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P12 Editor Alpha V0.21.0.0 Release Note

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  • [New] Added help function in the editor with jump links to [API documentation], [Official tutorials], and [Product manual].

  • [New] Added game language localization.

  • [New] Added account-related functions to the project homepage.

  • [New] Added scaling motion setting to the motion editor.

  • [New] Added [delay startup time] property to the motion editor.

  • [Optimization] Improved display logic for secondary properties in the motion editor when repeating actions.

  • [New] Added [pause time after returning] property to the motion editor.

  • [New] Added motion editor callback events.

  • [New] Added support for in-game profanity filter.

  • [New] Added adaptive text box feature to the text component.

  • [New] Added pressed and released event listeners to the progress bar component.

  • [New] Added UIObject class that inherits from GameObject to allow for easy access to UI objects in regular scripts.

  • [New] Added logical object - non-player object (including multi-legged creatures).

  • [Optimization] Improved user access to blended mode resources for prefab poses.

  • [Optimization] No longer loops the animation resource itself.

  • [New] Allows specifying the animation playback slot.

  • [New] Added logical object - point light.

  • [New] Cross-process data transfer with game source information provided.

  • [New] Added module management.

  • [New] Added data center.

  • [Optimization] Key binding menu now supports binding button and joystick component press/release events.

  • [Optimization] Interactive UI components now take priority over camera swipe areas regardless of hierarchy.

  • [Optimization] UI editor improvements.

  • [Optimization] Removed automatic deletion of empty projects.

  • [Optimization] Resolved issue with illegal characters appearing when renaming with Microsoft input method.

  • [Optimization/Mobile Editor] Improved logic for proportional scaling.

  • [Optimization] New character creation now supports saving as a file directly.

  • [Optimization] Model bounding box wireframe now shrinks proportionally when scaled.

  • [Optimization] Scripts now automatically compile instead of manual compilation.

  • [Mobile Editor] Improved rotation coordinate axis effect.