guys obviously have more than 4,000,000 followers on on the TikTok accounts. And you spoke to the, basically, importance of the web 3 community helping in onboarding the web 2 players, helping in educating them, and not putting all that pressure from the very get go in terms of learning what wallets or learning what exchanges are and learning. Okay. There is an in game token. There was an air drop.
Legendary 00:18:48 Other games might do air drops as well. Where do you think in in in the journey when it comes to onboarding web 2 players, is the right time or the right step to also then explain the actual web 3 economy in that very specific game to the traditional web 2 player base who's just still learning about the web 3 tech once they are onboarded and play the game and just just learn about what's going on in the background more and more over time.
Koko 00:19:24 Yeah. I think we're very used to in web 3. A lot of people coming in and expecting things like a tokenomics document, a white paper. And I I think if we really peel it back to the web 2 player, they just wanna play a game that they're not necessarily going to even enter 8, the economic mechanics of, your token economy. So, for them to be introduced to Web 3, I really think it first needs to be, seamless experience, play the game, get involved and have have a, an emotional and personal connection to the game, whether that's, through the is that you love the gameplay that you love.
Koko 00:20:03 And then I think one major step in, building an affinity to a game beyond IP is, who you're playing it with? Do you have a connection to, the people that you're playing it? Do you see regulars? Do you make friends? Right? And that social connection is where we think is the gateway to web 34 web too. Generally speaking, if you are going to be introduced to a new concept that maybe you've heard, but don't really understand. It's usually your friends who might introduce you to little bits and pieces of it, and that's what we're banking on.
Koko 00:20:37 So, our Web 3 introduction will come at the point of actually, we're we're not we we don't have a very specific pathway to Web 3, like, so let out. We just are, planning for it to be happening in the social spaces that happen inside of the game. So our clan system will allow what what we believe are historically siloed communities, web 3 players, and web 2 players. And once they kind of make friends.
Koko 00:21:08 And once our other game, for example, is out and as we build out our ecosystem, there'll be more and more opportunities for the web 2 player to be introduced in a very natural and, authentic organic way. That is specifically a benefit to them.
Legendary 00:21:25 I think that's such a such a beautiful way to do it. And it's, as you said, it's very, very organic. And I think, and would love to check-in with you Sanjay that also from a content creator's perspective, that is something that's very enticing.
Legendary 00:21:39 If you have a couple of games that you enjoy playing, you get yourself into, into a into a well organized skills, into a big guild that then has both, like, 1 more web 3 native players as well as, fresh, quote, unquote fresh web 2 players, and you then can establish yourself as a voice who can help to onboard them, can help to create content, and explain what we, agents, are doing in web 3. I think that this is a a very, very good way to also grow as a content creator. How do you feel about that, Sanjay?
Sanjay 00:22:16 Yeah. I think, you know, I think, that's definitely a great way to go as a content creator, especially in the space right now. I think there's, like, you know, like content creators and projects and games and games, we're all basically helping each other at this, at this moment. So it's like, you know, we when we work with, let's say, ZTX, we are working with ZTX. It's not, it's not like, you know, we're kinda, like, working for ZTX type thing. So, like, you know, we've grown together takes helps us grow, and we help them grow, or, like, we help them, get their name out, and they basically help get our name out as well.
Sanjay 00:22:49 And I think that is very beneficial to, like, you know, creators and just kind of communities as a whole, and it works with guilt as well, a same same thing. Right? And Eventually, you do it long enough, and then you can become that top leader or that person who does have this experience because, you know, like, you go through playing all these games.
Sanjay 00:23:09 You go through, being in the ecosystem for so so long that you get gather this experience, and now you can kinda, like, guide a guild or you can guide all these, like, platforms or projects and, you know, yeah, kinda like be the voice and help them navigate these water and especially when it comes down to, you know, like this topic, the topic of this discussion is tokens and stuff. So, for new gamers or for, you know, let's say, let's just call original gamers. It's it can be very tricky. Like, what is token? Okay. I bought 10. For example, I bought 100 v bucks. Why is it 20 v bucks why is it, you know, 120 V bucks?
Sanjay 00:23:45 So it's very difficult to kinda, like, explain the these type of things to to, you know, like, a normie, you might say. And and, I think we need more people who have been in the space for long enough with enough experience and we've seen the fluctuations and kinda like give them give these new people, you know, like, exactly how these tokens, that can plan and work out, in long term.
Legendary 00:24:10 That's such a beautiful, beautiful answer. Couldn't agree more with that. And, talking about more experience, more fluctuations, and more time in the market, Brian, I wanna I wanna go to you, specifically because Infinigold has been building for a long time has been building in the bear market. I personally met the team. I think it was 2021 at Vecon in Minneapolis, that was shortly before the launch, of the of the first passes. And you had partnered up with communities.
Legendary 00:24:43 You had playable experiences throughout the bear market, and now we are suddenly shifting in a bull market where everyone is, talking about tokens. There's so many free ments coming up. I spoke to a couple other founders who have been building for the last 3 years had domains 3 years ago, and or 2 years ago, and they felt like super pressured because They are struggling to get attention. They are thinking to do new mints. How did how did you guys go about building in a bear market, having those gaming experiences live?
Legendary 00:25:17 And do you feel a pressure now that suddenly, web 3 is trending and everyone's talking about the token meta, or is it finally a relief that we are in this very environment?
brydisanto.eth 00:25:32 You know, it's it's a really great and and sort of nuanced question. I I think the first thing is, you know, there you have to parse out real teams versus teams that are just opportunistic. I think for us with Infinigads, we've always been building real games and real experiences and I think that's the root of everything we do. You know, we very much view web 3, whether it's NFTs, or tokens or anything in this space is additive on top of that. And as the way to really reward our loyal holders, players, community members that are so involved in what we do.
brydisanto.eth 00:26:08 You know, I think from day 1, we've had immense convection in what we've been building. And I don't think we've felt pressure from the market, you know, other than just doing right by our holders and community. And I and I think that goes down to planning. It goes down to releasing things that are prudent. You know, and I think just being conscious of how the market reacts to things. And that just comes through experience.
brydisanto.eth 00:26:32 You know, you see so many projects release 1 NFT collection as their Genesis, and then they dilute supply, you know, a couple of months later, you know, and really screw over their earlier entrance, you know, I think being mindful of how releases impact, you know, their people and not trying just to extract liquidity, you know, from your fiercest advocates is really important. When I look at the market now though, you know, I don't feel pressure. I think we view it as opportunity more than anything to really add gas, you know, on top of everything that we've been building you know, I think as a US based company, which is really important to to caveat, you know, there are the restrictions.
brydisanto.eth 00:27:12 I'm so envious of companies that launch tokens and projects in Asia because you're you have so much flexibility around how you can talk about things, how you can market things, when you can do certain things, in the US, you know, we have to be really cautious, you know, about SEC scrutiny, you know, how things are received, So and and I think that's important as well. So as we think through a release, you know, it it has to be by the book.
brydisanto.eth 00:27:40 It has to be well thought out and there's immense cost, you know, not just in terms of financial resources, but also just our brain power our energy, our time that's taken away from building games and experiences that goes towards seeking out advice and doing due diligence and going the process of launching something. But what I will say on timing is, you know, I think this time of year, if you look at December into January, everybody and their mother is looking to launch a token.
brydisanto.eth 00:28:11 And I think you're going to see a lot of premature releases from projects and companies that are trying to capitalize on the market, and that can come down to tea collections that can go to token launches. And I think that strategy, while it might seem flashy and sexy right now, and it might generate income and hype right now for those projects. You know, I I think probably will come back to bite a lot of people because once you launch a token, you know, you've released this whole can of worms that you can't go back on.
brydisanto.eth 00:28:45 And it really does start to peg itself to everything you do both from gameplay to NFT releases and beyond. So what I'll say just to close, because I've been on for a while, you know, we do think a lot about a token in ERC 20, but we take it really seriously. You know, we know once we do that, we can't go back. And I think attention is a big piece of it. You know, there are so many people fighting for attention right now in this December, January timeframe. We don't feel any pressure to release and launch something huge, and fight with that.
brydisanto.eth 00:29:17 I think we'd rather wait, until there's a little bit more of an opportunity and and sort of avoid, where we think we can capture the narrative and and really control that for a prolonged period.
Legendary 00:29:28 Appreciate the very, very detailed answer, and you touched on 2 very important topics, timing on the one hand, regulation. On the other hand, do want to get into both of those, but first, Karma is here with your hand up.
Karma 00:29:43 Yeah. So, I basically just wanted to add to the topic of timing because it's it's hugely crucial. And I feel like in a lot of discussions, in a lot of, you know, the hype about tokens. We we also forget that for any project you will be looking at, one of the major reasons to really a token is also always going to be funding, funding, runway, and just ensuring that your can actually be brought to fruition in the best possible quality.
Karma 00:30:15 And I sometimes feel like in many of these conversations, you know, the community seems to forget that while you know, getting free money might be a nice utility in the short term, look at the economics. The biggest portion or one of the big portions is always going to be, reserved for long term funding of the project. For the foundation of the game, for developer costs. And, you know, not to demonize projects for it, they release equity in order to secure their future.
Karma 00:30:46 And then it's it's more of a question about, you know, structuring these incentives in ways that you know, do not disadvantage communities who want to support and get in early. And so, sir, this is a regular foundation of what I wanted to say and bring it back to the timing aspect, right now with market heated up this badly or at this badly, you know, you know what I mean? Like, it's not a it's negative, but it can, directly to negative outcomes.
Karma 00:31:16 I do feel like it also makes sense for many projects not to rush overtly, but if you're at the precipice, you know, like, you're still, like, on the fence, like, oh, do I wait a few months? Do I not wait a few months? I do feel like it's justified in some cases to front run and make use of really, really advantageous market conditions, in order to secure that runway for your project. So you know, just playing the devil's advocate a little bit here, but I think it's something we we also need to consider, as we discuss these aspects.
Legendary 00:31:53 Yeah. And, and, and that's a very, very good point that you're making. Also in terms of timing, I do have a follow-up question for you.
Legendary 00:32:00 And the same follow-up question then, for sneaky from shrapnel in terms of a different aspect of timing, namely, which is launching the token and then having a game that is ready to play that has a token syncs do you feel that there is a certain pressure on the time frame in in between launching token and being able follow-up with a game to follow-up with a beta or with another experience that uses, the token, or do you feel that is also healthy to a certain extent to not have token launch and game launch at the same time so the market can establish a price for the token.
Legendary 00:32:41 Then a couple of weeks, a month, 2 months, whatever pass. And then you have a first gaming experience. How do you think about that aspect of timing come first?
Karma 00:32:50 Yeah. Oh, I mean, in the ideal world, you sit down with your team and the engineering and the marketing and the product leadership all agree on a wonderful timeline that we then execute, you know, holding hands and walking off into the sunset. Sadly, this very rarely work this wonderfully, not because, people don't want to, but because there are so many additional factors, external that your team simply has no power over. One of them, which maybe not everybody has insight into, it's not always fully your choice as to when you can list on exchanges.
Karma 00:33:30 It is not always fully up to you, which connections you can make in the right time what their already agreed lineup of launches is, how it agrees with your project lineup in the first place. And then on top of that, there are also additional problems of, you know, maybe, yeah, regulatory concerns. You are just like about to, you know, integrate with someone and you know, your your lawyer is stinging you in the middle of the night, like, have you actually considered this so that you cannot sleep anymore? Okay, this is these are like very niche examples.
Karma 00:34:02 However, I think listing a token like TGE in general token generation event, such a huge event for the company that it never truly depends on you only. Ideally, of course, you release it can be listed, there are multiple syncs immediately so that there is a very sustainable economy going on where that token is not just out there sitting in our wallets for speculation, but you can actually utilize it and and actively actively have it integrated in the game.
Karma 00:34:36 I will bring it down to the example of ZT X, you know, where we our our token went live in on October 16th, I believe, and our beta is now about to launch. For us, due to dates, different, you know, development timelines, we really want to token out there before our beta went live because we were working on integrating that token into the beta And obviously, it really, really significantly eases our, like, you know, engineering and development when it's already out there on main net.
Karma 00:35:08 When it's already had some, you know, some weeks, some months to, you know, exchange hands, make its way into the time enhanced into the actual players that want to accumulate before the beta launches. So it was a very, very conscious decision, but I do believe we we were really hoping that the beta would launch slightly sooner, you know, sooner after the token So of course, that is ideal, but just wanted to point out that in many cases, I think even teens that don't miss certainly have a product out there immediately after token launch might not always be due to just their planning, you know, how it sort of, like, came to be Yeah.
Legendary 00:35:47 I really, really appreciate it, Anson. There's so many external factors when it comes to launching a token. And I think that some, like, sometimes as as a, like, community member as a fan, it is easy to forget about them and just see that a token, a beta, or something else has been postponed, where there is so many complex things going on in the background. I'll be before we go to you, I wanna hear, from Shrapnall, I wanna hear a sneaky Chase perspective on the same question of the timing between launching a token and having a playable experience ready from Shrapnons perspective?
SHRAPNEL ๐บ 00:36:23 Yeah. So we thought about it in a in a few different perspectives when we thought about when do we actually release our token? And one of the things we thought about is, is when do we want to enable, token utility in terms of when will it actually be usable? Because at that point, we'll sort of need a token to exist for people to use it. And then, you know, what also went into sort of our decision matrix is like, okay, like karma is saying, this is you know, token generation events are pretty significant, execution executional beats in terms of it sort of like a all hands on deck requirement.
SHRAPNEL ๐บ 00:36:59 And so when you sort of look at your production calendar and you're you're lining up these sort of big releases like, okay, hey, beta release, or token release, how much overlap do you, like, ultimately want to have, versus, you know, how much lead time and, and all of that moving into open beta when these tokens are actually usable. So, you know, very similar to other projects, and I think you're gonna see you know, that ultimately, you know, projects are gonna have to launch their tokens before there's a beta, before they're usable, because ultimately the token needs to exist for users to have it to be able to use it.
SHRAPNEL ๐บ 00:37:38 Now, how big that lead time is, you know, can can, you know, be determined by projects and their own, you know, individual priorities. Like Karma said, you know, we We also wish we launched our token, I think, in October, and we wish that our, you know, beta toolset was coming out sooner, so people would actually, be able to, to use and utilize the shrapnel token because without that existing, we're in sort of this, dead period where it's it's highly speculative froth, right? There's not a lot of utility that's happening with the token, but there's a lot of speculation happening.
SHRAPNEL ๐บ 00:38:14 And so you know, it's it's our job as developers really to get, more of the utility, syncs online so that we can get a better gauge of, you know, real, token sort of price and value, abstracted away just from the sort of speculation and froth that seeing in the market. So, you know, hopefully we'll get the the beta here coming soon in January 2024, and we'll be able see how that impacts, our token.
Legendary 00:38:47 Love to hear that then. Sorry. Thank you. Thank you for very detailed answer as well. Abby, you have your hand up. Go for it.
Abhi 00:38:56 Yeah. I think I think there's been a lot of interesting perspective so far on the importance of the actual tow token generation event in terms of from a milestone perspective, From my own personal perspective, a token generation event is the most important moment in in a web threes company's history because that 99% of the time games are not profitable. As of now, and the only way that you are creating runway is through your token.
Abhi 00:39:28 Therefore, if you believe it, it it makes sense to launch token at this given point and there is enough logic behind that, then I think there's no reason for you not to. But if you are rushing the token launch, to extract liquidity. That is probably the worst decision you can make because you're rushing the most important moment in your company's history. So that's that that's my ultimate perspective because a lot of games are pre revenue. They're still in development. And unless they are comfortable that this is the best go to approach, for instance, CTX mentioned, it helps with the development of the beta because their game is in circulation.
Abhi 00:40:05 They can monitor the numbers of the number of foretolders, the trading activity, the price, and and other metrics, which may help them quantify with their their further game development. I'm sure their data science, scientists have a lot more power in terms of what they can do and make assumptions based off that data rather than referring to other games data to create, different scenarios.
Abhi 00:40:28 So I think from from my perspective, as long as you are confident that this is the best time to do it, because there are a lot of dependencies in terms of you may wanna increase your runway because you wanna scale the team so that you can do certain things and push development further forward you're you might be receiving pressure from investors. You may be receiving pressure from exchanges. And, ultimately, the timing is the most important thing. And if you rush to extract liquidity, that will impact you in the long term. And if you take too long and you're not you are unable to launch a token in a the market, you won't be able to raise as much as an ultimately that that will enter your development as well.
Abhi 00:41:07 So as long as you're launching your token in the right method, I spoken to the right people on how to make it happen in the most effective way possible, you want to prioritize launching an market conditions, which is why we've seen overall delay there, NFT by 6 to 12 months, and they were able to then they will be able to raise a lot more from an NFT perspective, and I'm sure it's the exact same from a from a token perspective as well.
Legendary 00:41:34 Yeah. Real really appreciate your perspective on that and the, additional thoughts on nailing the timing to extent the wrong way. And that, also encompasses not only, like, launching in a success, in a healthy market environment, but also just being aware that you get enough attention around your own token launch and that you're not launching on the same day you're maybe a niche game with the biggest triple a game that there is in the space because as you said, that timing in that moment is for many games. The one of the most defining and determining milestones in in the journey.
Legendary 00:42:12 Brian, I see you with your hand that appears to hear your thoughts on that as well.
brydisanto.eth 00:42:16 It, you know, it occurred to me, you know, if you're listening to everybody and looking at the panel, we have 3 companies in in gaming studios up here that have live games. In in shrapnel AOF and infinigads with King of Destiny. I think when you're a company that has live games and mark and building out those games as your priority. I think your token strategy becomes a bit different because, you know, at least from our perspective, We view the token as a tool to drive, not just UA, but also retention and loyalty in our games. And I think, you know, when we think through launch and and timing and roll out.
brydisanto.eth 00:42:52 You know, a lot of it is with how do we best, you know, accelerate and improve King of Destiny? Our mobile title and in future games, and really think that up with a robust UA strategy, you know, when you think about traditional spend, that way when a token does hypothetically come to market, you know, you launch it with utility. You launch it with a player base that's in the 6 to 7 figures. And you're generating significant revenue through traditional IEP and and, you know, traditional means. I think that equation looks very different for projects and games that don't have something in market or need to fund fundraise because they're pre launch. So, you know, I think it's different for everybody.
brydisanto.eth 00:43:31 Karma said it well. You know, companies that have fundraising needs, you know, have a build cycle ahead. You know, we'll obviously launch for different reasons, but think as a market participant, if you can identify the companies in the studios that have live products and gain with a lot of traction and then are gonna launch a token. I think that outlook to me looks fundamentally different when you think about sustainability and and you case and volume and all those metrics?
Legendary 00:44:00 Yeah. I very much agree with you. And talking about mobile gaming, Coco, I would love to hear your thoughts on that topic of timing as well on the one hand. And on the other hand, we also spoke a bit about, token syncs and obviously how when a game launches, there is utility for the token.
Legendary 00:44:17 We also love to hear your thoughts on basically the amount of token syncs in the sense of when a first game first launches with a token, whether it's a beta, or already a public launch, do you think that all the token things need to be ready at the launch, or is it obviously something that's developing over time and basically as the end game and the end game meta will develop. So we'll token things, token things develop. How do you think, about that aspect of launching a game?
Koko 00:44:50 Yeah. So in in specifically in relation to token sinks. That's something that we've, definitely had to consider in, in our game. So, we have, live token. If people don't know, it's caught because we're a part of a 2 token ecosystem. Right? So AFC, we didn't actually do very much marketing, around the of that and it and it actually was a pressure of the the game release that actually, you know, we launched it almost like stealth, actually, back in June. And, that was because we needed to prepare for it to be inside of the game.
Koko 00:45:26 We've almost also discussed the fact that we recently, a team that originally had a Q1 AFG, launch, and we tried to, you know, as we've discussed, push it to, push it a month ahead to see if we could capitalize on this kind of, buoyant euphoric market, but it it just couldn't be done. You know, listing a token takes time, but that also has implications for the game.
Koko 00:45:53 We had conversations with the developer, our developing team about releasing the token inside of the game because a lot of the game mechanics take place inside, but when you do that, you kind of are, generating tokens out of thin air even though it's on a centralized aspect. So, our team doesn't feel comfortable with, with that, with, with delivering the token without a specific, token sync in it.
Koko 00:46:21 But to have all the token syncs ready, I think that's probably, not necessarily that important because for example, we have an ecosystem, we have a second game, the token syncs will only grow. But to have enough token sinks and a plan for, being able to generate enough demand. So for example, in our game, you download the game and you're playing, and you can You the every single player is generating demand for the tokens in the game because in order to battle, in order to do anything really in the game, you need the tokens. And those tokens in many different places in the game are actually being bought directly off a liquidity pool, a decks liquidity pool.
Koko 00:47:01 But in order to sell, it's a slightly more complex task. And that is, one of the things that we mentioned before, if you wanted to become a web 3, wanted to integrate with web 3, maybe, profit from, the work that you did inside the game, then you have to take that extra step to connect your decent, you know, self custody wallets to our hub and to, you know, learn the process of selling.
Koko 00:47:24 So in that way, we've she got a game that generates demand, makes it super easy to buy, but has an extra step in order for you to actually sell, and that's, for us, been a really great, mechanic to, show confidence, to, to, for example, exchanges. And there's many discussions that happened the background about, you know, do you know how to launch a token? Do do you know how to do you have good market makers to to manage that token? And and one of the questions is, do you have syncs?
Koko 00:47:55 So I just think it's infinitely harder for a project to launch a token and there's no syncs, because that will be a question you'll be presented with, when going to exchanges.
Legendary 00:48:06 Yeah. That's that's such a valuable, valuable perspective to add to that. And also on on the token things, you said it is not necessary to have everything ready once, you know, the game launches. I would be quite curious to hear from you, but well, as from, all the other games that we have on stage, how long are you thinking in advance on on an internal road map when it comes to token things, when it comes to developing the game, is it something that you think it has when 3 years, 5 years, is it longer than that, or is it just too unrealistic to think ahead for the next 5 years when it comes to developing games future, games features and and token things.
Koko 00:48:49 Well, to be totally honest, I wasn't a part of the the token design, but I know that, for the for the planning of this project, the the biggest chunks of the token design and the syncs were built with the first two games in mind. And then once the structure of those had been built, then it's almost like a a template for any future games.
Koko 00:49:11 So it is hard to really imagine something that can happen in in the future with with such an spans of potential, which is another reason why we actually have a 2 token system because, we our second token or actually our first token, which is the utility token, AFC army fortune coin. It's a soft cap token. So we minted a 101,000,000,000, and theoretically, we could we can mint more.
Koko 00:49:41 And the thinking behind that was, you know, we wanted that's the access token, and that that needs to be, sustainable a way that we can, give new players enough just to get started in the game so it's free to play. But if it gets to a point where we have a lot of games in our ecosystem, virtual shop fronts, e commerce, and all the things that may demand this token. We don't want it to become, prohibitively expensive. So we can then play with the levers of, you know, minting more in order to ease that.
Koko 00:50:15 So you have to plan with the ability to change potentially, but it it, yeah, it's very, very difficult to plan like 5 years ahead in this space.
Legendary 00:50:24 Yeah. Really agree. And and I appreciate your last comment because having that, flexibility and being able to adjust to certain factors in the future is so so important on the one hand, but it's also super, super difficult because most of the things, once you've done them, and you launched your token, you obviously can't change them. So having a couple of things that you can adjust in the future potentially is super, super helpful. I see both Karma and, Shrapnel with the hands up. Karma, I'm going to you first, what are your thoughts on that?
Karma 00:50:57 Yes. Such a fascinating topic. So, you know, we are talking about 2 really big aspects. Like sustainability and flexibility. And you would think that the 2 are mutually exclusive like, either you stay flexible or you build, like, a robust system, which is sustainable. But I actually think, especially when planning for long term, in a space as, you know, new and constantly developing as web 3, the 2 are actually very, very closely connected.
Karma 00:51:27 So if you want to be sustainable, you also need to leave yourself in a leeway, allow yourself in a leeway and flexibility when designing these incentive structures. And, you know, we heard also the term like soft and hard currency, and I just wanted to stop and maybe for some listeners, which are not, you know, asked it into the topic, explained that the way we integrate, tokens into the in game economy It's usually to devise a soft currency, which is more of an in game thing. You know, you don't, you can't always take it off like this, like, out of game. It's not fully on the chain.
Karma 00:52:07 It's sometimes just in the database. And then you have a hard currency, which is usually the token sales, like, you know, it is an ERC 20 if you're on on on on EVM or something similar on a different train. And one of the reasons you want to do it is because you can then play with both of these and their relation to each other in order to just make more sustainable, incentives. You know, maybe you can't necessarily off ramp everything you have at any point in your wallet of hard currency, but instead, you can, you know, exchange it into the currency in game and do some more utility functions.
Karma 00:52:48 So yeah, I think it's it's a fascinating conversation to have. We will see how these different systems will work out for different games. You know, look out for these, like, soft and hard currencies. Many games have them. Even for us at DTX, we have our It's hard currency. But in game, you can you also have gold for, like, in game trading of different resources and then different ways to exchange one into the other. So, yeah, just the this relation between sustainability and flexibility is certainly something I wanted to remark on. Yeah.
Legendary 00:53:21 And I love that you mentioned, soft and hard currencies and and how important they are to creating a balance in the long term. And I know this is a very very challenging topic and question because, again, we are in an extremely volatile space, but on the other hand, you're designing to economics that have unlocks over the next couple of years. I think I looked at big time. I'm not sure if it was 5 or 7 years until the token is fully unlocked. Albeit that it has, a rather low circulating supply initially.
Legendary 00:53:50 So that kind of puts that challenge to, you know, think ahead for for such a long time in a space that is as dynamic as as web 3 and web 3 gaming, in particular, sneaky Jay, you had your hand up before. I'm curious to hear your thoughts as well. Yeah.
SHRAPNEL ๐บ 00:54:05 And so I was just gonna, piggyback off what Carmen was saying. About flexibility. And at Trapnell, we take a a very, data driven empirical approach to sort of our tokenomics and how we analysis our in game economy. We're really fortunate that our head of economics. Francis is a former aerospace engineer, so this dude's literally like an X rocket scientist.
SHRAPNEL ๐บ 00:54:29 So he's made all these simulations and models, you know, inputting different syncs, inputting, you know, looking at how men, how much assets are actually being take off of our internal marketplace, you know, onto omni chain and, like, third party marketplaces as well.
SHRAPNEL ๐บ 00:54:45 And so you know, we have a 1 year sort of high level overlook on how we expect, sort of tokenomics and token usage to play out because again, that influences, you know, all the other buckets of of you know, token allocations in terms of community rewards and incentives, marketing, and so all of these are connected, So you really have to have some good data about, okay, like, hey, what's actually happening in the in the game itself? So, you know, beyond just our models and predictive, sort of behavior.
SHRAPNEL ๐บ 00:55:18 We're looking at once we actually go into early access and have players playing the game, it's so important to actually have know, syncs active even if they aren't, you know, all of them so that we can get some real in game, data from the actual player to see how well or not well it aligns with our models so that we can better adjust, you know, our forecasting so that when we do do our budgets for the 1 year, 3 years, we can be a lot more confident in our spend and our numbers, that those are, like, you know, somewhat realistic secondarily, you know, I would say that it this becomes even more complicated, you know, for tokens that are that are to be more expansive than just, you know, their primary title.
SHRAPNEL ๐บ 00:56:02 And for example, for us, you know, we're hoping that shrapnel in terms of the Shrap token gets integrated into other titles, ecosystems, and projects so that you can use, you know, Shrap token to you know, purchase cosmetics in another game or use it as, as a, as a medium to exchange other items. And so we have an entire, foundation called radon Network, guidance, who is actually pushing, you know, the proliferation of the Shrap token and adoption outside of just, us as a a title. And so you know, that's that adds an an another variable.
SHRAPNEL ๐บ 00:56:40 So when you're thinking about how it affects, you know, your game's economy is that all these other projects and titles could potentially also be incorporating Shrap tokens. So, you know, to sort of bring it back to, to home is, you know, you have to have, you know, some sort of plan, but I think it has to be very, very flexible and not too rigid because, you know, real time data and real time usage is gonna, you know, dictate, a lot of those outcomes. So you're you're you're gonna have to be nimble for when your token's actually being used and be responsive to that? Definitely. Definitely.
Legendary 00:57:18 I agree that It is so important to stay flexible to stay on top of all the data points and be able to adjust to to the best of your ability. Also love that your, head of token design is, a rocket scientist quite literally And I think actually if if, you know, all jokes aside, token designing is extremely complex. It is like designing a whole economy. In isolation. And at the same time, you also want to build a game that is sorry. You also wanna build a game that is enjoyable.
Legendary 00:57:53 And you have whole nations that are failing at designing, a sustainable currency for their own country that are struggling with, inflation rates, etcetera. And, yes, the game economy is less complex. It's not a perfectly accurate comparison. Then a real life, country with its own GDP, but still game economy is extremely complex. And, again, it's not the only thing you do. You also have to build a game that people want to play. Brian, I wanna come back to you.
Legendary 00:58:25 When when you explained some of your thoughts to you, on the one hand, talked about timing, but the other topic that you touch on, and that I kinda wanna bring back is, regulation. And you said as a US based company, obviously, it is a bit more more challenging to do things. You don't have the flexibility necessarily as Asian companies flipping that scenario on the head. Don't you also think that this could actually be a positive thing because at least it's my feeling, regulation, will be coming.
Legendary 00:58:57 We are in, what looks like to be the next bull cycle and regulators will crack down on whatever is trending and they will crack down on web 3 gaming eventually. So if you are in a country or in a jurisdiction where you already have an entity like this, you see who love cracked down on crypto, and you are launching, at some point, a token in an environment that is heavily regulated, isn't that then, a competitive advantage to others who are still facing potential future risks due to regulation? Yeah.
brydisanto.eth 00:59:35 I I I think it's a really interesting environment to be in. Ultimately, regulation is a really positive thing. We just need clarity to understand what's coming down and when and and what are the ground rules. But I think what it does you know, once the US gets its shit together and that regulation does come down. I think the companies that have built products and and tokens and NFTs and anything in this space by the book, you know, in in a way that has been prudent, and above board, I think are gonna be the ones that really thrive because they'll be in a position to really go on those new rails.
brydisanto.eth 01:00:14 And I think it really positions all of us to be leaders, you know, in in this space, once that comes down. So again, it's it's the same thing we saw with the internet. It's the same thing we saw with, you know, the mobile gaming market early, there's always a period of uncertainty with new technology and and new things being released. And I think the ones that are capable of waiting through the noise, using their best judgment, and then coming out of the other side, I think, with, with momentum, are are the ones that we'll see as the big winners over the next 5 to 10 years. So from my perspective, you know, we have the best advisors around us.
brydisanto.eth 01:00:51 We have incredible legal teams around us, you know, monitoring the markets. I think having that, you know, as you said, launching the token and web 3 products is really complicated, you know, It is an immense undertaking. I think anybody who thinks they can do it alone with with smart people of all different disciplines and skill sets around them. Is deeply mistaken in my mind, but, you know, I think everything we've we've heard, we've learned, everybody we've spoken with, you know, who has deep knowledge, From my perspective, I think we're heading for greener pastures. I think it's going to get really exciting.
brydisanto.eth 01:01:27 And I think IG, you know, we're in a position you know, both financially in terms of product and also upcoming releases, to really, I think, accelerate, you know, once those stars align. Love to hear that and love the very, very sustainable perspective that you're taking.
Legendary 01:01:43 Sanjay, I saw you with a hand up, quite interested to hear your thoughts as well.
Sanjay 01:01:49 I was going to talk about it, but I'm not sure if that's, like, the topic of the discussion, but, you know, I'm great that Brian mentioned, you know, regulations is great that we need all the, we needed to kinda like, you know, go to the next step. But I also think that we need, you know, running products, which, you know, normal people, traditional people can rally, rally and make it regulated. For example, I love to give the example. I've yapped them out a couple of times before, and I'll do it again. You know, like, for example, when Uber, you know, like, the application came out to came out to Canada and, you know, they just dropped the application, right, in the Apple store. And that's it.
Sanjay 01:02:29 And they let people just decide what they wanna do with it. You know, the government was fighting them. The, the taxi services were fighting them. Everybody was fighting Uber, but they did not care. They did not go to the government and, like, try to, like, make a man before launching the app and deploying the app. What they did was they let people get used to the app, let people enjoy the app, and then people, like, We all normal people were the ones rallying for Uber and then the government and the taxi service and everything had to cave in. Right? So I think this is the biggest thing which I see in this space is like, you know, there's like industry. There's like companies.
Sanjay 01:03:07 There's like projects who are just solely focused on regulation. But then you know, like, what's the point of that? Like, if you don't have a good product, you know, like, there's so many good projects on the space right now. Once these projects become super mainstream, and there's, like, millions of people playing it. Regulations will need to happen. Like, they can't just fade it anymore. Right? So it's like, I think product before it's like the egg or chicken type thing. Like, I think product needs to be before regulations and regulations will just be managed for you after. Very, very, very thoughtful take.
Legendary 01:03:40 And I very much agree with that, especially with the Uber example, I think Uber's a great example for a company that, obviously try to scale as fast as they could and admittedly didn't have that regulatory clarity on so many fronts and so many different jurisdictions that it just went ahead with the product launch they had great, great legal teams, but to a certain extent, they had to accept that they just need to fuck around and find out what's gonna happen to then bring that regulatory clarity of course, by doing that, as Bryce said, you wanna play it by the book as much as you can, and you wanna be as transparent and as compliant as you can so that you have a good chance then to also be in a position to shape that regulation that is to come.
Legendary 01:04:25 But to some extent, you cannot prepare for everything that's coming, especially if you're building at the at the bleeding edge of, a technology like web 3, Brian, go for it.
brydisanto.eth 01:04:37 And I think to Sanjay's point about leading product first. I think part of it is also being bold and coming up with creative solutions that kind of bend the rules. You know, one of the things if you're familiar with our ecosystem is We built this platform called the shipwright. We didn't wanna lead with an ERC 20 token too prematurely for a lot of different reasons. So what we said was, well, why don't we craft an experience that can slot into any of our games that, you know, feel familiar to people but we also think plays within the rules. And effectively all it is is you play our games.
brydisanto.eth 01:05:11 You can win or earn, you know, virtual currencies, power ups, you know, the types of things you'd find in Candy Crush or Clash Royale or or any familiar gaming experience And the only difference is we've handed that slice of the economy over to the players. So we don't sell that specific token or power up. It's purely sourced by players. And what you can do is you can mint a bundle of the, that currency or power ups on chain as an ERC 1155. And then you can sell that bundle to another player, break it down on our platform, and then they can accumulate that in game currency that way.
brydisanto.eth 01:05:51 We've run that platform though for the last year plus it's what we're debuting again in our mobile game, King of destiny. We think it's a really compelling bridge, until, you know, an ERC 20, knock on wood, wink wink, nudge, nudge, you know, is more viable us and we're ready to take that plunge. But, you know, we also think about it in terms of experience. You know, if you think about a mobile player, How do you make web 3 and blockchain invisible and feel native and not feel clunky? The way we think about that is You you win a virtual currency through playing the game, beating tournaments, attacking friends.
brydisanto.eth 01:06:28 You you accrue this thing and then you can just go to our marketplace. It it looks like our game. It feels like our game. You can craft this this token, you know, into a piggy bank. We call them. It's a little tainer, of the token, and then you put it on a marketplace, and any player can go to the marketplace, use a credit card, use fiat, and buy that piggy bank from the player, and we've sort of built our economy from day one around that tech and then architecture.
brydisanto.eth 01:06:55 And we think it's a pretty unique and creative solution for the time being, until we wanna go more, you know, web 3 heavy And then, of course, the onboarding piece, the tech piece, the abstraction layer becomes key because I think forcing mobile players that don't know and don't necessarily care about blockchain to participate isn't the right way. You know, if you think about gamers, like, they don't give a fuck if playing a game on, like, AWS servers or another, you know, another layer. They just wanna play the game progress and and win cool items and stuff.
brydisanto.eth 01:07:28 And I think you can do that in a way that that feels natural without shoving block chain, nomenclature, and concepts in tech and people's face? Yeah. I I very much agree, and I love the analogy.
Legendary 01:07:41 It's it's the same with surfing the internet. I don't care if the website I'm visiting uses cloudflare as the DNS is hosted on Amazon Server or wherever else. You just don't care about a good user experience. And, obviously, the Blockchain experience, you said, if if it's there, it shouldn't be clunky.
Legendary 01:07:57 And, Yellow Panther, I would quite like to hear your thoughts on on that user experience, side of things, how much do you think that the blockchain elements should even be in the foreground is it even important for for a not us, web 3, native people, but, like, for traditional gamers, if they're playing a game, is it even important for them to know that there is the wave 3 economy in the background and that there might be NFTs, is it something that they can just learn along the way Or do you think that especially as it is still the case that many traditional game, players, gamers are quite skeptical when it comes to web 3 that they are, being made aware of the fact, hey, that game is actually using web 3 technology.
Legendary 01:08:44 Where where do you lean on that? Yeah.
yellowpanther.moca ๐ 01:08:47 I mean, it ultimately depends on who your audience are. For me, mine is pretty wet too heavy, especially on eggs. I'm I'm just speaking and lingos that, you know, web native people are understanding, not not typically for the web 2 people. But on the perspective of gaming, right, the best way I would say e even though it's web 2 or web 3, I think I'm sorry. Even though it's web 3 game, right, it has to, like, has, you know, not not too much of a barrier of entry.
yellowpanther.moca ๐ 01:09:20 And then, you know, all the wall stuff is too complicated for some of the, newcomers, right, especially if they're coming from web 2 and they're playing the first game. Right? So, based on my experiences, I have actually been to, like, you know, in real life game conferences and also, several, IRL activations. Right? From what I understand, it's like people only, the the people actually interested in a few clicks to play the game, right, rather than having to set up your wallet and so on. And I feel like web 3 people are also the same. They don't wanna hassle, especially if you need to bridge from one chain to other.
yellowpanther.moca ๐ 01:10:00 I think this is one of Eliza's biggest headache and also of her most hate thing to do. But from those activation, I learned that, you know, it has to have low, low barrier of country in terms of, like, onboarding. Right? And not only that the game has to be immediately understand standable to a web 2 gamer. And then it has to be easy to play and so on. Right? Don't make it too complex, but for me, I really think that, you know, this Let the tech do its thing on the back end and let the game do its thing on the front end. This is what I always say.
yellowpanther.moca ๐ 01:10:38 And I think, you know, several games here, you know, Shrapnel is a huge, huge, example. In this case, it's like, let the game do its thing. Right? We barely talked about the NFT aspect or the token aspect. Right? So kudos to, like, this kind of game as well. You know, ZT X. I was actually in, recently I was actually playing at their web 2 games at Peto. It was literally few clicks. I'm in the game, and, actually, it was a rabbit hole. Because I I found out that your character can, like, do, TikToks.
yellowpanther.moca ๐ 01:11:14 They do it for you, and then within, that spectrum you can actually lower up games. And within a few seconds, you are in the game, and then you're playing an actual game with other people. So this is the title game that will find a huge success in Web 3. And on the in game asset part, I'm gonna, like, go on a little bit more it is important, right, for gamers to own your assets. Right? It will only, they will only care about it if they find the game fun or interesting. Or they wanna come back to the 2nd day, that's a win for a web 2 game. Right?
yellowpanther.moca ๐ 01:11:48 Because nowadays, a lot, web 3 games are either in alpha or beta, they can't really show the full potential. Right? But if a game is live and you're able to show, gift or give them a reason to come back, they will also give you a reason to buy your asset. Alright? It gives them a reason to buy your asset and it give give, like, gives them a reason to actually tell their friends. And then a friend and a friend. Right? The work the power of, word-of-mouth in gaming is huge. Like, huge. Sorry.
Legendary 01:12:26 My unmute button was lagging a bit. Thank you very much for your very, very detailed take. And I especially love that you mentioned, the different user groups and the different, customer segments that is especially complex in web 3 when you have people who, as you perfectly said, just want to play the game and don't care about bridging. They don't wanna go to Orbit of Finance and learn what layer 2 they need need to bridge to, to be able to have funds there, to get NFTs or whatever it is. And then you have the opposite of the spectrum.
Legendary 01:12:57 You have people like me who are happy to bridge around because I'm using a new bridge every time that doesn't have a token yet, and I hope I get another air drop in my bags And at the end of the day, you also have to be realistic, and find out who the biggest customer segment is, and that's a 100%, not me. That's a 100% the gamer who just wants to play the game and doesn't care too much about bridging around and wants to have as little steps as possible until they can play and enjoy the game. Sneaky chair, I saw your hand shot up immediately on the topic. We'd love to hear from you. Yeah. Thanks.
SHRAPNEL ๐บ 01:13:34 I think, in terms of user experience, especially for a web 3 game, it it depends on sort of your goal and ultimately, you know, the scale that you wanna attain. Right? If you wanna be just sort of a niche, web 3 game that, you know, is attracting sort of crypto native users. You know, and that's it. And, you know, you can have a lot of the sort of, crypto forward and blockchain feature sort of front and center, right?
SHRAPNEL ๐บ 01:14:01 But, you know, if you really are trying to go for millions of current players, and sort of had deep tration into, quote, unquote, the web 2, gamer marketplace, you know, to be quite frank, like Yellow said, 99% of those players, you know, don't give a hoot about blockchain or NFTs. You know, what they care about is quote unquote this, like, blockchain technology, making their gameplay experience feel worse than what they can alter alternatively have, that's like comparable on the market. So, you know, when we looked at blockchain integration for shrapnel, we had to do a couple of things. Right?
SHRAPNEL ๐บ 01:14:39 How do we remove the friction, from blockchain, but still enable all the benefits that we think it has in terms of player ownership, immutable, transmutability in terms of, of, you know, if we don't exist, all the assets and everything still this on the the blockchain after us. And then how do we all wrap that into a seamless player experience? You know, that is very similar to what people are used to. But doesn't give people the headache.
SHRAPNEL ๐บ 01:15:05 And so, you know, how we look at this in terms of our perspective is we really wanna make sure that there's a playable option for everyone regardless of their blockchain interest, and then we layer in the blockchain on top of that to make the options better. And so how does this sort of manifest in our ecosystem. So we're gonna be we are currently available on the Epic Game store to be wish listed. That's gonna be our primary distribution platform for our release. So, you know, your normal gamer, go to the Epic Game store, download our game, totally free to play. You don't need an NFT, you don't need to set up a wallet, to just get into the game and start playing to see if you freaking like it or not. Alright?
SHRAPNEL ๐บ 01:15:45 Step 1. Step 2, if you like the darn thing, That's great. Hopefully, you play it more. And then what becomes revealed during your player experiences are the benefits that blockchain technology empowers, for example, like, you get a really cool skin, right, tied to your account, or you go you go buy it on the marketplace. Right? It's that happened in in Fortnite, right? You get some v bucks, you go buy a skin on the marketplace, and then, you know, let's say for whatever reason, you want to, you know, send that skin to your friend or you got a new account and you want that skin on your new account, right?
SHRAPNEL ๐บ 01:16:20 If you're doing Fortnite, you're like, oh, wait, hey, The skin is sort of stuck on this account that I acquired it on. So it's quote unquote mine, really can't do a lot with it in terms of transfer it or even get rid of it without going to, like, some black market third party sites. So, you know, we take things that seem sort of obvious to make sense. Like, oh, hey, you know, that skin that you got in our game, you know, transfer it to someone else. Sell it on our marketplace.
SHRAPNEL ๐บ 01:16:50 Take it out of our platform, and hopefully, you know, we have these, tie ins where you can ultimately take our vanity assets and bring them into different meta verses or different digital experiences. Right? So show the user like, hey, this technology actually empowers you to do a lot more than sort of what was the traditional gameplay experience, but don't add any friction to that. To make it sort of cumbersome to them.
SHRAPNEL ๐บ 01:17:17 And so, you know, we're really thankful that we have a great technology partner in terms of Ava Labs, and Avalanche subnets actually give us the power to have our own dedicated blockchain space independent of what else is happening on on chain. So you know, if I'm a if I'm a player, right? I don't wanna have to worry about gas fees for the game that I'm playing because, you know, I care about the game that I'm playing. I don't care about this mint that's going on somewhere else or, you know, some degenerates are going crazy on dex's and are trying to just, you know, buy space, priority from each other, and, you know, I can't just get a simple action in the in my game.
SHRAPNEL ๐บ 01:17:56 And so it's really important for us you know, to make sure that our player experience was was sort of isolated away from all that so that they could continue to play the game, you know, without sort of that interruption. And by having an avalanche subnet, we're able to have all of our marketplace transactions, all of our minting of NFTs, still be imprinted on the blockchain, but in a way that's, you know, gasless to our users, so that, you know, the the user experience doesn't feel any different than any traditional sort of in game marketplace, in game option house that they're used to.
SHRAPNEL ๐บ 01:18:33 You know, in Diablo or World of rec forecast, something like that. But, you know, on the back end, they don't see this, but, you know, all the back end, all of this stuff is being imprinted and encoded on our AVAC subnet so that there is a history of that immutability so that there is you know, discrepancy, in that in that ownership. And so, you know, we're really about showing off what the technology empowers without creating, without adding friction to the actual gameplay experience.
Legendary 01:19:07 I'm so glad that you brought up the topic of the dedicated subnet is, as you said, extremely important to make sure that players can play the game at all times. And you can't make an announcement. Sorry, guys. You can't play on this weekend unless you pay a couple hundred bucks in transaction fees because Yuvalabs is having another mint, and there's nothing we can do about it. So that's definitely such a valuable aspect. And I feel like for people who haven't been around for the last bull cycle, they forget how crazy gas fees get. And even if you're not on on main network, obviously, it is absolutely insane. And even nowadays, if you, play around with providing the query and need a couple transactions to add or remove liquidity.
Legendary 01:19:46 Specifically, you end up paying 200 bucks on that, and that you to be way, way worse in in the bull market. But even from a traditional gamer's perspective, if you're used to having, I don't know, 1ยข, 2ยข transaction fees, and something's going on. And then suddenly, that's $2 and you have to do 10.20 transactions even that becomes absolutely in unacceptable. I also wanna take a moment quickly to thank everyone in the audience and our speakers, we typically run for 1 hour. We've been running a bit longer today.
Legendary 01:20:18 I think this is a super, super interesting topic and definitely appreciate everyone's time for, joining our stage and space so far. Karma, I see you with your hand up, Go for it.
Karma 01:20:32 I have to admit I completely it completely escaped my mind just now what I raised my hand about. I bet I just want to add to one of the points from one of the wonderful speakers who have really shared incredible insights today. But, you know, I know that we are already well over time, it has been such an incredible spaces. I think, obviously, it's not a surprise that token meta for all of us is a very, very thrilling topic.
Karma 01:20:59 Something we are all looking at, whether internally on the product teams, on how our token can be better, can have better use cases or as a community member and holder, hey, does it make sense for me to hold this or utilize it in the game, or is it better for me to just you know, utilize it as a speculative medium as we all love doing.
Karma 01:21:23 Yeah, I've generally appreciate everybody's stakes and I think this is one of the I think most enjoyable spaces on the token, side that I participated in, we've touched upon everything from, you know, valid it is for teams to utilize tokens as run away because that at the very end of the day is what they are for. All the way to regulatory concerns and what to look out for when you as a user are actually, you know, evaluating the sustainability of of economics. So, yeah, hugely, hugely appreciative of every single person who came here today.
Karma 01:22:01 And everybody who gave us over an hour of their time lit learning and learning alongside us. Absolutely.
Legendary 01:22:09 Couldn't couldn't agree more with that. Maybe let's let's end on a lighter note and give each, of our speakers, each of the games, a chance to share something, with us, with everyone in the audience, that their communities can look forward to for their game. Cocoa, I'm gonna start with you with something the AOI 1st community can look forward to. Yeah.
Koko 01:22:34 So, currently for the month of December, we are doing some fun exciting giveaways of our our free NFT Mint that we did. So if you missed out, and have been on the sidelines, you know, stay stay tuned. We'll be doing lots of giveaways. And then on top of that, in terms of gameplay, we do have our, major feature release, for army of tactics, which is the demigod and crystal forge feature. We unlocks the ability to mint our in game NFT, the demigod, and gives, that all important utility, to RAFG token, which should be coming up soon as well. So, yeah, lots to be looking forward to.
Legendary 01:23:13 Personally, very, very excited for this what's next for Infinigos?
brydisanto.eth 01:23:19 First off, thank you guys, legendary karma ZTX for hosting. This has been a ton of fun. And and thanks to all the other panelists. It's it's great being up here with you. You legends and Chads, big Big updates for us. Our our mobile game, King of Destiny, is coming is going global to 177 countries within the next week or 2. It's currently live in the app store in Google Play in Four countries. So if you're in the US, Canada, Philippines or Australia, you can download that now and play. If you know, monopoly go or coin master, it's it's similar to those games. It's in the luck battle genre. So look out for global access in the next week or 2.
brydisanto.eth 01:23:58 And the other piece of alpha, I will leave with everybody when you play our tournaments you can earn, an in game token called fate. It it looks like a purple starburst. That's that token that will have the on chain compatibility. So you'll be able to mint it on chain into a piggy bank in the next month or so. And you'll be able to sell that to other mobile players. But probably more importantly, you'll be able to use it both as a currency and a crafting material for, some releases and allocations in the future. So, I would recommend playing it, enjoy the game. It's a ton of fun. You know, it's it's you can play 5, 10 minutes per day casually.
brydisanto.eth 01:24:38 And you can earn a little something along the way. But thanks, guys. Love the last minute, alpha.
Legendary 01:24:45 Sneaky today, what's something the Shrapnal community can look forward to? Yeah. Definitely.
SHRAPNEL ๐บ 01:24:49 We have early access coming in January 2024. So if you want to be part of the 1st public wave, that gets to actually play shrapnel, you're gonna need an extraction pack. We're selling extraction packs now on our website, and we're doing a ton of giveaways on Twitter. If we haven't done one already or even if we are doing some, we'll do more with legendary karma and ZTX. So be sure that you're following, our awesome hosts here on the stage. That you can stay tuned for some of those giveaways for extraction packs so that you can get early access to shrapnel.
SHRAPNEL ๐บ 01:25:24 And, we are gonna be having some exciting announcements about activities and events that will be going on in early access that I believe will make the pack you know, a lot more, increase in demands once we announce those. So we're gonna make, early access, definitely an event to be at. So, I can ensure you that, we're gonna make it worth worth your while playing. So be sure to grab one of those packs and follow legendary karma and ZTX so that you can stay tuned for a upcoming giveaway. Let's go.
Legendary 01:25:57 Even more alpha, we love to hear that. Karma, same question for you you close us out for today's space. Of course.
Karma 01:26:05 Well, before I, you know, loop back to ZT X, I also want to celebrate us here on this space is, hey, we've been hosting the web free gaming spaces, the ZT X spaces, as I internally call them. For, you know, months now. And we've just hit over the course of this space at peak 240 concurrent listeners, guys, It is absolutely incredible. You know, yeah, let's just emoji it out. Let's just pat ourselves mentally all on the bugs.
Karma 01:26:36 It is incredible to have seen over past months weeks, the increase in interest, the increase in activity, see the creators that have been grinding it out in web free gaming space throughout the bear market really become rewarded, finally build the audiences grow the audiences that they deserve. And here among the projects, you know, thank you so much for so many kind words from all the speakers here. It's also such a joy to see how collaboratively we have been able to speak, you know, have just an open dialogue on this space is It has been such a value add for everybody involved and, you know, just pure joy here.
Karma 01:27:14 And now looping back to what can we also be excited at ZTX, everybody already knows, hey, the beta is finally a bonus. Very, very soon. We set Q4 it is towards the end of Q4, but we all know how development cycles go by now. We are absolutely ecstatic to bring it to you in the best possible manner. We can can if the smoothest experience and the best art. And for everybody who wants to have a little bit of a peek behind scenes and, you know, join me on our internal town hall, tomorrow at Zt X, join us tomorrow in the Discord. We have a Discord town hall.
Karma 01:27:53 It is 2 pm, Central European time. That is 8 am EST. And yeah, we are just going chat and look at, you know, the exact timeline, we are going to look at some upcoming surprises at CTX. Other than this, looking forward to the next to next week, which is going to be packed with much, much more. Yeah, thank you so much. Thank you everyone for joining us today.
Decoding the Token Meta in Web3 Gaming: A Strategic Insight
Dive into the complex world of token meta in Web3 gaming with this enlightening conversation.
Our discussion unravels how tokenomics play a pivotal role in shaping game design, player engagement, and the overall economy of Web3 games.
This transcript offers a deep dive into the strategies behind token utilization, examining how they impact the gaming experience and drive innovation in this emerging field. Join us for a comprehensive exploration of token meta, where gaming meets the cutting-edge of digital economics.
TRANSCRIPT
Legendary 00:02:22 G m g m, everyone. Very, very excited for today's show. Very excited about the stacked panel that we have and that we are revisiting the token meta. We did have tokens as a topic on the show. I think it was a bit more than a month ago.
Legendary 00:03:04 And the trend obviously has continued. It is completely dominating the timeline gaming projects who launched a token who will launch a token, who are rumored to launch a token, or who don't talk about a token at all, but I feel like the attention is heavily, heavily focused.
Legendary 00:03:23 On the token meta, and it's definitely something we want to get into today's show to kinda understand a bit more, what And the role of tokens in web 3 gaming is just beyond user acquisition to talk a bit more also about, user retention and to have a maybe a bit of a critical look if if that can be sustainable. We've seen token Meters in previous cycles before. But it's definitely something that we haven't seen in a gaming meta since we just didn't have the chance to get at the point in web 3.
Legendary 00:03:58 Where games are live, tokens are live, and just see how those ecosystems, can work out in the long time. And with that being said, I want to get straight into it. And Carmen and I were chatting a bit off stage, about bed time routines in crypto and and web 3 specifically. And I thought that would be a fun question to kick the things off. Brian, wanna start with you. Welcome to the stage. Do you have a crypto bedtime routine? Is it a specific token price project, something you do before you go to sleep to bed that is web 3 or crypto related.
brydisanto.eth 00:04:40 A legendary g m g m. This is a this is a funny one because I think my bedtime routine is probably not sleeping because you get sucked into your phone and it, you know, before you know it, it's 4 AM and you don't know where your time has gone. You know, my my latest bedtime routine and obsession funny enough has been friend pet that, you know, the little Tomagotchi leaderboard game on base. It's it's nothing in terms of, like, a big investment, but it is super accessible as a web app. And it has the degener tendencies of being able to attack people steal their points and earn a little bit of a ETH and token passively.
brydisanto.eth 00:05:17 So that's probably my my biggest one. The other one is I have this big long watch list of specifically web 3 gaming tokens. My friends at, at Shrapnel on that list, prime, all of the chains, I am X, Avacs, just to see, you know, what is the pulse of the market? How are things moving as different time zones wake up and go to sleep. And then of course, you know, my my long lost love wool from Wolf Game, the one that I've been holding since The original bull market in 'twenty one is is near and dear to my heart. We'll see what happens there, but when I look at often.
Legendary 00:05:55 Love love to hear that quite an extensive routine. Still looking at my wool bags, still checking them as well. And I love that you brought up Friend Pet. I remember the first time I explored friend pet, and I tried to explain that immense pride that I felt to my girlfriend that was fast enough to bond someone in the top 20 and actually take a considerable amount of points, and she gave me, a very confused look. Let's let's put it like that. Going to you, sneaky, I think it you sneaky from from joining from the Shrapnel account. Welcome to the stage. What about you? How does your web 3 bedtime routine look like?
SHRAPNEL ๐บ 00:06:33 It is sneaky Chase behind the Strathnole account. Thank you so much, legendary, for the invite up here. So my web 3 bedtime routine it's, I do some dual, tabbing or multi tabbing going on. So in one tab, I usually have a shrapnel Twitter DMs going. I get a little spicier at night. So not as not as composed in the DMs then, but it's, a fun time for sure. And then, you know, where I am, I live on the West Coast on Basin, LA.
SHRAPNEL ๐บ 00:07:06 So, actually, at my night time is when, gas fees are the cheapest, in terms of, Main Net ETH. So if I have any, like, Main Net ETH transactions. I usually do them at night. And then, like, Brian DeSantis said, you know, definitely you know, who's who's a true gaming DJ, and if you don't, you know, have some farmers, some land, and some wool bags that you, consistently check-in on and wonder if the shepherd will ever, bring them back to prominence. But, also something that I've lately been into. One of our partners, play Alchemy has a really fun, discord game.
SHRAPNEL ๐บ 00:07:46 So it's it's really easy to play on your phone or just casually at night. So I've been having a lot of fun, getting into play Alchemy more.
Legendary 00:07:56 Love love to hear that and love the alpha on the west Coast to do your transactional maintenance before you go to bed. For me, that's the European morning, and that's exactly what I do. If I get up early, my 7 AM, that is the time to manage your main net liquidity pools because otherwise, it gets hella, hella expensive. Cocoa coming coming to you. Welcome to the stage Thank you for joining us from AOF verse. What is your bedtime routine in web 3 looking like?
Koko 00:08:28 GMGM, really glad to be here. So mine is a little bit contrary. For me, web 3 is like extremely stimulating anytime I start going down a rabbit hole, it's it's like the the opposite of helping me go to sleep So I actually have a very strict rule of, trying to not look at my phone. I mean, I know it seems impossible, right? But what I do, what I've found is really how if I get an idea and I, oh, I wanna look at, this token or I wanna start scrolling on Twitter or I wanna look into something.
Koko 00:09:00 I, I put it on a to do list for the morning, and, typically I'm not a morning person, but if I just think of my to do list when I wake up, it just like, again, it's like a zing waking me up out of bed. So avoid web 3 if if I actually want to try and sleep.
Legendary 00:09:16 I love it. That is actually the first sensible answer that we we had on on bedtime routines so far, definitely not in the camp. I mean, the camp would dream about looking, on on things web 3 related in the morning, but I'm also phoning my hand and can't go to sleep because the bedtime routine and the bags and tokens that we all need to look at get longer and longer and longer. Yellow. Welcome to the stage. Is your bedtime routine on the healthy side of things, or are you also a late night agent?
yellowpanther.moca ๐ 00:09:47 Hello. Hello, everyone. So good to see everyone. It is actually on the very bad side because I I'm based in Asia. So before my, night, it goes usually like this because it's the most active space sessions like, during my nighttime. So I do a couple back slips first. And then I went to my, computer and, like, do some Fortnite while listening to Karma or, other people's spaces. And then I do a few front slips. And then, I would you know, be ready for bed, right? Like, go to toilet or shop.
yellowpanther.moca ๐ 00:10:24 And then I thought I'll be sleeping, but end up, I was like, oh my god. Another spaces. Oh, and then another one. And then probably Ashley would Ashley Buchanan would, like, probably post another video, and then I'll be, like, laughing my ass off. And then I I'll I'll be like, oh my god. Another spaces. And then, like, it it continues. Like, and then I will fall asleep into, like, listening to spaces.
Legendary 00:10:46 Thank you. Yeah. Love love love to hear that. Also love the shout out to Ashley, in the audience. Definitely enjoy her video content very much as well. Sanjay, welcome to the stage. What about your bedtime routine?
Sanjay 00:11:02 Thank you for having me. Thank you for having me. Bedtime routine, to be honest, I I have a lot of, like, let's say, a lot of my bags, like, staked or in, like, farming pools or or all all of these, like, liquidity pools and all of that stuff. Or, you know, so, like, before I go to sleep, I, like, just check on my bags, make sure they're still there, make sure, you know, the numbers are going up. And, it's okay if the price doesn't go up, as long as the token number is going up, I know eventually it'll be worth it. If not, didn't like the short term. And, I also nowadays, I also like to go check my open sea as well. So I every night for the past 2 months, I've been going to bed happy.
Sanjay 00:11:39 I do wanna I can't say the same for the past 6 months, but for the past 2 months, it's been great.
Legendary 00:11:45 I love to hear that. I think at peak bull, bedtime's bedtime routines will be, like, 4 to 5 hours long. Abby. Welcome to the stage. What about you? Where where are you on your web 3 bedtime routine?
Abhi 00:11:59 GM Jim, thank you for inviting me to to the stage. Unfortunately, I see Sanjay on the stage, but it's his birthday. So happy birthday, Sanjay. Only day I will now flood you, but, you know, happy birthday to you. So in terms of my bedtime routine, there there's 2 components. So one is I I I barely sleep maybe 4 to 6 hours per day, but every time before I go to sleep, I I pray that ZTX Beta comes out the next day because I I don't pay attention to Twitter anymore. I don't really know what happens. So that's what I do before I go to sleep. Up that the beta goes up.
Abhi 00:12:34 The second thing I do is I look at my notepad and and tell and see that Yellow Panther told me to keep my eye on the CTX token and the chart looks good ever since you said that, is the second thing. And then the third thing is, you know, to to to pretend that I I like Sanjay, as well is is the third thing. So that's the 3 components for me. When I do get the chance, to sleep, which is not very often, but appreciate being here on this panel. And I guess that also means that I can one one beta.
Legendary 00:13:06 Love it. Very, very diverse, a bedtime routine. Karma, Michael Host, we hear we heard so many different bedtime routines. I think we heard one healthy answer by Coco. And we heard, like, 7 degenerate answers, including myself. What about you? Will you increase the healthy ratio with your bedtime routine?
Karma 00:13:29 Yeah. Oh, boy. Like, wet free game in token meta spaces at, like, 4 pm on a Tuesday. It's not where you come to hear about healthy bedtime routines. Let's be honest. Well, this is, this is, by the way, a great, great icebreaker question. I love it. If you witnessed my bedtime routine, you would, I don't know, like, it would feel better about yourself for sure. I'm currently traveling and just renting this RBND, which is parton. It is Spartan. There is a bed. There is a big table where I work, and that's about it. I leave like SBS wished we believed he lived.
Karma 00:14:09 So so Abhi to circle back to your question, we are very, very hard working on releasing the data. In fact, the PR, the press release is going live very soon. I think within the next twenty 4 hours, you are going to be very, very happy seeing something on the timeline. But yeah, you know, like we said, q4 2023, and we are going to hold ourselves to that promise. I'm looking forward to that.
Karma 00:14:37 And also looking forward to today's topic, of course, I feel like you know, token meta is a very big broad umbrella topic, but all of us over just the past 3 months, have seen how incredibly important it has become, not just for gaming projects, but also for their NST releases, where, you know, majorly, many of the past releases, many of the past mints have almost become a vehicle for early token drops, you know, both for, you know, maybe regulatory reasons because it's easier to distribute, but also because it's just such a great way to start liquidity, kick start the community.
Karma 00:15:17 And, you know, I'm just very, very excited to see how the projects today on final approach this and how they think about taking it forward in a, you know, sustainable manner?
Legendary 00:15:28 Absolutely. Love love love to hear that. And let's get straight straight into it. Let's get into the token meta. Coco, I would quite like to start with, asking you a question. I think we said in the intro, so many projects are teasing a token, launching a token, implying an air drop And we obviously, in web 3, we are in an attention, game. Is it is it even possible to garner enough attention on the timeline as the web 3 game.
Legendary 00:16:02 If in in absence of a token, they obviously, AOF is launching their own token as well, but kinda wanna flip that question and, ask you if you think that if a new game wants to get traction is has they think they have a sustainable model, so they would be able to pull up a token, would there even be a chance to get enough attention without, a token launch tied to their NFTment?
Koko 00:16:32 Oh, that that's a that's a very tough question. I mean, it really depends on, I would say, who you're targeting. I mean, if you if you're trying to build a game and you have built a a a solid community and you're building, like, out your IP, then your game can get attraction and mentioned just from being, you know, a solid game. Like I've said before, it's, we've getting a lot of players, new players downloading the game from TikTok, and that's a really strong source of of, player base for us that I suspect has very little to do with our NFT itself, and our token.
Koko 00:17:10 So not to say that you can't, get traction, but I guess you, if you're looking for, the, web 3 community and what's activate that community. I think, you know, there are tried and trusted tested routes that people use, whether it's a NFT, whether it's a, airdrop, whether it's a token. I think with NFTs in specifically, I'm gonna say this knowing that I haven't specifically done this in AOF first, but it's, giving, your community a really solid specific, list of reasons why they would want to hold it, right?
Koko 00:17:47 And without an airdrop, there needs to be like clarity around all the other things. Otherwise, why would someone spend money on doing it. I mean, again, free mints, people would just probably speculate, but it's a it's a very tricky, a plan. And I'd say, like, you'd have to plan it out if you weren't going to do it an air prop. Give people a reason why they would wanna hold it for system?
Legendary 00:18:10 Yeah. I think I think that's a very good answer, and I, have actually a follow-up question on that. We spoke on another spaces on basically onboarding web 2 gamers. You guys obviously have more than 4,000,000 followers on on the TikTok accounts. And you spoke to the, basically, importance of the web 3 community helping in onboarding the web 2 players, helping in educating them, and not putting all that pressure from the very get go in terms of learning what wallets or learning what exchanges are and learning. Okay. There is an in game token. There was an air drop.
Legendary 00:18:48 Other games might do air drops as well. Where do you think in in in the journey when it comes to onboarding web 2 players, is the right time or the right step to also then explain the actual web 3 economy in that very specific game to the traditional web 2 player base who's just still learning about the web 3 tech once they are onboarded and play the game and just just learn about what's going on in the background more and more over time.
Koko 00:19:24 Yeah. I think we're very used to in web 3. A lot of people coming in and expecting things like a tokenomics document, a white paper. And I I think if we really peel it back to the web 2 player, they just wanna play a game that they're not necessarily going to even enter 8, the economic mechanics of, your token economy. So, for them to be introduced to Web 3, I really think it first needs to be, seamless experience, play the game, get involved and have have a, an emotional and personal connection to the game, whether that's, through the is that you love the gameplay that you love.
Koko 00:20:03 And then I think one major step in, building an affinity to a game beyond IP is, who you're playing it with? Do you have a connection to, the people that you're playing it? Do you see regulars? Do you make friends? Right? And that social connection is where we think is the gateway to web 34 web too. Generally speaking, if you are going to be introduced to a new concept that maybe you've heard, but don't really understand. It's usually your friends who might introduce you to little bits and pieces of it, and that's what we're banking on.
Koko 00:20:37 So, our Web 3 introduction will come at the point of actually, we're we're not we we don't have a very specific pathway to Web 3, like, so let out. We just are, planning for it to be happening in the social spaces that happen inside of the game. So our clan system will allow what what we believe are historically siloed communities, web 3 players, and web 2 players. And once they kind of make friends.
Koko 00:21:08 And once our other game, for example, is out and as we build out our ecosystem, there'll be more and more opportunities for the web 2 player to be introduced in a very natural and, authentic organic way. That is specifically a benefit to them.
Legendary 00:21:25 I think that's such a such a beautiful way to do it. And it's, as you said, it's very, very organic. And I think, and would love to check-in with you Sanjay that also from a content creator's perspective, that is something that's very enticing.
Legendary 00:21:39 If you have a couple of games that you enjoy playing, you get yourself into, into a into a well organized skills, into a big guild that then has both, like, 1 more web 3 native players as well as, fresh, quote, unquote fresh web 2 players, and you then can establish yourself as a voice who can help to onboard them, can help to create content, and explain what we, agents, are doing in web 3. I think that this is a a very, very good way to also grow as a content creator. How do you feel about that, Sanjay?
Sanjay 00:22:16 Yeah. I think, you know, I think, that's definitely a great way to go as a content creator, especially in the space right now. I think there's, like, you know, like content creators and projects and games and games, we're all basically helping each other at this, at this moment. So it's like, you know, we when we work with, let's say, ZTX, we are working with ZTX. It's not, it's not like, you know, we're kinda, like, working for ZTX type thing. So, like, you know, we've grown together takes helps us grow, and we help them grow, or, like, we help them, get their name out, and they basically help get our name out as well.
Sanjay 00:22:49 And I think that is very beneficial to, like, you know, creators and just kind of communities as a whole, and it works with guilt as well, a same same thing. Right? And Eventually, you do it long enough, and then you can become that top leader or that person who does have this experience because, you know, like, you go through playing all these games.
Sanjay 00:23:09 You go through, being in the ecosystem for so so long that you get gather this experience, and now you can kinda, like, guide a guild or you can guide all these, like, platforms or projects and, you know, yeah, kinda like be the voice and help them navigate these water and especially when it comes down to, you know, like this topic, the topic of this discussion is tokens and stuff. So, for new gamers or for, you know, let's say, let's just call original gamers. It's it can be very tricky. Like, what is token? Okay. I bought 10. For example, I bought 100 v bucks. Why is it 20 v bucks why is it, you know, 120 V bucks?
Sanjay 00:23:45 So it's very difficult to kinda, like, explain the these type of things to to, you know, like, a normie, you might say. And and, I think we need more people who have been in the space for long enough with enough experience and we've seen the fluctuations and kinda like give them give these new people, you know, like, exactly how these tokens, that can plan and work out, in long term.
Legendary 00:24:10 That's such a beautiful, beautiful answer. Couldn't agree more with that. And, talking about more experience, more fluctuations, and more time in the market, Brian, I wanna I wanna go to you, specifically because Infinigold has been building for a long time has been building in the bear market. I personally met the team. I think it was 2021 at Vecon in Minneapolis, that was shortly before the launch, of the of the first passes. And you had partnered up with communities.
Legendary 00:24:43 You had playable experiences throughout the bear market, and now we are suddenly shifting in a bull market where everyone is, talking about tokens. There's so many free ments coming up. I spoke to a couple other founders who have been building for the last 3 years had domains 3 years ago, and or 2 years ago, and they felt like super pressured because They are struggling to get attention. They are thinking to do new mints. How did how did you guys go about building in a bear market, having those gaming experiences live?
Legendary 00:25:17 And do you feel a pressure now that suddenly, web 3 is trending and everyone's talking about the token meta, or is it finally a relief that we are in this very environment?
brydisanto.eth 00:25:32 You know, it's it's a really great and and sort of nuanced question. I I think the first thing is, you know, there you have to parse out real teams versus teams that are just opportunistic. I think for us with Infinigads, we've always been building real games and real experiences and I think that's the root of everything we do. You know, we very much view web 3, whether it's NFTs, or tokens or anything in this space is additive on top of that. And as the way to really reward our loyal holders, players, community members that are so involved in what we do.
brydisanto.eth 00:26:08 You know, I think from day 1, we've had immense convection in what we've been building. And I don't think we've felt pressure from the market, you know, other than just doing right by our holders and community. And I and I think that goes down to planning. It goes down to releasing things that are prudent. You know, and I think just being conscious of how the market reacts to things. And that just comes through experience.
brydisanto.eth 00:26:32 You know, you see so many projects release 1 NFT collection as their Genesis, and then they dilute supply, you know, a couple of months later, you know, and really screw over their earlier entrance, you know, I think being mindful of how releases impact, you know, their people and not trying just to extract liquidity, you know, from your fiercest advocates is really important. When I look at the market now though, you know, I don't feel pressure. I think we view it as opportunity more than anything to really add gas, you know, on top of everything that we've been building you know, I think as a US based company, which is really important to to caveat, you know, there are the restrictions.
brydisanto.eth 00:27:12 I'm so envious of companies that launch tokens and projects in Asia because you're you have so much flexibility around how you can talk about things, how you can market things, when you can do certain things, in the US, you know, we have to be really cautious, you know, about SEC scrutiny, you know, how things are received, So and and I think that's important as well. So as we think through a release, you know, it it has to be by the book.
brydisanto.eth 00:27:40 It has to be well thought out and there's immense cost, you know, not just in terms of financial resources, but also just our brain power our energy, our time that's taken away from building games and experiences that goes towards seeking out advice and doing due diligence and going the process of launching something. But what I will say on timing is, you know, I think this time of year, if you look at December into January, everybody and their mother is looking to launch a token.
brydisanto.eth 00:28:11 And I think you're going to see a lot of premature releases from projects and companies that are trying to capitalize on the market, and that can come down to tea collections that can go to token launches. And I think that strategy, while it might seem flashy and sexy right now, and it might generate income and hype right now for those projects. You know, I I think probably will come back to bite a lot of people because once you launch a token, you know, you've released this whole can of worms that you can't go back on.
brydisanto.eth 00:28:45 And it really does start to peg itself to everything you do both from gameplay to NFT releases and beyond. So what I'll say just to close, because I've been on for a while, you know, we do think a lot about a token in ERC 20, but we take it really seriously. You know, we know once we do that, we can't go back. And I think attention is a big piece of it. You know, there are so many people fighting for attention right now in this December, January timeframe. We don't feel any pressure to release and launch something huge, and fight with that.
brydisanto.eth 00:29:17 I think we'd rather wait, until there's a little bit more of an opportunity and and sort of avoid, where we think we can capture the narrative and and really control that for a prolonged period.
Legendary 00:29:28 Appreciate the very, very detailed answer, and you touched on 2 very important topics, timing on the one hand, regulation. On the other hand, do want to get into both of those, but first, Karma is here with your hand up.
Karma 00:29:43 Yeah. So, I basically just wanted to add to the topic of timing because it's it's hugely crucial. And I feel like in a lot of discussions, in a lot of, you know, the hype about tokens. We we also forget that for any project you will be looking at, one of the major reasons to really a token is also always going to be funding, funding, runway, and just ensuring that your can actually be brought to fruition in the best possible quality.
Karma 00:30:15 And I sometimes feel like in many of these conversations, you know, the community seems to forget that while you know, getting free money might be a nice utility in the short term, look at the economics. The biggest portion or one of the big portions is always going to be, reserved for long term funding of the project. For the foundation of the game, for developer costs. And, you know, not to demonize projects for it, they release equity in order to secure their future.
Karma 00:30:46 And then it's it's more of a question about, you know, structuring these incentives in ways that you know, do not disadvantage communities who want to support and get in early. And so, sir, this is a regular foundation of what I wanted to say and bring it back to the timing aspect, right now with market heated up this badly or at this badly, you know, you know what I mean? Like, it's not a it's negative, but it can, directly to negative outcomes.
Karma 00:31:16 I do feel like it also makes sense for many projects not to rush overtly, but if you're at the precipice, you know, like, you're still, like, on the fence, like, oh, do I wait a few months? Do I not wait a few months? I do feel like it's justified in some cases to front run and make use of really, really advantageous market conditions, in order to secure that runway for your project. So you know, just playing the devil's advocate a little bit here, but I think it's something we we also need to consider, as we discuss these aspects.
Legendary 00:31:53 Yeah. And, and, and that's a very, very good point that you're making. Also in terms of timing, I do have a follow-up question for you.
Legendary 00:32:00 And the same follow-up question then, for sneaky from shrapnel in terms of a different aspect of timing, namely, which is launching the token and then having a game that is ready to play that has a token syncs do you feel that there is a certain pressure on the time frame in in between launching token and being able follow-up with a game to follow-up with a beta or with another experience that uses, the token, or do you feel that is also healthy to a certain extent to not have token launch and game launch at the same time so the market can establish a price for the token.
Legendary 00:32:41 Then a couple of weeks, a month, 2 months, whatever pass. And then you have a first gaming experience. How do you think about that aspect of timing come first?
Karma 00:32:50 Yeah. Oh, I mean, in the ideal world, you sit down with your team and the engineering and the marketing and the product leadership all agree on a wonderful timeline that we then execute, you know, holding hands and walking off into the sunset. Sadly, this very rarely work this wonderfully, not because, people don't want to, but because there are so many additional factors, external that your team simply has no power over. One of them, which maybe not everybody has insight into, it's not always fully your choice as to when you can list on exchanges.
Karma 00:33:30 It is not always fully up to you, which connections you can make in the right time what their already agreed lineup of launches is, how it agrees with your project lineup in the first place. And then on top of that, there are also additional problems of, you know, maybe, yeah, regulatory concerns. You are just like about to, you know, integrate with someone and you know, your your lawyer is stinging you in the middle of the night, like, have you actually considered this so that you cannot sleep anymore? Okay, this is these are like very niche examples.
Karma 00:34:02 However, I think listing a token like TGE in general token generation event, such a huge event for the company that it never truly depends on you only. Ideally, of course, you release it can be listed, there are multiple syncs immediately so that there is a very sustainable economy going on where that token is not just out there sitting in our wallets for speculation, but you can actually utilize it and and actively actively have it integrated in the game.
Karma 00:34:36 I will bring it down to the example of ZT X, you know, where we our our token went live in on October 16th, I believe, and our beta is now about to launch. For us, due to dates, different, you know, development timelines, we really want to token out there before our beta went live because we were working on integrating that token into the beta And obviously, it really, really significantly eases our, like, you know, engineering and development when it's already out there on main net.
Karma 00:35:08 When it's already had some, you know, some weeks, some months to, you know, exchange hands, make its way into the time enhanced into the actual players that want to accumulate before the beta launches. So it was a very, very conscious decision, but I do believe we we were really hoping that the beta would launch slightly sooner, you know, sooner after the token So of course, that is ideal, but just wanted to point out that in many cases, I think even teens that don't miss certainly have a product out there immediately after token launch might not always be due to just their planning, you know, how it sort of, like, came to be Yeah.
Legendary 00:35:47 I really, really appreciate it, Anson. There's so many external factors when it comes to launching a token. And I think that some, like, sometimes as as a, like, community member as a fan, it is easy to forget about them and just see that a token, a beta, or something else has been postponed, where there is so many complex things going on in the background. I'll be before we go to you, I wanna hear, from Shrapnall, I wanna hear a sneaky Chase perspective on the same question of the timing between launching a token and having a playable experience ready from Shrapnons perspective?
SHRAPNEL ๐บ 00:36:23 Yeah. So we thought about it in a in a few different perspectives when we thought about when do we actually release our token? And one of the things we thought about is, is when do we want to enable, token utility in terms of when will it actually be usable? Because at that point, we'll sort of need a token to exist for people to use it. And then, you know, what also went into sort of our decision matrix is like, okay, like karma is saying, this is you know, token generation events are pretty significant, execution executional beats in terms of it sort of like a all hands on deck requirement.
SHRAPNEL ๐บ 00:36:59 And so when you sort of look at your production calendar and you're you're lining up these sort of big releases like, okay, hey, beta release, or token release, how much overlap do you, like, ultimately want to have, versus, you know, how much lead time and, and all of that moving into open beta when these tokens are actually usable. So, you know, very similar to other projects, and I think you're gonna see you know, that ultimately, you know, projects are gonna have to launch their tokens before there's a beta, before they're usable, because ultimately the token needs to exist for users to have it to be able to use it.
SHRAPNEL ๐บ 00:37:38 Now, how big that lead time is, you know, can can, you know, be determined by projects and their own, you know, individual priorities. Like Karma said, you know, we We also wish we launched our token, I think, in October, and we wish that our, you know, beta toolset was coming out sooner, so people would actually, be able to, to use and utilize the shrapnel token because without that existing, we're in sort of this, dead period where it's it's highly speculative froth, right? There's not a lot of utility that's happening with the token, but there's a lot of speculation happening.
SHRAPNEL ๐บ 00:38:14 And so you know, it's it's our job as developers really to get, more of the utility, syncs online so that we can get a better gauge of, you know, real, token sort of price and value, abstracted away just from the sort of speculation and froth that seeing in the market. So, you know, hopefully we'll get the the beta here coming soon in January 2024, and we'll be able see how that impacts, our token.
Legendary 00:38:47 Love to hear that then. Sorry. Thank you. Thank you for very detailed answer as well. Abby, you have your hand up. Go for it.
Abhi 00:38:56 Yeah. I think I think there's been a lot of interesting perspective so far on the importance of the actual tow token generation event in terms of from a milestone perspective, From my own personal perspective, a token generation event is the most important moment in in a web threes company's history because that 99% of the time games are not profitable. As of now, and the only way that you are creating runway is through your token.
Abhi 00:39:28 Therefore, if you believe it, it it makes sense to launch token at this given point and there is enough logic behind that, then I think there's no reason for you not to. But if you are rushing the token launch, to extract liquidity. That is probably the worst decision you can make because you're rushing the most important moment in your company's history. So that's that that's my ultimate perspective because a lot of games are pre revenue. They're still in development. And unless they are comfortable that this is the best go to approach, for instance, CTX mentioned, it helps with the development of the beta because their game is in circulation.
Abhi 00:40:05 They can monitor the numbers of the number of foretolders, the trading activity, the price, and and other metrics, which may help them quantify with their their further game development. I'm sure their data science, scientists have a lot more power in terms of what they can do and make assumptions based off that data rather than referring to other games data to create, different scenarios.
Abhi 00:40:28 So I think from from my perspective, as long as you are confident that this is the best time to do it, because there are a lot of dependencies in terms of you may wanna increase your runway because you wanna scale the team so that you can do certain things and push development further forward you're you might be receiving pressure from investors. You may be receiving pressure from exchanges. And, ultimately, the timing is the most important thing. And if you rush to extract liquidity, that will impact you in the long term. And if you take too long and you're not you are unable to launch a token in a the market, you won't be able to raise as much as an ultimately that that will enter your development as well.
Abhi 00:41:07 So as long as you're launching your token in the right method, I spoken to the right people on how to make it happen in the most effective way possible, you want to prioritize launching an market conditions, which is why we've seen overall delay there, NFT by 6 to 12 months, and they were able to then they will be able to raise a lot more from an NFT perspective, and I'm sure it's the exact same from a from a token perspective as well.
Legendary 00:41:34 Yeah. Real really appreciate your perspective on that and the, additional thoughts on nailing the timing to extent the wrong way. And that, also encompasses not only, like, launching in a success, in a healthy market environment, but also just being aware that you get enough attention around your own token launch and that you're not launching on the same day you're maybe a niche game with the biggest triple a game that there is in the space because as you said, that timing in that moment is for many games. The one of the most defining and determining milestones in in the journey.
Legendary 00:42:12 Brian, I see you with your hand that appears to hear your thoughts on that as well.
brydisanto.eth 00:42:16 It, you know, it occurred to me, you know, if you're listening to everybody and looking at the panel, we have 3 companies in in gaming studios up here that have live games. In in shrapnel AOF and infinigads with King of Destiny. I think when you're a company that has live games and mark and building out those games as your priority. I think your token strategy becomes a bit different because, you know, at least from our perspective, We view the token as a tool to drive, not just UA, but also retention and loyalty in our games. And I think, you know, when we think through launch and and timing and roll out.
brydisanto.eth 00:42:52 You know, a lot of it is with how do we best, you know, accelerate and improve King of Destiny? Our mobile title and in future games, and really think that up with a robust UA strategy, you know, when you think about traditional spend, that way when a token does hypothetically come to market, you know, you launch it with utility. You launch it with a player base that's in the 6 to 7 figures. And you're generating significant revenue through traditional IEP and and, you know, traditional means. I think that equation looks very different for projects and games that don't have something in market or need to fund fundraise because they're pre launch. So, you know, I think it's different for everybody.
brydisanto.eth 00:43:31 Karma said it well. You know, companies that have fundraising needs, you know, have a build cycle ahead. You know, we'll obviously launch for different reasons, but think as a market participant, if you can identify the companies in the studios that have live products and gain with a lot of traction and then are gonna launch a token. I think that outlook to me looks fundamentally different when you think about sustainability and and you case and volume and all those metrics?
Legendary 00:44:00 Yeah. I very much agree with you. And talking about mobile gaming, Coco, I would love to hear your thoughts on that topic of timing as well on the one hand. And on the other hand, we also spoke a bit about, token syncs and obviously how when a game launches, there is utility for the token.
Legendary 00:44:17 We also love to hear your thoughts on basically the amount of token syncs in the sense of when a first game first launches with a token, whether it's a beta, or already a public launch, do you think that all the token things need to be ready at the launch, or is it obviously something that's developing over time and basically as the end game and the end game meta will develop. So we'll token things, token things develop. How do you think, about that aspect of launching a game?
Koko 00:44:50 Yeah. So in in specifically in relation to token sinks. That's something that we've, definitely had to consider in, in our game. So, we have, live token. If people don't know, it's caught because we're a part of a 2 token ecosystem. Right? So AFC, we didn't actually do very much marketing, around the of that and it and it actually was a pressure of the the game release that actually, you know, we launched it almost like stealth, actually, back in June. And, that was because we needed to prepare for it to be inside of the game.
Koko 00:45:26 We've almost also discussed the fact that we recently, a team that originally had a Q1 AFG, launch, and we tried to, you know, as we've discussed, push it to, push it a month ahead to see if we could capitalize on this kind of, buoyant euphoric market, but it it just couldn't be done. You know, listing a token takes time, but that also has implications for the game.
Koko 00:45:53 We had conversations with the developer, our developing team about releasing the token inside of the game because a lot of the game mechanics take place inside, but when you do that, you kind of are, generating tokens out of thin air even though it's on a centralized aspect. So, our team doesn't feel comfortable with, with that, with, with delivering the token without a specific, token sync in it.
Koko 00:46:21 But to have all the token syncs ready, I think that's probably, not necessarily that important because for example, we have an ecosystem, we have a second game, the token syncs will only grow. But to have enough token sinks and a plan for, being able to generate enough demand. So for example, in our game, you download the game and you're playing, and you can You the every single player is generating demand for the tokens in the game because in order to battle, in order to do anything really in the game, you need the tokens. And those tokens in many different places in the game are actually being bought directly off a liquidity pool, a decks liquidity pool.
Koko 00:47:01 But in order to sell, it's a slightly more complex task. And that is, one of the things that we mentioned before, if you wanted to become a web 3, wanted to integrate with web 3, maybe, profit from, the work that you did inside the game, then you have to take that extra step to connect your decent, you know, self custody wallets to our hub and to, you know, learn the process of selling.
Koko 00:47:24 So in that way, we've she got a game that generates demand, makes it super easy to buy, but has an extra step in order for you to actually sell, and that's, for us, been a really great, mechanic to, show confidence, to, to, for example, exchanges. And there's many discussions that happened the background about, you know, do you know how to launch a token? Do do you know how to do you have good market makers to to manage that token? And and one of the questions is, do you have syncs?
Koko 00:47:55 So I just think it's infinitely harder for a project to launch a token and there's no syncs, because that will be a question you'll be presented with, when going to exchanges.
Legendary 00:48:06 Yeah. That's that's such a valuable, valuable perspective to add to that. And also on on the token things, you said it is not necessary to have everything ready once, you know, the game launches. I would be quite curious to hear from you, but well, as from, all the other games that we have on stage, how long are you thinking in advance on on an internal road map when it comes to token things, when it comes to developing the game, is it something that you think it has when 3 years, 5 years, is it longer than that, or is it just too unrealistic to think ahead for the next 5 years when it comes to developing games future, games features and and token things.
Koko 00:48:49 Well, to be totally honest, I wasn't a part of the the token design, but I know that, for the for the planning of this project, the the biggest chunks of the token design and the syncs were built with the first two games in mind. And then once the structure of those had been built, then it's almost like a a template for any future games.
Koko 00:49:11 So it is hard to really imagine something that can happen in in the future with with such an spans of potential, which is another reason why we actually have a 2 token system because, we our second token or actually our first token, which is the utility token, AFC army fortune coin. It's a soft cap token. So we minted a 101,000,000,000, and theoretically, we could we can mint more.
Koko 00:49:41 And the thinking behind that was, you know, we wanted that's the access token, and that that needs to be, sustainable a way that we can, give new players enough just to get started in the game so it's free to play. But if it gets to a point where we have a lot of games in our ecosystem, virtual shop fronts, e commerce, and all the things that may demand this token. We don't want it to become, prohibitively expensive. So we can then play with the levers of, you know, minting more in order to ease that.
Koko 00:50:15 So you have to plan with the ability to change potentially, but it it, yeah, it's very, very difficult to plan like 5 years ahead in this space.
Legendary 00:50:24 Yeah. Really agree. And and I appreciate your last comment because having that, flexibility and being able to adjust to certain factors in the future is so so important on the one hand, but it's also super, super difficult because most of the things, once you've done them, and you launched your token, you obviously can't change them. So having a couple of things that you can adjust in the future potentially is super, super helpful. I see both Karma and, Shrapnel with the hands up. Karma, I'm going to you first, what are your thoughts on that?
Karma 00:50:57 Yes. Such a fascinating topic. So, you know, we are talking about 2 really big aspects. Like sustainability and flexibility. And you would think that the 2 are mutually exclusive like, either you stay flexible or you build, like, a robust system, which is sustainable. But I actually think, especially when planning for long term, in a space as, you know, new and constantly developing as web 3, the 2 are actually very, very closely connected.
Karma 00:51:27 So if you want to be sustainable, you also need to leave yourself in a leeway, allow yourself in a leeway and flexibility when designing these incentive structures. And, you know, we heard also the term like soft and hard currency, and I just wanted to stop and maybe for some listeners, which are not, you know, asked it into the topic, explained that the way we integrate, tokens into the in game economy It's usually to devise a soft currency, which is more of an in game thing. You know, you don't, you can't always take it off like this, like, out of game. It's not fully on the chain.
Karma 00:52:07 It's sometimes just in the database. And then you have a hard currency, which is usually the token sales, like, you know, it is an ERC 20 if you're on on on on EVM or something similar on a different train. And one of the reasons you want to do it is because you can then play with both of these and their relation to each other in order to just make more sustainable, incentives. You know, maybe you can't necessarily off ramp everything you have at any point in your wallet of hard currency, but instead, you can, you know, exchange it into the currency in game and do some more utility functions.
Karma 00:52:48 So yeah, I think it's it's a fascinating conversation to have. We will see how these different systems will work out for different games. You know, look out for these, like, soft and hard currencies. Many games have them. Even for us at DTX, we have our It's hard currency. But in game, you can you also have gold for, like, in game trading of different resources and then different ways to exchange one into the other. So, yeah, just the this relation between sustainability and flexibility is certainly something I wanted to remark on. Yeah.
Legendary 00:53:21 And I love that you mentioned, soft and hard currencies and and how important they are to creating a balance in the long term. And I know this is a very very challenging topic and question because, again, we are in an extremely volatile space, but on the other hand, you're designing to economics that have unlocks over the next couple of years. I think I looked at big time. I'm not sure if it was 5 or 7 years until the token is fully unlocked. Albeit that it has, a rather low circulating supply initially.
Legendary 00:53:50 So that kind of puts that challenge to, you know, think ahead for for such a long time in a space that is as dynamic as as web 3 and web 3 gaming, in particular, sneaky Jay, you had your hand up before. I'm curious to hear your thoughts as well. Yeah.
SHRAPNEL ๐บ 00:54:05 And so I was just gonna, piggyback off what Carmen was saying. About flexibility. And at Trapnell, we take a a very, data driven empirical approach to sort of our tokenomics and how we analysis our in game economy. We're really fortunate that our head of economics. Francis is a former aerospace engineer, so this dude's literally like an X rocket scientist.
SHRAPNEL ๐บ 00:54:29 So he's made all these simulations and models, you know, inputting different syncs, inputting, you know, looking at how men, how much assets are actually being take off of our internal marketplace, you know, onto omni chain and, like, third party marketplaces as well.
SHRAPNEL ๐บ 00:54:45 And so you know, we have a 1 year sort of high level overlook on how we expect, sort of tokenomics and token usage to play out because again, that influences, you know, all the other buckets of of you know, token allocations in terms of community rewards and incentives, marketing, and so all of these are connected, So you really have to have some good data about, okay, like, hey, what's actually happening in the in the game itself? So, you know, beyond just our models and predictive, sort of behavior.
SHRAPNEL ๐บ 00:55:18 We're looking at once we actually go into early access and have players playing the game, it's so important to actually have know, syncs active even if they aren't, you know, all of them so that we can get some real in game, data from the actual player to see how well or not well it aligns with our models so that we can better adjust, you know, our forecasting so that when we do do our budgets for the 1 year, 3 years, we can be a lot more confident in our spend and our numbers, that those are, like, you know, somewhat realistic secondarily, you know, I would say that it this becomes even more complicated, you know, for tokens that are that are to be more expansive than just, you know, their primary title.
SHRAPNEL ๐บ 00:56:02 And for example, for us, you know, we're hoping that shrapnel in terms of the Shrap token gets integrated into other titles, ecosystems, and projects so that you can use, you know, Shrap token to you know, purchase cosmetics in another game or use it as, as a, as a medium to exchange other items. And so we have an entire, foundation called radon Network, guidance, who is actually pushing, you know, the proliferation of the Shrap token and adoption outside of just, us as a a title. And so you know, that's that adds an an another variable.
SHRAPNEL ๐บ 00:56:40 So when you're thinking about how it affects, you know, your game's economy is that all these other projects and titles could potentially also be incorporating Shrap tokens. So, you know, to sort of bring it back to, to home is, you know, you have to have, you know, some sort of plan, but I think it has to be very, very flexible and not too rigid because, you know, real time data and real time usage is gonna, you know, dictate, a lot of those outcomes. So you're you're you're gonna have to be nimble for when your token's actually being used and be responsive to that? Definitely. Definitely.
Legendary 00:57:18 I agree that It is so important to stay flexible to stay on top of all the data points and be able to adjust to to the best of your ability. Also love that your, head of token design is, a rocket scientist quite literally And I think actually if if, you know, all jokes aside, token designing is extremely complex. It is like designing a whole economy. In isolation. And at the same time, you also want to build a game that is sorry. You also wanna build a game that is enjoyable.
Legendary 00:57:53 And you have whole nations that are failing at designing, a sustainable currency for their own country that are struggling with, inflation rates, etcetera. And, yes, the game economy is less complex. It's not a perfectly accurate comparison. Then a real life, country with its own GDP, but still game economy is extremely complex. And, again, it's not the only thing you do. You also have to build a game that people want to play. Brian, I wanna come back to you.
Legendary 00:58:25 When when you explained some of your thoughts to you, on the one hand, talked about timing, but the other topic that you touch on, and that I kinda wanna bring back is, regulation. And you said as a US based company, obviously, it is a bit more more challenging to do things. You don't have the flexibility necessarily as Asian companies flipping that scenario on the head. Don't you also think that this could actually be a positive thing because at least it's my feeling, regulation, will be coming.
Legendary 00:58:57 We are in, what looks like to be the next bull cycle and regulators will crack down on whatever is trending and they will crack down on web 3 gaming eventually. So if you are in a country or in a jurisdiction where you already have an entity like this, you see who love cracked down on crypto, and you are launching, at some point, a token in an environment that is heavily regulated, isn't that then, a competitive advantage to others who are still facing potential future risks due to regulation? Yeah.
brydisanto.eth 00:59:35 I I I think it's a really interesting environment to be in. Ultimately, regulation is a really positive thing. We just need clarity to understand what's coming down and when and and what are the ground rules. But I think what it does you know, once the US gets its shit together and that regulation does come down. I think the companies that have built products and and tokens and NFTs and anything in this space by the book, you know, in in a way that has been prudent, and above board, I think are gonna be the ones that really thrive because they'll be in a position to really go on those new rails.
brydisanto.eth 01:00:14 And I think it really positions all of us to be leaders, you know, in in this space, once that comes down. So again, it's it's the same thing we saw with the internet. It's the same thing we saw with, you know, the mobile gaming market early, there's always a period of uncertainty with new technology and and new things being released. And I think the ones that are capable of waiting through the noise, using their best judgment, and then coming out of the other side, I think, with, with momentum, are are the ones that we'll see as the big winners over the next 5 to 10 years. So from my perspective, you know, we have the best advisors around us.
brydisanto.eth 01:00:51 We have incredible legal teams around us, you know, monitoring the markets. I think having that, you know, as you said, launching the token and web 3 products is really complicated, you know, It is an immense undertaking. I think anybody who thinks they can do it alone with with smart people of all different disciplines and skill sets around them. Is deeply mistaken in my mind, but, you know, I think everything we've we've heard, we've learned, everybody we've spoken with, you know, who has deep knowledge, From my perspective, I think we're heading for greener pastures. I think it's going to get really exciting.
brydisanto.eth 01:01:27 And I think IG, you know, we're in a position you know, both financially in terms of product and also upcoming releases, to really, I think, accelerate, you know, once those stars align. Love to hear that and love the very, very sustainable perspective that you're taking.
Legendary 01:01:43 Sanjay, I saw you with a hand up, quite interested to hear your thoughts as well.
Sanjay 01:01:49 I was going to talk about it, but I'm not sure if that's, like, the topic of the discussion, but, you know, I'm great that Brian mentioned, you know, regulations is great that we need all the, we needed to kinda like, you know, go to the next step. But I also think that we need, you know, running products, which, you know, normal people, traditional people can rally, rally and make it regulated. For example, I love to give the example. I've yapped them out a couple of times before, and I'll do it again. You know, like, for example, when Uber, you know, like, the application came out to came out to Canada and, you know, they just dropped the application, right, in the Apple store. And that's it.
Sanjay 01:02:29 And they let people just decide what they wanna do with it. You know, the government was fighting them. The, the taxi services were fighting them. Everybody was fighting Uber, but they did not care. They did not go to the government and, like, try to, like, make a man before launching the app and deploying the app. What they did was they let people get used to the app, let people enjoy the app, and then people, like, We all normal people were the ones rallying for Uber and then the government and the taxi service and everything had to cave in. Right? So I think this is the biggest thing which I see in this space is like, you know, there's like industry. There's like companies.
Sanjay 01:03:07 There's like projects who are just solely focused on regulation. But then you know, like, what's the point of that? Like, if you don't have a good product, you know, like, there's so many good projects on the space right now. Once these projects become super mainstream, and there's, like, millions of people playing it. Regulations will need to happen. Like, they can't just fade it anymore. Right? So it's like, I think product before it's like the egg or chicken type thing. Like, I think product needs to be before regulations and regulations will just be managed for you after. Very, very, very thoughtful take.
Legendary 01:03:40 And I very much agree with that, especially with the Uber example, I think Uber's a great example for a company that, obviously try to scale as fast as they could and admittedly didn't have that regulatory clarity on so many fronts and so many different jurisdictions that it just went ahead with the product launch they had great, great legal teams, but to a certain extent, they had to accept that they just need to fuck around and find out what's gonna happen to then bring that regulatory clarity of course, by doing that, as Bryce said, you wanna play it by the book as much as you can, and you wanna be as transparent and as compliant as you can so that you have a good chance then to also be in a position to shape that regulation that is to come.
Legendary 01:04:25 But to some extent, you cannot prepare for everything that's coming, especially if you're building at the at the bleeding edge of, a technology like web 3, Brian, go for it.
brydisanto.eth 01:04:37 And I think to Sanjay's point about leading product first. I think part of it is also being bold and coming up with creative solutions that kind of bend the rules. You know, one of the things if you're familiar with our ecosystem is We built this platform called the shipwright. We didn't wanna lead with an ERC 20 token too prematurely for a lot of different reasons. So what we said was, well, why don't we craft an experience that can slot into any of our games that, you know, feel familiar to people but we also think plays within the rules. And effectively all it is is you play our games.
brydisanto.eth 01:05:11 You can win or earn, you know, virtual currencies, power ups, you know, the types of things you'd find in Candy Crush or Clash Royale or or any familiar gaming experience And the only difference is we've handed that slice of the economy over to the players. So we don't sell that specific token or power up. It's purely sourced by players. And what you can do is you can mint a bundle of the, that currency or power ups on chain as an ERC 1155. And then you can sell that bundle to another player, break it down on our platform, and then they can accumulate that in game currency that way.
brydisanto.eth 01:05:51 We've run that platform though for the last year plus it's what we're debuting again in our mobile game, King of destiny. We think it's a really compelling bridge, until, you know, an ERC 20, knock on wood, wink wink, nudge, nudge, you know, is more viable us and we're ready to take that plunge. But, you know, we also think about it in terms of experience. You know, if you think about a mobile player, How do you make web 3 and blockchain invisible and feel native and not feel clunky? The way we think about that is You you win a virtual currency through playing the game, beating tournaments, attacking friends.
brydisanto.eth 01:06:28 You you accrue this thing and then you can just go to our marketplace. It it looks like our game. It feels like our game. You can craft this this token, you know, into a piggy bank. We call them. It's a little tainer, of the token, and then you put it on a marketplace, and any player can go to the marketplace, use a credit card, use fiat, and buy that piggy bank from the player, and we've sort of built our economy from day one around that tech and then architecture.
brydisanto.eth 01:06:55 And we think it's a pretty unique and creative solution for the time being, until we wanna go more, you know, web 3 heavy And then, of course, the onboarding piece, the tech piece, the abstraction layer becomes key because I think forcing mobile players that don't know and don't necessarily care about blockchain to participate isn't the right way. You know, if you think about gamers, like, they don't give a fuck if playing a game on, like, AWS servers or another, you know, another layer. They just wanna play the game progress and and win cool items and stuff.
brydisanto.eth 01:07:28 And I think you can do that in a way that that feels natural without shoving block chain, nomenclature, and concepts in tech and people's face? Yeah. I I very much agree, and I love the analogy.
Legendary 01:07:41 It's it's the same with surfing the internet. I don't care if the website I'm visiting uses cloudflare as the DNS is hosted on Amazon Server or wherever else. You just don't care about a good user experience. And, obviously, the Blockchain experience, you said, if if it's there, it shouldn't be clunky.
Legendary 01:07:57 And, Yellow Panther, I would quite like to hear your thoughts on on that user experience, side of things, how much do you think that the blockchain elements should even be in the foreground is it even important for for a not us, web 3, native people, but, like, for traditional gamers, if they're playing a game, is it even important for them to know that there is the wave 3 economy in the background and that there might be NFTs, is it something that they can just learn along the way Or do you think that especially as it is still the case that many traditional game, players, gamers are quite skeptical when it comes to web 3 that they are, being made aware of the fact, hey, that game is actually using web 3 technology.
Legendary 01:08:44 Where where do you lean on that? Yeah.
yellowpanther.moca ๐ 01:08:47 I mean, it ultimately depends on who your audience are. For me, mine is pretty wet too heavy, especially on eggs. I'm I'm just speaking and lingos that, you know, web native people are understanding, not not typically for the web 2 people. But on the perspective of gaming, right, the best way I would say e even though it's web 2 or web 3, I think I'm sorry. Even though it's web 3 game, right, it has to, like, has, you know, not not too much of a barrier of entry.
yellowpanther.moca ๐ 01:09:20 And then, you know, all the wall stuff is too complicated for some of the, newcomers, right, especially if they're coming from web 2 and they're playing the first game. Right? So, based on my experiences, I have actually been to, like, you know, in real life game conferences and also, several, IRL activations. Right? From what I understand, it's like people only, the the people actually interested in a few clicks to play the game, right, rather than having to set up your wallet and so on. And I feel like web 3 people are also the same. They don't wanna hassle, especially if you need to bridge from one chain to other.
yellowpanther.moca ๐ 01:10:00 I think this is one of Eliza's biggest headache and also of her most hate thing to do. But from those activation, I learned that, you know, it has to have low, low barrier of country in terms of, like, onboarding. Right? And not only that the game has to be immediately understand standable to a web 2 gamer. And then it has to be easy to play and so on. Right? Don't make it too complex, but for me, I really think that, you know, this Let the tech do its thing on the back end and let the game do its thing on the front end. This is what I always say.
yellowpanther.moca ๐ 01:10:38 And I think, you know, several games here, you know, Shrapnel is a huge, huge, example. In this case, it's like, let the game do its thing. Right? We barely talked about the NFT aspect or the token aspect. Right? So kudos to, like, this kind of game as well. You know, ZT X. I was actually in, recently I was actually playing at their web 2 games at Peto. It was literally few clicks. I'm in the game, and, actually, it was a rabbit hole. Because I I found out that your character can, like, do, TikToks.
yellowpanther.moca ๐ 01:11:14 They do it for you, and then within, that spectrum you can actually lower up games. And within a few seconds, you are in the game, and then you're playing an actual game with other people. So this is the title game that will find a huge success in Web 3. And on the in game asset part, I'm gonna, like, go on a little bit more it is important, right, for gamers to own your assets. Right? It will only, they will only care about it if they find the game fun or interesting. Or they wanna come back to the 2nd day, that's a win for a web 2 game. Right?
yellowpanther.moca ๐ 01:11:48 Because nowadays, a lot, web 3 games are either in alpha or beta, they can't really show the full potential. Right? But if a game is live and you're able to show, gift or give them a reason to come back, they will also give you a reason to buy your asset. Alright? It gives them a reason to buy your asset and it give give, like, gives them a reason to actually tell their friends. And then a friend and a friend. Right? The work the power of, word-of-mouth in gaming is huge. Like, huge. Sorry.
Legendary 01:12:26 My unmute button was lagging a bit. Thank you very much for your very, very detailed take. And I especially love that you mentioned, the different user groups and the different, customer segments that is especially complex in web 3 when you have people who, as you perfectly said, just want to play the game and don't care about bridging. They don't wanna go to Orbit of Finance and learn what layer 2 they need need to bridge to, to be able to have funds there, to get NFTs or whatever it is. And then you have the opposite of the spectrum.
Legendary 01:12:57 You have people like me who are happy to bridge around because I'm using a new bridge every time that doesn't have a token yet, and I hope I get another air drop in my bags And at the end of the day, you also have to be realistic, and find out who the biggest customer segment is, and that's a 100%, not me. That's a 100% the gamer who just wants to play the game and doesn't care too much about bridging around and wants to have as little steps as possible until they can play and enjoy the game. Sneaky chair, I saw your hand shot up immediately on the topic. We'd love to hear from you. Yeah. Thanks.
SHRAPNEL ๐บ 01:13:34 I think, in terms of user experience, especially for a web 3 game, it it depends on sort of your goal and ultimately, you know, the scale that you wanna attain. Right? If you wanna be just sort of a niche, web 3 game that, you know, is attracting sort of crypto native users. You know, and that's it. And, you know, you can have a lot of the sort of, crypto forward and blockchain feature sort of front and center, right?
SHRAPNEL ๐บ 01:14:01 But, you know, if you really are trying to go for millions of current players, and sort of had deep tration into, quote, unquote, the web 2, gamer marketplace, you know, to be quite frank, like Yellow said, 99% of those players, you know, don't give a hoot about blockchain or NFTs. You know, what they care about is quote unquote this, like, blockchain technology, making their gameplay experience feel worse than what they can alter alternatively have, that's like comparable on the market. So, you know, when we looked at blockchain integration for shrapnel, we had to do a couple of things. Right?
SHRAPNEL ๐บ 01:14:39 How do we remove the friction, from blockchain, but still enable all the benefits that we think it has in terms of player ownership, immutable, transmutability in terms of, of, you know, if we don't exist, all the assets and everything still this on the the blockchain after us. And then how do we all wrap that into a seamless player experience? You know, that is very similar to what people are used to. But doesn't give people the headache.
SHRAPNEL ๐บ 01:15:05 And so, you know, how we look at this in terms of our perspective is we really wanna make sure that there's a playable option for everyone regardless of their blockchain interest, and then we layer in the blockchain on top of that to make the options better. And so how does this sort of manifest in our ecosystem. So we're gonna be we are currently available on the Epic Game store to be wish listed. That's gonna be our primary distribution platform for our release. So, you know, your normal gamer, go to the Epic Game store, download our game, totally free to play. You don't need an NFT, you don't need to set up a wallet, to just get into the game and start playing to see if you freaking like it or not. Alright?
SHRAPNEL ๐บ 01:15:45 Step 1. Step 2, if you like the darn thing, That's great. Hopefully, you play it more. And then what becomes revealed during your player experiences are the benefits that blockchain technology empowers, for example, like, you get a really cool skin, right, tied to your account, or you go you go buy it on the marketplace. Right? It's that happened in in Fortnite, right? You get some v bucks, you go buy a skin on the marketplace, and then, you know, let's say for whatever reason, you want to, you know, send that skin to your friend or you got a new account and you want that skin on your new account, right?
SHRAPNEL ๐บ 01:16:20 If you're doing Fortnite, you're like, oh, wait, hey, The skin is sort of stuck on this account that I acquired it on. So it's quote unquote mine, really can't do a lot with it in terms of transfer it or even get rid of it without going to, like, some black market third party sites. So, you know, we take things that seem sort of obvious to make sense. Like, oh, hey, you know, that skin that you got in our game, you know, transfer it to someone else. Sell it on our marketplace.
SHRAPNEL ๐บ 01:16:50 Take it out of our platform, and hopefully, you know, we have these, tie ins where you can ultimately take our vanity assets and bring them into different meta verses or different digital experiences. Right? So show the user like, hey, this technology actually empowers you to do a lot more than sort of what was the traditional gameplay experience, but don't add any friction to that. To make it sort of cumbersome to them.
SHRAPNEL ๐บ 01:17:17 And so, you know, we're really thankful that we have a great technology partner in terms of Ava Labs, and Avalanche subnets actually give us the power to have our own dedicated blockchain space independent of what else is happening on on chain. So you know, if I'm a if I'm a player, right? I don't wanna have to worry about gas fees for the game that I'm playing because, you know, I care about the game that I'm playing. I don't care about this mint that's going on somewhere else or, you know, some degenerates are going crazy on dex's and are trying to just, you know, buy space, priority from each other, and, you know, I can't just get a simple action in the in my game.
SHRAPNEL ๐บ 01:17:56 And so it's really important for us you know, to make sure that our player experience was was sort of isolated away from all that so that they could continue to play the game, you know, without sort of that interruption. And by having an avalanche subnet, we're able to have all of our marketplace transactions, all of our minting of NFTs, still be imprinted on the blockchain, but in a way that's, you know, gasless to our users, so that, you know, the the user experience doesn't feel any different than any traditional sort of in game marketplace, in game option house that they're used to.
SHRAPNEL ๐บ 01:18:33 You know, in Diablo or World of rec forecast, something like that. But, you know, on the back end, they don't see this, but, you know, all the back end, all of this stuff is being imprinted and encoded on our AVAC subnet so that there is a history of that immutability so that there is you know, discrepancy, in that in that ownership. And so, you know, we're really about showing off what the technology empowers without creating, without adding friction to the actual gameplay experience.
Legendary 01:19:07 I'm so glad that you brought up the topic of the dedicated subnet is, as you said, extremely important to make sure that players can play the game at all times. And you can't make an announcement. Sorry, guys. You can't play on this weekend unless you pay a couple hundred bucks in transaction fees because Yuvalabs is having another mint, and there's nothing we can do about it. So that's definitely such a valuable aspect. And I feel like for people who haven't been around for the last bull cycle, they forget how crazy gas fees get. And even if you're not on on main network, obviously, it is absolutely insane. And even nowadays, if you, play around with providing the query and need a couple transactions to add or remove liquidity.
Legendary 01:19:46 Specifically, you end up paying 200 bucks on that, and that you to be way, way worse in in the bull market. But even from a traditional gamer's perspective, if you're used to having, I don't know, 1ยข, 2ยข transaction fees, and something's going on. And then suddenly, that's $2 and you have to do 10.20 transactions even that becomes absolutely in unacceptable. I also wanna take a moment quickly to thank everyone in the audience and our speakers, we typically run for 1 hour. We've been running a bit longer today.
Legendary 01:20:18 I think this is a super, super interesting topic and definitely appreciate everyone's time for, joining our stage and space so far. Karma, I see you with your hand up, Go for it.
Karma 01:20:32 I have to admit I completely it completely escaped my mind just now what I raised my hand about. I bet I just want to add to one of the points from one of the wonderful speakers who have really shared incredible insights today. But, you know, I know that we are already well over time, it has been such an incredible spaces. I think, obviously, it's not a surprise that token meta for all of us is a very, very thrilling topic.
Karma 01:20:59 Something we are all looking at, whether internally on the product teams, on how our token can be better, can have better use cases or as a community member and holder, hey, does it make sense for me to hold this or utilize it in the game, or is it better for me to just you know, utilize it as a speculative medium as we all love doing.
Karma 01:21:23 Yeah, I've generally appreciate everybody's stakes and I think this is one of the I think most enjoyable spaces on the token, side that I participated in, we've touched upon everything from, you know, valid it is for teams to utilize tokens as run away because that at the very end of the day is what they are for. All the way to regulatory concerns and what to look out for when you as a user are actually, you know, evaluating the sustainability of of economics. So, yeah, hugely, hugely appreciative of every single person who came here today.
Karma 01:22:01 And everybody who gave us over an hour of their time lit learning and learning alongside us. Absolutely.
Legendary 01:22:09 Couldn't couldn't agree more with that. Maybe let's let's end on a lighter note and give each, of our speakers, each of the games, a chance to share something, with us, with everyone in the audience, that their communities can look forward to for their game. Cocoa, I'm gonna start with you with something the AOI 1st community can look forward to. Yeah.
Koko 01:22:34 So, currently for the month of December, we are doing some fun exciting giveaways of our our free NFT Mint that we did. So if you missed out, and have been on the sidelines, you know, stay stay tuned. We'll be doing lots of giveaways. And then on top of that, in terms of gameplay, we do have our, major feature release, for army of tactics, which is the demigod and crystal forge feature. We unlocks the ability to mint our in game NFT, the demigod, and gives, that all important utility, to RAFG token, which should be coming up soon as well. So, yeah, lots to be looking forward to.
Legendary 01:23:13 Personally, very, very excited for this what's next for Infinigos?
brydisanto.eth 01:23:19 First off, thank you guys, legendary karma ZTX for hosting. This has been a ton of fun. And and thanks to all the other panelists. It's it's great being up here with you. You legends and Chads, big Big updates for us. Our our mobile game, King of Destiny, is coming is going global to 177 countries within the next week or 2. It's currently live in the app store in Google Play in Four countries. So if you're in the US, Canada, Philippines or Australia, you can download that now and play. If you know, monopoly go or coin master, it's it's similar to those games. It's in the luck battle genre. So look out for global access in the next week or 2.
brydisanto.eth 01:23:58 And the other piece of alpha, I will leave with everybody when you play our tournaments you can earn, an in game token called fate. It it looks like a purple starburst. That's that token that will have the on chain compatibility. So you'll be able to mint it on chain into a piggy bank in the next month or so. And you'll be able to sell that to other mobile players. But probably more importantly, you'll be able to use it both as a currency and a crafting material for, some releases and allocations in the future. So, I would recommend playing it, enjoy the game. It's a ton of fun. You know, it's it's you can play 5, 10 minutes per day casually.
brydisanto.eth 01:24:38 And you can earn a little something along the way. But thanks, guys. Love the last minute, alpha.
Legendary 01:24:45 Sneaky today, what's something the Shrapnal community can look forward to? Yeah. Definitely.
SHRAPNEL ๐บ 01:24:49 We have early access coming in January 2024. So if you want to be part of the 1st public wave, that gets to actually play shrapnel, you're gonna need an extraction pack. We're selling extraction packs now on our website, and we're doing a ton of giveaways on Twitter. If we haven't done one already or even if we are doing some, we'll do more with legendary karma and ZTX. So be sure that you're following, our awesome hosts here on the stage. That you can stay tuned for some of those giveaways for extraction packs so that you can get early access to shrapnel.
SHRAPNEL ๐บ 01:25:24 And, we are gonna be having some exciting announcements about activities and events that will be going on in early access that I believe will make the pack you know, a lot more, increase in demands once we announce those. So we're gonna make, early access, definitely an event to be at. So, I can ensure you that, we're gonna make it worth worth your while playing. So be sure to grab one of those packs and follow legendary karma and ZTX so that you can stay tuned for a upcoming giveaway. Let's go.
Legendary 01:25:57 Even more alpha, we love to hear that. Karma, same question for you you close us out for today's space. Of course.
Karma 01:26:05 Well, before I, you know, loop back to ZT X, I also want to celebrate us here on this space is, hey, we've been hosting the web free gaming spaces, the ZT X spaces, as I internally call them. For, you know, months now. And we've just hit over the course of this space at peak 240 concurrent listeners, guys, It is absolutely incredible. You know, yeah, let's just emoji it out. Let's just pat ourselves mentally all on the bugs.
Karma 01:26:36 It is incredible to have seen over past months weeks, the increase in interest, the increase in activity, see the creators that have been grinding it out in web free gaming space throughout the bear market really become rewarded, finally build the audiences grow the audiences that they deserve. And here among the projects, you know, thank you so much for so many kind words from all the speakers here. It's also such a joy to see how collaboratively we have been able to speak, you know, have just an open dialogue on this space is It has been such a value add for everybody involved and, you know, just pure joy here.
Karma 01:27:14 And now looping back to what can we also be excited at ZTX, everybody already knows, hey, the beta is finally a bonus. Very, very soon. We set Q4 it is towards the end of Q4, but we all know how development cycles go by now. We are absolutely ecstatic to bring it to you in the best possible manner. We can can if the smoothest experience and the best art. And for everybody who wants to have a little bit of a peek behind scenes and, you know, join me on our internal town hall, tomorrow at Zt X, join us tomorrow in the Discord. We have a Discord town hall.
Karma 01:27:53 It is 2 pm, Central European time. That is 8 am EST. And yeah, we are just going chat and look at, you know, the exact timeline, we are going to look at some upcoming surprises at CTX. Other than this, looking forward to the next to next week, which is going to be packed with much, much more. Yeah, thank you so much. Thank you everyone for joining us today.
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