VC @ Fabric Ventures i.e. LARPing as educated Top 1% EU Starcraft II ex-Chemistry/Chemical Engineering/Nanomaterials Research

Game Over for Game Over
Forget your forever home, this is the forever game and you will love it.SummaryAt $200bn-$300bn annual revenue¹, Gaming is bigger than the Music and Film industries combined.This is not a new phenomenon, Arcade games alone surpassed pop music and Hollywood combined in 1982². Gameplay of course is the core proposition that engages players, but surprisingly often in the history of the video game industry, value generation has come from new business models rather than novel gameplay: the adoptio...

Game Over for Game Over
Forget your forever home, this is the forever game and you will love it.SummaryAt $200bn-$300bn annual revenue¹, Gaming is bigger than the Music and Film industries combined.This is not a new phenomenon, Arcade games alone surpassed pop music and Hollywood combined in 1982². Gameplay of course is the core proposition that engages players, but surprisingly often in the history of the video game industry, value generation has come from new business models rather than novel gameplay: the adoptio...
Supercharging Creative Contribution
Why we invested in StriderFabric Ventures is thrilled to co-lead a $5.5m Seed round alongside Makers Fund, with participation from Shima, Sfermion, joining existing investors 1kx, Decasonic & MetaCartel among others.In the last couple decades I’ve played a lot of games (relatively speaking given that’s most of my life). I love a lot of game franchises, but despite having played the original StarCraft, DotA, Halo, Counter-Strike v1.6 etc. I don’t have much to show for it except memories and fr...
Supercharging Creative Contribution
Why we invested in StriderFabric Ventures is thrilled to co-lead a $5.5m Seed round alongside Makers Fund, with participation from Shima, Sfermion, joining existing investors 1kx, Decasonic & MetaCartel among others.In the last couple decades I’ve played a lot of games (relatively speaking given that’s most of my life). I love a lot of game franchises, but despite having played the original StarCraft, DotA, Halo, Counter-Strike v1.6 etc. I don’t have much to show for it except memories and fr...

Who Will Build the Infrastructure for Game NFTs?
Fabric is thrilled to be co-leading Earn Alliance’s $4.75m Seed raise alongside CoinFund, with participation from Animoca Brands, Blockchain Co-investors, Stake Capital (StakeDAO, BlackPool), and MAD World Ventures.Blockchain gaming has born economies with complex value flows, which opens up the opportunity for various economic actors, in addition to regular gamers who play for fun. This is not a new concept, think gold farmers and power levelers in World of Warcraft. The difference is that n...

Who Will Build the Infrastructure for Game NFTs?
Fabric is thrilled to be co-leading Earn Alliance’s $4.75m Seed raise alongside CoinFund, with participation from Animoca Brands, Blockchain Co-investors, Stake Capital (StakeDAO, BlackPool), and MAD World Ventures.Blockchain gaming has born economies with complex value flows, which opens up the opportunity for various economic actors, in addition to regular gamers who play for fun. This is not a new concept, think gold farmers and power levelers in World of Warcraft. The difference is that n...
Magicave: The Next Generation of Digital Toys
Why we invested in MagicaveIn 1974, a small boxset of three booklets was published. With a very limited production budget of only $2000, Dungeons & Dragons (D&D) would go on to become the world’s biggest role-playing game (RPG), with over 50 million people having played it, and continues to grow even as it approaches 50 years since it was created in 1974. From humble beginnings to pop culture references like Stranger Things, E.T., and The Simpsons to name a few, D&D inspired a legion of passi...
Magicave: The Next Generation of Digital Toys
Why we invested in MagicaveIn 1974, a small boxset of three booklets was published. With a very limited production budget of only $2000, Dungeons & Dragons (D&D) would go on to become the world’s biggest role-playing game (RPG), with over 50 million people having played it, and continues to grow even as it approaches 50 years since it was created in 1974. From humble beginnings to pop culture references like Stranger Things, E.T., and The Simpsons to name a few, D&D inspired a legion of passi...
A Blockchain Gaming Bearpost from a Blockchain Gaming Bull
Have blockchain games actually achieved anything that a centralised game couldn’t have? Breaking down what is actually beneficial and what is repainting value extractive business models.It is easy to get stuck in an echo chamber on Crypto Twitter that everything is amazing and every new project revolutionary. Recently I had a lengthy discussion with my brother, an avid gamer and crypto gaming-sceptic, in which he detailed the various ways that blockchain gaming was worse for the gamer. For co...
A Blockchain Gaming Bearpost from a Blockchain Gaming Bull
Have blockchain games actually achieved anything that a centralised game couldn’t have? Breaking down what is actually beneficial and what is repainting value extractive business models.It is easy to get stuck in an echo chamber on Crypto Twitter that everything is amazing and every new project revolutionary. Recently I had a lengthy discussion with my brother, an avid gamer and crypto gaming-sceptic, in which he detailed the various ways that blockchain gaming was worse for the gamer. For co...