I've been sitting on the topic of creating token economies for Web3 projects a bit more lately. This is an insanely interesting topic, heavily based on Game Theory, specifically Mechanism Design (https://en.wikipedia.org/wiki/Mechanism_design).
It turns out that a lot of Web3 projects have problems with creating a well-functioning incentive system, which will be on the one hand attractive for users, and on the other hand will not cause a financial pyramid.
To increase your confidence in a properly working token economy, it is good to conduct appropriate simulations, taking into account random elements and different (even extreme) number of potential participants of the system.
Excel or programming skills can help with such simulations, but there is also a tool that I have been playing with for a while and it looks very promising to me:
Machinations provides the ability to simulate economics not only in Web3 projects, but also in games and gamification-based systems. The creators have prepared pretty good documentation and quite a few tutorials and example schemes.
If someone is interested in the topic of token economy, it is worth spending one or more evenings playing with this tool. I am just getting to know it, but I already like it very much.
One of the projects I have prepared is to show the annual supply of new coins on the Bitcoin network. Link to view below:
https://my.machinations.io/d/Annual-supply-of-new-Bitcoins/7a9d2965db4e11ec8c2902f943517e50

