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Share Dialog
Share Dialog
Interoperability has long been a key guiding principle of the Metaverse – a vision that we can bring our digital identity and assets with us as we travel between virtual worlds.
Yet today, the largest games and virtual worlds are closed economies that are not interoperable with one another. From Fortnite to Minecraft to League of Legends, most games do not allow players to trade or carry their digital assets outside a centrally defined space.
We believe the next generation of games and virtual worlds will be built with interoperability as a core tenet. Rather than hold players inside walled gardens, the virtual worlds that comprise the open Metaverse will empower players to own their identity and take their digital assets wherever they go. These open economies will be larger and more durable than any closed economy game that we’ve seen yet, with players deeply invested in their assets and driving innovation as co-creators / co-owners of the world around them.
That’s why I’m thrilled to announce that Andreessen Horowitz is leading the Series B for Ready Player Me, a leading platform for cross-game avatars, and that I’m joining the board. Ready Player Me (RPM) provides developers a customizable plug-and-play system for 3D avatars. Instead of spending time rebuilding complex avatar creators, developers can focus on what matters most – the gameplay experience – and get to market faster.
Developers love Ready Player Me. Over 3,000 apps across both web2 and web3 already integrate RPM, including VRChat, Spatial, Somnium Space, IGG, Pixelynx, RTFKT and many more. RPM provides developers a distribution advantage by plugging them into a cross-game network of over 5M avatars. Developers can also find new revenue opportunities by selling interoperable skins and assets for RPM avatars – these assets can be traded across the entire network with creators receiving a royalty on every transaction.
Interoperability has long been a key guiding principle of the Metaverse – a vision that we can bring our digital identity and assets with us as we travel between virtual worlds.
Yet today, the largest games and virtual worlds are closed economies that are not interoperable with one another. From Fortnite to Minecraft to League of Legends, most games do not allow players to trade or carry their digital assets outside a centrally defined space.
We believe the next generation of games and virtual worlds will be built with interoperability as a core tenet. Rather than hold players inside walled gardens, the virtual worlds that comprise the open Metaverse will empower players to own their identity and take their digital assets wherever they go. These open economies will be larger and more durable than any closed economy game that we’ve seen yet, with players deeply invested in their assets and driving innovation as co-creators / co-owners of the world around them.
That’s why I’m thrilled to announce that Andreessen Horowitz is leading the Series B for Ready Player Me, a leading platform for cross-game avatars, and that I’m joining the board. Ready Player Me (RPM) provides developers a customizable plug-and-play system for 3D avatars. Instead of spending time rebuilding complex avatar creators, developers can focus on what matters most – the gameplay experience – and get to market faster.
Developers love Ready Player Me. Over 3,000 apps across both web2 and web3 already integrate RPM, including VRChat, Spatial, Somnium Space, IGG, Pixelynx, RTFKT and many more. RPM provides developers a distribution advantage by plugging them into a cross-game network of over 5M avatars. Developers can also find new revenue opportunities by selling interoperable skins and assets for RPM avatars – these assets can be traded across the entire network with creators receiving a royalty on every transaction.
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