
Subscribe to mirror jeck

Subscribe to mirror jeck
Share Dialog
Share Dialog
<100 subscribers
<100 subscribers
Game type:
Japanese card game. Area occupation game.
Operating platform: BSC chain mobile terminal \ computer terminal.
Offering time: November to mid December 2021
Game tokens:
$fina: 100000000 total supply.
$hero (NFT): 96000 total supply.
Token allocation:

Investment institutions


Play core
Basic requirements
Heroes in the game have 5 different elements
4 different bit orders SSS > SS > s > A
The game will require all players to form their own card group. Each card group has at least 4 cards, that is, NFT. Each NFT has its own skills, even weapons and other options to determine its winning rate and ability value, and these winning rate and ability value will determine its strength.
Basic play
Heroes form teams. Four NFT cards form different card groups.
Achieve revenue by completing the above tasks including PVP, PvE and mining mode.
PVE: plot mode, complete specific regional plot tasks and obtain rewards.
PVP: This is a mode in which players win against players, win and get rewards. Players set their own defensive card group, which is completed by robots and manual simulation.
Mining mode: occupy the mining area through the card group selected by yourself. Gain income according to the occupation time. If there are two battles after the occupation, the monster guarding the pass in the first game defeats the monster guarding the pass and starts to occupy. The occupation time in the second game is determined by the time you can defend. If you are defeated by other players during your defense, other players will occupy the corresponding mining area and lose half of your reward
Model design of the number of cards issued by the project party and economy
If the effect of making money in the early stage of the game is obvious, and the official intends to reduce the number of card groups, it will gradually increase the difficulty for participants to buy cards. Taking the official market of the game as an example, when the author first found the game, the low-level card group had only 19 game currencies, but now the absolute value of the price of low-level cards has increased by 30% (the game is not sold), and the gold standard price has increased by 6 times (1.7u-5.4U)
Game type:
Japanese card game. Area occupation game.
Operating platform: BSC chain mobile terminal \ computer terminal.
Offering time: November to mid December 2021
Game tokens:
$fina: 100000000 total supply.
$hero (NFT): 96000 total supply.
Token allocation:

Investment institutions


Play core
Basic requirements
Heroes in the game have 5 different elements
4 different bit orders SSS > SS > s > A
The game will require all players to form their own card group. Each card group has at least 4 cards, that is, NFT. Each NFT has its own skills, even weapons and other options to determine its winning rate and ability value, and these winning rate and ability value will determine its strength.
Basic play
Heroes form teams. Four NFT cards form different card groups.
Achieve revenue by completing the above tasks including PVP, PvE and mining mode.
PVE: plot mode, complete specific regional plot tasks and obtain rewards.
PVP: This is a mode in which players win against players, win and get rewards. Players set their own defensive card group, which is completed by robots and manual simulation.
Mining mode: occupy the mining area through the card group selected by yourself. Gain income according to the occupation time. If there are two battles after the occupation, the monster guarding the pass in the first game defeats the monster guarding the pass and starts to occupy. The occupation time in the second game is determined by the time you can defend. If you are defeated by other players during your defense, other players will occupy the corresponding mining area and lose half of your reward
Model design of the number of cards issued by the project party and economy
If the effect of making money in the early stage of the game is obvious, and the official intends to reduce the number of card groups, it will gradually increase the difficulty for participants to buy cards. Taking the official market of the game as an example, when the author first found the game, the low-level card group had only 19 game currencies, but now the absolute value of the price of low-level cards has increased by 30% (the game is not sold), and the gold standard price has increased by 6 times (1.7u-5.4U)
No activity yet