Built a three js multiplayer counter strike with Codex 5.3 in two days, played with friends
- Use Colyseus networking engine + collisions
- Physics engine w accurate projectiles
- Physically based sky (takram atmos)
- Physically based materials (aniso, dispersion etc)
- Soft body collisions, water, cloth, instancing sims
- Bloom, SSAO/HBAO (opt), SSGI, motion blur, DOF
- Explosions and procedural destruction
- Spatial sounds and music (incl procedural too)
- Procedural level creation (llm+kitbash+bot/navmesh+latest papers on the subject)
- Custom game editor w Codex cli built in and more...
Codex 5.3 built everything, including the game editor itself and custom tooling. I just started from a boilerplate three js FPS called "notstrike"
I am not a dev
This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the agentic hole goes...
Small secondary feature in a game I'm working on, you can collect omamoris all over Japan! They are all from the Edo period 🇯🇵 ⛩️
If you'd like to try the game send me a message or comment here
I made a new game that is infinite (if you are lucky)
Everything is generated on the fly for you
Single player, but leaderboard is global
How far will you go?
DM for invite 🔑