LEVELING
Players level gear slots such as weapon type, boots, legs, helm, etc. from 0 to 100. Some of these categories such as weapons will branch off after level 100 to subtype categories that can be leveled to 100 as well.
Leveling occurs when experience is gained through killing monsters in PvE or PvP instances, experience is spread between the categories that the player is currently wearing. You can level as many items to 100 as you want. A subscription will allow a 10% progress bonus in XP for these skills.
There will be no incentive to bot in this game, skill progression gives very little bonus and there is no advantage to having a max level in every skill. Skill progression and levels are designed to be flex for min/max players. Botting will be strictly enforced with an auto ban/review system.
COMBAT SKILLS
Each item corresponds with a skill. Examples: Plate helm will level plate helmet skill, bow will level bow skill.
0-100 Skill Range
20 Skill represents 1% increase to health, mana, armor, and damage
100 Skill grants 5% increase to health, mana, armor, and damage.
Skill trinkets can add up to 5% to a particular skill.
We will be releasing at least 100 total weapon and armor skills in 2023. There will also be 50 or more gathering and crafting skills.
Crafting includes fishing equipment, cooking, armor/weapon smithing, and specialized housing deco. Crafting levels from 0 to 100 with after 100 they can choose a singular specialization. Crafting gains experience upon the creation attempt of an item, with achieving an average skill level of 75-80 to be easily doable. Having a fully leveled gear score will be essential to crafting higher-end gear, and a maxed-out subtype will bring greater results.

Alchemy includes making bottles and potions.
Levels from 0 to 100 and after 100 a player can choose a singular specialization.
Alchemy gains experience upon the making of a potion.
The higher the level is they will be able to craft high-end potions for fewer materials, maxed subtype will bring greater results.
High level alchemy skill in combination with high level tinkering and blacksmithing skills can craft jewels, rings, and necklaces.

Blacksmithing is a combination of smelting materials and forging equipment.
Skill can be leveled from 0-100
Process and refine materials with smelting
Craft weapons, armor, and tools.

Cooking includes cooking food. Cooking levels from 0 to 100 after 100 they can choose a singular specialization. Cooking gains experience upon creation. The higher the level is they will be able to craft higher-tier food for fewer materials, maxed subtype will bring greater results.

Tailoring includes making cloth armor. Tailoring levels from 0 to 100 after 100 they can choose a singular specialization. Tailoring gains experience upon the creation of cloth armor the higher the level is player the will be able to craft higher tier armor which is essential for having a fully leveled gear score, maxed subtype will bring greater results.

Leatherworking includes making leather armor and specialized housing decorations. Leatherworking levels from 0 to 100 after 100 they can choose a singular specialization. Leatherworking gains experience upon the creation of armor/furniture the higher the level is the player will be able to craft higher tier armor which is essential for having a fully leveled gear score, maxed subtype will bring greater results.

Tinkering includes repairing and building assorted items. Tinkering levels from 0 to 100 after 100 they can choose a singular specialization. Tinkering gains experience in the repairing of gear. The higher the level is the player will be able to repair and create more items, maxed subtype will bring greater results.

Also you can:
Gathering - 100% of gathered items will have some use, even low-level items achieved at the initial levels of the game due to interaction with the Metagate. Gathering includes activities such as fishing, mining, lumberjacking, skinning, and gathering.Metagates is free to play, and players can create entry-level gear through time and effort alone. **Farming Fishing Lumberjacking Mining Skinning
ANDDDDDDDDDDDDDD you can TAMING:) **Monsters can be tamed to use in combat, at a cost to the players' effectiveness. System TBD. These tameable are different from the decorative pets.


