The blockchains of today don’t scale for real-time use cases. Fees and latency are still too high for multiplayer games that require sub-200-millisecond tick-rates or micropayments where even minuscule gas fees are prohibitive. Folks are attempting to solve this with rollups, which are touted as the panacea to all our problems, but they help up to a point. Sequencers have to validate and order transactions across the entire L2, and users have to pay gas for every transaction. We must solve th...