Editor Alpha v0.5.3 Release Notes [Part 3]

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Bugfix

[Part B]

  • Fixed the bug that PIE would print the error log after running.

  • Fixed the bug that a lot of error logs would be printed when a Json data was not read after loading resources into the project.

  • Fixed the bug that the editor didn't perform the auto-save operation when the editor focus was lost after setting the editor to auto-save.

  • Fixed the bug that the scene displayed in the editor was misaligned with the actual running scene.

  • Fixed the bug that the PIE would not revert to adaptive when the resolution was set.

  • Fixed the bug that the first-level tag of the template would not change when renaming the template name in the project content.

  • Fixed the bug that selecting the text input box of the property panel and clicking on other property panels again might cause a crash.

  • Fixed the bug of replacing sound effects, and the thumbnail would not refresh.

  • Fixed the bug of searching for non-existent content under the template, and '????????' would appear.

  • Fixed the bug of dragging and dropping a UI with scripts into the template, the exported template.zip file didn't contain script files.

  • Fixed the bug that the mouse focus would not refresh instantaneously in the property window and explorer window.

  • Fixed the bug that the character's maximum jump height was not the value set in the player property panel after running PIE.

  • Fixed the bug that the editor would crash when the physical constraint object was its own child object.

  • Fixed the bug that the script of a project with scripts did not take effect in the scene.

  • Fixed the bug that after running a project, but not saving the project, exiting the project and closing the launcher, the unsaved project was present in the local file.

  • Fixed the bug that multiple processes downloading at the same time would cause a crash.

  • Fixed the bug that after a script was renamed, the Name property of the corresponding script's .meta file was still the name before the renaming.

  • Fixed the bug that after renaming a script in the project content module, and mounting the script into the object manager, the name of the script was the name it had when it was created.