
Bored Ape Yacht Club: ORB Review
This review of Bored Ape Yacht Club NFT or ORB collection in the scope of my ORB Review framework. Conclusion Bored Ape Yacht Club (BAYC) excels in terms of immutability. No resources are stored on centralized servers. As for ownership, the collection offers a very permissive license for the asset art. However, this is a double-edged sword that can impact scarcity. While it is unlikely that the collection will disappear anytime soon, it would be beneficial if BAYC provided more time-proof inf...

The ORB Rating System
NFTs are a new medium, and we are barely scratching the surface of their power to provide humanity with a decentralized, immutable ledger. NFTs allow the inscription of creations such as art and other assets in the legacy of humanity. Some have compared early NFTs to cave paintings, as they bear witness to the footsteps of human creativity. While we are still laying the groundwork for future generations, preserving this patrimony, protecting collectors from fraud, and allowing for co-creativi...

The Future of Blockchain: Co-Creation and the Democratization of Content
Introduction:In recent years, the internet has revolutionized the way we consume and produce information. Gone are the days when big media outlets held a monopoly on reaching mass audiences. Today, even a 10-year-old YouTuber can have more visibility than a national television network. Blockchain technology is taking this transformation a step further, enabling people to not only consume content from companies but also produce, own, contribute, and earn through their creative endeavors. This ...



Bored Ape Yacht Club: ORB Review
This review of Bored Ape Yacht Club NFT or ORB collection in the scope of my ORB Review framework. Conclusion Bored Ape Yacht Club (BAYC) excels in terms of immutability. No resources are stored on centralized servers. As for ownership, the collection offers a very permissive license for the asset art. However, this is a double-edged sword that can impact scarcity. While it is unlikely that the collection will disappear anytime soon, it would be beneficial if BAYC provided more time-proof inf...

The ORB Rating System
NFTs are a new medium, and we are barely scratching the surface of their power to provide humanity with a decentralized, immutable ledger. NFTs allow the inscription of creations such as art and other assets in the legacy of humanity. Some have compared early NFTs to cave paintings, as they bear witness to the footsteps of human creativity. While we are still laying the groundwork for future generations, preserving this patrimony, protecting collectors from fraud, and allowing for co-creativi...

The Future of Blockchain: Co-Creation and the Democratization of Content
Introduction:In recent years, the internet has revolutionized the way we consume and produce information. Gone are the days when big media outlets held a monopoly on reaching mass audiences. Today, even a 10-year-old YouTuber can have more visibility than a national television network. Blockchain technology is taking this transformation a step further, enabling people to not only consume content from companies but also produce, own, contribute, and earn through their creative endeavors. This ...
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When we launched the Spells of Genesis token sale in the summer of 2015, the roadmap was ambitious. Among the final milestones we promised to our contributors: enabling players to create their own levels, their own characters as digital assets, and trade them freely.
The idea was revolutionary at the time. Nobody was talking about "play-to-earn" or "user-generated content" in blockchain gaming blockchain gaming didn't exist yet. But in my mind, this was the core of the whole proposition: turning players into co-creators.
The game launched in 2017 with a solid collection, fusion and combat system. Cards could be tokenized on Bitcoin. That alone was a world first. But the guild system remained basic, and most importantly, User Generated Content never shipped.
Not in 2017. Not in 2018. Not in 2020. Not in 2023.
I wrote about this on Paragraph in April 2023, and I'll say it again here with the same honesty:
"Ironically, the aspect I consider most important — transforming players into co-creators — has not been realized, even in 2023."
Two main reasons:
1. Traditional gaming expertise as a blind spot. The game designers we hired for Spells of Genesis were highly experienced in traditional gaming. But in 2015, there was no other Web3 game to reference. They naturally relied on proven formulas: collection loops, progression systems, level design. UGC is complex to manage and can disrupt the original creative process. It got deprioritized.
2. The pressure to deliver. With 934 BTC raised under multi-signature escrow and milestones to validate in front of three judges, the priority was shipping a working game. Innovative but risky features — like UGC — were sacrificed in favor of stability.
This regret isn't anecdotal. For me, UGC isn't a feature among others it's the promise of Web3.
My reasoning rests on a simple comparison:
- Web1: people read (static pages)
- Web2: people express themselves (social media, YouTube — a 10-year-old can have more visibility than a national TV network)
- Web3: people own and co-create (blockchain + decentralized ownership)
The real power of Web3 compared to Web2 is the transformation of consumers into what I call consume-creators.
Picture this: an artist in Singapore creates an illustration, an animator in Brazil brings it to life, a game designer in France integrates it into a level. Each one gets paid automatically. The result is a collective work where creativity from people around the world combines and every contributor retains ownership of their part.
I see this model as the future of DAOs and play-to-earn: a company initiates a project, but the real value is added by the community.
I should have pushed harder on UGC. Simple as that.
Now in 2026, this philosophy runs through everything we do at EverdreamSoft. ORBital integrates accessible minting tools for everyone. Our vision of an ecosystem where users aren't just buyers but active participants is at the heart of our strategy. And the ORB Rating System I developed evaluating digital assets on immutability, ownability and longevity was born directly from the belief that if people are going to create and own, they need proper tools to evaluate what they hold.
Eight years late. But the conviction hasn't moved an inch.
---
Past References: The Future of Blockchain: Co-Creation and the Democratization of Content](https://paragraph.com/@shaame/the-future-of-blockchain-co-creation-and-the-democratization-of-content-2) (Paragraph, 2023), [Exclusive interview with Play-to-Earn pioneer Shaban Shaame](https://financefeeds.com/exclusive-interview-with-play-to-earn-pioneer-shaban-shaame-on-gaming-and-nfts/) (FinanceFeeds, 2022), [Against All Odds: How We Managed to Crowdfund 300,000 USD](https://www.gamedeveloper.com/business/against-all-odds-how-we-managed-to-crowdfund-300-000-usd) (Gamasutra, 2016), [NFT Heroes #9: Shaban Shaame](https://nonfungible.com/news/corporate/nft-heroes-08-shaban-shaame-everdreamsoft) (NonFungible.com, 2022)
When we launched the Spells of Genesis token sale in the summer of 2015, the roadmap was ambitious. Among the final milestones we promised to our contributors: enabling players to create their own levels, their own characters as digital assets, and trade them freely.
The idea was revolutionary at the time. Nobody was talking about "play-to-earn" or "user-generated content" in blockchain gaming blockchain gaming didn't exist yet. But in my mind, this was the core of the whole proposition: turning players into co-creators.
The game launched in 2017 with a solid collection, fusion and combat system. Cards could be tokenized on Bitcoin. That alone was a world first. But the guild system remained basic, and most importantly, User Generated Content never shipped.
Not in 2017. Not in 2018. Not in 2020. Not in 2023.
I wrote about this on Paragraph in April 2023, and I'll say it again here with the same honesty:
"Ironically, the aspect I consider most important — transforming players into co-creators — has not been realized, even in 2023."
Two main reasons:
1. Traditional gaming expertise as a blind spot. The game designers we hired for Spells of Genesis were highly experienced in traditional gaming. But in 2015, there was no other Web3 game to reference. They naturally relied on proven formulas: collection loops, progression systems, level design. UGC is complex to manage and can disrupt the original creative process. It got deprioritized.
2. The pressure to deliver. With 934 BTC raised under multi-signature escrow and milestones to validate in front of three judges, the priority was shipping a working game. Innovative but risky features — like UGC — were sacrificed in favor of stability.
This regret isn't anecdotal. For me, UGC isn't a feature among others it's the promise of Web3.
My reasoning rests on a simple comparison:
- Web1: people read (static pages)
- Web2: people express themselves (social media, YouTube — a 10-year-old can have more visibility than a national TV network)
- Web3: people own and co-create (blockchain + decentralized ownership)
The real power of Web3 compared to Web2 is the transformation of consumers into what I call consume-creators.
Picture this: an artist in Singapore creates an illustration, an animator in Brazil brings it to life, a game designer in France integrates it into a level. Each one gets paid automatically. The result is a collective work where creativity from people around the world combines and every contributor retains ownership of their part.
I see this model as the future of DAOs and play-to-earn: a company initiates a project, but the real value is added by the community.
I should have pushed harder on UGC. Simple as that.
Now in 2026, this philosophy runs through everything we do at EverdreamSoft. ORBital integrates accessible minting tools for everyone. Our vision of an ecosystem where users aren't just buyers but active participants is at the heart of our strategy. And the ORB Rating System I developed evaluating digital assets on immutability, ownability and longevity was born directly from the belief that if people are going to create and own, they need proper tools to evaluate what they hold.
Eight years late. But the conviction hasn't moved an inch.
---
Past References: The Future of Blockchain: Co-Creation and the Democratization of Content](https://paragraph.com/@shaame/the-future-of-blockchain-co-creation-and-the-democratization-of-content-2) (Paragraph, 2023), [Exclusive interview with Play-to-Earn pioneer Shaban Shaame](https://financefeeds.com/exclusive-interview-with-play-to-earn-pioneer-shaban-shaame-on-gaming-and-nfts/) (FinanceFeeds, 2022), [Against All Odds: How We Managed to Crowdfund 300,000 USD](https://www.gamedeveloper.com/business/against-all-odds-how-we-managed-to-crowdfund-300-000-usd) (Gamasutra, 2016), [NFT Heroes #9: Shaban Shaame](https://nonfungible.com/news/corporate/nft-heroes-08-shaban-shaame-everdreamsoft) (NonFungible.com, 2022)
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My Biggest Regret