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Using the eight elements of the meta-universe as defined by Roblox, how far we are from the meta-universe
Issuing an identity is the easier thing to do, the hard part is a unique identity. There can't be more than one metaverse, so how do you solve the meta word. We can't let users vote with their feet to choose a meta-universe either. The only identity refers to the only meta-universe. This would be too difficult. In a world where languages are not unified, cultures are not unified, and even ethnicities are not unified, to reach a set of consensus in a virtual world? Unless it's so unimportant that everyone can compromise, it's impossible to achieve. But if it doesn't matter, nobody cares about that, then where is the meaning of the metaverse.
In this aspect, if a unique identity is required, then we are arguably an infinite amount of time away from the meta-universe. If it's not required, we're already up to par, and there's not a product that doesn't send you an identity.
There is almost zero thresholds in this area as well. There isn't a product that doesn't send you friends. As for how deep a friend you are, it depends on what you (can) do in the metaverse. Likes are friends of likes, comments are friends of comments. But, the deepest is also a spiritual friend.
In this respect, we have fully stepped into the meta-universe.
Immersion is something we can do in our video games now that we've had to shelve anti-addiction systems, and we have enough capacity in existing devices to keep users fully immersed. That is, our software design capabilities have maxed out at this point, mainly scenes and equipment. The scene is the freedom to swim in it, free from outside interference. At this point, wearing the device has more advantages. Surrounded by people who know that this person is addicted to it, do not (hitch) care about him. The device does not cause physical discomfort or cause physical discomfort is enough to drown out the immersion. For the current thousand yuan machine, I can still feel my physical presence, my eyes will be uncomfortable. Ten thousand yuan machine, then, has not been practiced, it is not good to give an answer.
In this aspect, we only step into one foot.
As far as the standalone machine is concerned and the existing application, the latency problem is solved well. But this is at the expense of the experience, the more arithmetic-eating games do not hit the shelves, the games on the shelves are not as exaggerated as bullet time, but they also seem to make you feel a lot easier than the real world. Take table tennis, for example, I can behave like a professional athlete with enough time to see the ball path.
The latency when online is not measured, and I don't think it's been resolved very well, or else why no PvP. So, really take the two universes and compare them, the meta-universe is still a younger brother.
In this aspect, we can step on one foot, if you are not very demanding.
I can probably afford to buy all the apps in Pico. You know how much I can afford, so I can conclude that Pico doesn't have a lot of apps (don't challenge the unit price if you're a barista). The platform is driven by both sides of each other, and at this stage, the users are not enough to support so many developers. There is also no amazing product to attract more users. This knot is to be solved. I think it is still the problem of device experience. Solving the problem of eye pain, can completely immerse the game machine as the identity of the game fan into the circle.
In this aspect, I think one foot has just lifted.
This would be too hard. I can play the Switch on the subway, but I can't play the Pico on the subway. a carriage with only me wearing it, I'd be embarrassed. I'd be embarrassed if I was the only one wearing it. The carriages don't match. To me, calling a universe anywhere means walking everywhere without going out of the loop or having to stop and delineate the meta-universe. No need to delineate the safe range, can not yet be dynamically adjusted in real-time, as if the Monkey King's soul is out of the body, wait a minute, I go to the meta-universe to see.
This aspect, I think, is still a long way from the circle, but the technology can be solved.
This is the same as friends, the universe will send. The problem is the same as identity, the only less realistic. The idea of decentralization is not breaking barriers, the economic system of the meta-universe is difficult to unify. It can't be, an inter-universe currency exchange.
This aspect, I do not think it is possible to achieve. But you can redefine it.
As long as there are enough people playing, a culture can be formed; as long as there is a long enough time, the culture can be transformed into a civilization. This carry-out plucked the meta-universe to the height it deserves. Roblox deserves to be the first stock. We must talk about the system, and we must talk about civilization.
This aspect, I think, is the most distant.
But I think it will definitely come, because, this is the last windfall of the consumer Internet. It is the only canyon, the hot wind/money of the consumer Internet is bound to come. Thinking about it, what else can we expect here on the consumer Internet, other than that? Web 3.0 is an ideology and an ism, and it is also not driven by technology, but by ideology. The Internet is a new and exciting way to get the most out of the Internet. This is not very relevant to the consumer Internet.
So, it will definitely come. But, beyond the wind, what should the pigs do.
the device should solve the physiological problem, which is a hard indicator. Compared to ten years ago, a lot of progress, but there is still a lot of space. Can't wait for humans to evolve their eyes to fit the metaverse.
to have a killer unique application that can be passed from person to person, ordinary physical games can not be counted, to the kind of other devices can not handle, rather than a better experience than other devices.
to do the scene, not a family watching a fool slide around, to integrate into the real world. Casting a screen is not considered a good solution, holographic counts. You are in the meta-universe, you are surrounded by people on earth to perceive you and understand your behavior.
to do online, not only in the meta-universe but also in the real world. Two citizens of the meta-universe wearing helmets should be able to interact with each other in the real world. That is machine-machine interaction.
The above 1 is the attack project, the other is product design issues. 1 solved after the door is open, how many people are invited in is 2, 3, 4 KPI.
Exactly which year will he come to us for real? I think 2049 is it. In fact, it is not optimistic. Money is not in place people are not in place, people are not in place everything is not in place. And money on the consumer Internet is only a windfall, but in the real world are really a lot of olive branches.
Finally, there is no equipment to make a virtual world on the web page, which can not be considered a meta-universe ha. If that is the meta-universe, the old generation of Internet people, everyone is Zeus.
用Roblox定义的元宇宙八要素来看,我们离元宇宙还有多远
发身份是比较简单的事,难的是唯一身份。总不能有N多个元宇宙吧,那元字怎么解。也不能让用户用脚投票选一个元宇宙吧。唯一身份直指唯一元宇宙。这就太难了。这个世界上,语言没有统一,文化没有统一,甚至连人种都没有统一,要在虚拟世界里达成一套共识?除非它非常不重要,大家都可以妥协,不然不可能实现。但如果它不重要,nobody cares about that, 那元宇宙的意义在哪。
这个方面,如果要求唯一身份的话,那我们离元宇宙可以说是无限长时间。如果不要求的话,我们已经达标了,没有一个产品不给你发身份的。
这方面几乎也是零门槛。没有一个产品不给你发朋友的。至于你们是多深的朋友,要看你们在元宇宙里(能)做些什么了。点赞就是点赞之交,评论就是评论之交。但,最深也是精神朋友。
这个方面,我们已经完全踏进元宇宙了。
沉浸感在我们现在的电子游戏中已经可以做到不得不上架防沉迷系统了,我们在现有设备中有足够的能力让用户完全沉迷。也就是我们的软件设计能力在这点上已经max了,主要是场景和设备。场景是指可以自由地畅游其中,不受外界干扰。在这点上,戴上设备更有优势。周围人都知道,这个人正沉迷呢,不要(搭)理他。设备不会引起身体不适,或者引起的身体不适被足够的沉浸感淹没。就目前的千元机来看,我还是能感受到自己的身体存在的,眼睛会不舒服。万元机的话,还没有实践,不好给答案。
这个方面,我们只踏进去了一只脚。
就单机来看和现有应用来看,延迟问题解决得不错。但这是牺牲了体验的,比较吃算力的游戏不上架,上架的游戏虽然没有子弹时间夸张,但也好像让你觉得比现实世界简单很多。以乒乓球为例,我可以表现得像个专业运动员一样,有足够的时间来看清球路。
联机时的延迟没有测算,我觉得还没有解决很好,不然为什么没有PvP。所以,真正拿两个宇宙来比的话,元宇宙还是个弟弟。
这个方面,我们可以踏进一只脚,如果你要求不是很高的话。
啥都有呗。Pico里的应用我大概能有经济实力买完。你也知道我的经济实力,所以可以推出结论,Pico的应用并不是很多(杠精就别challenge单价了)。平台是两边互相驱动的,现阶段用户不足以撑起那么多开发商。也没有惊艳的产品来吸引更多用户。这个结要解。我觉得还是设备体验的问题。把眼痛的问题解决掉,它完全可以以沉浸式游戏机的身份把游戏粉圈进来。
这个方面,我认为一只脚刚刚抬起来。
这就太难了。我可以在地铁上玩Switch,但我不可能在地铁上玩Pico。一个车厢只有我戴着,我会很不好意思。一个车厢都戴着,那...车厢不配。在我看来,称得上宇宙的随地指的是走到哪里都没有出圈,也不用停下来划定一下元宇宙。现在需要划定安全范围,还不能实时动态调整,就好像孙悟空灵魂出窍,等一下,我去元宇宙看看。
这个方面,我认为离圈还有很长一段距离,但技术可解。
这个和朋友一样,宇宙会发的。问题和身份一样,唯一的不太现实。去中心化的思想都没有打破壁垒,元宇宙的经济系统很难统一。总不能,宇宙间货币兑换吧。
这个方面,我觉得不可能实现。但你可以重新定义。
只要有足够多的人玩,就能形成文化;只要有足够长的时间,文化就能转变为文明。这个拎出来就把元宇宙拔到了应有的高度。Roblox不愧为第一股。言必言系统,谈必谈文明。
这个方面,我觉得最为遥远。
但我认为它一定会到来,因为,这是消费互联网最后的风口了。它就是唯一峡谷,消费互联网的热风/钱必然涌来。细想下,在消费互联网这里,除此之外,我们还有什么可以期望的?去中心化的互联网应用一定突破不了现有体制,好比在政府的监督下推行无政府主义。Web3.0是思想也是主义,它也同样不由技术驱动,而是思想意识驱动。既得利益者没有动力革命,弄潮儿也联合不起来。4G已经让实时视频这种内容的终极形态释放了出来。5G带来的也只能是物体之间的低延迟交互。这和消费互联网关系又不是很大。
所以,它一定会到来。但,风之外,猪应该做些什么呢。
设备要解决生理问题,这是硬指标。对比十年前进步很大,但仍有很大空间。总不能等着人类进化眼睛以适应元宇宙吧。
要有可以人传人的杀手级独特应用,普通体感游戏不能算,要那种其他设备都不能搞定的,而不是比其他设备体验好一些的。
要做场景,不能一家人看着一个傻子滑来滑去,要融入到真实世界中来。投屏不算好的方案,全息算。你在元宇宙里,你身边的地球上的人要感知到你,理解你的行为。
要做联机,不只在元宇宙里,也要在真实世界里。两个戴头盔的元宇宙公民要能在真实世界里真实互动。也就是机机互动。
以上1是攻关项目,其他都是产品设计问题。1解决掉之后这扇大门就打开了,请多少人进来就是2、3、4的KPI了。
具体哪一年他会真实地来到我们身边?我觉得2049年吧。其实就是不看好啦。钱不到位人就不到位,人不到位就万事不到位。而钱在消费互联网里只有一个风口,但在真实世界里确是好多橄榄枝。
最后,没有设备,在网页里做个虚拟世界,这可不算元宇宙哈。如果那就是元宇宙的话,老一代互联网人,人人都是宙斯。
Using the eight elements of the meta-universe as defined by Roblox, how far we are from the meta-universe
Issuing an identity is the easier thing to do, the hard part is a unique identity. There can't be more than one metaverse, so how do you solve the meta word. We can't let users vote with their feet to choose a meta-universe either. The only identity refers to the only meta-universe. This would be too difficult. In a world where languages are not unified, cultures are not unified, and even ethnicities are not unified, to reach a set of consensus in a virtual world? Unless it's so unimportant that everyone can compromise, it's impossible to achieve. But if it doesn't matter, nobody cares about that, then where is the meaning of the metaverse.
In this aspect, if a unique identity is required, then we are arguably an infinite amount of time away from the meta-universe. If it's not required, we're already up to par, and there's not a product that doesn't send you an identity.
There is almost zero thresholds in this area as well. There isn't a product that doesn't send you friends. As for how deep a friend you are, it depends on what you (can) do in the metaverse. Likes are friends of likes, comments are friends of comments. But, the deepest is also a spiritual friend.
In this respect, we have fully stepped into the meta-universe.
Immersion is something we can do in our video games now that we've had to shelve anti-addiction systems, and we have enough capacity in existing devices to keep users fully immersed. That is, our software design capabilities have maxed out at this point, mainly scenes and equipment. The scene is the freedom to swim in it, free from outside interference. At this point, wearing the device has more advantages. Surrounded by people who know that this person is addicted to it, do not (hitch) care about him. The device does not cause physical discomfort or cause physical discomfort is enough to drown out the immersion. For the current thousand yuan machine, I can still feel my physical presence, my eyes will be uncomfortable. Ten thousand yuan machine, then, has not been practiced, it is not good to give an answer.
In this aspect, we only step into one foot.
As far as the standalone machine is concerned and the existing application, the latency problem is solved well. But this is at the expense of the experience, the more arithmetic-eating games do not hit the shelves, the games on the shelves are not as exaggerated as bullet time, but they also seem to make you feel a lot easier than the real world. Take table tennis, for example, I can behave like a professional athlete with enough time to see the ball path.
The latency when online is not measured, and I don't think it's been resolved very well, or else why no PvP. So, really take the two universes and compare them, the meta-universe is still a younger brother.
In this aspect, we can step on one foot, if you are not very demanding.
I can probably afford to buy all the apps in Pico. You know how much I can afford, so I can conclude that Pico doesn't have a lot of apps (don't challenge the unit price if you're a barista). The platform is driven by both sides of each other, and at this stage, the users are not enough to support so many developers. There is also no amazing product to attract more users. This knot is to be solved. I think it is still the problem of device experience. Solving the problem of eye pain, can completely immerse the game machine as the identity of the game fan into the circle.
In this aspect, I think one foot has just lifted.
This would be too hard. I can play the Switch on the subway, but I can't play the Pico on the subway. a carriage with only me wearing it, I'd be embarrassed. I'd be embarrassed if I was the only one wearing it. The carriages don't match. To me, calling a universe anywhere means walking everywhere without going out of the loop or having to stop and delineate the meta-universe. No need to delineate the safe range, can not yet be dynamically adjusted in real-time, as if the Monkey King's soul is out of the body, wait a minute, I go to the meta-universe to see.
This aspect, I think, is still a long way from the circle, but the technology can be solved.
This is the same as friends, the universe will send. The problem is the same as identity, the only less realistic. The idea of decentralization is not breaking barriers, the economic system of the meta-universe is difficult to unify. It can't be, an inter-universe currency exchange.
This aspect, I do not think it is possible to achieve. But you can redefine it.
As long as there are enough people playing, a culture can be formed; as long as there is a long enough time, the culture can be transformed into a civilization. This carry-out plucked the meta-universe to the height it deserves. Roblox deserves to be the first stock. We must talk about the system, and we must talk about civilization.
This aspect, I think, is the most distant.
But I think it will definitely come, because, this is the last windfall of the consumer Internet. It is the only canyon, the hot wind/money of the consumer Internet is bound to come. Thinking about it, what else can we expect here on the consumer Internet, other than that? Web 3.0 is an ideology and an ism, and it is also not driven by technology, but by ideology. The Internet is a new and exciting way to get the most out of the Internet. This is not very relevant to the consumer Internet.
So, it will definitely come. But, beyond the wind, what should the pigs do.
the device should solve the physiological problem, which is a hard indicator. Compared to ten years ago, a lot of progress, but there is still a lot of space. Can't wait for humans to evolve their eyes to fit the metaverse.
to have a killer unique application that can be passed from person to person, ordinary physical games can not be counted, to the kind of other devices can not handle, rather than a better experience than other devices.
to do the scene, not a family watching a fool slide around, to integrate into the real world. Casting a screen is not considered a good solution, holographic counts. You are in the meta-universe, you are surrounded by people on earth to perceive you and understand your behavior.
to do online, not only in the meta-universe but also in the real world. Two citizens of the meta-universe wearing helmets should be able to interact with each other in the real world. That is machine-machine interaction.
The above 1 is the attack project, the other is product design issues. 1 solved after the door is open, how many people are invited in is 2, 3, 4 KPI.
Exactly which year will he come to us for real? I think 2049 is it. In fact, it is not optimistic. Money is not in place people are not in place, people are not in place everything is not in place. And money on the consumer Internet is only a windfall, but in the real world are really a lot of olive branches.
Finally, there is no equipment to make a virtual world on the web page, which can not be considered a meta-universe ha. If that is the meta-universe, the old generation of Internet people, everyone is Zeus.
用Roblox定义的元宇宙八要素来看,我们离元宇宙还有多远
发身份是比较简单的事,难的是唯一身份。总不能有N多个元宇宙吧,那元字怎么解。也不能让用户用脚投票选一个元宇宙吧。唯一身份直指唯一元宇宙。这就太难了。这个世界上,语言没有统一,文化没有统一,甚至连人种都没有统一,要在虚拟世界里达成一套共识?除非它非常不重要,大家都可以妥协,不然不可能实现。但如果它不重要,nobody cares about that, 那元宇宙的意义在哪。
这个方面,如果要求唯一身份的话,那我们离元宇宙可以说是无限长时间。如果不要求的话,我们已经达标了,没有一个产品不给你发身份的。
这方面几乎也是零门槛。没有一个产品不给你发朋友的。至于你们是多深的朋友,要看你们在元宇宙里(能)做些什么了。点赞就是点赞之交,评论就是评论之交。但,最深也是精神朋友。
这个方面,我们已经完全踏进元宇宙了。
沉浸感在我们现在的电子游戏中已经可以做到不得不上架防沉迷系统了,我们在现有设备中有足够的能力让用户完全沉迷。也就是我们的软件设计能力在这点上已经max了,主要是场景和设备。场景是指可以自由地畅游其中,不受外界干扰。在这点上,戴上设备更有优势。周围人都知道,这个人正沉迷呢,不要(搭)理他。设备不会引起身体不适,或者引起的身体不适被足够的沉浸感淹没。就目前的千元机来看,我还是能感受到自己的身体存在的,眼睛会不舒服。万元机的话,还没有实践,不好给答案。
这个方面,我们只踏进去了一只脚。
就单机来看和现有应用来看,延迟问题解决得不错。但这是牺牲了体验的,比较吃算力的游戏不上架,上架的游戏虽然没有子弹时间夸张,但也好像让你觉得比现实世界简单很多。以乒乓球为例,我可以表现得像个专业运动员一样,有足够的时间来看清球路。
联机时的延迟没有测算,我觉得还没有解决很好,不然为什么没有PvP。所以,真正拿两个宇宙来比的话,元宇宙还是个弟弟。
这个方面,我们可以踏进一只脚,如果你要求不是很高的话。
啥都有呗。Pico里的应用我大概能有经济实力买完。你也知道我的经济实力,所以可以推出结论,Pico的应用并不是很多(杠精就别challenge单价了)。平台是两边互相驱动的,现阶段用户不足以撑起那么多开发商。也没有惊艳的产品来吸引更多用户。这个结要解。我觉得还是设备体验的问题。把眼痛的问题解决掉,它完全可以以沉浸式游戏机的身份把游戏粉圈进来。
这个方面,我认为一只脚刚刚抬起来。
这就太难了。我可以在地铁上玩Switch,但我不可能在地铁上玩Pico。一个车厢只有我戴着,我会很不好意思。一个车厢都戴着,那...车厢不配。在我看来,称得上宇宙的随地指的是走到哪里都没有出圈,也不用停下来划定一下元宇宙。现在需要划定安全范围,还不能实时动态调整,就好像孙悟空灵魂出窍,等一下,我去元宇宙看看。
这个方面,我认为离圈还有很长一段距离,但技术可解。
这个和朋友一样,宇宙会发的。问题和身份一样,唯一的不太现实。去中心化的思想都没有打破壁垒,元宇宙的经济系统很难统一。总不能,宇宙间货币兑换吧。
这个方面,我觉得不可能实现。但你可以重新定义。
只要有足够多的人玩,就能形成文化;只要有足够长的时间,文化就能转变为文明。这个拎出来就把元宇宙拔到了应有的高度。Roblox不愧为第一股。言必言系统,谈必谈文明。
这个方面,我觉得最为遥远。
但我认为它一定会到来,因为,这是消费互联网最后的风口了。它就是唯一峡谷,消费互联网的热风/钱必然涌来。细想下,在消费互联网这里,除此之外,我们还有什么可以期望的?去中心化的互联网应用一定突破不了现有体制,好比在政府的监督下推行无政府主义。Web3.0是思想也是主义,它也同样不由技术驱动,而是思想意识驱动。既得利益者没有动力革命,弄潮儿也联合不起来。4G已经让实时视频这种内容的终极形态释放了出来。5G带来的也只能是物体之间的低延迟交互。这和消费互联网关系又不是很大。
所以,它一定会到来。但,风之外,猪应该做些什么呢。
设备要解决生理问题,这是硬指标。对比十年前进步很大,但仍有很大空间。总不能等着人类进化眼睛以适应元宇宙吧。
要有可以人传人的杀手级独特应用,普通体感游戏不能算,要那种其他设备都不能搞定的,而不是比其他设备体验好一些的。
要做场景,不能一家人看着一个傻子滑来滑去,要融入到真实世界中来。投屏不算好的方案,全息算。你在元宇宙里,你身边的地球上的人要感知到你,理解你的行为。
要做联机,不只在元宇宙里,也要在真实世界里。两个戴头盔的元宇宙公民要能在真实世界里真实互动。也就是机机互动。
以上1是攻关项目,其他都是产品设计问题。1解决掉之后这扇大门就打开了,请多少人进来就是2、3、4的KPI了。
具体哪一年他会真实地来到我们身边?我觉得2049年吧。其实就是不看好啦。钱不到位人就不到位,人不到位就万事不到位。而钱在消费互联网里只有一个风口,但在真实世界里确是好多橄榄枝。
最后,没有设备,在网页里做个虚拟世界,这可不算元宇宙哈。如果那就是元宇宙的话,老一代互联网人,人人都是宙斯。
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