Who will occupants be occupied?

“For the time being, 70 per cent of the domestic play market is the PC game, nearly 30 per cent is a handicraft game, with less than 1 per cent domestic play. In the United States, however, domestic players have a 30 per cent share.” Last week, during a press interview with the Chairman of Son Computer Leisure (Changhai) Ltd., the head of the PlayStation State, who was told by the correspondents, said that, despite the growing popularity of people playing games in domestic television boxes and Internet television, he was still expecting a high growth in the domestic market for hosts play, which could occupy a place in the game market for guest rooms. However, domestic analysts have indicated that, in view of expensive pricing models, host play will continue to be a small market in the future, while television boxes and Internet television games can have a market share.

Son called the main game for growth spaces are enormous

Why are the prospects for the development of the players growing? The first reason considered by the additional field was the lower base figure. According to it, most domestic players are now playing on both the PC games and the hands-on games, while the market share of major players such as São Paulo PS 4 in the country is only 1 per cent, while the market share of the American host games is as high as 30 per cent, and thus growth space is inevitable.

Another reason is policy liberalization. Last year’s Shanghai Free Trade Policy allowed “foreign enterprises to engage in the production and marketing of play-to-the-jobing equipment”, the first time in 15 years of bans on playrs, but required registration in the Free Trade Zone. Both São Paulo and Microsoft have chosen to establish joint ventures with East Minar in Shanghai. “Increased liberalization of trade zones would be beneficial for the development of domestic marketplaces of play.” This is the case in Chinese, which is the case of additional field personnel.

In his view, the third reason for the high-speed development of the main play was that it was easier for the host families to enjoy their happiness. “The play hosts provide a shared environment for communication among family members in terms of design, experience.” In the view of the Yukio Takasu, the Chinese people are living in a richer life, cherishing family life, and the main play is a better development space.

The development of television packs or host play hinders the development of a barrier

While the mainframe games are likely to develop at high speed, Internet television and various types of television packs are also occupying the guest market at low prices.

For example, in the Minimization Forum, journalists see how a large number of clerics add a “blue drama” to transform low-cost small-metre equipment into a high-end game. Another user wrote that it was almost possible to move to television as long as it was possible to play on hand. In addition, companies such as migrating, music, etc. are specifically targeted at television box play to organize ecological chains — after all, the Red Army has long experience of playing.

The Internet television producer, which refused to reveal its name, indicated that the current Internet television play fee model was very mature and was expected to grow at high speed. Low prices and a large number of indigenous games can also impact on the marketplace of playrs.

However, in the case of the development of television boxes, it was not considered necessary for the additional peacekeepers to be too worried and, after all, the main players of the game were more recreational. “The television box has limitations. Look at the cinema or watch screens? Many people are now willing to spend money in choosing the former, which is in itself an art.”

The well-known International Analyst, Chen Xu, of the Advisory Body, stated to journalists that cheap television boxes did indeed compete with expensive playrs. Chen Xu indicated that domestic players were now using the games to download free of charge before being replenished or playing free of charge. However, the pre-hospit game, which was popular in the Americas of Japan, required tens of thousands of yuan renminbi for the buying of the players, and the game needed to be paid, so the threshold for domestic players was very high and the acceptance of the players was less desirable.

Chen Xu believed that it was likely that the international operator of the mainframe game would adopt a cheaper hardware pricing strategy for the Chinese market to gradually expand the size of the user, but even so, the outlook remained less optimistic in the face of the impact of cheap television boxes. On the contrary, she believed that “television boxes + smart television” should reach market shares of about 10 per cent of the income size.

Virtual reality VR games will be a competition focus

Chen Xu argued that, in addition to the more expensive prices, a breakthrough in the content of the pedestrian games was also a constraint on the development of the mainframe game. “The game has only scores, and it is too little.”

With regard to the shortfall in the content of the mainframe games, the additional peacekeepers indicated that Sonia was currently stepping up a high-quality overseas play while promoting domestic producers to design new games on the São Paulo platform. “Domestically, we are working with a historic title IP, which may be a RPG game, which will be on the line at the end of next year.” However, it was indicated that although the technical level of the Chinese domestic host play developer had reached international level, there was a considerable gap in creative planning. “Domestic developers and the environment are floating and are eager”.

In addition, it is the view of the additional Fields that, in the case of international host players, future truly subversive games may be the most promising virtual reality of VR technology in the field of play. The virtual reality (VR) head-loading equipment PlayStation VR has now been introduced in the Son computer entertainment. This equipment can be used in conjunction with PlayStation4, so that the branded future games experience are felt in the virtual world of play.

The Agent Consulting Analyst argued that, with the exception of international giants such as Son, Tristar, HTC, and even some domestic manufacturers, had begun to enter the area of VR, not excluding a higher level of market competition in the area of the VR game by the Chamber of the Centre. However, it is a perseverance reminder that the main reason for the current technological advantage in the virtual realm remains overseas producers, who still need longer technology accumulation.

Is the Chinese people playing a play?

In addition, Chinese domestic players prefer the type of RPG game. Simple summary is “guns, cars, balloons”. São Paulo has also been active in promoting such play as dancing as a family market in the country.

On the other hand, Mr. Chen Xu, the Visual Analyst, considered that the statistics of the additives were based mainly on the mainframe games, since the firing category was preferable. In the case of the PC games, it has always been the day of the RPG (the role played) and on the mobile phone R.